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    Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

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    • wirkeyW Offline
      wirkey Lobby Moderators @redrum
      last edited by

      @redrum still your turn...

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @wirkey
        last edited by

        @wirkey Ah. Good call. Not used to the turn order 🙂

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Nationalist round 2

          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

          Game History

          Round: 2
          
              Combat Move - Nationalist
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  1 elite and 1 heavy_artillery moved from Ichow to Lungkow
                  1 elite and 1 light_artillery moved from Ichow to Hsuchow
                  7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys moved from Ichow to Jih-Chao
                  1 infantry moved from Changchih to Taiyuan
                        Nationalist take Taiyuan from Japanese
                  1 elite and 1 light_artillery moved from Changchih to Tsingtai
                  1 fighter moved from Hwanggang to Ningpo
                  1 conscript and 1 infantry moved from Poyang to Ningpo
                  1 conscript moved from Poyang to Ningpo
                  1 fighter moved from Luchow to Nanning
                  1 fighter moved from Tungting to Nanning
                  1 conscript moved from Lungchow to Nanning
                  1 heavy_artillery moved from Canton to Swatow
                  1 elite moved from Canton to West Kwangtung
                  1 conscript moved from Canton to Swatow
                  1 infantry moved from Canton to Swatow
                  1 conscript moved from Woochow to West Kwangtung
                  1 conscript moved from Te-king to West Kwangtung
                  3 conscripts moved from Szecheng to Nanning
                  2 conscripts moved from Kweilin to Nanning
                  1 elite moved from Hwanggang to Huangshan
                  1 conscript and 1 infantry moved from Hwanggang to Huangshan
                  4 conscripts moved from Kaifeng to Anyang
                  1 elite and 1 heavy_artillery moved from Luan to Huaipei
                  1 conscript moved from Kaifeng to Huaipei
          
              Purchase Units - Nationalist
                  Nationalist repair damage of 10x factory, 10x factory, 8x factory; Remaining resources: 173 PUs; 0 techTokens; 
                  Nationalist buy 3 aaGuns, 9 armour, 3 cavalrys, 36 conscripts and 4 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - Nationalist
                  Battle in Jih-Chao
                      Nationalist attack with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys
                      Japanese defend with 1 heavy_artillery and 1 ruralproduction
                      Nationalist win, taking Jih-Chao from Japanese with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 heavy_artillery
                  Battle in Huaipei
                      Nationalist attack with 1 conscript, 1 elite and 1 heavy_artillery
                      Japanese defend with 2 elites and 1 ruralproduction
                      Nationalist win, taking Huaipei from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 6
                      Casualties for Nationalist: 1 conscript
                      Casualties for Japanese: 2 elites
                  Battle in Nanning
                      Nationalist attack with 6 conscripts and 2 fighters
                      Japanese defend with 3 elites, 1 factory, 1 heavy_artillery, 1 mobile_infantry, 1 station and 2 trains
                      Nationalist win, taking Nanning from Japanese with 3 conscripts and 2 fighters remaining. Battle score for attacker is 15
                      Casualties for Nationalist: 3 conscripts
                      Casualties for Japanese: 3 elites, 1 heavy_artillery and 1 mobile_infantry
                  Battle in Swatow
                      Nationalist attack with 1 conscript, 1 heavy_artillery and 1 infantry
                      Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                      Nationalist win, taking Swatow from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 elite and 1 mobile_infantry
                      Casualties for Nationalist: 1 conscript
                  Battle in Tsingtai
                      Nationalist attack with 1 elite and 1 light_artillery
                      Japanese defend with 1 elite and 1 ruralproduction
                      Japanese win with 1 elite remaining. Battle score for attacker is -9
                      Casualties for Nationalist: 1 elite and 1 light_artillery
                  Battle in Huangshan
                      Nationalist attack with 1 conscript, 1 elite and 1 infantry
                      Japanese defend with 1 elite and 1 ruralproduction
                      Nationalist win, taking Huangshan from Japanese with 1 conscript, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 elite
                  Battle in Ningpo
                      Nationalist attack with 2 conscripts, 1 fighter and 1 infantry
                      Japanese defend with 1 light_armour, 1 mobile_infantry and 1 ruralproduction
                      Nationalist win, taking Ningpo from Japanese with 1 conscript, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 light_armour and 1 mobile_infantry
                      Casualties for Nationalist: 1 conscript
                  Battle in Hsuchow
                      Nationalist attack with 1 elite and 1 light_artillery
                      Japanese defend with 1 light_armour and 1 ruralproduction
                      Nationalist win, taking Hsuchow from Japanese with 1 elite and 1 light_artillery remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 light_armour
                  Battle in Lungkow
                      Nationalist attack with 1 elite and 1 heavy_artillery
                      Japanese defend with 1 heavy_artillery and 1 ruralproduction
                      Nationalist win, taking Lungkow from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1
                      Casualties for Nationalist: 1 elite
                      Casualties for Japanese: 1 heavy_artillery
                  Battle in West Kwangtung
                      Nationalist attack with 2 conscripts and 1 elite
                      Japanese defend with 1 heavy_artillery and 1 ruralproduction
                      Nationalist win, taking West Kwangtung from Japanese with 1 conscript and 1 elite remaining. Battle score for attacker is 3
                      Casualties for Nationalist: 1 conscript
                      Casualties for Japanese: 1 heavy_artillery
                  Battle in Anyang
                      Nationalist attack with 4 conscripts
                      Japanese defend with 1 elite and 1 ruralproduction
                      Nationalist win, taking Anyang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 elite
          
