Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)
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LL. Everything else default.
First game of the revamped version! Good luck!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:38:40 AM
Savegame -
TripleA Turn Summary: Nationalist round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 3 conscripts moved from Tali to Momein 2 light_artillerys moved from Kunming to Momein 1 fighter moved from Chungking to Puel 2 conscripts, 1 heavy_artillery and 1 infantry moved from Kunming to Puel 2 elites, 2 infantry and 1 light_artillery moved from Anyang to Changchih 1 fighter moved from Nanking to Soochow 2 elites moved from Hangchow to Soochow Purchase Units - Nationalist Nationalist buy 15 conscripts; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Changchih Nationalist attack with 2 elites, 2 infantry and 1 light_artillery Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction Nationalist win, taking Changchih from Japanese with 2 elites, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 14 Casualties for Nationalist: 1 infantry Casualties for Japanese: 3 elites and 1 heavy_artillery Battle in Soochow Nationalist attack with 2 elites and 1 fighter Japanese defend with 2 elites and 1 ruralproduction Nationalist win, taking Soochow from Japanese with 1 elite and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 2 elites Casualties for Nationalist: 1 elite Battle in Puel Nationalist attack with 2 conscripts, 1 fighter, 1 heavy_artillery and 1 infantry Neutral defend with 3 infantry and 1 ruralproduction Nationalist loses 0 PUs for violating Puels neutrality. Nationalist win, taking Puel from Neutral with 1 fighter, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Nationalist: 2 conscripts Casualties for Neutral: 3 infantry Battle in Momein Nationalist attack with 3 conscripts and 2 light_artillerys Neutral defend with 3 infantry and 1 ruralproduction Nationalist loses 0 PUs for violating Momeins neutrality. Nationalist win, taking Momein from Neutral with 1 conscript and 2 light_artillerys remaining. Battle score for attacker is 5 Casualties for Nationalist: 2 conscripts Casualties for Neutral: 3 infantry Non Combat Move - Nationalist 1 conscript moved from Kaifeng to Anyang 1 conscript moved from Kining to Kaifeng 1 conscript moved from Luan to Kaifeng 1 light_artillery moved from Tsinan to Kaifeng 3 armour moved from Lungkow to Kaifeng 1 infantry moved from Lungkow to Kining 1 infantry moved from Hsuchow to Huainan 1 conscript moved from Hsuchow to Huaipei 1 light_artillery moved from Hsuchow to Ichow 3 armour moved from Weihsien to Ichow 4 armour moved from Tsingtao to Ichow 2 light_artillerys moved from Tsingtao to Ichow 1 infantry moved from Weihsien to Lungkow 1 infantry moved from Tsingtao to Weihaiwei 1 elite moved from Weihsien to Jih-Chao 1 light_artillery moved from Wuhan to Luan 2 elites and 6 infantry moved from Wuhan to Hwanggang 7 elites, 2 heavy_artillerys and 2 trains moved from Tsingtao to Wuhan 3 elites and 1 heavy_artillery moved from Weihsien to Tsingtao 4 elites, 1 heavy_artillery, 1 infantry and 2 trains moved from Tsinan to Wuhan 1 infantry moved from Lungkow to Tsinan 5 elites and 2 heavy_artillerys moved from Lungkow to Ichow 1 armour and 2 cavalrys moved from Nanking to Luan 2 light_artillerys moved from Nanking to Luan 4 elites and 2 infantry moved from Anking to Luan 15 elites, 1 heavy_artillery and 1 infantry moved from Nanking to Luan 1 conscript moved from Huangshan to Nanking 1 elite moved from Hangchow to Huangshan 2 light_artillerys moved from Hangchow to Luan 1 conscript moved from Canton to West Kwangtung 1 conscript moved from Amoy to Swatow 1 infantry moved from Canton to Te-king 1 elite moved from Hangchow to Ningpo 1 conscript moved from Ningpo to Poyang 1 infantry moved from Amoy to Kan 1 conscript