Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)
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TripleA Turn Summary: Communist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 4 Combat Move - Communist 2 propagandas moved from Tsingyang to Anyang 12 guerillas moved from Changchih to Anyang Purchase Units - Communist Communist buy 2 armour, 14 conscripts, 2 heavy_artillerys and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Anyang Communist attack with 12 guerillas and 2 propagandas Japanese defend with 2 elites and 1 ruralproduction Communist win, taking Anyang from Japanese with 12 guerillas and 1 propaganda remaining. Battle score for attacker is 6 Casualties for Communist: 1 propaganda Casualties for Japanese: 2 elites Non Combat Move - Communist 12 guerillas moved from Anyang to Taiyuan 1 aaGun, 4 conscripts, 7 guerillas and 2 infantry moved from Changchih to Taiyuan 1 infantry moved from Fen-chow to Taiyuan 1 guerilla moved from Puchow to Taiyuan 3 propagandas moved from Hanchung to Taiyuan 3 propagandas moved from Kungchangfu to Taiyuan 3 conscripts moved from Puchow to Changchih 3 conscripts moved from Yenan to Puchow 1 infantry moved from Ordos Plateau to Yenan 3 conscripts moved from Kuyuan to Yenan 1 light_artillery moved from Hehsi Corridor to Yenan 1 heavy_artillery and 1 infantry moved from Hehsi Corridor to Kuyuan Place Units - Communist 1 conscript placed in Ordos Plateau 1 conscript placed in Fen-chow 3 conscripts placed in Yenan 3 conscripts placed in Puchow 3 conscripts placed in Swatow 3 conscripts placed in Kuyuan 1 armour and 1 heavy_artillery placed in Weinan 1 armour and 1 heavy_artillery placed in Tsingyang 1 propaganda placed in Weinan 1 propaganda placed in Tsingyang 1 propaganda placed in Ankang 1 propaganda placed in Hanchung 1 propaganda placed in Chiu-Chuan 1 propaganda placed in Kungchangfu Turn Complete - Communist Communist collect 38 PUs; end with 38 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 4 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 infantry placed in Port Arthur 4 infantry placed in Peking 4 infantry placed in Tsinan 4 infantry placed in Tsingtao 4 infantry placed in Nanking 4 infantry placed in Shanghai 5 infantry placed in Hanoi 4 infantry placed in Formosa Japanese undo move 5. 4 infantry placed in Formosa Japanese undo move 4. 4 infantry placed in Nanking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 114 PUs; end with 114 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 124 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 129 PUs Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 134 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 4 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 infantry moved from Rangoon to Taungoo 1 fighter moved from SZ 21 Strait of Malacca to Taungoo 1 light_artillery moved from Rangoon to Taungoo 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery moved from Rangoon to Kra Purchase Units - British British buy 2 armour, 1 commando, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Taungoo British attack with 1 fighter, 2 infantry and 1 light_artillery Thailand defend with 1 light_artillery and 1 thai_infantry British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.33 expected hits Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits 1 thai_infantry owned by the Thailand lost in Taungoo British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 3 : 2/1 hits, 1.33 expected hits Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 1/1 hits, 0.33 expected hits 1 light_artillery owned by the Thailand and 1 infantry owned by the British lost in Taungoo British win, taking Taungoo from Thailand with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Thailand: 1 light_artillery and 1 thai_infantry Casualties for British: 1 infantry Battle in Kra British attack with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery Thailand defend with 1 ruralproduction and 1 thai_infantry British roll dice for 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery in Kra, round 2 : 6/1 hits, 6.33 expected hits Thailand roll dice for 1 thai_infantry in Kra, round 2 : 0/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand lost in Kra British win, taking Kra from Thailand with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Thailand: 1 thai_infantry Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 22 Indian Ocean 1 fighter moved from Taungoo to Rangoon Place Units - British 1 armour, 1 commando and 1 infantry placed in Rangoon 1 armour and 1 heavy_artillery placed in Chittagong Turn Complete - British British collect 39 PUs; end with 39 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 44 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 49 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 54 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 94 PUsCombat Hit Differential Summary :
British : 0.00 Thailand : -0.33 -
TripleA Turn Summary: Nationalist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 3 conscripts moved from Changchih to Anyang 4 conscripts moved from Nanyang to Juning 1 conscript moved from West Kwangtung to Hong Kong 3 conscripts moved from Te-king to Hong Kong 1 conscript moved from Shiuchow to Hong Kong 4 conscripts moved from Shiuchow to Swatow 4 conscripts moved from Shiuchow to Kan 3 conscripts moved from Fancheng to Hwangshi 1 fighter moved from Tungting to Hwangshi 3 conscripts moved from Fancheng to Hwanggang 1 fighter moved from Chien-ning to Hwanggang Purchase Units - Nationalist Nationalist buy 5 armour, 15 cavalrys, 49 conscripts, 11 heavy_artillerys and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Swatow Nationalist attack with 4 conscripts Japanese defend with 1 infantry and 1 ruralproduction Nationalist win, taking Swatow from Japanese with 3 conscripts remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 infantry Battle in Hong Kong Nationalist attack with 5 conscripts Japanese defend with 1 elite, 1 factory and 1 infantry Nationalist win, taking Hong Kong from Japanese with 4 conscripts remaining. Battle score for attacker is 5 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 elite and 1 infantry Battle in Juning Nationalist attack with 4 conscripts Japanese defend with 2 light_armours and 1 ruralproduction Nationalist win, taking Juning from Japanese with 4 conscripts remaining. Battle score for attacker is 8 Casualties for Japanese: 2 light_armours Battle in Hwanggang Nationalist attack with 3 conscripts and 1 fighter Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction Nationalist win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 1 elite and 1 light_armour Battle in Hwangshi Nationalist attack with 3 conscripts and 1 fighter Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction Nationalist