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    EXP Game 1 barnee vs Crockett

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    • B
      beelee @crockett36 last edited by beelee

      @crockett36 said in EXP Game 1 barnee vs Crockett:

      How can subs evade dds?

      Subs can't evade DDs. They work same as OOB

      Edit
      You can adjust SSR build if you thought different. J up in a bit.

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Rostov: 1 Soviet_Commisar
              EDIT: Adding units owned by Russians to Rostov: 1 Soviet_Commisar_2
              EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar
              EDIT: Turning off Edit Mode
              Japanese buy 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour, 3 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre....
              2 JPNbombers moved from Kwangsi to Kansu
              1 infantry moved from Suiyuyan to Kansu
              1 armour moved from Central Mongolia to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              4 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Kweichow to Shensi
                    Japanese take Shensi from Chinese
              3 armour moved from Shantung to Hopei
              1 infantry moved from Kweichow to Hopei
              2 fighters moved from Kwangsi to Szechwan
              2 tactical_bombers moved from Anhwe to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 artillery moved from Kweichow to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
              2 fighters moved from Anhwe to Hopei
              1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
              1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
      
          Combat - Japanese
              Battle in Hopei
                  Japanese attack with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 4/10 hits, 5.00 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Szechwan
                  Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 5/9 hits, 4.33 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kansu
                  Japanese attack with 2 JPNbombers and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 2 : 0/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 3 : 2/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                  Japanese win, taking Kansu from Chinese with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Japanese
              Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
              1 infantry moved from Hunan to Kweichow
              2 JPNbombers moved from Kansu to Kweichow
              2 infantry moved from Chahar to Suiyuyan
              3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
              1 infantry moved from Kwangsi to Yunnan
              3 fighters moved from Hopei to Anhwe
              1 fighter and 2 tactical_bombers moved from Hopei to Kweichow
              1 transport moved from 36 Sea Zone to 37 Sea Zone
              2 infantry moved from Siam to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to Kwangsi
              2 J_Rails moved from Kiangsu to Korea
              2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Kweichow
              1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 aaGun moved from Amur to Buryatia
              1 infantry moved from Sakha to Buryatia
              1 infantry moved from Siberia to Sakha
              1 infantry moved from Siberia to Amur
              1 Japanese_LCV moved from Siberia to 5 Sea Zone
              1 infantry moved from Soviet Far East to Siberia
              1 Japanese_LCV and 1 transport moved from 5 Sea Zone to 6 Sea Zone
              1 Japanese_LCV moved from 6 Sea Zone to Japan
              1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone
              1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 transport moved from 33 Sea Zone to 6 Sea Zone
              1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone
              1 Japan_destroyer moved from 16 Sea Zone to 7 Sea Zone
              1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
              1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
      
          Place Units - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds
              EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines
              EDIT: Turning off Edit Mode
              1 harbour placed in Kwangsi
              3 Fortifications placed in Caroline Islands
              1 Japan_destroyer placed in 6 Sea Zone
              2 armour and 1 infantry placed in Shantung
              2 armour and 1 infantry placed in Kiangsu
              1 elite, 1 infantry and 3 mine_unarmeds placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 42 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Japanese regular : -1.33
      

      EXP Game 1 Crockett J 3.tsvg

      I activated the Commisar in Rostov to Commisar 2. That means the Commisar and the Arty each get an extra roll. I put the inactive Commisar in 1st Corps Box.

      So Rostov has Commisar 2 Arty 2 Inf which is 1st Corps. They have to start there turn together in order to be active.

      C 1 Reply Last reply Reply Quote 1
      • C
        crockett36 last edited by

        TripleA Turn Summary: Chinese round 3

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 3
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs; 
        
            Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Shensi
                2 infantry moved from Tsinghai to Shensi
        
            Combat - Chinese
                Battle in Kansu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Chinese
                Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                1 fighter moved from Shensi to Tsinghai
        
            Place Units - Chinese
                3 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Sikang
                2 infantry placed in Tsinghai
        
            Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 0.67
        Japanese regular : 0.00
        

        Savegame

        B 1 Reply Last reply Reply Quote 0
        • B
          beelee @crockett36 last edited by beelee