moved from Foochow to Amoy 1 conscript moved from Nanning to Lungchow 1 conscript moved from Nanning to Woochow 2 conscripts and 1 infantry moved from Kweiyang to Tuyun 1 conscript moved from Hsingi to Tuyun 1 light_artillery moved from Changsha to Hwanggang 1 conscript and 1 infantry moved from Changsha to Siangtan 1 fighter moved from Puel to Luchow 1 fighter moved from Wuhan to Tungting 1 fighter moved from Soochow to Hwanggang 1 conscript moved from Fancheng to Hwanggang 1 elite, 1 infantry and 1 train moved from Chungking to Canton 1 conscript moved from Pa-chung to Chungking 1 conscript moved from Cheng-tu to Chungking 1 conscript, 1 heavy_artillery, 3 infantry and 2 trains moved from Kunming to Canton 2 conscripts moved from Mengtsi to Kunming 1 train moved from Kweiyang to Kunming 1 conscript and 1 infantry moved from Nanchang to Poyang 2 trains moved from Wuhan to Changsha 2 trains moved from Nanchang to Changsha 1 train moved from Kweiyang to Changsha 2 trains moved from Canton to Changsha 1 conscript moved from Chih-Chiang to Kweilin Place Units - Nationalist 3 conscripts placed in Kweilin 3 conscripts placed in Szecheng 3 conscripts placed in Kaifeng 3 conscripts placed in Luan 3 conscripts placed in Anking Nationalist undo move 5. 3 conscripts placed in Te-king Turn Complete - Nationalist Nationalist collect 149 PUs; end with 149 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 229 PUs
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@wirkey Good luck!
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TripleA Turn Summary: Manchukwo round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 cavalrys, 1 light_artillery and 3 light_infantrys moved from Chahar to Fen-chow 1 light_infantry moved from Ordos Plateau to Fen-chow 1 light_infantry moved from So-ping to Fen-chow 1 heavy_cavalry moved from North Suiyuan to Fen-chow 1 heavy_cavalry moved from Chengteh to North Suiyuan 1 heavy_cavalry moved from Chengteh to So-ping 1 light_artillery moved from Tangshan to Chahar 2 infantry moved from Tangshan to Tientsin 1 light_artillery moved from Mukden to Chahar 4 infantry moved from Mukden to Chengteh Purchase Units - Manchukwo Manchukwo buy 1 cavalry and 3 heavy_cavalrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Fen-chow Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 5 light_infantrys Communist defend with 1 cavalry, 5 guerillas, 2 infantry, 1 light_artillery and 1 ruralproduction Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 5 light_infantrys in Fen-chow, round 2 : 3/1 hits, 2,17 expected hits Communist roll dice for 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 2 : 2/0 hits, 2,00 expected hits 1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 2 light_infantrys owned by the Manchukwo lost in Fen-chow Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys in Fen-chow, round 3 : 1/1 hits, 1,83 expected hits Communist roll dice for 3 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 1,50 expected hits 1 guerilla owned by the Communist and 2 light_infantrys owned by the Manchukwo lost in Fen-chow Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 1 light_infantry in Fen-chow, round 4 : 2/1 hits, 1,50 expected hits Communist roll dice for 2 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 1,33 expected hits 2 guerillas owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Fen-chow Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 5 : 1/1 hits, 1,33 expected hits Communist roll dice for 2 infantry and 1 light_artillery in Fen-chow, round 5 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits Communist roll dice for 1 infantry and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 7 : 1/0 hits, 1,00 expected hits Communist roll dice for 1 light_artillery in Fen-chow, round 7 : 1/1 hits, 0,33 expected hits 1 light_artillery owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow Manchukwo win, taking Fen-chow from Communist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 10 Casualties for Manchukwo: 3 cavalrys and 5 light_infantrys Casualties for Communist: 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery Non Combat Move - Manchukwo Place Units - Manchukwo 1 cavalry and 3 heavy_cavalrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Communist : 1,17 Manchukwo : 0,00