win, taking Hwangshi from Japanese with 3 conscripts and 1 fighter remaining. Battle score for attacker is 9 Casualties for Japanese: 1 elite and 1 light_artillery Battle in Kan Nationalist attack with 4 conscripts Japanese defend with 2 light_armours and 1 ruralproduction Nationalist win, taking Kan from Japanese with 3 conscripts remaining. Battle score for attacker is 6 Casualties for Japanese: 2 light_armours Casualties for Nationalist: 1 conscript Battle in Anyang Nationalist attack with 3 conscripts Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist win, taking Anyang from Japanese with 2 conscripts remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 heavy_artillery Non Combat Move - Nationalist 6 armour, 7 heavy_artillerys, 1 infantry and 2 light_artillerys moved from Wuhan to Tungting 2 armour, 1 conscript and 2 heavy_artillerys moved from Changsha to Tungting 3 conscripts moved from Chien-ning to Tungting 1 fighter moved from Hwangshi to Tungting 1 fighter moved from Hwanggang to Tungting 4 conscripts moved from Pinghsiang to Tungting 25 elites moved from Fancheng to Tungting 16 conscripts moved from Fancheng to Tungting 3 conscripts moved from Changteh to Tungting 3 conscripts moved from Ichang to Tungting 1 cavalry and 1 conscript moved from Chih-Chiang to Tungting 3 conscripts moved from Siangtan to Tungting 3 conscripts moved from Chenchow to Chien-ning 3 armour, 3 heavy_artillerys and 2 trains moved from Canton to Wuhan 3 conscripts moved from Lungchow to Nanning 3 conscripts moved from Szecheng to Nanning 3 conscripts moved from Woochow to Nanning 5 conscripts moved from Kweilin to Nanning 2 conscripts moved from Kweilin to Siangtan 2 trains moved from Changsha to Canton 4 trains moved from Wuhan to Changsha Place Units - Nationalist 1 conscript placed in Pinghsiang 1 conscript placed in Nanyang 3 conscripts placed in Changchih 2 conscripts and 1 infantry placed in Fancheng 3 conscripts placed in Wu Tang Mountains 3 conscripts placed in Ichang 3 conscripts placed in Changteh 3 conscripts placed in Tungting 3 conscripts placed in Chien-ning 3 conscripts placed in Chenchow 3 conscripts placed in Shiuchow 3 conscripts placed in Te-king 3 conscripts placed in West Kwangtung 3 conscripts placed in Lungchow 3 conscripts placed in Woochow 3 conscripts placed in Kweilin 3 conscripts placed in Szecheng 3 conscripts placed in Chih-Chiang 3 cavalrys placed in Siangtan 6 heavy_artillerys placed in Wuhan 2 armour and 2 heavy_artillerys placed in Changsha 3 armour and 3 heavy_artillerys placed in Canton 3 cavalrys placed in Tuyun 3 cavalrys placed in Chenyuan 3 cavalrys placed in Fengdu 3 cavalrys placed in Pa-chung Turning on Edit Mode EDIT: Removing units owned by Nationalist from Tungting: 5 cavalrys and 1 fighter EDIT: Adding units owned by Nationalist to Wuhan: 5 cavalrys and 1 fighter EDIT: Turning off Edit Mode Turn Complete - Nationalist Nationalist collect 103 PUs; end with 103 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 213 PUs -
TripleA Turn Summary: Manchukwo round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry and 1 light_artillery moved from So-ping to Paoting 2 heavy_cavalrys moved from Paoting to Anyang 1 light_artillery and 2 light_infantrys moved from Chahar to Paoting 3 heavy_cavalrys and 2 light_infantrys moved from Mukden to Paoting 1 infantry moved from Mukden to Chengteh Purchase Units - Manchukwo Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Anyang Manchukwo attack with 2 heavy_cavalrys Nationalist defend with 2 conscripts and 1 ruralproduction Manchukwo roll dice for 2 heavy_cavalrys in Anyang, round 2 : 0/1 hits, 0,67 expected hits Nationalist roll dice for 2 conscripts in Anyang, round 2 : 1/1 hits, 0,33 expected hits 1 heavy_cavalry owned by the Manchukwo lost in Anyang Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 3 : 0/1 hits, 0,33 expected hits Nationalist roll dice for 2 conscripts in Anyang, round 3 : 0/1 hits, 0,33 expected hits Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 4 : 1/1 hits, 0,33 expected hits Nationalist roll dice for 2 conscripts in Anyang, round 4 : 0/1 hits, 0,33 expected hits 1 conscript owned by the Nationalist lost in Anyang Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 5 : 1/1 hits, 0,33 expected hits Nationalist roll dice for 1 conscript in Anyang, round 5 : 1/1 hits, 0,17 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Anyang Nationalist win with no units remaining. Battle score for attacker is -4 Casualties for Manchukwo: 2 heavy_cavalrys Casualties for Nationalist: 2 conscripts Non Combat Move - Manchukwo Place Units - Manchukwo 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Manchukwo : 0,33 Nationalist : 0,83 -
TripleA Turn Summary: Communist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Combat Move - Communist 1 propaganda moved from Kungchangfu to Hwanggang Communist take Hwanggang from Japanese 1 propaganda moved from Taiyuan to Chengang 1 propaganda moved from Taiyuan to Fen-chow 1 propaganda moved from Tsingyang to Ordos Plateau 2 propagandas moved from Taiyuan to So-ping 1 propaganda moved from Taiyuan to Tsingtai 1 conscript moved from Kuyuan to Ordos Plateau 2 conscripts, 1 heavy_artillery and 1 infantry moved from Kuyuan to Ordos Plateau 1 conscript moved from Yenan to Fen-chow 1 conscript moved from Taiyuan to Chengang 5 guerillas moved from Taiyuan to Chengang 5 conscripts moved from Yenan to Fen-chow 1 propaganda moved from Weinan to Tsingtai 1 conscript moved from Changchih to Tsingtai 5 guerillas moved from Taiyuan to Tsingtai 10 guerillas moved from Taiyuan to So-ping 1 conscript moved from Taiyuan to So-ping Purchase Units - Communist Communist buy 1 armour, 14 conscripts, 1 heavy_artillery and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Tsingtai Communist attack with 1 conscript, 5 guerillas and 2 propagandas Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction Communist win, taking Tsingtai from Japanese with 1 conscript and 5 guerillas remaining. Battle score for attacker is 5 Casualties for Communist: 2 propagandas Casualties for Japanese: 1 elite and 1 heavy_artillery Battle in Ordos Plateau Communist attack with 3 conscripts, 1 heavy_artillery, 1 infantry and 1 propaganda Manchukwo defend with 1 ruralproduction; Japanese defend with 1 infantry Communist win, taking Ordos Plateau from Manchukwo with 3 conscripts, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Communist: 1 propaganda Casualties for Japanese: 1 infantry Battle in Fen-chow Communist attack with 6 conscripts and 1 propaganda Japanese defend with 1 infantry and 1 ruralproduction Communist win, taking Fen-chow from Japanese with 6 conscripts and 1 propaganda remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in So-ping Communist attack with 1 conscript, 10 guerillas and 2 