              Non Combat Move - Nationalist
                  2 fighters moved from Nanning to Siangtan
                  1 fighter moved from Ningpo to Tungting
                  3 conscripts and 1 infantry moved from Tuyun to Kweilin
                  2 conscripts and 1 infantry moved from Te-king to Shiuchow
                  2 infantry moved from Canton to Shiuchow
                  1 conscript and 1 infantry moved from Siangtan to Te-king
                  3 conscripts moved from Kweilin to Te-king
                  1 armour, 2 cavalrys, 3 conscripts, 18 elites, 3 infantry and 5 light_artillerys moved from Luan to Hwanggang
                  3 armour, 2 infantry and 1 light_artillery moved from Kaifeng to Hwanggang
                  11 elites, 3 heavy_artillerys and 1 infantry moved from Wuhan to Hwanggang
                  1 infantry moved from Kan to Shiuchow
                  2 conscripts and 1 train moved from Chungking to Changsha
                  2 conscripts and 1 train moved from Kunming to Changsha
                  1 heavy_artillery and 1 infantry moved from Puel to Kunming
                  2 light_artillerys moved from Momein to Kunming
                  1 conscript moved from Momein to Puel
                  2 trains moved from Changsha to Kunming
                  1 train moved from Changsha to Chungking
                  1 train moved from Canton to Changsha
                  1 train moved from Wuhan to Changsha
                  1 train moved from Wuhan to Changsha
                  1 train moved from Changsha to Wuhan
                  1 train moved from Changsha to Canton
          
              Place Units - Nationalist
                  1 aaGun, 3 armour and 2 heavy_artillerys placed in Canton
                  1 aaGun and 3 armour placed in Changsha
                  1 aaGun, 3 armour and 2 heavy_artillerys placed in Wuhan
                  1 conscript placed in Kaifeng
                  1 conscript placed in Luan
                  1 conscript placed in Anking
                  1 conscript placed in Yen-ping
                  1 conscript placed in Kan
                  1 conscript placed in Woochow
                  1 conscript placed in Lungchow
                  3 conscripts placed in Juning
                  3 conscripts placed in Hwanggang
                  3 conscripts placed in Poyang
                  3 conscripts placed in Shiuchow
                  3 conscripts placed in Te-king
                  3 conscripts placed in Kweilin
                  3 conscripts placed in Szecheng
                  3 conscripts placed in Luoyang
                  3 conscripts placed in Changchih
                  2 conscripts placed in Poseh
                  3 cavalrys placed in Hwangshi
          
              Turn Complete - Nationalist
                  Nationalist collect 129 PUs; end with 129 PUs
                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs
                  Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs
                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs
                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Lobby Moderators
            last edited by

            TripleA Turn Summary: Manchukwo round 2

            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

            Game History

            Round: 2
            
                Combat Move - Manchukwo
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    1 heavy_cavalry moved from So-ping to Taiyuan
                    1 light_artillery moved from Chahar to Taiyuan
                    1 light_artillery moved from Chahar to So-ping
                    4 infantry moved from Chengteh to Chahar
                    1 cavalry and 3 heavy_cavalrys moved from Mukden to Chahar
                    2 infantry moved from Tientsin to Paoting
            
                Purchase Units - Manchukwo
                    Manchukwo buy 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Manchukwo
                    Battle in Taiyuan
                        Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                        Nationalist defend with 1 factory, 1 infantry, 1 station and 1 train
                            Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 2 : 1/1 hits, 0,83 expected hits
                            Nationalist roll dice for 1 infantry in Taiyuan, round 2 : 1/1 hits, 0,33 expected hits
                            1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Taiyuan
                        Manchukwo win, taking Taiyuan from Nationalist with 1 light_artillery remaining. Battle score for attacker is -1
                        Casualties for Manchukwo: 1 heavy_cavalry
                        Casualties for Nationalist: 1 infantry
            
                Non Combat Move - Manchukwo
            
                Place Units - Manchukwo
                    3 heavy_cavalrys, 1 light_artillery and 1 light_infantry placed in Mukden
            
                Turn Complete - Manchukwo
                    Manchukwo collect 17 PUs; end with 17 PUs
            

            Combat Hit Differential Summary :

            Manchukwo : 0,17
            Nationalist : 0,67
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Communist round 2