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@redrum u2
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TripleA Turn Summary: Communist round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Combat Move - Communist 1 propaganda moved from Yenan to Tsangchow Communist take Chengang from Japanese Communist take Paoting from Japanese Communist take Tsangchow from Japanese 1 guerilla moved from Kaifeng to Tsingtai 1 guerilla moved from Luoyang to Tsingtai 2 guerillas moved from Puchow to Tsingtai 1 guerilla moved from Ichow to Tsingtai 1 propaganda moved from Yenan to Tsingtai 3 infantry and 1 light_artillery moved from Lanchow to Hehsi Corridor 1 heavy_artillery moved from Kuyuan to Hehsi Corridor 1 guerilla moved from Kuyuan to Hehsi Corridor 1 guerilla moved from Tsingyang to Hehsi Corridor 1 infantry moved from Puchow to Changchih 1 propaganda moved from Yenan to Ordos Plateau Communist take Ordos Plateau from Manchukwo 1 propaganda moved from Ordos Plateau to Fen-chow 1 heavy_artillery and 8 infantry moved from Yenan to Fen-chow Purchase Units - Communist Communist buy 1 aaGun, 5 conscripts and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Hehsi Corridor Communist attack with 2 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Communist loses 0 PUs for violating Hehsi Corridors neutrality. Communist win, taking Hehsi Corridor from Neutral with 1 guerilla, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6 Casualties for Communist: 1 guerilla Casualties for Neutral: 3 infantry Battle in Tsingtai Communist attack with 5 guerillas and 1 propaganda Japanese defend with 2 elites and 1 ruralproduction Communist win, taking Tsingtai from Japanese with 3 guerillas and 1 propaganda remaining. Battle score for attacker is 2 Casualties for Communist: 2 guerillas Casualties for Japanese: 2 elites Battle in Fen-chow Communist attack with 1 heavy_artillery, 8 infantry and 1 propaganda Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction Communist win, taking Fen-chow from Japanese with 1 heavy_artillery and 8 infantry remaining. Battle score for attacker is 7 Casualties for Communist: 1 propaganda Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery Non Combat Move - Communist 3 guerillas moved from Tsingtai to Changchih 2 infantry moved from Puchow to Changchih 1 heavy_artillery moved from Puchow to Changchih 1 guerilla moved from Weinan to Changchih 1 guerilla moved from Juning to Changchih 1 guerilla moved from Fancheng to Changchih 1 guerilla moved from Ankang to Changchih 1 guerilla moved from Hanchung to Changchih 1 light_artillery moved from Yenan to Changchih 2 cavalrys moved from Tsingyang to Fen-chow 1 guerilla moved from Huaipei to Changchih 1 guerilla moved from Luan to Changchih 1 infantry moved from Kuyuan to Ordos Plateau 2 infantry moved from Kuyuan to Ordos Plateau 3 infantry moved from Tsingyang to Yenan 6 infantry moved from Sian to Yenan 2 infantry moved from Weinan to Puchow 1 guerilla moved from Hsuchow to Kaifeng 1 guerilla moved from Huainan to Kaifeng 1 guerilla moved from Hwanggang to Puchow 1 guerilla moved from Hwangshi to Puchow 1 guerilla moved from Anking to Kaifeng 1 guerilla moved from Huangshan to Kaifeng 1 guerilla moved from Hangchow to Kaifeng 1 guerilla moved from Ningpo to Kaifeng 1 guerilla moved from Poyang to Kaifeng 1 guerilla moved from Yen-ping to Luan 1 guerilla moved from Kan to Nanyang 1 guerilla moved from Hehsi Corridor to Yenan Place Units - Communist 1 aaGun and 2 conscripts placed in Ankang Turning on Edit Mode EDIT: Adding units owned by Communist to Fen-chow: 1 aaGun and 2 conscripts EDIT: Removing units owned by Communist from Ankang: 1 aaGun and 2 conscripts EDIT: Turning off Edit Mode 3 conscripts placed in Puchow Communist undo move 2. 