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    • B

      First Game Newenr
      Play By Forum • • beelee

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      B

      @newenr85

      lol I forgot it was my turn 😊

      Game History

      Round: 6 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 UndrgroundFctry, 1 airfield, 2 armour, 4 infantry, 1 mech_infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 artillery and 4 infantry moved from Iraq to Persia 1 bomber moved from Southern Italy to Persia 2 armour and 2 fighters moved from Egypt to Kenya Combat - Italians Battle in Kenya Italians attack with 2 armour and 2 fighters British defend with 1 infantry and 1 uk_armour Italians roll dice for 2 armour and 2 fighters in Kenya, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry and 1 uk_armour in Kenya, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Italians lost in Kenya 1 infantry owned by the British and 1 uk_armour owned by the British lost in Kenya Italians win, taking Kenya from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour Casualties for British: 1 infantry and 1 uk_armour Battle in Persia Italians attack with 1 artillery, 1 bomber and 4 infantry British defend with 3 infantry Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Persia, round 2 : 2/6 hits, 1.83 expected hits British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Persia Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Persia, round 3 : 2/6 hits, 1.83 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Bryansk Changer loiter and taunt; Italians attack with 2 armour and 1 mech_infantry Changer defend; Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Italians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk 1 bomber moved from Persia to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 italian_paras moved from Tobruk to Egypt 2 fighters moved from Kenya to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 3 mine_unarmeds moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 Escort_Convoy, 1 infantry, 3 mine_unarmeds and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern France EDIT: 1 italian_para moved from Morocco to Gibraltar 1 infantry moved from Algeria to Morocco Place Units - Italians 1 airfield placed in Gibraltar 3 mine_unarmeds placed in Southern Italy 1 Italian_LCV and 1 infantry placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt 3 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ98: has removed 1 Escort_Convoy owned by Italians in 98 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Italians RemoveItalyConvoySZ98: Italians has 1 Escort placed in 98 Sea Zone Italians collect 29 PUs; end with 29 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs

      Combat Hit Differential Summary :

      Italians regular : 1.17 Russians regular : 0.67 British regular : -1.17

      EXP Game 1 newenr I 6.tsvg

      3 LMs in GIB at 91 SZ

    • JohnnyCat

      EXP G40 Game 3 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @trout Trout-cat-game-3-JAPAN_3.tsvg

      Japan is too tired to type - Emperor Whatever his name is, call this a national day of early rest. No battles were fought even. not really. well a couple small ones but of no effect...

    • B

      Game 1 Multi Panzer Alex vs Trout barnee
      Play By Forum • • beelee

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      B

      @alexander

      can you post a save ? If you do it before Combat it should work I think otherwise will have to roll separately or just do the whole battle by hand. Whichever is easier.

      Edit
      yea dicebot doesn't work here. Only the other site. Just use an old game thread. We usually use this one https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/434

      Or you can use the Dice Roller under Game top left and just post a pic of the roll

    • JohnnyCat

      EXP G40 Game 2 Trout vs. JohnnyCat
      Play By Forum • • JohnnyCat

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      B

      @johnnycat

      heh heh well that is a House Rule from a different game πŸ™‚ It's not part of this mod

    • Panzerstahl-Helm 0

      Game 3 Trout (Allies) vs. Panzer (Axis)
      Play By Forum • • Panzerstahl-Helm 0

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      Panzerstahl-Helm 0

      @Trout

      Game History

      Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Fortification, 3 Japanese_LCVs, 8 TotalWarAirTrprts, 1 elite, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Dzavhan to Yenisey 1 fighter and 1 tactical_bomber moved from Dzavhan to Yenisey 1 fighter and 1 tactical_bomber moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Hunan to Kweichow 2 bombers moved from Hunan to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yenisey Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yenisey, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Tsagaan Olom 1 fighter and 1 tactical_bomber moved from Yenisey to Dzavhan 1 armour, 2 artilleries, 1 elite, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Dzavhan to Tsagaan Olom 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Tsagaan Olom 2 infantry moved from Buyant-Uhaa to Chahar 2 bombers moved from Kweichow to Kiangsi 2 J_Rails moved from Kiangsu to Korea 2 J_Rails and 2 infantry moved from Korea to Tsagaan Olom 1 fighter and 1 tactical_bomber moved from Korea to Tsagaan Olom 1 fighter moved from 19 Sea Zone to Korea 1 tactical_bomber moved from Japan to Korea 1 air_transport and 1 infantry moved from Korea to Tsagaan Olom 1 infantry moved from Amur to Buryatia 1 elite moved from Korea to Amur 1 air_transport and 1 elite moved from Japan to Korea 1 tactical_bomber moved from Korea to Tsagaan Olom 1 tactical_bomber moved from Japan to Korea 1 aaGun, 4 artilleries and 4 infantry moved from Hunan to Kiangsi 3 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 Heavy_BB, 1 Japan_destroyer, 1 artillery, 1 carrier, 3 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 19 Sea Zone to 16 Sea Zone 1 Heavy_BB, 1 battleship, 1 carrier, 1 cruiser, 1 pacific_cruiser and 1 pacific_submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 Escort placed in 6 Sea Zone 1 harbour placed in Philippines 1 Fortification placed in Borneo 3 Japanese_LCVs, 4 TotalWarAirTrprts and 1 elite placed in Japan 1 infantry placed in Japan 4 TotalWarAirTrprts and 1 infantry placed in Korea Trigger JapaneseTotalWarAirTrprtPlaceJapan4Korea: has removed 4 TotalWarAirTrprts owned by Japanese in Korea Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan Trigger JapaneseTotalWarAirTrprtPlaceJapan4Korea: Japanese has 4 air_transports placed in Korea Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5,2,6,4,5,5,6,6,5,4,6,1,4,3,3,5,2,2,6 Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 43 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 51 PUs