              TripleA Turn Summary for game: Red Sun Over China, version: 3.0

              Game History

              Round: 2
              
                  Combat Move - Communist
                      1 guerilla moved from Luan to Yang-chow
                      5 guerillas moved from Kaifeng to Yang-chow
                      2 guerillas moved from Kaifeng to Liaocheng
                      1 heavy_artillery, 3 infantry and 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                      1 guerilla moved from Yenan to Taiyuan
                      1 guerilla moved from Changchih to Chengang
                      1 light_artillery moved from Changchih to Liaocheng
                      2 propagandas moved from Puchow to Liaocheng
                      1 propaganda moved from Weinan to Liaocheng
                      1 propaganda moved from Yenan to Liaocheng
                      1 propaganda moved from Ankang to Liaocheng
                      1 guerilla moved from Changchih to Tsingtai
                      2 guerillas moved from Puchow to Liaocheng
                      6 guerillas moved from Changchih to Liaocheng
                      1 heavy_artillery moved from Fen-chow to Taiyuan
                      1 heavy_artillery moved from Changchih to Tsingtai
                      1 infantry moved from Changchih to Tsingtai
                      1 infantry moved from Fen-chow to Taiyuan
                      2 guerillas moved from Changchih to Chengang
                      2 infantry moved from Changchih to Chengang
                      2 infantry moved from Ordos Plateau to North Suiyuan
                      1 propaganda moved from Hanchung to North Suiyuan
              
                  Purchase Units - Communist
                      Communist buy 8 conscripts, 4 guerillas and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Communist
                      Battle in Tsingtai
                          Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                          Japanese defend with 1 elite and 1 ruralproduction
                          Communist win, taking Tsingtai from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 4
                          Casualties for Japanese: 1 elite
                      Battle in Chiu-Chuan
                          Communist attack with 1 heavy_artillery, 3 infantry and 1 light_artillery
                          Neutral defend with 3 infantry and 1 ruralproduction
                          Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                          Communist win, taking Chiu-Chuan from Neutral with 1 heavy_artillery, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                          Casualties for Communist: 2 infantry
                          Casualties for Neutral: 3 infantry
                      Battle in Taiyuan
                          Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                          Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                          Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5
                          Casualties for Manchukwo: 1 light_artillery
                      Battle in North Suiyuan
                          Communist attack with 2 infantry and 1 propaganda
                          Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
                          Communist win, taking North Suiyuan from Manchukwo with 2 infantry and 1 propaganda remaining. Battle score for attacker is 4
                          Casualties for Manchukwo: 1 heavy_cavalry
                      Battle in Liaocheng
                          Communist attack with 10 guerillas, 1 light_artillery and 5 propagandas
                          Japanese defend with 4 bombers, 2 fighters and 1 ruralproduction
                          Communist win, taking Liaocheng from Japanese with 10 guerillas, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 102
                          Casualties for Communist: 4 propagandas
                          Casualties for Japanese: 4 bombers and 2 fighters
                      Battle in Yang-chow
                          Communist attack with 6 guerillas
                          Japanese defend with 2 fighters and 1 ruralproduction
                          Communist win with 3 guerillas remaining. Battle score for attacker is 21
                          Casualties for Communist: 3 guerillas
                          Casualties for Japanese: 2 fighters
                      Battle in Chengang
                          Communist attack with 3 guerillas and 2 infantry
                          Japanese defend with 1 elite and 1 ruralproduction
                          Communist win, taking Chengang from Japanese with 3 guerillas and 1 infantry remaining. Battle score for attacker is 1
                          Casualties for Communist: 1 infantry
                          Casualties for Japanese: 1 elite
              
                  Non Combat Move - Communist
                      10 guerillas moved from Liaocheng to Anyang
                      1 conscript and 2 infantry moved from Puchow to Anyang
                      1 guerilla moved from Nanyang to Changchih
                      1 guerilla moved from Taiyuan to Changchih
                      3 guerillas moved from Chengang to Changchih
                      2 guerillas moved from Yang-chow to Hsuchow
                      1 guerilla moved from Yang-chow to Hsuchow
                      1 aaGun, 2 conscripts and 7 infantry moved from Fen-chow to Changchih
                      1 infantry moved from Ordos Plateau to Yenan
                      2 cavalrys moved from Fen-chow to Puchow
                      1 guerilla moved from Tsingtai to Changchih
              
                  Place Units - Communist
                      1 conscript placed in Fen-chow
                      1 conscript placed in Ordos Plateau
                      3 conscripts placed in Yenan
                      3 conscripts placed in Puchow
                      3 guerillas placed in Weinan
                      1 guerilla placed in Kuyuan
                      3 propagandas placed in Ankang
                      3 propagandas placed in Hanchung
                      2 propagandas placed in Tsingyang
              
                  Turn Complete - Communist
                      Communist collect 40 PUs; end with 40 PUs
                      Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
                      Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Lobby Moderators
                last edited by

                TripleA Turn Summary: Japanese round 2

                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                Game History

                Round: 2
                
                    Place Units - Japanese
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 elite and 4 infantry placed in Hanoi
                        2 infantry placed in Nanking
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                
                    Turn Complete - Japanese
                        Japanese collect 101 PUs; end with 101 PUs
                

                Combat Hit Differential Summary :

                Savegame

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @wirkey
                  last edited by

                  @wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Lobby Moderators @redrum
                    last edited by

                    @redrum I knew I was missing something. Just move them all to Chiang Mai

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: British round 2

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                      Game History

                      Round: 2
                      
                          Combat Move - British
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca
                              1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                              2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca
                      
                          Purchase Units - British
                              British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
                      