2 conscripts placed in Hanchung Turning on Edit Mode EDIT: Adding units owned by Communist to Paoting: 1 conscript EDIT: Adding units owned by Communist to Chengang: 1 conscript EDIT: Removing units owned by Communist from Hanchung: 2 conscripts EDIT: Turning off Edit Mode 1 conscript and 2 propagandas placed in Puchow 1 propaganda placed in Weinan 1 propaganda placed in Hanchung 1 propaganda placed in Yenan 1 propaganda placed in Tsingyang Turning on Edit Mode EDIT: Adding units owned by Communist to Ankang: 1 propaganda EDIT: Removing units owned by Communist from Tsingyang: 1 propaganda EDIT: Turning off Edit Mode Turn Complete - Communist Communist collect 35 PUs; end with 35 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 40 PUs
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TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Place Units - Thailand 4 thai_infantrys placed in Bangkok Thailand undo move 1. 1 light_artillery and 3 thai_infantrys placed in Udon Thani 2 thai_infantrys placed in Nakhon Sawan Turn Complete - Thailand Thailand collect 8 PUs; end with 8 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 elites and 2 infantry placed in Peking 4 infantry placed in Port Arthur 8 infantry placed in Formosa 5 infantry placed in Korea 5 infantry placed in Japan Japanese undo move 5. 4 infantry placed in Shanghai 1 infantry placed in Japan Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 1 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 battleship moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 1 battleship moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean 1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 1 destroyer moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean 1 infantry moved from Chindwin to Myitkyina 1 light_artillery moved from Kohima to Myitkyina 3 infantry moved from Mandalay to Myitkyina 1 fighter moved from SZ 19 Bay of Bengal to Myitkyina Purchase Units - British British buy 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Myitkyina British attack with 1 fighter, 4 infantry and 1 light_artillery Neutral defend with 3 infantry British loses 0 PUs for violating Myitkyinas neutrality. British win, taking Myitkyina from Neutral with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral: 3 infantry Battle in SZ 20 Indian Ocean British attack with 1 battleship and 1 destroyer Neutral defend with 1 destroyer Units damaged: 1 battleship owned by the British British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Neutral: 1 destroyer Battle in SZ 18 Andaman Sea British attack with 1 battleship and 1 destroyer Neutral defend with 1 destroyer Units damaged: 1 battleship owned by the British British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Neutral: 1 destroyer Non Combat Move - British 1 fighter moved from Myitkyina to Lashio 1 infantry moved from Chittagong to Pathein 1 commando, 2 infantry, 1 light_artillery and 1 train moved from Calcutta to Chittagong 1 light_artillery moved from Chittagong to Pathein 1 commando moved from Chittagong to Pathein 1 train moved from Calcutta to Chittagong 2 carriers, 1 cruiser and 2 destroyers moved from SZ 19 Bay of Bengal to SZ 22 Indian Ocean 2 infantry moved from Hong Kong to Canton Place Units - British 1 heavy_artillery and 2 infantry placed in Rangoon 3 infantry placed in Chittagong Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs 2 units repaired.
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@redrum still your turn...
