Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)
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@redrum u2
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TripleA Turn Summary: Communist round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Combat Move - Communist 1 propaganda moved from Yenan to Tsangchow Communist take Chengang from Japanese Communist take Paoting from Japanese Communist take Tsangchow from Japanese 1 guerilla moved from Kaifeng to Tsingtai 1 guerilla moved from Luoyang to Tsingtai 2 guerillas moved from Puchow to Tsingtai 1 guerilla moved from Ichow to Tsingtai 1 propaganda moved from Yenan to Tsingtai 3 infantry and 1 light_artillery moved from Lanchow to Hehsi Corridor 1 heavy_artillery moved from Kuyuan to Hehsi Corridor 1 guerilla moved from Kuyuan to Hehsi Corridor 1 guerilla moved from Tsingyang to Hehsi Corridor 1 infantry moved from Puchow to Changchih 1 propaganda moved from Yenan to Ordos Plateau Communist take Ordos Plateau from Manchukwo 1 propaganda moved from Ordos Plateau to Fen-chow 1 heavy_artillery and 8 infantry moved from Yenan to Fen-chow Purchase Units - Communist Communist buy 1 aaGun, 5 conscripts and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Hehsi Corridor Communist attack with 2 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Communist loses 0 PUs for violating Hehsi Corridors neutrality. Communist win, taking Hehsi Corridor from Neutral with 1 guerilla, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6 Casualties for Communist: 1 guerilla Casualties for Neutral: 3 infantry Battle in Tsingtai Communist attack with 5 guerillas and 1 propaganda Japanese defend with 2 elites and 1 ruralproduction Communist win, taking Tsingtai from Japanese with 3 guerillas and 1 propaganda remaining. Battle score for attacker is 2 Casualties for Communist: 2 guerillas Casualties for Japanese: 2 elites Battle in Fen-chow Communist attack with 1 heavy_artillery, 8 infantry and 1 propaganda Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction Communist win, taking Fen-chow from Japanese with 1 heavy_artillery and 8 infantry remaining. Battle score for attacker is 7 Casualties for Communist: 1 propaganda Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery Non Combat Move - Communist 3 guerillas moved from Tsingtai to Changchih 2 infantry moved from Puchow to Changchih 1 heavy_artillery moved from Puchow to Changchih 1 guerilla moved from Weinan to Changchih 1 guerilla moved from Juning to Changchih 1 guerilla moved from Fancheng to Changchih 1 guerilla moved from Ankang to Changchih 1 guerilla moved from Hanchung to Changchih 1 light_artillery moved from Yenan to Changchih 2 cavalrys moved from Tsingyang to Fen-chow 1 guerilla moved from Huaipei to Changchih 1 guerilla moved from Luan to Changchih 1 infantry moved from Kuyuan to Ordos Plateau 2 infantry moved from Kuyuan to Ordos Plateau 3 infantry moved from Tsingyang to Yenan 6 infantry moved from Sian to Yenan 2 infantry moved from Weinan to Puchow 1 guerilla moved from Hsuchow to Kaifeng 1 guerilla moved from Huainan to Kaifeng 1 guerilla moved from Hwanggang to Puchow 1 guerilla moved from Hwangshi to Puchow 1 guerilla moved from Anking to Kaifeng 1 guerilla moved from Huangshan to Kaifeng 1 guerilla moved from Hangchow to Kaifeng 1 guerilla moved from Ningpo to Kaifeng 1 guerilla moved from Poyang to Kaifeng 1 guerilla moved from Yen-ping to Luan 1 guerilla moved from Kan to Nanyang 1 guerilla moved from Hehsi Corridor to Yenan Place Units - Communist 1 aaGun and 2 conscripts placed in Ankang Turning on Edit Mode EDIT: Adding units owned by Communist to Fen-chow: 1 aaGun and 2 conscripts EDIT: Removing units owned by Communist from Ankang: 1 aaGun and 2 conscripts EDIT: Turning off Edit Mode 3 conscripts placed in Puchow Communist undo move 2. 