propagandas Japanese defend with 1 elite, 2 light_artillerys and 1 ruralproduction Communist win, taking So-ping from Japanese with 1 conscript and 10 guerillas remaining. Battle score for attacker is 10 Casualties for Communist: 2 propagandas Casualties for Japanese: 1 elite and 2 light_artillerys Battle in Chengang Communist attack with 1 conscript, 5 guerillas and 1 propaganda Japanese defend with 1 infantry and 1 ruralproduction Communist win, taking Chengang from Japanese with 1 conscript, 5 guerillas and 1 propaganda remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Communist 1 conscript moved from Puchow to Anyang 5 conscripts moved from Puchow to Changchih 1 infantry moved from Yenan to Fen-chow 1 light_artillery moved from Yenan to Changchih 10 guerillas moved from So-ping to Changchih 5 guerillas moved from Chengang to Changchih 5 guerillas moved from Tsingtai to Changchih 1 aaGun moved from Taiyuan to Changchih 1 propaganda moved from Ankang to Taiyuan 1 propaganda moved from Hanchung to Taiyuan 1 armour and 1 heavy_artillery moved from Weinan to Changchih 1 armour and 1 heavy_artillery moved from Tsingyang to Fen-chow 2 infantry moved from Taiyuan to Changchih 2 conscripts moved from Changchih to Taiyuan Place Units - Communist 3 conscripts placed in Puchow 3 conscripts placed in Yenan 2 conscripts and 1 propaganda placed in Weinan 1 armour, 1 heavy_artillery and 1 propaganda placed in Kuyuan 2 conscripts placed in Tsingyang 2 conscripts placed in Ankang 2 conscripts placed in Hanchung Turning on Edit Mode EDIT: Removing units owned by Communist from Tsingyang: 2 conscripts EDIT: Removing units owned by Communist from Hanchung: 2 conscripts EDIT: Removing units owned by Communist from Ankang: 2 conscripts EDIT: Adding units owned by Communist to Ordos Plateau: 3 conscripts EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts EDIT: Turning off Edit Mode 1 propaganda placed in Hehsi Corridor 1 propaganda placed in Kungchangfu 1 propaganda placed in Hanchung 1 propaganda placed in Chiu-Chuan Turn Complete - Communist Communist collect 40 PUs; end with 40 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 elites and 3 infantry placed in Malaya-Singapore 5 infantry placed in Hanoi 8 infantry placed in Formosa 4 infantry placed in Nanchang 4 infantry placed in Peking 4 infantry placed in Tsinan 4 infantry placed in Shanghai 2 infantry placed in Nanking Turning on Edit Mode EDIT: Removing units owned by Japanese from SZ 5 Sea of Japan: 3 transports EDIT: Adding units owned by Japanese to SZ 8 East China Sea: 3 transports EDIT: Turning off Edit Mode Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 115 PUs; end with 115 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 125 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 130 PUs Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 135 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 7 heavy_artillerys and 6 infantry moved from Kra to Bangkok 1 fighter moved from Rangoon to Bangkok 1 commando moved from Kra to Bangkok 1 infantry moved from Rangoon to Taungoo 1 armour and 1 commando moved from Rangoon to Taungoo 1 light_artillery moved from Kra to Taungoo 1 infantry moved from Te-king to Hong Kong Purchase Units - British British buy 2 armour, 1 factory, 2 fighters, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Bangkok British attack with 1 commando, 1 fighter, 7 heavy_artillerys and 6 infantry Thailand defend with 1 heavy_artillery, 1 ruralproduction, 1 station and 12 thai_infantrys British roll dice for 1 commando, 1 fighter, 7 heavy_artillerys and 6 infantry in Bangkok, round 2 : 6/1 hits, 6.50 expected hits Thailand roll dice for 1 heavy_artillery and 12 thai_infantrys in Bangkok, round 2 : 4/1 hits, 4.33 expected hits 6 thai_infantrys owned by the Thailand and 4 infantry owned by the British lost in Bangkok British roll dice for 1 commando, 1 fighter, 7 heavy_artillerys and 2 infantry in Bangkok, round 3 : 6/1 hits, 5.17 expected hits Thailand roll dice for 1 heavy_artillery and 6 thai_infantrys in Bangkok, round 3 : 3/1 hits, 2.33 expected hits 6 thai_infantrys owned by the Thailand, 1 commando owned by the British and 2 infantry owned by the British lost in Bangkok British roll dice for 1 fighter and 7 heavy_artillerys in Bangkok, round 4 : 4/0 hits, 4.00 expected hits Thailand roll dice for 1 heavy_artillery in Bangkok, round 4 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Thailand and 1 heavy_artillery owned by the British lost in Bangkok British captures 20PUs while taking Thailand capital British win, taking Bangkok from Thailand with 1 fighter and 6 heavy_artillerys remaining. Battle score for attacker is 2 Casualties for British: 1 commando, 1 heavy_artillery and 6 infantry Casualties for Thailand: 1 heavy_artillery and 12 thai_infantrys Battle in Taungoo British attack with 1 armour, 1 commando, 1 infantry and 1 light_artillery Thailand defend with 1 light_artillery and 1 thai_infantry British roll dice for 1 armour, 1 commando, 1 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.50 expected hits Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits 1 thai_infantry owned by the Thailand lost in Taungoo British roll dice for 1 armour, 1 commando, 1 infantry and 1 light_artillery in Taungoo, round 3 : 1/1 hits, 1.50 expected hits Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Thailand lost in Taungoo British win, taking Taungoo from Thailand with 1 armour, 1 commando, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 7 Casualties for Thailand: 1 light_artillery and 1 thai_infantry Battle in Hong Kong British attack with 1 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 1 infantry in Hong Kong, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hong Kong, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hong Kong Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Bangkok to Rangoon 1 armour and 1 heavy_artillery moved from Chittagong to Rangoon 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 22 Indian Ocean to SZ 19 Bay of Bengal 1 train moved from Chittagong to Calcutta Place Units - British 1 factory placed in Sittang 1 heavy_artillery and 2 infantry placed in Rangoon 2 armour, 1 heavy_artillery and 1 infantry placed in Chittagong 2 fighters and 1 infantry placed in Calcutta Turn Complete - British British collect 40 PUs; end with 60 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 65 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 70 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 75 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 115 PUsCombat Hit Differential Summary :
British : -0.83 Thailand : 0.00 Japanese : 0.67 -
@redrum Nationals?
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@wirkey Yeah, ran out of time this morning. Gonna do it here in a bit.