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@wirkey Ah. Good call. Not used to the turn order
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TripleA Turn Summary: Nationalist round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 elite and 1 heavy_artillery moved from Ichow to Lungkow 1 elite and 1 light_artillery moved from Ichow to Hsuchow 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys moved from Ichow to Jih-Chao 1 infantry moved from Changchih to Taiyuan Nationalist take Taiyuan from Japanese 1 elite and 1 light_artillery moved from Changchih to Tsingtai 1 fighter moved from Hwanggang to Ningpo 1 conscript and 1 infantry moved from Poyang to Ningpo 1 conscript moved from Poyang to Ningpo 1 fighter moved from Luchow to Nanning 1 fighter moved from Tungting to Nanning 1 conscript moved from Lungchow to Nanning 1 heavy_artillery moved from Canton to Swatow 1 elite moved from Canton to West Kwangtung 1 conscript moved from Canton to Swatow 1 infantry moved from Canton to Swatow 1 conscript moved from Woochow to West Kwangtung 1 conscript moved from Te-king to West Kwangtung 3 conscripts moved from Szecheng to Nanning 2 conscripts moved from Kweilin to Nanning 1 elite moved from Hwanggang to Huangshan 1 conscript and 1 infantry moved from Hwanggang to Huangshan 4 conscripts moved from Kaifeng to Anyang 1 elite and 1 heavy_artillery moved from Luan to Huaipei 1 conscript moved from Kaifeng to Huaipei Purchase Units - Nationalist Nationalist repair damage of 10x factory, 10x factory, 8x factory; Remaining resources: 173 PUs; 0 techTokens; Nationalist buy 3 aaGuns, 9 armour, 3 cavalrys, 36 conscripts and 4 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Jih-Chao Nationalist attack with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist win, taking Jih-Chao from Japanese with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 heavy_artillery Battle in Huaipei Nationalist attack with 1 conscript, 1 elite and 1 heavy_artillery Japanese defend with 2 elites and 1 ruralproduction Nationalist win, taking Huaipei from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 6 Casualties for Nationalist: 1 conscript Casualties for Japanese: 2 elites Battle in Nanning Nationalist attack with 6 conscripts and 2 fighters Japanese defend with 3 elites, 1 factory, 1 heavy_artillery, 1 mobile_infantry, 1 station and 2 trains Nationalist win, taking Nanning from Japanese with 3 conscripts and 2 fighters remaining. Battle score for attacker is 15 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 3 elites, 1 heavy_artillery and 1 mobile_infantry Battle in Swatow Nationalist attack with 1 conscript, 1 heavy_artillery and 1 infantry Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction Nationalist win, taking Swatow from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 elite and 1 mobile_infantry Casualties for Nationalist: 1 conscript Battle in Tsingtai Nationalist attack with 1 elite and 1 light_artillery Japanese defend with 1 elite and 1 ruralproduction Japanese win with 1 elite remaining. Battle score for attacker is -9 Casualties for Nationalist: 1 elite and 1 light_artillery Battle in Huangshan Nationalist attack with 1 conscript, 1 elite and 1 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist win, taking Huangshan from Japanese with 1 conscript, 1 elite and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Ningpo Nationalist attack with 2 conscripts, 1 fighter and 1 infantry Japanese defend with 1 light_armour, 1 mobile_infantry and 1 ruralproduction Nationalist win, taking Ningpo from Japanese with 1 conscript, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 light_armour and 1 mobile_infantry Casualties for Nationalist: 1 conscript Battle in Hsuchow Nationalist attack with 1 elite and 1 light_artillery Japanese defend with 1 light_armour and 1 ruralproduction Nationalist win, taking Hsuchow from Japanese with 1 elite and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 light_armour Battle in Lungkow Nationalist attack with 1 elite and 1 heavy_artillery Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist win, taking Lungkow from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 elite Casualties for Japanese: 1 heavy_artillery Battle in West Kwangtung Nationalist attack with 2 conscripts and 1 elite Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist win, taking West Kwangtung from Japanese with 1 conscript and 1 elite remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 heavy_artillery Battle in Anyang Nationalist attack with 4 conscripts Japanese