                          Combat - British
                              Battle in SZ 21 Strait of Malacca
                                  British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                  Neutral defend with 1 battleship
                                      British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits
                                      Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                                      1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                                  British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19
                                  Casualties for Neutral: 1 battleship
                      
                          Non Combat Move - British
                              1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
                              5 infantry moved from Chittagong to Pathein
                              1 light_artillery moved from Myitkyina to Taungoo
                              1 infantry moved from Myitkyina to Lashio
                              1 fighter moved from Lashio to SZ 21 Strait of Malacca
                              1 infantry moved from Canton to Te-king
                      
                          Place Units - British
                              3 heavy_artillerys placed in Rangoon
                              2 infantry placed in Malaya-Singapore
                      
                          Turn Complete - British
                              British collect 48 PUs; end with 50 PUs
                              Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
                      

                      Combat Hit Differential Summary :

                      Neutral : -0.67
                      British : 0.50
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Lobby Moderators @redrum
                        last edited by

                        @redrum no need to post the UK turn 🙂

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Nationalist round 3

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                          Game History

                          Round: 3
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow
                                  7 conscripts and 1 infantry moved from Te-king to Swatow
                                  5 conscripts and 4 infantry moved from Shiuchow to Swatow
                                  1 conscript moved from Kan to Swatow
                                  2 fighters moved from Siangtan to Swatow
                                  1 fighter moved from Tungting to Swatow
                                  1 conscript moved from Lungchow to Nanning
                                  3 conscripts moved from Szecheng to Nanning
                                  6 conscripts moved from Kweilin to Nanning
                                  1 conscript moved from Woochow to Nanning
                                  1 infantry moved from Weihaiwei to Weihsien
                                        Nationalist take Weihsien from Japanese
                                  3 conscripts moved from Anyang to Liaocheng
                                  1 conscript moved from Anyang to Liaocheng
                                  3 conscripts and 1 elite moved from Changchih to Fen-chow
                                  3 conscripts moved from Poyang to Ningpo
                                  1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo
                                  2 conscripts moved from Hwanggang to Anking
                                  1 conscript moved from Hwanggang to Anking
                                  3 conscripts moved from Hwanggang to Luan
                                  2 conscripts moved from Juning to Luan
                                  1 infantry moved from Kweilin to Nanning
                          
                              Purchase Units - Nationalist
                                  Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; 
                                  Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in Swatow
                                      Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry
                                      Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                                          Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits
                                          Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits
                                          3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow
                                          Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits
                                          Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits
                                          4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow
                                          Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits
                                          Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits
                                          3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow
                                          Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits
                                          Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits
                                          1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow
                                          Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits
                                          Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits
                                          3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow
                                          Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits
                                          1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow
                                      Nationalist win with 3 fighters remaining. Battle score for attacker is 39
                                      Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry
                                      Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys
                                  Battle in Nanning
                                      Nationalist attack with 11 conscripts and 1 infantry
                                      Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains
                                          Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                          Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                          1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning
                                          Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits
                                          Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits
                                          1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning
                                          Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits
                                          Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits
                                          1 armour owned by the Japanese lost in Nanning
                                      Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15
                                      Casualties for Nationalist: 4 conscripts
                                      Casualties for Japanese: 2 armour, 2 elites and 1 infantry
                                  Battle in Luan
                                      Nationalist attack with 5 conscripts
                                      Japanese defend with 2 elites and 1 ruralproduction
                                          Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits
                                          Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits
                                          1 elite owned by the Japanese lost in Luan
                                          Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits
                                          Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits
                                          1 conscript owned by the Nationalist lost in Luan
                                          Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits
                                          Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits
                                          Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits
                                          1 conscript owned by the Nationalist lost in Luan
                                          Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits
                                          Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan
                                      Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2
                                      Casualties for Japanese: 2 elites
                                      Casualties for Nationalist: 3 conscripts
                                  Battle in Ningpo
                                      Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery
                                      Japanese defend with 2 elites, 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits
                                          Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits
                                          1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo
                                          Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits
                                          Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits
                                          1 elite owned by the Japanese lost in Ningpo
                                          Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits
                                          Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese lost in Ningpo
                                      Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9
                                      Casualties for Nationalist: 1 conscript
                                      Casualties for Japanese: 2 elites and 1 infantry
                                  Battle in Liaocheng
                                      Nationalist attack with 4 conscripts
                                      Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                          Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits
                                          1 heavy_artillery owned by the Japanese lost in Liaocheng
                                      Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                                      Casualties for Japanese: 1 heavy_artillery
                                  Battle in Fen-chow
                                      Nationalist attack with 3 conscripts and 1 elite
                                      Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                          Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits
                                          Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits
                                          1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow
                                          Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits
                                          Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits
                                          1 conscript owned by the Nationalist lost in Fen-chow
                                          Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits
                                          Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits
                                          1 conscript owned by the Nationalist lost in Fen-chow
                                          Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                          Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                          Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits
                                          Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits
                                          1 light_artillery owned by the Japanese lost in Fen-chow
                                      Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3
                                      Casualties for Nationalist: 3 conscripts
                                      Casualties for Japanese: 1 elite and 1 light_artillery
                                  Battle in Anking
                                      Nationalist attack with 3 conscripts
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits
                                          Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits
                                          Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese lost in Anking
                                      Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 elite
                          