2 conscripts placed in Hanchung Turning on Edit Mode EDIT: Adding units owned by Communist to Paoting: 1 conscript EDIT: Adding units owned by Communist to Chengang: 1 conscript EDIT: Removing units owned by Communist from Hanchung: 2 conscripts EDIT: Turning off Edit Mode 1 conscript and 2 propagandas placed in Puchow 1 propaganda placed in Weinan 1 propaganda placed in Hanchung 1 propaganda placed in Yenan 1 propaganda placed in Tsingyang Turning on Edit Mode EDIT: Adding units owned by Communist to Ankang: 1 propaganda EDIT: Removing units owned by Communist from Tsingyang: 1 propaganda EDIT: Turning off Edit Mode Turn Complete - Communist Communist collect 35 PUs; end with 35 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Place Units - Thailand 4 thai_infantrys placed in Bangkok Thailand undo move 1. 1 light_artillery and 3 thai_infantrys placed in Udon Thani 2 thai_infantrys placed in Nakhon Sawan Turn Complete - Thailand Thailand collect 8 PUs; end with 8 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 elites and 2 infantry placed in Peking 4 infantry placed in Port Arthur 8 infantry placed in Formosa 5 infantry placed in Korea 5 infantry placed in Japan Japanese undo move 5. 4 infantry placed in Shanghai 1 infantry placed in Japan Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 battleship moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 1 battleship moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean 1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 1 destroyer moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean 1 infantry moved from Chindwin to Myitkyina 1 light_artillery moved from Kohima to Myitkyina 3 infantry moved from Mandalay to Myitkyina 1 fighter moved from SZ 19 Bay of Bengal to Myitkyina Purchase Units - British British buy 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Myitkyina British attack with 1 fighter, 4 infantry and 1 light_artillery Neutral defend with 3 infantry British loses 0 PUs for violating Myitkyinas neutrality. British win, taking Myitkyina from Neutral with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral: 3 infantry Battle in SZ 20 Indian Ocean British attack with 1 battleship and 1 destroyer Neutral defend with 1 destroyer Units damaged: 1 battleship owned by the British British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Neutral: 1 destroyer Battle in SZ 18 Andaman Sea British attack with 1 battleship and 1 destroyer Neutral defend with 1 destroyer Units damaged: 1 battleship owned by the British British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Neutral: 1 destroyer Non Combat Move - British 1 fighter moved from Myitkyina to Lashio 1 infantry moved from Chittagong to Pathein 1 commando, 2 infantry, 1 light_artillery and 1 train moved from Calcutta to Chittagong 1 light_artillery moved from Chittagong to Pathein 1 commando moved from Chittagong to Pathein 1 train moved from Calcutta to Chittagong 2 carriers, 1 cruiser and 2 destroyers moved from SZ 19 Bay of Bengal to SZ 22 Indian Ocean 2 infantry moved from Hong Kong to Canton Place Units - British 1 heavy_artillery and 2 infantry placed in Rangoon 3 infantry placed in Chittagong Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs 2 units repaired. -
@redrum still your turn...