          @crockett36

          Halsey trying to intimidate the JPN DD lol

          Screenshot from 2026-03-11 17-33-10.png

          Will UK kick things off in the Pacific is what Yamamoto realy wants to know 🙂

          1 Reply Last reply Reply Quote 1
          • C
            crockett36 last edited by

            TripleA Turn Summary: British round 3

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 3
            
                Purchase Units - Americans
                    Americans buy 3 carriers, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 artillery moved from Eastern United States to 101 Sea Zone
                    1 elite moved from Eastern United States to 101 Sea Zone
                    1 infantry moved from Eastern United States to 101 Sea Zone
                    1 mech_infantry moved from Central United States to 101 Sea Zone
                    1 usa_fighter moved from Eastern United States to 101 Sea Zone
                    2 usa_fighters moved from Wake Island to 7 Sea Zone
                    1 submarine moved from 23 Sea Zone to 16 Sea Zone
                    2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone
                    2 carriers moved from 1 Sea Zone to 7 Sea Zone
                    1 carrier moved from 1 Sea Zone to 7 Sea Zone
                    2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone
                    2 usa_tactical_bombers moved from Aleutian Islands to 1 Sea Zone
                    1 battleship moved from 1 Sea Zone to 7 Sea Zone
                    3 destroyers moved from 1 Sea Zone to 7 Sea Zone
                    1 submarine moved from 10 Sea Zone to 7 Sea Zone
                    2 cruisers moved from 1 Sea Zone to 7 Sea Zone
                    1 USAbomber moved from Western United States to Alaska
            
                Combat - Americans
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Americans
                    Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 usa_armour moved from 1 Sea Zone to Alaska
                    3 infantry moved from 1 Sea Zone to Alaska
            
                Place Units - Americans
                    2 carriers and 1 submarine placed in 1 Sea Zone
                    1 carrier and 1 transport placed in 101 Sea Zone
                    1 elite placed in Eastern United States
            
                Turn Complete - Americans
                    Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                    Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                    Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                    Americans collect 52 PUs; end with 53 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 3 infantry; Remaining resources: 2 PUs; 
            
                Combat Move - Chinese
                    2 infantry moved from Tsinghai to Kansu
                    1 infantry moved from Tsinghai to Kansu
                    1 infantry moved from Tsinghai to Kansu
                    1 fighter moved from Tsinghai to Shensi
                    2 infantry moved from Tsinghai to Shensi
            
                Combat - Chinese
                    Battle in Kansu
                        Chinese attack with 4 infantry
                        Japanese defend with 1 infantry
                            Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                            Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Kansu
                            1 infantry owned by the Japanese lost in Kansu
                        Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                        Casualties for Chinese: 1 infantry
                        Casualties for Japanese: 1 infantry
                    Battle in Shensi
                        Chinese attack with 1 fighter and 2 infantry
                        Japanese defend with 1 infantry
                            Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                            Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Shensi
                        Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    1 fighter moved from Shensi to Tsinghai
            
                Place Units - Chinese
                    3 infantry placed in Tsinghai
                    Chinese undo move 1.
                    1 infantry placed in Sikang
                    2 infantry placed in Tsinghai
            
                Turn Complete - Chinese
                    Chinese collect 4 PUs; end with 6 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
            
                Purchase Units - British
                    British repair damage of 5x factory_major; Remaining resources: 55 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    British buy 2 aaGuns, 1 air_transport, 1 destroyer, 1 elite, 5 infantry, 2 submarines and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Politics - British
                    British takes Political Action: Political Action British To War With Japanese
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    1 submarine moved from 109 Sea Zone to 92 Sea Zone
                    1 bomber moved from Malta to 92 Sea Zone
                    1 uk_fighter moved from 98 Sea Zone to 92 Sea Zone
                    1 uk_tactical_bomber moved from Egypt to 92 Sea Zone
                    1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                    1 cruiser moved from 98 Sea Zone to 94 Sea Zone
                    1 uk_fighter moved from 98 Sea Zone to 94 Sea Zone
                    1 uk_fighter moved from 94 Sea Zone to 92 Sea Zone
                    1 mech_infantry moved from Egypt to Iraq
                    1 mech_infantry moved from Shan State to French Indo China
                    1 uk_fighter moved from India to Yunnan
                    1 infantry moved from Shan State to Yunnan
                    1 infantry moved from Burma to Yunnan
                    1 artillery moved from Persia to Iraq
                    1 infantry moved from Persia to Iraq
            
