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WTripleA Turn Summary: Japanese round 3• read more
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 5 armour, 3 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 44 Sea Zone to 46 Sea Zone 3 tactical_bombers moved from French Indo China to 46 Sea Zone 3 fighters moved from French Indo China to 46 Sea Zone 1 bomber moved from French Indo China to 46 Sea Zone 1 fighter moved from French Indo China to 45 Sea Zone 1 cruiser moved from 44 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 destroyer moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 3 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 2 infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma 1 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 3 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Suiyuyan 3 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 artilleries moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 artilleries moved from Szechwan to Sikang Combat - Japanese Battle in India Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/1 hits, 2.83 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in India, round 3 : 2/1 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 3 infantry Battle in Burma Japanese attack with 2 armour, 2 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Burma, round 2 : 2/1 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport 2 submarines owned by the Americans submerged Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 5/1 hits, 5.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 46 Sea Zone 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 46 Sea Zone Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 3 : 4/1 hits, 3.50 expected hits Americans roll dice for 1 battleship, 1 fighter and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Japanese lost in 46 Sea Zone 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Battle in 45 Sea Zone Japanese attack with 1 cruiser and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 cruiser and 1 fighter in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 45 Sea Zone 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 cruiser Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 36 Sea Zone to 45 Sea Zone 2 fighters moved from 46 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from 46 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 battleship moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 carrier moved from 36 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from India to Yunnan 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 3 armour placed in French Indo China 3 destroyers and 1 transport placed in 6 Sea Zone Japanese undo move 2. Japanese undo move 2. 1 transport placed in 36 Sea Zone 2 armour placed in French Indo China 3 destroyers placed in 6 Sea Zone 1 armour placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.17 UK_Pacific regular : 0.00 -
RTripleA Turn Summary: Russians round 3• read more
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 mech_infantry moved from Smolensk to Archangel 3 armour and 1 mech_infantry moved from Smolensk to Novgorod 1 fighter moved from Russia to Novgorod 2 infantry moved from Shensi to Tsinghai 1 artillery and 2 infantry moved from Rostov to Ukraine Combat - Russians Battle in Novgorod Russians attack with 3 armour, 1 fighter and 1 mech_infantry Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Novgorod, round 2 : 3/1 hits, 2.17 expected hits Germans roll dice for 2 armour in Novgorod, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Novgorod 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Battle in Bessarabia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Novgorod to Archangel 3 artilleries and 3 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Ukraine 1 artillery, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Germans regular : -0.33 Russians regular : 1.33 -
WTripleA Turn Summary: Italians round 2• read more
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Slovakia Hungary to Western Ukraine 2 fighters moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Greece to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber Russians defend with 1 artillery, 1 fighter and 1 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 4/1 hits, 3.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 1.33 expected hits 1 armour owned by the Italians lost in Western Ukraine 1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery, 1 fighter and 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Baltic States 1 tactical_bomber moved from Western Ukraine to Baltic States 1 fighter moved from Western Ukraine to Baltic States 1 fighter moved from Western Ukraine to Baltic States 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 1 infantry moved from Albania to Bulgaria 1 infantry moved from Tunisia to Libya Place Units - Italians 1 armour placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -0.33 -
B
yea you edited the LCV and 2 dudes during combat. You need to do it in CM and while you can remove and add, you should use the "Move" function when in Edit.
The save I posted shows two Inf in Norway with the LCV dead.
I missed 1st Pnzr attack. I wonder why you didn't use him.
Anyway, checkout the save and go move by move through it.
Edit
"Perform Mover or Other Actions" only works during CM and NCM. Have to remove and add otherwise.Edit2
Yea you can use this old thread for dicebot
https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/355