defend with 1 elite and 1 ruralproduction Nationalist win, taking Anyang from Japanese with 4 conscripts remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Non Combat Move - Nationalist 2 fighters moved from Nanning to Siangtan 1 fighter moved from Ningpo to Tungting 3 conscripts and 1 infantry moved from Tuyun to Kweilin 2 conscripts and 1 infantry moved from Te-king to Shiuchow 2 infantry moved from Canton to Shiuchow 1 conscript and 1 infantry moved from Siangtan to Te-king 3 conscripts moved from Kweilin to Te-king 1 armour, 2 cavalrys, 3 conscripts, 18 elites, 3 infantry and 5 light_artillerys moved from Luan to Hwanggang 3 armour, 2 infantry and 1 light_artillery moved from Kaifeng to Hwanggang 11 elites, 3 heavy_artillerys and 1 infantry moved from Wuhan to Hwanggang 1 infantry moved from Kan to Shiuchow 2 conscripts and 1 train moved from Chungking to Changsha 2 conscripts and 1 train moved from Kunming to Changsha 1 heavy_artillery and 1 infantry moved from Puel to Kunming 2 light_artillerys moved from Momein to Kunming 1 conscript moved from Momein to Puel 2 trains moved from Changsha to Kunming 1 train moved from Changsha to Chungking 1 train moved from Canton to Changsha 1 train moved from Wuhan to Changsha 1 train moved from Wuhan to Changsha 1 train moved from Changsha to Wuhan 1 train moved from Changsha to Canton Place Units - Nationalist 1 aaGun, 3 armour and 2 heavy_artillerys placed in Canton 1 aaGun and 3 armour placed in Changsha 1 aaGun, 3 armour and 2 heavy_artillerys placed in Wuhan 1 conscript placed in Kaifeng 1 conscript placed in Luan 1 conscript placed in Anking 1 conscript placed in Yen-ping 1 conscript placed in Kan 1 conscript placed in Woochow 1 conscript placed in Lungchow 3 conscripts placed in Juning 3 conscripts placed in Hwanggang 3 conscripts placed in Poyang 3 conscripts placed in Shiuchow 3 conscripts placed in Te-king 3 conscripts placed in Kweilin 3 conscripts placed in Szecheng 3 conscripts placed in Luoyang 3 conscripts placed in Changchih 2 conscripts placed in Poseh 3 cavalrys placed in Hwangshi Turn Complete - Nationalist Nationalist collect 129 PUs; end with 129 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs
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TripleA Turn Summary: Manchukwo round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry moved from So-ping to Taiyuan 1 light_artillery moved from Chahar to Taiyuan 1 light_artillery moved from Chahar to So-ping 4 infantry moved from Chengteh to Chahar 1 cavalry and 3 heavy_cavalrys moved from Mukden to Chahar 2 infantry moved from Tientsin to Paoting Purchase Units - Manchukwo Manchukwo buy 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Taiyuan Manchukwo attack with 1 heavy_cavalry and 1 light_artillery Nationalist defend with 1 factory, 1 infantry, 1 station and 1 train Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 2 : 1/1 hits, 0,83 expected hits Nationalist roll dice for 1 infantry in Taiyuan, round 2 : 1/1 hits, 0,33 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Taiyuan Manchukwo win, taking Taiyuan from Nationalist with 1 light_artillery remaining. Battle score for attacker is -1 Casualties for Manchukwo: 1 heavy_cavalry Casualties for Nationalist: 1 infantry Non Combat Move - Manchukwo Place Units - Manchukwo 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry placed in Mukden Turn Complete - Manchukwo Manchukwo collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Manchukwo : 0,17 Nationalist : 0,67
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TripleA Turn Summary: Communist round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Combat Move - Communist 1 guerilla moved from Luan to Yang-chow 5 guerillas moved from Kaifeng to Yang-chow 2 guerillas moved from Kaifeng to Liaocheng 1 heavy_artillery, 3 infantry and 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan 1 guerilla moved from Yenan to Taiyuan 1 guerilla moved from Changchih to Chengang 1 light_artillery moved from Changchih to Liaocheng 2 propagandas moved from Puchow to Liaocheng 1 propaganda moved from Weinan to Liaocheng 1 propaganda moved from Yenan to Liaocheng 1 propaganda moved from Ankang to Liaocheng 1 guerilla moved from Changchih to Tsingtai 2 guerillas moved from Puchow to Liaocheng 6 guerillas moved from Changchih to Liaocheng 1 heavy_artillery moved from Fen-chow to Taiyuan 1 heavy_artillery moved from Changchih to Tsingtai 1 infantry moved from Changchih to Tsingtai 1 infantry moved from Fen-chow to Taiyuan 2 guerillas moved from Changchih to Chengang 2 infantry