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TripleA Turn Summary: Nationalist round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 6 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 3 conscripts moved from Wu Tang Mountains to Nanyang 3 cavalrys moved from Pa-chung to Nanyang 3 conscripts moved from Changchih to So-ping 14 infantry moved from Fancheng to Nanyang 2 conscripts moved from Fancheng to Juning 2 cavalrys moved from Wuhan to Juning 3 conscripts moved from Tungting to Hwanggang 1 conscript moved from Tungting to Hwanggang 19 armour and 19 heavy_artillerys moved from Tungting to Nanyang 8 light_artillerys moved from Tungting to Nanyang 3 cavalrys moved from Tungting to Nanyang 4 armour and 4 elites moved from Tungting to Nanyang 3 armour and 3 heavy_artillerys moved from Wuhan to Nanyang 3 cavalrys moved from Wuhan to Nanyang 3 conscripts moved from Shiuchow to Kan 1 fighter moved from Tungting to Hong Kong 2 conscripts moved from West Kwangtung to Hong Kong 1 conscript moved from Chien-ning to Kan 2 conscripts moved from Chenchow to Kan 1 conscript moved from Chenchow to Kan 1 conscript moved from Chien-ning to Kan 4 conscripts moved from Chien-ning to Pinghsiang 1 conscript moved from Tungting to Pinghsiang 12 conscripts moved from Tungting to Hwangshi 1 fighter moved from Wuhan to Juning Purchase Units - Nationalist Nationalist buy 5 armour, 23 cavalrys, 40 conscripts, 5 heavy_artillerys and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Hong Kong Nationalist attack with 2 conscripts and 1 fighter Japanese defend with 1 factory and 1 infantry Nationalist win, taking Hong Kong from Japanese with 1 conscript and 1 fighter remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 infantry Battle in Juning Nationalist attack with 2 cavalrys, 2 conscripts and 1 fighter Japanese defend with 1 armour, 1 heavy_artillery, 1 infantry and 1 ruralproduction Nationalist win, taking Juning from Japanese with 2 cavalrys and 1 fighter remaining. Battle score for attacker is 10 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 1 armour, 1 heavy_artillery and 1 infantry Battle in Hwanggang Nationalist attack with 4 conscripts Japanese defend with 1 infantry and 1 ruralproduction Nationalist win, taking Hwanggang from Japanese with 3 conscripts remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 infantry Battle in Hwangshi Nationalist attack with 12 conscripts Japanese defend with 2 heavy_artillerys and 1 ruralproduction Nationalist win, taking Hwangshi from Japanese with 12 conscripts remaining. Battle score for attacker is 10 Casualties for Japanese: 2 heavy_artillerys Battle in Kan Nationalist attack with 8 conscripts Japanese defend with 4 heavy_artillerys and 1 ruralproduction Nationalist win, taking Kan from Japanese with 5 conscripts remaining. Battle score for attacker is 14 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 4 heavy_artillerys Battle in Pinghsiang Nationalist attack with 5 conscripts Japanese defend with 2 elites and 1 ruralproduction Nationalist win, taking Pinghsiang from Japanese with 3 conscripts remaining. Battle score for attacker is 4 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 2 elites Battle in Nanyang Nationalist attack with 26 armour, 9 cavalrys, 3 conscripts, 4 elites, 22 heavy_artillerys, 14 infantry and 8 light_artillerys Japanese defend with 7 armour, 3 elites, 8 heavy_artillerys, 4 light_armours, 24 light_artillerys, 6 mobile_infantrys and 1 ruralproduction Nationalist win, taking Nanyang from Japanese with 26 armour, 4 elites, 22 heavy_artillerys, 2 infantry and 8 light_artillerys remaining. Battle score for attacker is 185 Casualties for Nationalist: 9 cavalrys, 3 conscripts and 12 infantry Casualties for Japanese: 7 armour, 3 elites, 8 heavy_artillerys, 4 light_armours, 24 light_artillerys and 6 mobile_infantrys Battle in So-ping Nationalist attack with 3 conscripts Japanese defend with 1 infantry and 1 ruralproduction Nationalist win, taking So-ping from Japanese with 3 conscripts remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Nationalist 26 conscripts, 26 elites and 1 infantry moved from Tungting to Hwangshi 2 armour and 2 heavy_artillerys moved from Changsha to Tungting 3 armour and 3 heavy_artillerys moved from Canton to Siangtan 1 aaGun moved from Wuhan to Hwangshi 1 aaGun and 1 train moved from Canton to Wuhan 2 trains moved from Canton to Changsha 1 fighter moved from Hong Kong to Siangtan 1 fighter moved from Juning to Tungting 3 conscripts moved from Ichang to Hwangshi 6 heavy_artillerys moved from Wuhan to Hwangshi 3 conscripts moved from Changteh to Hwangshi 3 cavalrys moved from Siangtan to Tungting 1 conscript moved from West Kwangtung to Te-king 3 conscripts moved from Woochow to Te-king 3 conscripts moved from Kweilin to Te-king 2 conscripts moved from Siangtan to Te-king 19 conscripts moved from Nanning to Kweilin 3 conscripts moved from Szecheng to Kweilin 3 conscripts moved from Lungchow to Kweilin 3 cavalrys moved from Fengdu to Tungting 3 cavalrys moved from Chenyuan to Tungting 3 cavalrys moved from Tuyun to Tungting 3 conscripts moved from Chih-Chiang to Chien-ning 1 train moved from Changsha to Kunming 2 trains moved from Wuhan to Changsha Place Units - Nationalist 3 conscripts placed in Changchih 2 infantry placed in Puel 1 conscript placed in Momein Nationalist undo move 3. 1 infantry placed in Momein Turning on Edit Mode EDIT: Removing units owned by Nationalist from Momein: 1 infantry EDIT: Adding units owned by Nationalist to Puel: 1 infantry EDIT: Turning off Edit Mode 3 conscripts placed in Mengtsi 3 conscripts placed in Poseh 3 conscripts placed in Lungchow 3 conscripts placed in Woochow 3 conscripts placed in West Kwangtung 1 conscript placed in Canton 1 conscript placed in Shiuchow 3 conscripts placed in Fancheng 3 conscripts placed in Tungting 3 conscripts placed in Chien-ning 3 conscripts placed in Chenchow 3 conscripts placed in Te-king 3 conscripts placed in Kweilin 1 cavalry and 2 conscripts placed in Changteh 3 cavalrys placed in Wu Tang Mountains 3 cavalrys placed in Ichang 3 cavalrys placed in Chih-Chiang 3 cavalrys placed in Szecheng 3 cavalrys placed in Tuyun 3 cavalrys placed in Hsingi 3 cavalrys placed in Luchow 1 cavalry placed in Bichieh 2 armour and 2 heavy_artillerys placed in Changsha 3 armour and 3 heavy_artillerys placed in Wuhan Turn Complete - Nationalist Nationalist collect 103 PUs; end with 103 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 213 PUs -
@wirkey I feel the tide is beginning turn with the Nationalist's first major victory at Nanyang!