                              Non Combat Move - Nationalist
                                  3 fighters moved from Swatow to Canton
                                  1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton
                                  1 conscript moved from Puel to Kunming
                                  2 conscripts moved from Poseh to Szecheng
                                  4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi
                                  3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi
                                  3 armour and 3 conscripts moved from Changsha to Hwangshi
                                  1 conscript moved from Changsha to Tungting
                                  1 train moved from Changsha to Kunming
                                  1 train moved from Canton to Changsha
                                  1 conscript moved from Juning to Fancheng
                                  3 conscripts moved from Luoyang to Nanyang
                          
                              Place Units - Nationalist
                                  3 armour and 3 heavy_artillerys placed in Canton
                                  2 armour and 2 heavy_artillerys placed in Changsha
                                  3 armour and 3 heavy_artillerys placed in Wuhan
                                  1 conscript placed in Weihaiwei
                                  3 conscripts placed in Changchih
                                  1 conscript placed in Anyang
                                  1 conscript placed in Luoyang
                                  1 conscript placed in Juning
                                  1 conscript placed in Hwanggang
                                  1 conscript placed in Poyang
                                  3 conscripts placed in Kan
                                  Nationalist undo move 11.
                                  1 conscript and 2 infantry placed in Fancheng
                                  3 conscripts placed in Nanyang
                                  3 conscripts placed in Ichang
                                  3 conscripts placed in Changteh
                                  3 conscripts placed in Tungting
                                  3 conscripts placed in Hwangshi
                                  3 conscripts placed in Pinghsiang
                                  3 conscripts placed in Kan
                                  3 conscripts placed in Shiuchow
                                  3 conscripts placed in Te-king
                                  3 conscripts placed in Woochow
                                  3 conscripts placed in Kweilin
                                  3 conscripts placed in Szecheng
                                  3 conscripts placed in Lungchow
                                  3 cavalrys placed in Chien-ning
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 117 PUs; end with 117 PUs
                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
                                  Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs
                                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUs
                          

                          Combat Hit Differential Summary :

                          Nationalist : -3.17
                          Japanese : 0.00
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • wirkeyW Offline
                            wirkey Lobby Moderators
                            last edited by

                            TripleA Turn Summary: Manchukwo round 3

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                            Game History

                            Round: 3
                            
                                Combat Move - Manchukwo
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 light_artillery moved from So-ping to Fen-chow
                                    1 heavy_cavalry moved from Chahar to Fen-chow
                                    1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping
                                    2 infantry moved from Paoting to So-ping
                                    3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting
                            
                                Purchase Units - Manchukwo
                                    Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Manchukwo
                                    Battle in Fen-chow
                                        Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                                        Nationalist defend with 1 elite and 1 ruralproduction
                                            Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits
                                            Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits
                                            1 elite owned by the Nationalist lost in Fen-chow
                                        Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4
                                        Casualties for Nationalist: 1 elite
                            
                                Non Combat Move - Manchukwo
                            
                                Place Units - Manchukwo
                                    2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden
                            
                                Turn Complete - Manchukwo
                                    Manchukwo collect 19 PUs; end with 19 PUs
                            

                            Combat Hit Differential Summary :

                            Manchukwo : 0,17
                            Nationalist : -0,33
                            

                            Savegame

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                            • wirkeyW Offline
                              wirkey Lobby Moderators @wirkey
                              last edited by

                              @wirkey @redrum reminder

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Communist round 3

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                Game History

                                Round: 3
                                
                                    Combat Move - Communist
                                        1 propaganda moved from Ankang to Swatow
                                              Communist take Swatow from Japanese
                                        1 propaganda moved from Swatow to Foochow
                                              Communist take Foochow from Japanese
                                        1 propaganda moved from Foochow to Yang-chow
                                              Communist take Shanghai from Japanese
                                              Communist take Chin-kiang from Japanese
                                              Communist take Huainan from Japanese
                                              Communist take Yang-chow from Japanese
                                        1 propaganda moved from Yang-chow to Shanghai
                                        1 propaganda moved from Shanghai to Wuhu
                                              Communist take Soochow from Japanese
                                              Communist take Wuhu from Japanese
                                        1 propaganda moved from Ankang to Tsinan
                                              Communist take Techow from Japanese
                                              Nationalist take Tsinan from Japanese
                                        2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan
                                        10 guerillas moved from Anyang to Taiyuan
                                        2 cavalrys moved from Puchow to Taiyuan
                                        3 propagandas moved from Hanchung to Taiyuan
                                        1 propaganda moved from Ankang to Taiyuan
                                        2 propagandas moved from Tsingyang to Puchow
                                        2 propagandas moved from Puchow to Taiyuan
                                        1 guerilla moved from Kuyuan to Ordos Plateau
                                        3 conscripts moved from Yenan to Ordos Plateau
                                        3 guerillas moved from Weinan to Fen-chow
                                        1 infantry moved from Yenan to Ordos Plateau
                                        1 infantry moved from Yenan to Fen-chow
                                        2 infantry moved from Yenan to Fen-chow
                                        1 propaganda moved from Tsinan to Taiyuan
                                        1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                                        6 infantry moved from Yenan to Fen-chow
                                