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@wirkey Ah. Good call. Not used to the turn order

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TripleA Turn Summary: Nationalist round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 elite and 1 heavy_artillery moved from Ichow to Lungkow 1 elite and 1 light_artillery moved from Ichow to Hsuchow 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys moved from Ichow to Jih-Chao 1 infantry moved from Changchih to Taiyuan Nationalist take Taiyuan from Japanese 1 elite and 1 light_artillery moved from Changchih to Tsingtai 1 fighter moved from Hwanggang to Ningpo 1 conscript and 1 infantry moved from Poyang to Ningpo 1 conscript moved from Poyang to Ningpo 1 fighter moved from Luchow to Nanning 1 fighter moved from Tungting to Nanning 1 conscript moved from Lungchow to Nanning 1 heavy_artillery moved from Canton to Swatow 1 elite moved from Canton to West Kwangtung 1 conscript moved from Canton to Swatow 1 infantry moved from Canton to Swatow 1 conscript moved from Woochow to West Kwangtung 1 conscript moved from Te-king to West Kwangtung 3 conscripts moved from Szecheng to Nanning 2 conscripts moved from Kweilin to Nanning 1 elite moved from Hwanggang to Huangshan 1 conscript and 1 infantry moved from Hwanggang to Huangshan 4 conscripts moved from Kaifeng to Anyang 1 elite and 1 heavy_artillery moved from Luan to Huaipei 1 conscript moved from Kaifeng to Huaipei Purchase Units - Nationalist Nationalist repair damage of 10x factory, 10x factory, 8x factory; Remaining resources: 173 PUs; 0 techTokens; Nationalist buy 3 aaGuns, 9 armour, 3 cavalrys, 36 conscripts and 4 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Jih-Chao Nationalist attack with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist win, taking Jih-Chao from Japanese with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 heavy_artillery Battle in Huaipei Nationalist attack with 1 conscript, 1 elite and 1 heavy_artillery Japanese defend with 2 elites and 1 ruralproduction Nationalist win, taking Huaipei from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 6 Casualties for Nationalist: 1 conscript Casualties for Japanese: 2 elites Battle in Nanning Nationalist attack with 6 conscripts and 2 fighters Japanese defend with 3 elites, 1 factory, 1 heavy_artillery, 1 mobile_infantry, 1 station and 2 trains Nationalist win, taking Nanning from Japanese with 3 conscripts and 2 fighters remaining. Battle score for attacker is 15 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 3 elites, 1 heavy_artillery and 1 mobile_infantry Battle in Swatow Nationalist attack with 1 conscript, 1 heavy_artillery and 1 infantry Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction Nationalist win, taking Swatow from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 elite and 1 mobile_infantry Casualties for Nationalist: 1 conscript Battle in Tsingtai Nationalist attack with 1 elite and 1 light_artillery Japanese defend with 1 elite and 1 ruralproduction Japanese win with 1 elite remaining. Battle score for attacker is -9 Casualties for Nationalist: 1 elite and 1 light_artillery Battle in Huangshan Nationalist attack with 1 conscript, 1 elite and 1 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist win, taking Huangshan from Japanese with 1 conscript, 1 elite and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Ningpo Nationalist attack with 2 conscripts, 1 fighter and 1 infantry Japanese defend with 1 light_armour, 1 mobile_infantry and 1 ruralproduction Nationalist win, taking Ningpo from Japanese with 1 conscript, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 light_armour and 1 mobile_infantry Casualties for Nationalist: 1 conscript Battle in Hsuchow Nationalist attack with 1 elite and 1 light_artillery Japanese defend with 1 light_armour and 1 ruralproduction Nationalist win, taking Hsuchow from Japanese with 1 elite and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 light_armour Battle in Lungkow Nationalist attack with 1 elite and 1 heavy_artillery Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist win, taking Lungkow from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 elite Casualties for Japanese: 1 heavy_artillery Battle in West Kwangtung Nationalist attack with 2 conscripts and 1 elite Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist win, taking West Kwangtung from Japanese with 1 conscript and 1 elite remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 heavy_artillery Battle in Anyang Nationalist attack with 4 conscripts Japanese defend with 1 elite and 1 ruralproduction Nationalist win, taking Anyang from Japanese with 4 conscripts remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Non Combat Move - Nationalist 2 fighters moved from Nanning to Siangtan 1 fighter moved from Ningpo to Tungting 3 conscripts and 1 infantry moved from Tuyun to Kweilin 2 conscripts and 1 infantry moved from Te-king to Shiuchow 2 infantry moved from Canton to Shiuchow 1 conscript and 1 infantry moved from Siangtan to Te-king 3 conscripts moved from Kweilin to Te-king 1 armour, 2 cavalrys, 3 conscripts, 18 elites, 3 infantry and 5 light_artillerys moved from Luan to Hwanggang 3 armour, 2 infantry and 1 light_artillery moved from Kaifeng to Hwanggang 11 elites, 3 heavy_artillerys and 1 infantry moved from Wuhan to Hwanggang 1 infantry moved from Kan to Shiuchow 2 conscripts and 1 train moved from Chungking to Changsha 2 conscripts and 1 train moved from Kunming to Changsha 1 heavy_artillery and 1 infantry moved from Puel to Kunming 2 light_artillerys moved from Momein to Kunming 1 conscript moved from Momein to Puel 2 trains moved from Changsha to Kunming 1 train moved from Changsha to Chungking 1 train moved from Canton to Changsha 1 train moved from Wuhan to Changsha 1 train moved from Wuhan to Changsha 1 train moved from Changsha to Wuhan 1 train moved from Changsha to Canton Place Units - Nationalist 1 aaGun, 3 armour and 2 heavy_artillerys placed in Canton 1 aaGun and 3 armour placed in Changsha 1 aaGun, 3 armour and 2 heavy_artillerys placed in Wuhan 1 conscript placed in Kaifeng 1 conscript placed in Luan 1 conscript placed in Anking 1 conscript placed in Yen-ping 1 conscript placed in Kan 1 conscript placed in Woochow 1 conscript placed in Lungchow 3 conscripts placed in Juning 3 conscripts placed in Hwanggang 3 conscripts placed in Poyang 3 conscripts placed in Shiuchow 3 conscripts placed in Te-king 3 conscripts placed in Kweilin 3 conscripts placed in Szecheng 3 conscripts placed in Luoyang 3 conscripts placed in Changchih 2 conscripts placed in Poseh 3 cavalrys placed in Hwangshi Turn Complete - Nationalist Nationalist collect 129 PUs; end with 129 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs -
TripleA Turn Summary: Manchukwo round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry moved from So-ping to Taiyuan 1 light_artillery moved from Chahar to Taiyuan 1 light_artillery moved from Chahar to So-ping 4 infantry moved from Chengteh to Chahar 1 cavalry and 3 heavy_cavalrys moved from Mukden to Chahar 2 infantry moved from Tientsin to Paoting Purchase Units - Manchukwo Manchukwo buy 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Taiyuan Manchukwo attack with 1 heavy_cavalry and 1 light_artillery Nationalist defend with 1 factory, 1 infantry, 1 station and 1 train Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 2 : 1/1 hits, 0,83 expected hits Nationalist roll dice for 1 infantry in Taiyuan, round 2 : 1/1 hits, 0,33 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Taiyuan Manchukwo win, taking Taiyuan from Nationalist with 1 light_artillery remaining. Battle score for attacker is -1 Casualties for Manchukwo: 1 heavy_cavalry Casualties for Nationalist: 1 infantry Non Combat Move - Manchukwo Place Units - Manchukwo 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry placed in Mukden Turn Complete - Manchukwo Manchukwo collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Manchukwo : 0,17 Nationalist : 0,67 -