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TripleA Turn Summary: Manchukwo round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 6 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 light_artillery and 2 light_infantrys moved from Paoting to So-ping 1 light_infantry moved from Paoting to So-ping 1 infantry moved from Chengteh to Paoting 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys moved from Mukden to Paoting Purchase Units - Manchukwo Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 5 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in So-ping Manchukwo attack with 1 light_artillery and 3 light_infantrys Nationalist defend with 3 conscripts and 1 ruralproduction Manchukwo roll dice for 1 light_artillery and 3 light_infantrys in So-ping, round 2 : 1/1 hits, 0,83 expected hits Nationalist roll dice for 3 conscripts in So-ping, round 2 : 1/1 hits, 0,50 expected hits 1 light_infantry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in So-ping Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in So-ping, round 3 : 0/1 hits, 0,67 expected hits Nationalist roll dice for 2 conscripts in So-ping, round 3 : 0/1 hits, 0,33 expected hits Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in So-ping, round 4 : 1/1 hits, 0,67 expected hits Nationalist roll dice for 2 conscripts in So-ping, round 4 : 0/1 hits, 0,33 expected hits 1 conscript owned by the Nationalist lost in So-ping Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in So-ping, round 5 : 1/1 hits, 0,67 expected hits Nationalist roll dice for 1 conscript in So-ping, round 5 : 0/1 hits, 0,17 expected hits 1 conscript owned by the Nationalist lost in So-ping Manchukwo win, taking So-ping from Nationalist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 4 Casualties for Manchukwo: 1 light_infantry Casualties for Nationalist: 3 conscripts Non Combat Move - Manchukwo Place Units - Manchukwo 1 heavy_cavalry and 5 light_infantrys placed in Mukden Turning on Edit Mode EDIT: Adding units owned by Manchukwo to Shanhaiguan: 1 factory 1 light_artillery placed in Shanhaiguan EDIT: Removing units owned by Manchukwo from Shanhaiguan: 1 factory and 1 light_artillery EDIT: Adding units owned by Manchukwo to Mukden: 1 light_artillery EDIT: Removing units owned by Manchukwo from Mukden: 2 light_infantrys EDIT: Adding units owned by Manchukwo to Mukden: 1 heavy_cavalry EDIT: Turning off Edit Mode Turn Complete - Manchukwo Manchukwo collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Manchukwo : 0,17 Nationalist : -0,33 -
TripleA Turn Summary: Communist round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 6 Combat Move - Communist 4 conscripts moved from Ordos Plateau to North Suiyuan 12 guerillas moved from Changchih to Luoyang 1 propaganda moved from Hanchung to Luoyang 1 propaganda moved from Chiu-Chuan to Luoyang 1 propaganda moved from Chiu-Chuan to Luoyang 1 propaganda moved from Hehsi Corridor to Luoyang 1 propaganda moved from Kuyuan to Luoyang 2 guerillas moved from Changchih to Anyang 2 guerillas moved from Changchih to Tsingtai 2 guerillas moved from Changchih to Chengang 2 guerillas moved from Changchih to So-ping 1 propaganda moved from Taiyuan to So-ping 1 propaganda moved from Taiyuan to Chengang 1 propaganda moved from Taiyuan to Tsingtai 1 propaganda moved from Fen-chow to Anyang 2 conscripts moved from Ordos Plateau to So-ping 2 conscripts moved from Fen-chow to So-ping 4 conscripts moved from Taiyuan to Chengang 3 conscripts moved from Changchih to Tsingtai 3 conscripts moved from Puchow to Anyang 1 propaganda moved from Kungchangfu to Puel 1 propaganda moved from Weinan to Puel Purchase Units - Communist Communist buy 1 armour, 12 conscripts, 1 guerilla, 1 heavy_artillery and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Luoyang Communist attack with 12 guerillas and 5 propagandas Japanese defend with 1 elite, 5 heavy_artillerys and 1 ruralproduction Communist win, taking Luoyang from Japanese with 12 guerillas and 1 propaganda remaining. Battle score for attacker is 21 Casualties for Communist: 4 propagandas Casualties for Japanese: 1 elite and 5 heavy_artillerys Battle in Tsingtai Communist attack with 3 conscripts, 2 guerillas and 1 propaganda Japanese defend with 2 infantry and 1 ruralproduction Communist win, taking Tsingtai from Japanese with 3 conscripts and 2 guerillas remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Communist: 1 propaganda Battle in North Suiyuan Communist attack with 4 conscripts Manchukwo defend with 1 ruralproduction; Japanese defend with 1 infantry Communist win, taking North Suiyuan from Manchukwo with 4 conscripts remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in So-ping Communist attack with 4 conscripts, 2 guerillas and 1 propaganda Manchukwo defend with 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction Communist win, taking So-ping from Japanese with 3 conscripts and 2 guerillas remaining. Battle score for attacker is 5 Casualties for Communist: 1 conscript and 1 propaganda Casualties for Manchukwo: 1 light_artillery and 2 light_infantrys Battle in Anyang Communist attack with 3 conscripts, 2 guerillas and 1 propaganda Japanese defend with 2 infantry and 1 ruralproduction Communist win, taking Anyang from Japanese with 3 conscripts and 2 guerillas remaining. Battle score for attacker is 4 Casualties for Communist: 1 propaganda Casualties for Japanese: 2 infantry Battle in Chengang Communist attack with 4 conscripts, 2 guerillas and 1 propaganda Japanese defend with 3 infantry and 1 ruralproduction Communist win, taking Chengang from Japanese with 4 conscripts and 2 guerillas remaining. Battle score for attacker is 7 Casualties for Communist: 1 propaganda Casualties for Japanese: 3 infantry Non Combat Move - Communist 12 guerillas moved from Luoyang to Nanyang 1 armour and 1 heavy_artillery moved from Changchih to Taiyuan 1 armour and 1 heavy_artillery moved from Fen-chow to Taiyuan 1 light_artillery moved from Changchih to Taiyuan 2 guerillas moved from So-ping to Taiyuan 2 guerillas moved from Chengang to Taiyuan 2 guerillas moved from Tsingtai to Changchih 2 guerillas moved from Anyang to Changchih 3 conscripts moved from Fen-chow to Taiyuan 1 infantry moved from Taiyuan to Changchih 4 conscripts and 1 infantry moved from Fen-chow to Changchih 2 conscripts moved from Weinan to Puchow 3 conscripts moved from Yenan to Fen-chow 1 armour and 1 heavy_artillery moved from Kuyuan to Fen-chow Place Units - Communist 3 conscripts placed in Fen-chow 3 conscripts placed in Ordos Plateau 3 conscripts