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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat RUSSIA END _Turn 26 copy.tsvg
    • G

      Production Order

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      TheDogT
      @GREGOREK What I think you are after and I too, is more control over the production_tabs.XXX.properties Here is an example from 1888a_steam_and_steel production_tabs.Autocrats.properties If only the tech researched units would appear in the order defined in the production_tabs file and just added to the end. Also the Edit Mode unit display should be consistent, with no production_tabs with production_tabs
    • B

      EXP Game 1 barnee vs Crockett

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      B
      @crockett36 Good Evening The Factory can be destroyed at anytime but it needs to happen before it is captured. Germany captured it on their turn. We usually just kill them at the end of the turn they're captured. It's easy to forget though, so as long as the decision is made before any other combat takes place or before whoever conquered it goes again ( where they could use it ) it's fine. Same for Bases. [image: 1780181717926-screenshot-from-2026-05-30-17-49-42.png] The Commisar in Volgograd can move 2 but the Inf and Arty he is commanding can only move 1. So if you want the Commisar to attack, you need to remove the active Commisar2 and use the inactive one that is in the 1st Corps Box. You also still have an inactive Tank General in Archangel. I will post a save for you to look at to see the steps how to do it here after bit. Need the decision on the Fctry before any combat takes place though. Edit Here's a save showing the CMs. I did your purchase but not your NCMs. Obviously, you'd want to boost your Bryansk attack. Something to remember is that Arty boost the Guard Inf to A3. The new Mobile Arty, SPA, is nice to pair with them when you can. EXP Game 1 Crockett R 9 Combat Move Example.tsvg
    • B

      EXP Game 12 barnee vs Trout

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      T
      @beelee I think the end is near for Soviets - but one big fight before that happens! Welcome to check and see if I did everything correct for the setup with the Army Groups, etc. I didn't see a Waffen PG with a red dot so I put a regular PG with a red dot in Ukraine instead for you. dd160f36-93fe-45ca-8477-7a4aea13a45a-exp-game-12-trout-r7.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere hey man i think i messed up my plan i forgot i was depending on you having to defend japan in the next round but u actually dont have to do that now my original plan was to take out tokyo where it still makes sense since you’d lose a round of income but it doesnt really make sense for japan and leaves india and australia completely undefended. my plan after you moved the plane to tokyo was just to shift to taking out kyushu and hokkaido while still maintaining enough pressure to force you to defend. anyway i noticed tokyo was a decent coin flip but either way i’d take out most of your planes forcing you to move your fleet north to get it back. but your defensive strafe move negates all that so idk if you want to let me redo my combat move or what. lmk
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      T
      @Panzerstahl-Helm-0 Howdy from Texas! I am considering doing Sea Lion preparations with a mass transport build this turn so need to ask if you would like to try out the new Total Victory House Rule? It matters in whether I do Sea Lion and if so, how. Because if I do Sea Lion and win, it's going to mean weakening my forces on the Eastern Front and in the Med. Me and Beelee once played a game not too long ago when I captured London and held but still almost lost because Soviets were ravaging Eastern Europe and Med was completely in Allied hands. Which means I would need to plan for capturing London AND how I defend the Reich after the ensuing carnage. My vote would be to use the Total Victory conditions but if you prefer not to, I understand.
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      C
      @LaFayette said: So, if we do twice a year, that would be be a Nov 1st recommended release and then a May 1st recommended release. That is probably a good place as any to start. As a non-developer, I would go with whenever tends to be the period when developers have more free time (asking the other main developers). (I think more people being online during releases can be argued either way about being a good or bad thing.) I would actually go with quarterly "releases", so, when one gets skipped, it becomes a 6 months wait rather than an 1 year wait (and 9 months instead of 1.5 years if two get skipped).
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