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  • simple, just make it so that if a unit has 0 defense and costs 0 IPC, the AI will understand it is a temporary bombardment unit, and rather than fruitlessly positioning it in a defensive position to be deleted immediately on phase end, they will use it how its supposed to be used (i.e, suicide into the enemy)

    (I noticed this is the only big thing stopping the Americans on the Invasion U.S.A map being playable by AI, because they don't use their Laser Strikes offensively)

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  • @beelee What is interesting is that this not a problem using the Fast AI. A few months back, there was an issue with big transport fleets not landing that affected both AI's. The non-landing issue seems resolved.

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  • B

    @rogercooper

    All your triplea games are against the AI as you've said in the past. I'm sure you would have noticed it sooner than now.

    It would take a lot of testing to find the break, if there is one, although some of the prereleases say what was changed.

    Anyway, that would be my guess.

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  • @beelee Yes.

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