placed in Chiu-Chuan 3 conscripts placed in Hehsi Corridor Turning on Edit Mode EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts EDIT: Adding units owned by Communist to Luoyang: 3 conscripts EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts EDIT: Adding units owned by Communist to Anyang: 3 conscripts EDIT: Turning off Edit Mode 1 armour, 1 guerilla and 1 heavy_artillery placed in Puchow 1 propaganda placed in Yenan 1 propaganda placed in Kuyuan 1 propaganda placed in Tsingyang 1 propaganda placed in Weinan 1 propaganda placed in Ankang 1 propaganda placed in Hanchung 1 propaganda placed in Kungchangfu 1 propaganda placed in Kungchangfu Turn Complete - Communist Communist collect 42 PUs; end with 42 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 47 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 6 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 infantry placed in Peking 4 infantry placed in Tsinan 4 infantry placed in Nanking 4 infantry placed in Shanghai 4 infantry placed in Nanchang 5 infantry placed in Hanoi 5 infantry placed in Malaya-Singapore 8 infantry placed in Formosa Turning on Edit Mode EDIT: Removing units owned by Japanese from SZ 8 East China Sea: 3 transports EDIT: Adding units owned by Japanese to SZ 10 South China Sea: 3 transports EDIT: Turning off Edit Mode 4 infantry placed in Port Arthur 3 infantry placed in Tsingtao Turning on Edit Mode EDIT: Removing units owned by Japanese from Peking: 1 train EDIT: Adding units owned by Japanese to Tsingtao: 1 train EDIT: Turning off Edit Mode Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 122 PUs; end with 122 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 132 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 137 PUs Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 142 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 6 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 armour moved from Taungoo to Kra 1 armour and 2 heavy_artillerys moved from Rangoon to Kra 1 infantry and 1 light_artillery moved from Taungoo to Kentung 1 commando moved from Taungoo to Chiang Mai 2 infantry moved from Rangoon to Kra 1 fighter moved from Calcutta to Kra 1 fighter moved from Calcutta to Chiang Mai 1 fighter moved from Rangoon to Kentung Purchase Units - British British buy 1 bomber, 3 commandos, 1 factory, 1 heavy_artillery, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Chiang Mai British attack with 1 commando and 1 fighter Thailand defend with 1 ruralproduction and 1 thai_infantry British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 commando Casualties for Thailand: 1 thai_infantry Battle in Kra British attack with 2 armour, 1 fighter, 2 heavy_artillerys and 2 infantry Thailand defend with 1 ruralproduction and 1 thai_infantry; Japanese defend with 5 infantry 2 armour owned by the British and 2 heavy_artillerys owned by the British retreated to Rangoon Thailand win with 3 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Casualties for Thailand: 1 thai_infantry Battle in Kentung British attack with 1 fighter, 1 infantry and 1 light_artillery Thailand defend with 1 thai_infantry British win, taking Kentung from Thailand with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Thailand: 1 thai_infantry Non Combat Move - British 1 fighter moved from Chiang Mai to Rangoon 1 fighter moved from Kentung to Rangoon 1 fighter moved from Kra to Rangoon 2 armour, 1 heavy_artillery and 1 infantry moved from Chittagong to Rangoon 1 infantry and 1 train moved from Calcutta to Chittagong 1 train moved from Chittagong to Calcutta Place Units - British 1 factory placed in Mandalay 3 commandos placed in Sittang 1 heavy_artillery and 2 infantry placed in Rangoon 1 bomber and 3 infantry placed in Chittagong 3 infantry placed in Calcutta 3 transports placed in SZ 19 Bay of Bengal Turn Complete - British British collect 39 PUs; end with 39 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 44 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 49 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 54 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 94 PUs -
TripleA Turn Summary: Nationalist round 7
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 7 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 44 conscripts, 26 elites, 6 heavy_artillerys and 1 infantry moved from Hwangshi to Nanchang 2 armour, 12 cavalrys and 2 heavy_artillerys moved from Tungting to Nanchang 1 fighter moved from Tungting to Nanchang 3 armour and 3 heavy_artillerys moved from Wuhan to Nanchang 3 cavalrys moved from Ichang to Nanchang 1 cavalry moved from Changteh to Nanchang 1 fighter moved from Siangtan to Nanchang 3 conscripts moved from West Kwangtung to Hong Kong 15 conscripts moved from Te-king to Canton 3 armour and 3 heavy_artillerys moved from Siangtan to Canton 3 conscripts moved from Tungting to Pinghsiang 3 conscripts moved from Chenchow to Shiuchow 2 conscripts moved from Changteh to Hwanggang 3 conscripts moved from Mengtsi to Poseh 3 conscripts moved from Woochow to Nanning 1 conscript moved from Kweilin to Nanning 2 conscripts moved from Kweilin to Nanning 1 cavalry moved from Bichieh to Poseh 1 cavalry moved from Hsingi to Poseh 1 conscript moved from Chien-ning to Pinghsiang 1 cavalry moved from Chih-Chiang to Pinghsiang 5 conscripts moved from Chien-ning to Kan 2 armour and 2 heavy_artillerys moved from Changsha to Kan 1 cavalry moved from Chih-Chiang to Pinghsiang 1 cavalry moved from Chih-Chiang to Kan 1 conscript moved from Fancheng to Juning 3 conscripts moved from Changchih to Anyang 1 conscript moved from Fancheng to Juning 2 light_artillerys moved from Nanyang to Anyang 1 cavalry moved from Wu Tang Mountains to Hwanggang 1 light_artillery moved from Nanyang to Hwanggang 1 conscript moved from Fancheng to Juning 1 elite moved from Nanyang to Juning Purchase Units - Nationalist Nationalist buy 5 armour, 22 cavalrys, 46 conscripts and 5 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Nanchang Nationalist attack with 5 armour, 16 cavalrys, 44 conscripts, 26 elites, 2 fighters, 11 heavy_artillerys and 1 infantry Japanese defend with 8 elites, 1 factory, 2 fighters, 21 heavy_artillerys, 17 infantry, 12 light_armours, 40 light_artillerys, 8 mobile_infantrys and 1 station 8 heavy_artillerys owned by the Nationalist and 5 armour owned by the Nationalist retreated to Hwangshi Japanese win with 2 fighters and 19 heavy_artillerys remaining. Battle score for attacker is 115 Casualties for Nationalist: 16 cavalrys, 44 conscripts, 26 elites, 3 