moved from Changchih to Chengang 2 infantry moved from Ordos Plateau to North Suiyuan 1 propaganda moved from Hanchung to North Suiyuan Purchase Units - Communist Communist buy 8 conscripts, 4 guerillas and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Tsingtai Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry Japanese defend with 1 elite and 1 ruralproduction Communist win, taking Tsingtai from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Chiu-Chuan Communist attack with 1 heavy_artillery, 3 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Communist loses 0 PUs for violating Chiu-Chuans neutrality. Communist win, taking Chiu-Chuan from Neutral with 1 heavy_artillery, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Communist: 2 infantry Casualties for Neutral: 3 infantry Battle in Taiyuan Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Manchukwo: 1 light_artillery Battle in North Suiyuan Communist attack with 2 infantry and 1 propaganda Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction Communist win, taking North Suiyuan from Manchukwo with 2 infantry and 1 propaganda remaining. Battle score for attacker is 4 Casualties for Manchukwo: 1 heavy_cavalry Battle in Liaocheng Communist attack with 10 guerillas, 1 light_artillery and 5 propagandas Japanese defend with 4 bombers, 2 fighters and 1 ruralproduction Communist win, taking Liaocheng from Japanese with 10 guerillas, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 102 Casualties for Communist: 4 propagandas Casualties for Japanese: 4 bombers and 2 fighters Battle in Yang-chow Communist attack with 6 guerillas Japanese defend with 2 fighters and 1 ruralproduction Communist win with 3 guerillas remaining. Battle score for attacker is 21 Casualties for Communist: 3 guerillas Casualties for Japanese: 2 fighters Battle in Chengang Communist attack with 3 guerillas and 2 infantry Japanese defend with 1 elite and 1 ruralproduction Communist win, taking Chengang from Japanese with 3 guerillas and 1 infantry remaining. Battle score for attacker is 1 Casualties for Communist: 1 infantry Casualties for Japanese: 1 elite Non Combat Move - Communist 10 guerillas moved from Liaocheng to Anyang 1 conscript and 2 infantry moved from Puchow to Anyang 1 guerilla moved from Nanyang to Changchih 1 guerilla moved from Taiyuan to Changchih 3 guerillas moved from Chengang to Changchih 2 guerillas moved from Yang-chow to Hsuchow 1 guerilla moved from Yang-chow to Hsuchow 1 aaGun, 2 conscripts and 7 infantry moved from Fen-chow to Changchih 1 infantry moved from Ordos Plateau to Yenan 2 cavalrys moved from Fen-chow to Puchow 1 guerilla moved from Tsingtai to Changchih Place Units - Communist 1 conscript placed in Fen-chow 1 conscript placed in Ordos Plateau 3 conscripts placed in Yenan 3 conscripts placed in Puchow 3 guerillas placed in Weinan 1 guerilla placed in Kuyuan 3 propagandas placed in Ankang 3 propagandas placed in Hanchung 2 propagandas placed in Tsingyang Turn Complete - Communist Communist collect 40 PUs; end with 40 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 elite and 4 infantry placed in Hanoi 2 infantry placed in Nanking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
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@wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?
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@redrum I knew I was missing something. Just move them all to Chiang Mai
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca 1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca 2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca Purchase Units - British British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat - British Battle in SZ 21 Strait of Malacca British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers Neutral defend with 1 battleship British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19 Casualties for Neutral: 1 battleship Non Combat Move - British 1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon 5 infantry moved from Chittagong to Pathein 1 light_artillery moved from Myitkyina to Taungoo 1 infantry moved from Myitkyina to Lashio 1 fighter moved from Lashio to SZ 21 Strait of Malacca 1 infantry moved from Canton to Te-king Place Units - British 3 heavy_artillerys placed in Rangoon 2 infantry placed in Malaya-Singapore Turn Complete - British British collect 48 PUs; end with 50 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : -0.67 British : 0.50
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@redrum no need to post the UK turn