                Combat - British
                    Battle in 92 Sea Zone
                        British attack with 1 bomber, 1 submarine, 2 uk_fighters and 1 uk_tactical_bomber
                        Italians defend with 1 battleship, 1 cruiser and 1 transport
                            British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Units damaged: 1 battleship owned by the Italians
                            British roll dice for 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                            Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                            1 uk_fighter owned by the British and 1 uk_tactical_bomber owned by the British lost in 92 Sea Zone
                            1 cruiser owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone
                            British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                            British roll dice for 1 bomber and 1 uk_fighter in 92 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                            Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                            1 uk_fighter owned by the British lost in 92 Sea Zone
                            1 battleship owned by the Italians lost in 92 Sea Zone
                        British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
                        Casualties for British: 2 uk_fighters and 1 uk_tactical_bomber
                        Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                    Battle in 94 Sea Zone
                        British attack with 1 cruiser and 1 destroyer
                        Italians defend with 1 destroyer
                            British roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                            Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 destroyer owned by the Italians lost in 94 Sea Zone
                        British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                        Casualties for Italians: 1 destroyer
                    Battle in Iraq
                        British attack with 1 artillery, 1 infantry and 1 mech_infantry
                        Neutral_Axis defend with 3 infantry
                            British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 0.83 expected hits
                            Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                            1 infantry owned by the British lost in Iraq
                            British roll dice for 1 artillery and 1 mech_infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                            Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
                            British roll dice for 1 artillery and 1 mech_infantry in Iraq, round 4 : 2/2 hits, 0.67 expected hits
                            Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 1.00 expected hits
                            2 infantry owned by the Neutral_Axis lost in Iraq
                        1 mech_infantry owned by the British and 1 artillery owned by the British retreated to Persia
                        Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
                        Casualties for British: 1 infantry
                        Casualties for Neutral_Axis: 2 infantry
                    Battle in Yunnan
                        British attack with 2 infantry and 1 uk_fighter
                        Japanese defend with 1 infantry
                            British roll dice for 2 infantry and 1 uk_fighter in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the British lost in Yunnan
                            1 infantry owned by the Japanese lost in Yunnan
                        British win, taking Yunnan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                        Casualties for British: 1 infantry
                        Casualties for Japanese: 1 infantry
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - British
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Changing ownership of Kiangsi from Japanese to British
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                    1 uk_fighter moved from Yunnan to Burma
                    5 infantry moved from India to Burma
                    1 infantry moved from Malaya to Shan State
                    1 infantry moved from Persia to Northwest Persia
                          British take Northwest Persia from Neutral_Allies
                    1 battleship moved from 79 Sea Zone to 76 Sea Zone
                    2 transports moved from 80 Sea Zone to 76 Sea Zone
                    1 uk_fighter moved from Union of South Africa to Egypt
                    1 uk_armour moved from Kenya to Egypt
                    1 Rail and 1 mech_infantry moved from Union of South Africa to Egypt
                    1 Rail and 1 uk_armour moved from Union of South Africa to Egypt
                    1 bomber moved from 92 Sea Zone to Malta
                    EDIT: 1 transport moved from 76 Sea Zone to 81 Sea Zone
                    EDIT: 1 transport moved from 76 Sea Zone to 71 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                    1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                          British take Brazil from Neutral_Allies
                    EDIT: 1 infantry moved from Kwangtung to Kiangsi
            
                Place Units - British
                    Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    2 aaGuns and 3 infantry placed in India
                    1 infantry and 1 uk_para placed in United Kingdom
                    1 infantry placed in United Kingdom
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from United Kingdom: 1 elite
                    EDIT: Adding units owned by British to Scotland: 1 elite
                    EDIT: Turning off Edit Mode
                    1 elite placed in United Kingdom
                    1 destroyer and 2 submarines placed in 98 Sea Zone
                    1 air_transport placed in United Kingdom
            
                Turn Complete - British
                    Total Cost from Convoy Blockades: 8
                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,3,5,2,1
                    British collect 43 PUs (8 lost to blockades); end with 43 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
                    Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 59 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 0.67
            Italians regular : 0.83
            Japanese regular : 0.67
            Neutral_Axis regular : -2.00
            British regular : 1.00
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • C
              crockett36 @beelee last edited by

              @beelee said in EXP Game 1 barnee vs Crockett:

              @crockett36 said in EXP Game 1 barnee vs Crockett:

              How can subs evade dds?