heavy_artillerys and 1 infantry Casualties for Japanese: 8 elites, 2 heavy_artillerys, 17 infantry, 12 light_armours, 40 light_artillerys and 8 mobile_infantrys Battle in Nanning Nationalist attack with 6 conscripts Japanese defend with 1 factory, 2 infantry, 1 station and 2 trains Nationalist win, taking Nanning from Japanese with 6 conscripts remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hong Kong Nationalist attack with 3 conscripts Japanese defend with 1 armour, 1 factory and 1 mobile_infantry Nationalist win, taking Hong Kong from Japanese with 1 conscript remaining. Battle score for attacker is 6 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 1 armour and 1 mobile_infantry Battle in Juning Nationalist attack with 3 conscripts and 1 elite Japanese defend with 1 elite and 1 ruralproduction Nationalist win, taking Juning from Japanese with 3 conscripts and 1 elite remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Hwanggang Nationalist attack with 1 cavalry, 2 conscripts and 1 light_artillery Japanese defend with 2 infantry and 1 ruralproduction Nationalist win, taking Hwanggang from Japanese with 1 cavalry and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 2 infantry Battle in Kan Nationalist attack with 2 armour, 1 cavalry, 5 conscripts and 2 heavy_artillerys Japanese defend with 2 elites, 2 infantry and 1 ruralproduction Nationalist win, taking Kan from Japanese with 2 armour, 1 cavalry, 3 conscripts and 2 heavy_artillerys remaining. Battle score for attacker is 10 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 2 elites and 2 infantry Battle in Pinghsiang Nationalist attack with 2 cavalrys and 4 conscripts Japanese defend with 2 infantry and 1 ruralproduction Nationalist win, taking Pinghsiang from Japanese with 2 cavalrys and 3 conscripts remaining. Battle score for attacker is 4 Casualties for Nationalist: 1 conscript Casualties for Japanese: 2 infantry Battle in Shiuchow Nationalist attack with 3 conscripts Japanese defend with 1 heavy_artillery, 1 light_artillery and 1 ruralproduction 1 conscript owned by the Nationalist retreated to Chenchow Japanese win with 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is -4 Casualties for Nationalist: 2 conscripts Battle in Canton Nationalist attack with 3 armour, 15 conscripts and 3 heavy_artillerys Japanese defend with 9 armour, 1 factory, 5 heavy_artillerys, 5 mobile_infantrys and 1 station 1 heavy_artillery owned by the Nationalist and 3 armour owned by the Nationalist retreated to Te-king Japanese win with 6 armour remaining. Battle score for attacker is 23 Casualties for Nationalist: 15 conscripts and 2 heavy_artillerys Casualties for Japanese: 3 armour, 5 heavy_artillerys and 5 mobile_infantrys Battle in Poseh Nationalist attack with 2 cavalrys and 3 conscripts Japanese defend with 2 infantry and 1 ruralproduction Nationalist win, taking Poseh from Japanese with 2 cavalrys and 2 conscripts remaining. Battle score for attacker is 4 Casualties for Nationalist: 1 conscript Casualties for Japanese: 2 infantry Battle in Anyang Nationalist attack with 3 conscripts and 2 light_artillerys Japanese defend with 1 elite, 2 infantry and 1 ruralproduction Nationalist win, taking Anyang from Japanese with 2 light_artillerys remaining. Battle score for attacker is 4 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 1 elite and 2 infantry Non Combat Move - Nationalist 2 fighters moved from Nanchang to Hwangshi 1 light_artillery moved from Nanyang to Hwangshi 4 light_artillerys moved from Nanyang to Hwanggang 2 cavalrys moved from Wu Tang Mountains to Hwanggang 1 armour and 1 infantry moved from Nanyang to Hwanggang 1 armour and 1 heavy_artillery moved from Nanyang to Hwanggang 1 armour and 1 heavy_artillery moved from Nanyang to Hwanggang 1 armour and 1 heavy_artillery moved from Nanyang to Hwanggang 22 armour, 3 elites and 19 heavy_artillerys moved from Nanyang to Hwangshi 1 infantry moved from Nanyang to Luoyang 10 conscripts moved from Kweilin to Te-king 2 cavalrys moved from Hsingi to Kweilin 3 cavalrys moved from Luchow to Kweilin 3 cavalrys moved from Szecheng to Te-king 1 cavalry moved from Tuyun to Kweilin 2 cavalrys moved from Tuyun to Te-king 2 conscripts moved from Kweilin to Te-king 1 conscript moved from Kweilin to Te-king Place Units - Nationalist 3 armour and 3 heavy_artillerys placed in Wuhan 2 armour and 2 heavy_artillerys placed in Changsha 2 conscripts placed in Puel 3 conscripts placed in Mengtsi 3 conscripts placed in Szecheng 3 conscripts placed in Kweilin 3 conscripts placed in Woochow 3 conscripts placed in West Kwangtung 3 conscripts placed in Te-king 3 conscripts placed in Chenchow 3 conscripts placed in Chien-ning 3 conscripts placed in Hwangshi 3 conscripts placed in Changchih 3 conscripts placed in Hsingi 3 conscripts placed in Nanyang 3 conscripts placed in Fancheng 3 conscripts placed in Tungting 2 conscripts placed in Kutsing 3 cavalrys placed in Siangtan 3 cavalrys placed in Tuyun 3 cavalrys placed in Chih-Chiang 3 cavalrys placed in Changteh 3 cavalrys placed in Ichang 1 cavalry placed in Kutsing 3 cavalrys placed in Bichieh 3 cavalrys placed in Chenyuan Turn Complete - Nationalist Nationalist collect 95 PUs; end with 95 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 115 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 135 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 145 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 185 PUs -
TripleA Turn Summary: Manchukwo round 7
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 7 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 heavy_cavalrys moved from Paoting to Anyang 1 light_infantry moved from Paoting to North Suiyuan Manchukwo take North Suiyuan from Communist 1 light_artillery and 1 light_infantry moved from Paoting to So-ping 1 light_artillery and 1 light_infantry moved from Paoting to Chengang 2 heavy_cavalrys, 1 light_artillery and 3 light_infantrys moved from Mukden to Paoting Purchase Units - Manchukwo Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in So-ping Manchukwo attack with 1 light_artillery and 1 light_infantry Communist defend with 1 conscript and 1 ruralproduction Manchukwo roll dice for 1 light_artillery and 1 light_infantry in So-ping, round 2 : 1/1 hits, 0,50 expected hits Communist roll dice for 1 conscript in So-ping, round 2 : 0/1 hits, 0,17 expected hits 1 conscript owned by the Communist lost in So-ping Manchukwo win, taking So-ping from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 2 Casualties for Communist: 1 conscript Battle in Anyang