                                    Purchase Units - Communist
                                        Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Communist
                                        Battle in Ordos Plateau
                                            Communist attack with 3 conscripts, 1 guerilla and 1 infantry
                                            Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys
                                            Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8
                                            Casualties for Communist: 1 conscript
                                            Casualties for Japanese: 2 light_artillerys
                                        Battle in Fen-chow
                                            Communist attack with 3 guerillas and 9 infantry
                                            Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                            Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9
                                            Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                                        Battle in Taiyuan
                                            Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas
                                            Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train
                                            Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44
                                            Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas
                                            Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys
                                
                                    Non Combat Move - Communist
                                        16 guerillas moved from Taiyuan to Changchih
                                        1 conscript and 2 infantry moved from Anyang to Changchih
                                        3 conscripts moved from Puchow to Changchih
                                        3 guerillas moved from Fen-chow to Changchih
                                        1 guerilla moved from Ordos Plateau to Puchow
                                
                                    Place Units - Communist
                                        3 conscripts placed in Puchow
                                        3 conscripts placed in Chiu-Chuan
                                        3 conscripts placed in Hehsi Corridor
                                        3 propagandas placed in Ankang
                                        3 propagandas placed in Hanchung
                                        Communist undo move 5.
                                        Communist undo move 4.
                                        3 propagandas placed in Hanchung
                                        3 propagandas placed in Kungchangfu
                                        2 propagandas placed in Tsingyang
                                        3 conscripts placed in Yenan
                                        3 conscripts placed in Kuyuan
                                        3 conscripts placed in Weinan
                                        1 conscript placed in Ankang
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Communist from Ankang: 1 conscript
                                        EDIT: Adding units owned by Communist to Swatow: 1 conscript
                                        EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts
                                        EDIT: Adding units owned by Communist to Foochow: 1 conscript
                                        EDIT: Adding units owned by Communist to Soochow: 1 conscript
                                        EDIT: Adding units owned by Communist to Shanghai: 1 conscript
                                        EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts
                                        EDIT: Adding units owned by Communist to Yang-chow: 1 conscript
                                        EDIT: Adding units owned by Communist to Huainan: 1 conscript
                                        EDIT: Adding units owned by Communist to Techow: 1 conscript
                                        EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts
                                        EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
                                        EDIT: Removing units owned by Communist from Weinan: 3 conscripts
                                        EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts
                                        EDIT: Turning off Edit Mode
                                
                                    Turn Complete - Communist
                                        Communist collect 49 PUs; end with 49 PUs
                                        Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs
                                        Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • wirkeyW Offline
                                  wirkey Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Japanese round 3

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                  Game History

                                  Round: 3
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          5 infantry placed in Hanoi
                                          2 elites and 6 infantry placed in Formosa
                                          4 infantry placed in Shanghai
                                          4 infantry placed in Nanking
                                          4 infantry placed in Tsinan
                                          4 infantry placed in Tsingtao
                                          4 infantry placed in Peking
                                          Japanese undo move 7.
                                          4 infantry placed in Peking
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 99 PUs; end with 99 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: British round 3

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    
                                        Purchase Units - British
                                            British buy 3 heavy_artillerys and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
                                    
                                        Non Combat Move - British
                                            5 infantry moved from Pathein to Rangoon
                                            1 light_artillery moved from Taungoo to Rangoon
                                            1 infantry moved from Lashio to Kentung
                                            1 infantry moved from Rangoon to Taungoo
                                            1 infantry moved from Canton to Hong Kong
                                    
                                        Place Units - British
                                            3 heavy_artillerys placed in Rangoon
                                            3 infantry placed in Malaya-Singapore
                                    
                                        Turn Complete - British
                                            British collect 48 PUs; end with 49 PUs
                                            Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 24 PUs
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 4

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War
                                              Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War
                                              Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War
                                              Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                                              1 conscript moved from Changchih to Chengang
                                                    Nationalist take Chengang from Japanese
                                              2 conscripts moved from Changchih to Tsingtai
                                              1 fighter moved from Canton to SZ 9 Taiwan Strait
                                              1 fighter moved from Canton to SZ 10 South China Sea
                                              1 conscript moved from Kan to Amoy
                                                    Nationalist take Amoy from Japanese
                                              3 conscripts moved from Lungchow to Nanning
                                              5 conscripts moved from Szecheng to Nanning
                                              1 conscript moved from Woochow to West Kwangtung
                                                    Nationalist take West Kwangtung from Japanese
                                              1 conscript moved from Woochow to Nanning
                                              6 conscripts moved from Hwangshi to Hwanggang
                                      
