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    • W

      archaeologists
      Play By Forum • • waldowv

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      B

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: Big World : 1942

      Game History

      Round: 6 Purchase Units - Germans Germans buy 6 armour and 7 infantry; Remaining resources: 0 PUs;

      Combat Hit Differential Summary :

      Territory Summary for Germans :

      France : 1 aaGun and 7 infantry Caucasus : 1 flag, 5 armour Macedonia : 2 armour, 1 artillery and 1 infantry Stalingrad : 1 flag, 1 factory and 1 infantry Western Germany : 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 8 infantry Baltic States : 2 armour Gibraltar : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry Ukraine : 2 armour, 2 fighters and 2 infantry Balkans : 4 infantry Western Poland : 1 armour, 1 fighter and 4 infantry Libya : 1 flag, 2 armour, 1 artillery and 1 infantry Belorussia : 4 armour Eastern Germany : 1 aaGun, 4 armour, 1 factory, 1 fighter and 8 infantry Italy : 1 aaGun, 2 armour, 1 factory and 5 infantry Morocco : 1 infantry Sardinia : 1 infantry

      Production/PUs Summary :

      Russians : 30 / 34 Germans : 58 / 58 British : 45 / 56 Chinese : 0 / 0 Japanese : 47 / 51 Americans : 55 / 55

      Dice Statistics:

      Total 1 was rolled 168 times 2 was rolled 181 times 3 was rolled 181 times 4 was rolled 173 times 5 was rolled 174 times 6 was rolled 169 times Average roll : 3.489 Median : 3.000 Variance : 0.152 Standard Deviation : 0.390 Total rolls : 1046 Germans Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 54 times 4 was rolled 57 times 5 was rolled 54 times 6 was rolled 51 times Average roll : 3.486 Median : 3.000 Variance : 0.132 Standard Deviation : 0.364 Total rolls : 325 British Combat 1 was rolled 28 times 2 was rolled 23 times 3 was rolled 24 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 21 times Average roll : 3.277 Median : 3.000 Variance : 0.724 Standard Deviation : 0.851 Total rolls : 130 Americans Combat 1 was rolled 8 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 13 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.632 Median : 4.000 Variance : 0.741 Standard Deviation : 0.861 Total rolls : 57 Chinese Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 20 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.770 Median : 4.000 Variance : 2.547 Standard Deviation : 1.596 Total rolls : 61 Russians Combat 1 was rolled 34 times 2 was rolled 46 times 3 was rolled 37 times 4 was rolled 37 times 5 was rolled 45 times 6 was rolled 30 times Average roll : 3.450 Median : 3.000 Variance : 0.855 Standard Deviation : 0.924 Total rolls : 229 Japanese Combat 1 was rolled 43 times 2 was rolled 37 times 3 was rolled 40 times 4 was rolled 39 times 5 was rolled 40 times 6 was rolled 45 times Average roll : 3.537 Median : 4.000 Variance : 0.170 Standard Deviation : 0.412 Total rolls : 244

      Savegame

    • ubernaut

      TWW 3.0.0.4 ubernaut (ax) vs colin (al)
      Play By Forum • • ubernaut

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      ubernaut

      @colin VGG 🙂

    • TheDog

      💥 1941 Global Command Decision - Official Thread
      Maps & Mods • maps thedog • • TheDog

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      TheDog

      Latest version v215 ready for download.

      WARNING: This version is NOT compatible with your old saved games, so finish them before upgrading.

      In TripleA
      Click Download Maps Button
      Click Installed tab
      Click 1941 Global Command Decision
      Click Remove Button
      Click Yes button to remove
      Click Ok button (Successfully removed)
      Click Close (To force the map list to refresh)
      Click Download Maps Button
      Find & Click 1941 Global Command Decision
      Click Install button
      Enjoy!

      .
      v215
      WARNING: This version is NOT compatible with your old saved games, so finish them before upgrading.

      Kamikaze-Plane can now Scramble 1 Lots of place names have been shortened (thanks to RogerCooper) as need more space on the status bar in preparation for, Winter is coming, as a Terrain Effect Winter terrain effect can be turned on, for veteran German players it will slow your advance
      Use Events: Winter Weather – to turned it on, before pressing Play button, in Game Options> Use Events: Winter Weather (tick), bottom right

      .
      As an aside, here is a Google Gemini image, used in game
      Type Google Gemini in your browser
      Type Draw ww2 armoured column stuck in the snow
      de7be38c-b129-45c1-bd74-a8dd63e716a9-W_Winter.png

      .
      Current v215 documentation (last page has winter turn on instructions)
      1941_Global_Command_Decision_Manual.pdf

      .
      Link to 1st post that has;
      Google Drive download link
      Latest TripleA version
      Latest 1941 GCD manual

      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

    • T

      TripleA2020
      Play By Forum • • triplea2020one

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      @ishan triplea_2496_rom.tsvg

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
      Play By Forum • • ubernaut

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      ubernaut

      @colin cool sounds good our games are always fun and i am looking forward to getting another shot with axis. this weekend was kinda bad for me too went to a russian festival yesterday and drank too much and today i get to clean my house bc the landlord is showing up tomorrow. 😛

    • RogerCooper

      Roger's Scenario Thread
      Maps & Mods • • RogerCooper

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      L

      @beelee Untitled.jpg

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
      Play By Forum • • ubernaut

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      ubernaut

      @colin got a few

    • Frostion

      Iron War - Official Thread
      Maps & Mods • • Frostion

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      M

      Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?