Manchukwo attack with 3 heavy_cavalrys Nationalist defend with 2 light_artillerys and 1 ruralproduction Manchukwo roll dice for 3 heavy_cavalrys in Anyang, round 2 : 1/0 hits, 1,00 expected hits Nationalist roll dice for 2 light_artillerys in Anyang, round 2 : 0/1 hits, 0,67 expected hits 1 light_artillery owned by the Nationalist lost in Anyang Manchukwo roll dice for 3 heavy_cavalrys in Anyang, round 3 : 1/0 hits, 1,00 expected hits Nationalist roll dice for 1 light_artillery in Anyang, round 3 : 1/1 hits, 0,33 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Nationalist lost in Anyang Manchukwo win, taking Anyang from Nationalist with 2 heavy_cavalrys remaining. Battle score for attacker is 6 Casualties for Nationalist: 2 light_artillerys Casualties for Manchukwo: 1 heavy_cavalry Battle in Chengang Manchukwo attack with 1 light_artillery and 1 light_infantry Communist defend with 1 conscript and 1 ruralproduction Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Chengang, round 2 : 1/1 hits, 0,50 expected hits Communist roll dice for 1 conscript in Chengang, round 2 : 1/1 hits, 0,17 expected hits 1 light_infantry owned by the Manchukwo and 1 conscript owned by the Communist lost in Chengang Manchukwo win, taking Chengang from Communist with 1 light_artillery remaining. Battle score for attacker is 0 Casualties for Manchukwo: 1 light_infantry Casualties for Communist: 1 conscript Non Combat Move - Manchukwo Place Units - Manchukwo 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Communist : 0,67 Manchukwo : 1,00 Nationalist : 0,00 -
TripleA Turn Summary: Communist round 7
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 7 Combat Move - Communist 1 propaganda moved from Kungchangfu to Swatow Communist take Swatow from Japanese 1 propaganda moved from Swatow to Yen-ping Communist take Amoy from Japanese Communist take Yen-ping from Japanese 1 propaganda moved from Yen-ping to Foochow Communist take Foochow from Japanese 5 guerillas moved from Nanyang to Kaifeng 7 guerillas moved from Nanyang to Anyang 1 conscript and 1 propaganda moved from Luoyang to Kaifeng 2 conscripts moved from Luoyang to Anyang 1 guerilla moved from Puchow to So-ping 1 guerilla moved from Changchih to Chengang 1 guerilla moved from Changchih to Tsingtai 1 propaganda moved from Yenan to North Suiyuan 1 propaganda moved from Weinan to So-ping 1 propaganda moved from Kuyuan to Chengang 1 propaganda moved from Tsingyang to Tsingtai 1 propaganda moved from Kungchangfu to Tsingtai 2 guerillas moved from Changchih to Tsingtai 3 conscripts moved from Ordos Plateau to North Suiyuan 4 conscripts moved from Fen-chow to So-ping 2 conscripts moved from Taiyuan to Chengang 4 conscripts moved from Changchih to Tsingtai 1 conscript moved from Changchih to Tsingtai 1 conscript moved from Taiyuan to Chengang Purchase Units - Communist Communist buy 23 conscripts and 4 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Tsingtai Communist attack with 5 conscripts, 3 guerillas and 2 propagandas Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction Communist win, taking Tsingtai from Japanese with 5 conscripts and 3 guerillas remaining. Battle score for attacker is 14 Casualties for Communist: 2 propagandas Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 light_artillery Battle in North Suiyuan Communist attack with 3 conscripts and 1 propaganda Manchukwo defend with 1 light_infantry and 1 ruralproduction Manchukwo win with 1 light_infantry remaining. Battle score for attacker is -8 Casualties for Communist: 3 conscripts and 1 propaganda Battle in Kaifeng Communist attack with 1 conscript, 5 guerillas and 1 propaganda Japanese defend with 1 elite and 1 ruralproduction Communist win, taking Kaifeng from Japanese with 1 conscript, 5 guerillas and 1 propaganda remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in So-ping Communist attack with 4 conscripts, 1 guerilla and 1 propaganda Manchukwo defend with 1 light_artillery and 1 light_infantry; Japanese defend with 1 ruralproduction Communist win, taking So-ping from Japanese with 4 conscripts, 1 guerilla and 1 propaganda remaining. Battle score for attacker is 7 Casualties for Manchukwo: 1 light_artillery and 1 light_infantry Battle in Anyang Communist attack with 2 conscripts and 7 guerillas Manchukwo defend with 2 heavy_cavalrys; Japanese defend with 1 ruralproduction Communist win, taking Anyang from Japanese with 2 conscripts and 7 guerillas remaining. Battle score for attacker is 8 Casualties for Manchukwo: 2 heavy_cavalrys Battle in Chengang Communist attack with 3 conscripts, 1 guerilla and 1 propaganda Manchukwo defend with 1 light_artillery; Japanese defend with 1 ruralproduction Communist win, taking Chengang from Japanese with 2 conscripts and 1 guerilla remaining. Battle score for attacker is 1 Casualties for Communist: 1 conscript and 1 propaganda Casualties for Manchukwo: 1 light_artillery Non Combat Move - Communist 5 guerillas moved from Kaifeng to Luoyang 7 guerillas moved from Anyang to Changchih 3 guerillas moved from Tsingtai to Changchih 1 guerilla moved from So-ping to Changchih 1 guerilla moved from Chengang to Changchih 1 propaganda moved from Hanchung to Taiyuan 1 armour, 2 conscripts and 1 heavy_artillery moved from Fen-chow to Changchih 1 armour, 2 conscripts and 1 heavy_artillery moved from Puchow to Changchih 1 propaganda moved from Ankang to Taiyuan Place Units - Communist 3 conscripts placed in Chiu-Chuan 3 conscripts placed in Hehsi Corridor 3 conscripts placed in Kungchangfu 3 conscripts placed in Kuyuan 3 conscripts placed in Fen-chow 3 conscripts placed in Luoyang 3 conscripts placed in Ordos Plateau 2 conscripts placed in Tsingyang 1 propaganda placed in Ankang 1 propaganda placed in Weinan 1 propaganda placed in Hanchung 1 propaganda placed in Yenan Turning on Edit Mode EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts EDIT: Removing units owned by Communist from Kungchangfu: 3 conscripts EDIT: Removing units owned by Communist from Tsingyang: 2 conscripts EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Communist to Anyang: 2 conscripts EDIT: Adding units owned by Communist to Foochow: 3 conscripts EDIT: Adding units owned by Communist to Yen-ping: 3 conscripts EDIT: Adding units owned by Communist to Amoy: 3 conscripts EDIT: Adding units owned by Communist to Swatow: 3 conscripts EDIT: Turning off Edit Mode Turn Complete - Communist Communist collect 49 PUs; end with 49 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs -
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