TripleA Turn Summary: Communist round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Combat Move - Communist 1 guerilla moved from Luan to Yang-chow 5 guerillas moved from Kaifeng to Yang-chow 2 guerillas moved from Kaifeng to Liaocheng 1 heavy_artillery, 3 infantry and 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan 1 guerilla moved from Yenan to Taiyuan 1 guerilla moved from Changchih to Chengang 1 light_artillery moved from Changchih to Liaocheng 2 propagandas moved from Puchow to Liaocheng 1 propaganda moved from Weinan to Liaocheng 1 propaganda moved from Yenan to Liaocheng 1 propaganda moved from Ankang to Liaocheng 1 guerilla moved from Changchih to Tsingtai 2 guerillas moved from Puchow to Liaocheng 6 guerillas moved from Changchih to Liaocheng 1 heavy_artillery moved from Fen-chow to Taiyuan 1 heavy_artillery moved from Changchih to Tsingtai 1 infantry moved from Changchih to Tsingtai 1 infantry moved from Fen-chow to Taiyuan 2 guerillas moved from Changchih to Chengang 2 infantry moved from Changchih to Chengang 2 infantry moved from Ordos Plateau to North Suiyuan 1 propaganda moved from Hanchung to North Suiyuan Purchase Units - Communist Communist buy 8 conscripts, 4 guerillas and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Tsingtai Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry Japanese defend with 1 elite and 1 ruralproduction Communist win, taking Tsingtai from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Chiu-Chuan Communist attack with 1 heavy_artillery, 3 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Communist loses 0 PUs for violating Chiu-Chuans neutrality. Communist win, taking Chiu-Chuan from Neutral with 1 heavy_artillery, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Communist: 2 infantry Casualties for Neutral: 3 infantry Battle in Taiyuan Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Manchukwo: 1 light_artillery Battle in North Suiyuan Communist attack with 2 infantry and 1 propaganda Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction Communist win, taking North Suiyuan from Manchukwo with 2 infantry and 1 propaganda remaining. Battle score for attacker is 4 Casualties for Manchukwo: 1 heavy_cavalry Battle in Liaocheng Communist attack with 10 guerillas, 1 light_artillery and 5 propagandas Japanese defend with 4 bombers, 2 fighters and 1 ruralproduction Communist win, taking Liaocheng from Japanese with 10 guerillas, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 102 Casualties for Communist: 4 propagandas Casualties for Japanese: 4 bombers and 2 fighters Battle in Yang-chow Communist attack with 6 guerillas Japanese defend with 2 fighters and 1 ruralproduction Communist win with 3 guerillas remaining. Battle score for attacker is 21 Casualties for Communist: 3 guerillas Casualties for Japanese: 2 fighters Battle in Chengang Communist attack with 3 guerillas and 2 infantry Japanese defend with 1 elite and 1 ruralproduction Communist win, taking Chengang from Japanese with 3 guerillas and 1 infantry remaining. Battle score for attacker is 1 Casualties for Communist: 1 infantry Casualties for Japanese: 1 elite Non Combat Move - Communist 10 guerillas moved from Liaocheng to Anyang 1 conscript and 2 infantry moved from Puchow to Anyang 1 guerilla moved from Nanyang to Changchih 1 guerilla moved from Taiyuan to Changchih 3 guerillas moved from Chengang to Changchih 2 guerillas moved from Yang-chow to Hsuchow 1 guerilla moved from Yang-chow to Hsuchow 1 aaGun, 2 conscripts and 7 infantry moved from Fen-chow to Changchih 1 infantry moved from Ordos Plateau to Yenan 2 cavalrys moved from Fen-chow to Puchow 1 guerilla moved from Tsingtai to Changchih Place Units - Communist 1 conscript placed in Fen-chow 1 conscript placed in Ordos Plateau 3 conscripts placed in Yenan 3 conscripts placed in Puchow 3 guerillas placed in Weinan 1 guerilla placed in Kuyuan 3 propagandas placed in Ankang 3 propagandas placed in Hanchung 2 propagandas placed in Tsingyang Turn Complete - Communist Communist collect 40 PUs; end with 40 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 elite and 4 infantry placed in Hanoi 2 infantry placed in Nanking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
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@wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?
