Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • W

      archaeologists
      Play By Forum • • waldowv

      1742
      0
      Votes
      1742
      Posts
      2657091
      Views

      W

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition

      Game History

      Round: 1 Politics - Germans

      Combat Hit Differential Summary :

      Savegame

    • ubernaut

      TWW 3.0.0.4 ubernaut (ax) vs colin (al)
      Play By Forum • • ubernaut

      1351
      0
      Votes
      1351
      Posts
      1889267
      Views

      ubernaut

      @colin VGG 🙂

    • TheDog

      💥 1941 Global Command Decision - Official Thread
      Maps & Mods • maps thedog • • TheDog

      978
      4
      Votes
      978
      Posts
      1314162
      Views

      Jason Green-Lowe

      @thedog Thank you! I was playing with winter; it was an interesting added challenge.

      That makes sense about the sea zones; thanks for explaining.

    • B

      EXP crockett Victory Panzer beelee
      Play By Forum • • beelee

      929
      2
      Votes
      929
      Posts
      333552
      Views

      C

      Thanks! Just saw this!

    • T

      TripleA2020
      Play By Forum • • triplea2020one

      927
      0
      Votes
      927
      Posts
      1182996
      Views

      S

      @ishan triplea_2496_rom.tsvg

    • RogerCooper

      Roger's Scenario Thread
      Maps & Mods • • RogerCooper

      926
      9
      Votes
      926
      Posts
      1408279
      Views

      RogerCooper

      Name NekahNet's 1939
      Description World War 2 in 1939 on the Big World Map
      https://axisandallies.fandom.com/wiki/NekahNet's_1939
      9056442e-0658-43b6-9033-4245b5383c3f-image.png

      Good Points

      Better balanced than most mods Relatively high US income makes for more realism and better balance Uses WW2 V3 rules

      Bad Points

      No victory conditions
    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
      Play By Forum • • ubernaut

      923
      1
      Votes
      923
      Posts
      1163949
      Views

      ubernaut

      @colin cool sounds good our games are always fun and i am looking forward to getting another shot with axis. this weekend was kinda bad for me too went to a russian festival yesterday and drank too much and today i get to clean my house bc the landlord is showing up tomorrow. 😛

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
      Play By Forum • • ubernaut

      743
      0
      Votes
      743
      Posts
      864570
      Views

      ubernaut

      @colin got a few

    • Frostion

      Iron War - Official Thread
      Maps & Mods • • Frostion

      662
      0
      Votes
      662
      Posts
      996152
      Views

      M

      Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?

    • Hepps

      Total World War: December 1941 3.0.0.6
      Maps & Mods • • Hepps

      661
      6
      Votes
      661
      Posts
      1107714
      Views

      M

      @victoryfirst said in Total World War: December 1941 3.0.0.6:

      Hi, I have a bunch of random questions.

      Is this game perfectly balanced, or is a bid required?

      Why has it been chosen to let Germany go before Russia and add the Russian winter, instead of making Russia go before Germany?

      Can I as a beginner have a competitive game against the AI? Should the AI be the Axis or the Allies?

      Are you trying to learn 2.8 or 3.0 version ?

    • alkexr

      Middle Earth: Battle For Arda - Official Thread
      Maps & Mods • • alkexr

      580
      3
      Votes
      580
      Posts
      793173
      Views

      Paolo Carrera

      @thedog
      Ok. Yes, Sea Unit option was already checked.
      So it seems only a strategical choice of IA.
      I've forced Harad sea attack manually for a couple of turns against the Good (me) 😁

    • ubernaut

      TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2
      Play By Forum • • ubernaut

      543
      1
      Votes
      543
      Posts
      496457
      Views

      ubernaut

      @colin got a somwhat biggie here

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
      Play By Forum • • ubernaut

      542
      1
      Votes
      542
      Posts
      471330
      Views

      ubernaut

      @colin once again great game, look forward to our future wars. 🙂

    • ubernaut

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
      Play By Forum • • ubernaut

      519
      1
      Votes
      519
      Posts
      214321
      Views

      N

      @ubernaut: Ok finally got around to finishing Germany. So go for 🇷🇺

    • Hepps

      Global Dominance
      Maps & Mods • • Hepps

      512
      3
      Votes
      512
      Posts
      772616
      Views

      ghostronin

      @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)

    • K

      Proposed Map: Domination 1941
      Maps & Mods • • KurtGodel7

      496
      2
      Votes
      496
      Posts
      524028
      Views

      C

      @beelee Thanks!!!

    • Hepps

      Total World War: December 1941 (BETA) 2.8.0.5
      Maps & Mods • • Hepps

      472
      2
      Votes
      472
      Posts
      604097
      Views

      redrum

      @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version.

      ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision).

      The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly.

      Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available

    • CrazyG

      Crazy Europe: House of Habsburg
      Maps & Mods • • CrazyG

      453
      7
      Votes
      453
      Posts
      559822
      Views

      CrazyG

      Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.

    • B

      Mega New Elk WIP
      Maps & Mods • • beelee

      409
      2
      Votes
      409
      Posts
      178826
      Views

      Black_Elk

      @rogercooper

      Those are cool!

      Yeah that cartoon! total Inception lol

      Oh it's this dude's work...
      https://en.wikipedia.org/wiki/Richard_Edes_Harrison

      The challenge he faced was that most Americans, like many people at the time I guess and still today, they were so familiar and ingrained with the Mercator from schooldays and the era of the sail/naval navigation going back several centuries, that they really struggled to understand how the advent of aviation had changed the game. Or like why these faraway points were so key to the war effort. So they basically hired on a technical artist (rather than a cartagropher) to reimagine how these distances and war situations could be depicted in popular media. The maps were in mags and periodicals, so I think they're sorta Duckburg style, like fighting the war of ideas, with that sort of jingoism baked in, but it definitely anticipates stuff like GPS Satellite maps or the UI's from video games. Like I can just see it morph from that into Hearts of Iron after a couple more decades floating around.

      I just think it's cool, since it sorta takes root during that period and comes to define the new look, along with commercial advertisements and pulp illustration (pin ups and such) the fonts and whatever, which is why I think it looks cool for window dressing type thing, but I'm not sure it works so well as a main map campaign view.

      It would work maybe for a mini map though, or an endgame stats view thing, or just alternative style view from a hotkey. But then I have no idea how something like that could be translated into tripleA without like a total UI overhaul that can somehow use two baselines at once hehe. Hence the pipe dream.

      It's to me interesting cause for Classic, the world projection there was clearly Mercator style, but then every A&A board since Revised and then later War Room, they riff more like some of those Harrison maps from the 1940s to me. Like the way some of the continents are compressed and such, or the crops that were chosen. Almost like it was a crop and swap, where the maps were tilted up from there to hammer home the idea. But then the north pole view sorta doesn't really do the telescoping on Europe and the Pacific the way the dual Theater Atlases usual show the war in the books, like with a double inset with room for many sculpts. To me the G40 is more like those, but then when I think back to Iron Blitz, it totally reminds me of those Harrison map vibes. Almost as if the one is a call back of the other. Even down to the names there, it's like a whole harris thing haha

      🙂

    • G

      TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
      Play By Forum • • Gully

      391
      0
      Votes
      391
      Posts
      277200
      Views

      ubernaut

      ignore that sorry

    • 1
    • 2
    • 3
    • 4
    • 5
    • 9
    • 10
    • 1 / 10