                                          Purchase Units - Nationalist
                                              Nationalist buy 8 armour, 1 cavalry, 53 conscripts and 8 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in SZ 9 Taiwan Strait
                                                  Nationalist attack with 1 fighter
                                                  Japanese defend with 8 transports
                                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 64
                                                  Casualties for Japanese: 8 transports
                                              Battle in SZ 10 South China Sea
                                                  Nationalist attack with 1 fighter
                                                  Japanese defend with 6 transports
                                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 48
                                                  Casualties for Japanese: 6 transports
                                              Battle in Nanning
                                                  Nationalist attack with 9 conscripts
                                                  Japanese defend with 1 elite, 1 factory, 3 infantry, 1 station and 2 trains
                                                  Nationalist win, taking Nanning from Japanese with 6 conscripts remaining. Battle score for attacker is 7
                                                  Casualties for Nationalist: 3 conscripts
                                                  Casualties for Japanese: 1 elite and 3 infantry
                                              Battle in Tsingtai
                                                  Nationalist attack with 2 conscripts
                                                  Japanese defend with 1 elite and 1 ruralproduction
                                                  Nationalist win, taking Tsingtai from Japanese with 1 conscript remaining. Battle score for attacker is 2
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 elite
                                              Battle in Hwanggang
                                                  Nationalist attack with 6 conscripts
                                                  Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                                                  Nationalist win, taking Hwanggang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                                                  Casualties for Nationalist: 2 conscripts
                                                  Casualties for Japanese: 1 elite and 1 light_armour
                                      
                                          Non Combat Move - Nationalist
                                              6 conscripts moved from Nanyang to Fancheng
                                              1 conscript moved from Luoyang to Nanyang
                                              1 conscript moved from Juning to Fancheng
                                              4 conscripts moved from Tungting to Fancheng
                                              3 conscripts moved from Ichang to Fancheng
                                              3 conscripts moved from Changteh to Fancheng
                                              3 armour and 3 heavy_artillerys moved from Wuhan to Tungting
                                              2 armour and 2 heavy_artillerys moved from Changsha to Tungting
                                              5 armour and 5 heavy_artillerys moved from Hwangshi to Tungting
                                              4 cavalrys moved from Hwangshi to Tungting
                                              3 cavalrys moved from Chien-ning to Tungting
                                              6 light_artillerys moved from Hwangshi to Tungting
                                              5 armour and 5 elites moved from Hwangshi to Tungting
                                              25 elites and 11 infantry moved from Hwangshi to Fancheng
                                              3 conscripts moved from Pinghsiang to Tungting
                                              1 fighter moved from Canton to Tungting
                                              1 fighter moved from SZ 9 Taiwan Strait to Swatow
                                              1 fighter moved from SZ 10 South China Sea to Chien-ning
                                              3 armour, 4 heavy_artillerys, 1 infantry, 2 light_artillerys and 4 trains moved from Canton to Wuhan
                                              1 conscript and 1 train moved from Kunming to Changsha
                                              1 conscript moved from Woochow to Kweilin
                                              3 conscripts moved from Te-king to Shiuchow
                                              3 trains moved from Changsha to Canton
                                              1 train moved from Changsha to Kweiyang
                                              1 conscript moved from Kan to Nanchang
                                              1 conscript moved from Kan to Pinghsiang
                                      
                                          Place Units - Nationalist
                                              1 conscript placed in Kan
                                              1 conscript placed in Hwangshi
                                              1 conscript placed in Juning
                                              1 conscript placed in Luoyang
                                              3 armour and 3 heavy_artillerys placed in Canton
                                              2 armour and 2 heavy_artillerys placed in Changsha
                                              3 armour and 3 heavy_artillerys placed in Wuhan
                                              3 conscripts placed in Lungchow
                                              3 conscripts placed in Szecheng
                                              3 conscripts placed in Kweilin
                                              3 conscripts placed in Woochow
                                              3 conscripts placed in Te-king
                                              3 conscripts placed in Shiuchow
                                              3 conscripts placed in Chenchow
                                              3 conscripts placed in Chien-ning
                                              3 conscripts placed in Pinghsiang
                                              3 conscripts placed in Tungting
                                              3 conscripts placed in Fancheng
                                              3 conscripts placed in Nanyang
                                              3 conscripts placed in Changchih
                                              3 conscripts placed in Ichang
                                              3 conscripts placed in Changteh
                                              3 conscripts placed in Siangtan
                                              1 cavalry and 1 conscript placed in Chih-Chiang
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 111 PUs; end with 111 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 151 PUs
                                              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 171 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs
                                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 191 PUs
                                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 231 PUs
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • wirkeyW Offline
                                        wirkey Lobby Moderators
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 4