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@redrum I knew I was missing something. Just move them all to Chiang Mai
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca 1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca 2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca Purchase Units - British British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat - British Battle in SZ 21 Strait of Malacca British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers Neutral defend with 1 battleship British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19 Casualties for Neutral: 1 battleship Non Combat Move - British 1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon 5 infantry moved from Chittagong to Pathein 1 light_artillery moved from Myitkyina to Taungoo 1 infantry moved from Myitkyina to Lashio 1 fighter moved from Lashio to SZ 21 Strait of Malacca 1 infantry moved from Canton to Te-king Place Units - British 3 heavy_artillerys placed in Rangoon 2 infantry placed in Malaya-Singapore Turn Complete - British British collect 48 PUs; end with 50 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : -0.67 British : 0.50 -
@redrum no need to post the UK turn

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TripleA Turn Summary: Nationalist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 3 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow 7 conscripts and 1 infantry moved from Te-king to Swatow 5 conscripts and 4 infantry moved from Shiuchow to Swatow 1 conscript moved from Kan to Swatow 2 fighters moved from Siangtan to Swatow 1 fighter moved from Tungting to Swatow 1 conscript moved from Lungchow to Nanning 3 conscripts moved from Szecheng to Nanning 6 conscripts moved from Kweilin to Nanning 1 conscript moved from Woochow to Nanning 1 infantry moved from Weihaiwei to Weihsien Nationalist take Weihsien from Japanese 3 conscripts moved from Anyang to Liaocheng 1 conscript moved from Anyang to Liaocheng 3 conscripts and 1 elite moved from Changchih to Fen-chow 3 conscripts moved from Poyang to Ningpo 1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo 2 conscripts moved from Hwanggang to Anking 1 conscript moved from Hwanggang to Anking 3 conscripts moved from Hwanggang to Luan 2 conscripts moved from Juning to Luan 1 infantry moved from Kweilin to Nanning Purchase Units - Nationalist Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Swatow Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits 3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits 4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits 3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits 1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits 3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow Nationalist win with 3 fighters remaining. Battle score for attacker is 39 Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys Battle in Nanning Nationalist attack with 11 conscripts and 1 infantry Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits 1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Nanning Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15 Casualties for Nationalist: 4 conscripts Casualties for Japanese: 2 armour, 2 elites and 1 infantry Battle in Luan Nationalist attack with 5 conscripts Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Luan Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist lost in Luan Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist lost in Luan Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2 Casualties for Japanese: 2 elites Casualties for Nationalist: 3 conscripts Battle in Ningpo Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery Japanese defend with 2 elites, 1 infantry and 1 ruralproduction Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Ningpo Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Ningpo Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9 Casualties for Nationalist: 1 conscript Casualties for Japanese: 2 elites and 1 infantry Battle in Liaocheng Nationalist attack with 4 conscripts Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese lost in Liaocheng Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5 Casualties for Japanese: 1 heavy_artillery Battle in Fen-chow Nationalist attack with 3 conscripts and 1 elite Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits 1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist lost in Fen-chow Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist lost in Fen-chow Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Fen-chow Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 1 elite and 1 light_artillery Battle in Anking Nationalist attack with 3 conscripts Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Anking Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Non Combat Move - Nationalist 3 fighters moved from Swatow to Canton 1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton 1 conscript moved from Puel to Kunming 2 conscripts moved from Poseh to Szecheng 4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi 3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi 3 armour and 3 conscripts moved from Changsha to Hwangshi 1 conscript moved from Changsha to Tungting 1 train moved from Changsha to Kunming 1 train moved from Canton to Changsha 1 conscript moved from Juning to Fancheng 3 conscripts moved from Luoyang to Nanyang Place Units - Nationalist 3 armour and 3 heavy_artillerys placed in Canton 2 armour and 2 heavy_artillerys placed in Changsha 3 armour and 3 heavy_artillerys placed in Wuhan 1 conscript placed in Weihaiwei 3 conscripts placed in Changchih 1 conscript placed in Anyang 1 conscript placed in Luoyang 1 conscript placed in Juning 1 conscript placed in Hwanggang 1 conscript placed in Poyang 3 conscripts placed in Kan Nationalist undo move 11. 1 conscript and 2 infantry placed in Fancheng 3 conscripts placed in Nanyang 3 conscripts placed in Ichang 3 conscripts placed in Changteh 3 conscripts placed in Tungting 3 conscripts placed in Hwangshi 3 conscripts placed in Pinghsiang 3 conscripts placed in Kan 3 conscripts placed in Shiuchow 3 conscripts placed in Te-king 3 conscripts placed in Woochow 3 conscripts placed in Kweilin 3 conscripts placed in Szecheng 3 conscripts placed in Lungchow 3 cavalrys placed in Chien-ning Turn Complete - Nationalist Nationalist collect 117 PUs; end with 117 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUsCombat Hit Differential Summary :