      Combat Hit Differential Summary :

      Chinese regular : 0,33 Japanese regular : -2,33 Russians regular : -0,67

      632935ba-1d72-407e-a583-f2877c31be9c-exp-game-3-trout-vs.panzer-j7.tsvg

    • W

      Is TripleA finally dead
      Development • • wc_sumpton

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      LaFayette

      @johnnycat you raise good questions:

      Is the answer time and programmers? Or just programmers or just time?
      Or management ?
      Does it come down to Money? If the answers are: yes, no, maybe, and only on weekends, how could I and others help?

      Time and programmers is the biggest need. Every bug fix and issue probably takes 2 to 16 hours to fix. This is the biggest gap. Further, TripleA is a larger code base that is very brittle. Making that codebase be easier to work with would help.

      Money is useful for keeping the servers running and paying the monthly bills. As much as I would love to be payed for TripleA work, paying any type of reasonable developer wage becomes way too much very quickly.

      Additional management would be helpful. Getting issues sorted, cleanly stated, boiled down to a bare minimum would all be helpful.

    • Brandon Finnigan

      Play by Email Dice Verification Concerns
      Play By Email • newbie question • • Brandon Finnigan

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      Panther

      @brandon-finnigan said in Play by Email Dice Verification Concerns:

      Any form of: http:// dice. tripleawarclub. org/ is NOT safe and will take you to the sketchy website. It prompts you to download something called SafeWatch, which is definitely malware.

      I edited that link in a way, that does not make it clickable ...

    • Panzerstahl-Helm 0

      Game 1 JohnnyCat (Axis) vs. Panzer (Allies)
      Play By Forum • • Panzerstahl-Helm 0

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      JohnnyCat

      @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

      game-1-johnnycat-vs-panzer-r1-c.tsvg

      game-1-johnnycat-vs-panzer-JAPAN_1-c.tsvg

      Guten Tag
      I am new at this game so I don't know ANYTHING about running Italy.

      And I only recently started to figure out some kind of strategy for Japan, but in this game I am trying something completely new that I have never done before.

      And this game, and the current one with @trout are the only times I have played the Germans.

      So I may ask some questions on rules and such.

      -Cat

      ALSO FORGOT TO ADD: Im on a Mac - which is best, of course, hehehe. But I don't post the same way. Like those windows that get posted here with the turn notes... I don't know how to do that.

    • RogerCooper

      Scenario Reviews
      Maps & Mods • • RogerCooper

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      JohnnyCat

      @ubernaut I just read that it got shut down... but that's ok

    • B

      France Goes First map (also posted on the Axis and Allies forum)
      Player Help • • BattleshipYamato

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      B

      @wc_sumpton

      Yeah, the 2.7 version has a lot of visual issues.

      I just opened the 2.5 version, it's great.

    • K

      Mobile version?
      Feature Requests & Ideas • • kyle1984

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      LaFayette

      On the roadmap is to change how TripleA represents the state of the game to be a plain text file instead of a binary encoding. Once that is done, it'll be a lot easier to interoperate different TripleA game clients (ie: a mobile version that interoperates with a desktop version).

      The level of effort to reach that goal is pretty high though. It's been an uphill battle to tackle our current goals... I do agree it would be pretty sweet to be able to play a turn of TripleA during coffee breaks.

    • JohnnyCat

      Trying to Find someone to Play this G40 EXP game
      Play By Email • • JohnnyCat

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      B

      @johnnycat

      you might try asking here too https://www.axisandallies.org/forums/category/27/find-online-players

      and here https://www.axisandallies.org/forums/category/11/player-locator

      if you haven't already

    • S

      Operation Obliterate
      Play By Forum • • sgrom8504

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      B

      @sgrom8504

      Right Arm πŸ’ͺ

      Let us know if you need help

    • G

      Moderator Help
      Player Help • • Galendae

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      ubernaut

      @galendae you do realize we have logs right? the only person telling people to fuck off was you.

      i understand you wer upset with what you perceive was trolling of ur game but that doesn’t warrant the abusive stance you took with @wirkey

      everyone here is a volunteer and must be impartial when it comes to taking actions. the proper course would have been for you to show evidence the other player wasn’t just confused as you assert instead of berating the person u r seeking help from

    • M

      Casual Game Father v Son 1x3x26
      Play By Forum • • mshanaplayerson

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      B

      @mshanaplayerson

      Sweet ! Let us know if you need any help πŸ™‚

    • JohnnyCat

      G40 OOB Mike64 vs. JCat
      Play By Forum • • JohnnyCat

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      No one has replied

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