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                1 cavalry, 2 heavy_cavalrys and 6 infantry moved from So-ping to Fen-chow
                                                3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Paoting to Fen-chow
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo buy 3 heavy_cavalrys, 1 infantry and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Manchukwo
                                                Battle in Fen-chow
                                                    Manchukwo attack with 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry
                                                    Communist defend with 3 conscripts, 9 infantry and 1 ruralproduction
                                                        Manchukwo roll dice for 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                                                        Communist roll dice for 3 conscripts and 9 infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                                                        1 light_infantry owned by the Manchukwo, 3 conscripts owned by the Communist, 1 infantry owned by the Communist, 2 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Fen-chow
                                                        Manchukwo roll dice for 5 heavy_cavalrys, 4 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 2,83 expected hits
                                                        Communist roll dice for 8 infantry in Fen-chow, round 3 : 3/1 hits, 2,67 expected hits
                                                        2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Fen-chow
                                                        Manchukwo roll dice for 5 heavy_cavalrys, 1 infantry and 1 light_artillery in Fen-chow, round 4 : 2/1 hits, 2,33 expected hits
                                                        Communist roll dice for 6 infantry in Fen-chow, round 4 : 2/0 hits, 2,00 expected hits
                                                        1 heavy_cavalry owned by the Manchukwo, 2 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Fen-chow
                                                        Manchukwo roll dice for 4 heavy_cavalrys and 1 light_artillery in Fen-chow, round 5 : 2/1 hits, 1,83 expected hits
                                                        Communist roll dice for 4 infantry in Fen-chow, round 5 : 2/1 hits, 1,33 expected hits
                                                        2 heavy_cavalrys owned by the Manchukwo and 2 infantry owned by the Communist lost in Fen-chow
                                                        Manchukwo roll dice for 2 heavy_cavalrys and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits
                                                        Communist roll dice for 2 infantry in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits
                                                        1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Communist lost in Fen-chow
                                                    1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo retreated to So-ping
                                                    Communist win with 1 infantry remaining. Battle score for attacker is -9
                                                    Casualties for Manchukwo: 1 cavalry, 4 heavy_cavalrys, 6 infantry and 1 light_infantry
                                                    Casualties for Communist: 3 conscripts and 8 infantry
                                        
                                            Non Combat Move - Manchukwo
                                                2 heavy_cavalrys moved from Mukden to Paoting
                                                1 light_artillery and 2 light_infantrys moved from Mukden to Chahar
                                        
                                            Place Units - Manchukwo
                                                3 heavy_cavalrys, 1 infantry and 2 light_infantrys placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 17 PUs; end with 17 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Communist : 1,83
                                        Manchukwo : -0,67
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Communist round 4

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Communist
                                                  2 propagandas moved from Tsingyang to Anyang
                                                  12 guerillas moved from Changchih to Anyang
                                          
                                              Purchase Units - Communist
                                                  Communist buy 2 armour, 14 conscripts, 2 heavy_artillerys and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Communist
                                                  Battle in Anyang
                                                      Communist attack with 12 guerillas and 2 propagandas
                                                      Japanese defend with 2 elites and 1 ruralproduction
                                                      Communist win, taking Anyang from Japanese with 12 guerillas and 1 propaganda remaining. Battle score for attacker is 6
                                                      Casualties for Communist: 1 propaganda
                                                      Casualties for Japanese: 2 elites
                                          
                                              Non Combat Move - Communist
                                                  12 guerillas moved from Anyang to Taiyuan
                                                  1 aaGun, 4 conscripts, 7 guerillas and 2 infantry moved from Changchih to Taiyuan
                                                  1 infantry moved from Fen-chow to Taiyuan
                                                  1 guerilla moved from Puchow to Taiyuan
                                                  3 propagandas moved from Hanchung to Taiyuan
                                                  3 propagandas moved from Kungchangfu to Taiyuan
                                                  3 conscripts moved from Puchow to Changchih
                                                  3 conscripts moved from Yenan to Puchow
                                                  1 infantry moved from Ordos Plateau to Yenan
                                                  3 conscripts moved from Kuyuan to Yenan
                                                  1 light_artillery moved from Hehsi Corridor to Yenan
                                                  1 heavy_artillery and 1 infantry moved from Hehsi Corridor to Kuyuan
                                          
                                              Place Units - Communist
                                                  1 conscript placed in Ordos Plateau
                                                  1 conscript placed in Fen-chow
                                                  3 conscripts placed in Yenan
                                                  3 conscripts placed in Puchow
                                                  3 conscripts placed in Swatow
                                                  3 conscripts placed in Kuyuan
                                                  1 armour and 1 heavy_artillery placed in Weinan
                                                  1 armour and 1 heavy_artillery placed in Tsingyang
                                                  1 propaganda placed in Weinan
                                                  1 propaganda placed in Tsingyang
                                                  1 propaganda placed in Ankang
                                                  1 propaganda placed in Hanchung
                                                  1 propaganda placed in Chiu-Chuan
                                                  1 propaganda placed in Kungchangfu
                                          
                                              Turn Complete - Communist
                                                  Communist collect 38 PUs; end with 38 PUs
                                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs
                                                  Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 48 PUs
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • wirkeyW Offline
                                            wirkey Lobby Moderators
                                            last edited by

                                            TripleA Turn Summary: Japanese round 4

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                            Game History

                                            Round: 4
                                            
                                                Place Units - Japanese
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    4 infantry placed in Port Arthur
                                                    4 infantry placed in Peking
                                                    4 infantry placed in Tsinan
                                                    4 infantry placed in Tsingtao
                                                    4 infantry placed in Nanking
                                                    4 infantry placed in Shanghai
                                                    5 infantry placed in Hanoi
                                                    4 infantry placed in Formosa
                                                    Japanese undo move 5.
                                                    4 infantry placed in Formosa
                                                    Japanese undo move 4.
                                                    4 infantry placed in Nanking
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                            
                                                Turn Complete - Japanese
                                                    Japanese collect 114 PUs; end with 114 PUs
                                                    Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 124 PUs
                                                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 129 PUs
                                                    Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 134 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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