              Subs can't evade DDs. They work same as OOB

              Edit
              You can adjust SSR build if you thought different. J up in a bit.

              Game History

              Round: 3
              
                  Purchase Units - Japanese
                      Turning on Edit Mode
                      EDIT: Removing units owned by Russians from Rostov: 1 Soviet_Commisar
                      EDIT: Adding units owned by Russians to Rostov: 1 Soviet_Commisar_2
                      EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar
                      EDIT: Turning off Edit Mode
                      Japanese buy 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour, 3 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre....
                      2 JPNbombers moved from Kwangsi to Kansu
                      1 infantry moved from Suiyuyan to Kansu
                      1 armour moved from Central Mongolia to Yakut S.S.R.
                            Japanese take Yakut S.S.R. from Russians
                      4 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
                      1 infantry moved from Kweichow to Shensi
                            Japanese take Shensi from Chinese
                      3 armour moved from Shantung to Hopei
                      1 infantry moved from Kweichow to Hopei
                      2 fighters moved from Kwangsi to Szechwan
                      2 tactical_bombers moved from Anhwe to Szechwan
                      1 infantry moved from Yunnan to Szechwan
                      1 artillery moved from Kweichow to Szechwan
                      1 infantry moved from Kweichow to Szechwan
                      1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                      2 fighters moved from Anhwe to Hopei
                      1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
                      1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
              
                  Combat - Japanese
                      Battle in Hopei
                          Japanese attack with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers
                          Chinese defend with 1 infantry
                              Japanese roll dice for 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 4/10 hits, 5.00 expected hits
                              Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Hopei
                          Japanese win, taking Hopei from Chinese with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                          Casualties for Chinese: 1 infantry
                      Battle in Szechwan
                          Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                          Chinese defend with 1 infantry
                              Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 5/9 hits, 4.33 expected hits
                              Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Szechwan
                          Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                          Casualties for Chinese: 1 infantry
                      Battle in Kansu
                          Japanese attack with 2 JPNbombers and 1 infantry
                          Chinese defend with 1 infantry
                              Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 2 : 0/3 hits, 1.50 expected hits
                              Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 3 : 2/3 hits, 1.50 expected hits
                              Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Kansu
                          Japanese win, taking Kansu from Chinese with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3
                          Casualties for Chinese: 1 infantry
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Japanese
                      Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
                      1 infantry moved from Hunan to Kweichow
                      2 JPNbombers moved from Kansu to Kweichow
                      2 infantry moved from Chahar to Suiyuyan
                      3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
                      1 infantry moved from Kwangsi to Yunnan
                      3 fighters moved from Hopei to Anhwe
                      1 fighter and 2 tactical_bombers moved from Hopei to Kweichow
                      1 transport moved from 36 Sea Zone to 37 Sea Zone
                      2 infantry moved from Siam to 37 Sea Zone
                      2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                      2 infantry moved from 36 Sea Zone to Kwangsi
                      2 J_Rails moved from Kiangsu to Korea
                      2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Kweichow
                      1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                      1 aaGun moved from Amur to Buryatia
                      1 infantry moved from Sakha to Buryatia
                      1 infantry moved from Siberia to Sakha
                      1 infantry moved from Siberia to Amur
                      1 Japanese_LCV moved from Siberia to 5 Sea Zone
                      1 infantry moved from Soviet Far East to Siberia
                      1 Japanese_LCV and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                      1 Japanese_LCV moved from 6 Sea Zone to Japan
                      1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone
                      1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                      1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands
                      1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                      1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                      1 transport moved from 33 Sea Zone to 6 Sea Zone
                      1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone
                      1 Japan_destroyer moved from 16 Sea Zone to 7 Sea Zone
                      1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                      1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
              
                  Place Units - Japanese
                      Turning on Edit Mode
                      EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds
                      EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines
                      EDIT: Turning off Edit Mode
                      1 harbour placed in Kwangsi
                      3 Fortifications placed in Caroline Islands
                      1 Japan_destroyer placed in 6 Sea Zone
                      2 armour and 1 infantry placed in Shantung
                      2 armour and 1 infantry placed in Kiangsu
                      1 elite, 1 infantry and 3 mine_unarmeds placed in Japan
              
                  Turn Complete - Japanese
                      Japanese collect 42 PUs; end with 42 PUs
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
                      Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : -1.33
              Japanese regular : -1.33
              

              EXP Game 1 Crockett J 3.tsvg

              I activated the Commisar in Rostov to Commisar 2. That means the Commisar and the Arty each get an extra roll. I put the inactive Commisar in 1st Corps Box.