Nationalist : -3.17 Japanese : 0.00 -
TripleA Turn Summary: Manchukwo round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 3 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 light_artillery moved from So-ping to Fen-chow 1 heavy_cavalry moved from Chahar to Fen-chow 1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping 2 infantry moved from Paoting to So-ping 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting Purchase Units - Manchukwo Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Fen-chow Manchukwo attack with 1 heavy_cavalry and 1 light_artillery Nationalist defend with 1 elite and 1 ruralproduction Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits 1 elite owned by the Nationalist lost in Fen-chow Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Nationalist: 1 elite Non Combat Move - Manchukwo Place Units - Manchukwo 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Manchukwo : 0,17 Nationalist : -0,33 -
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TripleA Turn Summary: Communist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 3 Combat Move - Communist 1 propaganda moved from Ankang to Swatow Communist take Swatow from Japanese 1 propaganda moved from Swatow to Foochow Communist take Foochow from Japanese 1 propaganda moved from Foochow to Yang-chow Communist take Shanghai from Japanese Communist take Chin-kiang from Japanese Communist take Huainan from Japanese Communist take Yang-chow from Japanese 1 propaganda moved from Yang-chow to Shanghai 1 propaganda moved from Shanghai to Wuhu Communist take Soochow from Japanese Communist take Wuhu from Japanese 1 propaganda moved from Ankang to Tsinan Communist take Techow from Japanese Nationalist take Tsinan from Japanese 2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan 10 guerillas moved from Anyang to Taiyuan 2 cavalrys moved from Puchow to Taiyuan 3 propagandas moved from Hanchung to Taiyuan 1 propaganda moved from Ankang to Taiyuan 2 propagandas moved from Tsingyang to Puchow 2 propagandas moved from Puchow to Taiyuan 1 guerilla moved from Kuyuan to Ordos Plateau 3 conscripts moved from Yenan to Ordos Plateau 3 guerillas moved from Weinan to Fen-chow 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Fen-chow 2 infantry moved from Yenan to Fen-chow 1 propaganda moved from Tsinan to Taiyuan 1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor 6 infantry moved from Yenan to Fen-chow Purchase Units - Communist Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Ordos Plateau Communist attack with 3 conscripts, 1 guerilla and 1 infantry Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8 Casualties for Communist: 1 conscript Casualties for Japanese: 2 light_artillerys Battle in Fen-chow Communist attack with 3 guerillas and 9 infantry Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9 Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery Battle in Taiyuan Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44 Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys Non Combat Move - Communist 16 guerillas moved from Taiyuan to Changchih 1 conscript and 2 infantry moved from Anyang to Changchih 3 conscripts moved from Puchow to Changchih 3 guerillas moved from Fen-chow to Changchih 1 guerilla moved from Ordos Plateau to Puchow Place Units - Communist 3 conscripts placed in Puchow 3 conscripts placed in Chiu-Chuan 3 conscripts placed in Hehsi Corridor 3 propagandas placed in Ankang 3 propagandas placed in Hanchung Communist undo move 5. Communist undo move 4. 3 propagandas placed in Hanchung 3 propagandas placed in Kungchangfu 2 propagandas placed in Tsingyang 3 conscripts placed in Yenan 3 conscripts placed in Kuyuan 3 conscripts placed in Weinan 1 conscript placed in Ankang Turning on Edit Mode EDIT: Removing units owned by Communist from Ankang: 1 conscript EDIT: Adding units owned by Communist to Swatow: 1 conscript EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts EDIT: Adding units owned by Communist to Foochow: 1 conscript EDIT: Adding units owned by Communist to Soochow: 1 conscript EDIT: Adding units owned by Communist to Shanghai: 1 conscript EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts EDIT: Adding units owned by Communist to Yang-chow: 1 conscript EDIT: Adding units owned by Communist to Huainan: 1 conscript EDIT: Adding units owned by Communist to Techow: 1 conscript EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts EDIT: Removing units owned by Communist from Weinan: 3 conscripts EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts EDIT: Turning off Edit Mode Turn Complete - Communist Communist collect 49 PUs; end with 49 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 3 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 5 infantry placed in Hanoi 2 elites and 6 infantry placed in Formosa 4 infantry placed in Shanghai 4 infantry placed in Nanking 4 infantry placed in Tsinan 4 infantry placed in Tsingtao 4 infantry placed in Peking Japanese undo move 7. 4 infantry placed in Peking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
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