              So Rostov has Commisar 2 Arty 2 Inf which is 1st Corps. They have to start there turn together in order to be active.

              Thanks!

              B 1 Reply Last reply Reply Quote 1
              • B
                beelee @crockett36 last edited by beelee

                @crockett36

                Yea you getting it dialed in 🙂 Moved the Elite to Scotland to be rule compliant. I mean why not have a double hitter there for 3 bucks 🙂

                Nippon under some heavy pressure. RAF took a bit of a hiding off GIB but you sunk the BB. Royal Navy still in the Med.

                Maybe U-boats can do some damage. For 4 bucks those things are huge for the Kriegsmarine. Every dollar spent there takes away from the SSR though.

                It's a balance or maybe not. I've never seen a 30 build lol

                OK Italia in a bit

                Game History

                Round: 3
                
                    Purchase Units - Italians
                        Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
                
                    Politics - Italians
                        Italians takes Political Action: Political Action Axis To War With Russians
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                
                    Combat Move - Italians
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                            Turning on Edit Mode
                            EDIT: Italians takes Iraq from Neutral_Axis
                            EDIT: Italians takes Syria from French
                            EDIT: Changing ownership of Iraq from Italians to Neutral_Axis
                            EDIT: Removing units owned by Italians from Iraq: 1 infantry
                            EDIT: Adding units owned by Neutral_Axis to Iraq: 1 infantry
                            EDIT: Turning off Edit Mode
                        Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked.
                        1 armour moved from Romania to Western Ukraine
                              Italians take Bessarabia from Russians
                              Italians take Western Ukraine from Russians
                        1 infantry moved from Romania to Eastern Poland
                              Italians take Eastern Poland from Russians
                        EDIT: 1 italian_para moved from Greece to Syria
                        1 armour moved from Morocco to Tunisia
                              Italians take Algeria from French
                              Italians take Tunisia from French
                        1 mech_infantry moved from Libya to Alexandria
                              Italians take Alexandria from British
                        1 bomber moved from Southern Italy to 81 Sea Zone
                
                    Combat - Italians
                        Battle in 81 Sea Zone
                            Italians attack with 1 bomber
                            British defend with 1 transport
                                Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                British roll dice for 1 transport in 81 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                1 transport owned by the British lost in 81 Sea Zone
                            Italians win with 1 bomber remaining. Battle score for attacker is 6
                            Casualties for British: 1 transport
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Italians
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                        1 bomber moved from 81 Sea Zone to Libya
                        EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar
                        1 armour moved from Northern Italy to Romania
                        1 Europe_Rail and 1 infantry moved from Southern Italy to Greece
                
                    Place Units - Italians
                        1 destroyer placed in 97 Sea Zone
                        1 armour placed in Northern Italy
                        2 infantry placed in Southern Italy
                        Turning on Edit Mode
                        EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
                        EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
                        EDIT: Turning off Edit Mode
                        Italians undo move 3.
                        Italians undo move 2.
                        Italians undo move 1.
                        2 infantry placed in Southern Italy
                        1 destroyer placed in 97 Sea Zone
                        1 armour placed in Northern Italy
                
                    Turn Complete - Italians
                        Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                        Total Cost from Convoy Blockades: 0
                            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,5,5,6
                        Italians collect 16 PUs; end with 16 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                        Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                

                Combat Hit Differential Summary :

                Italians regular : 0.33
                British regular : 0.00
                

                EXP Game 1 Crockett I 3.tsvg

                I forgot to move 2 Inf to N Italy so I edited. I coulda just placed 2 there for the same result but 😊

                Also, if you notice in History when the Para attacked Syria he activated Iraq.

                That is incorrect so have to switch em back when that happens. Sometimes you can manipulate the path and not have to do it.

                Anyway, Duce wanted to upstage adolph and kicked off the war to rid the World of the scourge of communism.

                You get 10 free bucks of dudes to place or save in the bank for SSR

                Screenshot from 2026-03-11 20-18-41.png

                Edit
                Yea we just add them after the turn. I suppose in some high stakes tornament play you should follow the rule to the T as it could affect the Axis NCM but it's a Gentlemans game here on triplea 🙂

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