    • Hepps

      Total World War: December 1941 3.0.0.6
      Maps & Mods • • Hepps

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      @victoryfirst said in Total World War: December 1941 3.0.0.6:

      Hi, I have a bunch of random questions.

      Is this game perfectly balanced, or is a bid required?

      Why has it been chosen to let Germany go before Russia and add the Russian winter, instead of making Russia go before Germany?

      Can I as a beginner have a competitive game against the AI? Should the AI be the Axis or the Allies?

      Are you trying to learn 2.8 or 3.0 version ?

    • B

      EXP crockett Victory Panzer beelee
      Play By Forum • • beelee

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      Panzerstahl-Helm 0

      @crockett36

      Good afternoon sir!

      Game History

      Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 German_Rocketss, 1 Panzer_Grndrs, 2 Repair_Hvy_Tanks, 2 Repair_Tigers, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 WaffenPnzrGrndrs, 1 elite, 1 german_para and 7 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss 2 WaffenPnzrGrndrs placed in Germany 1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Novgorod 1 Repair_Hvy_Tank placed in Greece 1 Repair_Tiger placed in Northern Italy Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 4 units repaired. 1 Tiger_Damaged owned by the Germans removed in Northern Italy 1 King_Tiger owned by the Germans added in Northern Italy 1 Waffen_HvyTnk_Dmgd owned by the Germans and 1 Tiger_Damaged owned by the Germans removed in Novgorod 1 Waffen_Hvy_Tank owned by the Germans and 1 King_Tiger owned by the Germans added in Novgorod 1 Waffen_HvyTnk_Dmgd owned by the Germans removed in Greece 1 Waffen_Hvy_Tank owned by the Germans added in Greece Turning on Edit Mode EDIT: Germans takes Caucasus from Russians EDIT: Germans takes Nenetsia from Russians EDIT: Germans takes Urals from Russians EDIT: Changing ownership of Nenetsia from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Changer from 112 Sea Zone: 3 XXI_UBoatPens EDIT: Adding units owned by Germans to 112 Sea Zone: 3 Type_XXI_UBoats EDIT: Turning off Edit Mode Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Greece Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Novgorod Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Northern Italy Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Novgorod 3 mech_infantrys moved from Eastern Poland to Bryansk 1 elite and 1 mech_infantry moved from Belarus to Bryansk EDIT: 1 Waffen_Para moved from Belarus to Caucasus EDIT: 1 Waffen_Para moved from Belarus to Urals 1 LuftwaffeAce and 3 mech_infantrys moved from Vyborg to Archangel 2 LuftwaffeAces, 3 fighters and 3 tactical_bombers moved from Belarus to Bryansk 1 German_Hvy_Bmbr moved from Western Germany to Gibraltar 2 King_Tigers moved from Northern Italy to Southern Italy Germans take Southern Italy from Americans 1 infantry and 2 mech_infantrys moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 Panzer_Grndrs moved from Western Germany to Normandy Bordeaux 2 armour moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 2 armour moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 Waffen_Hvy_Tank, 1 armour and 2 mech_infantrys moved from Greece to Turkey EDIT: 3 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 7,5 and causes: 4 damage to unit: harbour Bombing raid in Gibraltar causes 4 damage total. Battle in Normandy Bordeaux Germans attack with 1 Panzer_Grndrs, 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 3 ArmoredInfantrys, 1 SubPen and 1 harbour Germans roll dice for 1 Panzer_Grndrs, 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2,67 expected hits Americans roll dice for 3 ArmoredInfantrys in Normandy Bordeaux, round 2 : 3/3 hits, 1,50 expected hits 1 Panzer_Grndrs owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 ArmoredInfantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/3 hits, 1,67 expected hits Americans roll dice for 2 ArmoredInfantrys in Normandy Bordeaux, round 3 : 2/2 hits, 1,00 expected hits 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux 2 ArmoredInfantrys owned by the Americans lost in Normandy Bordeaux Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Germans: 1 Panzer_Grndrs, 2 armour, 1 fighter and 1 mech_infantry Casualties for Americans: 3 ArmoredInfantrys Battle in Turkey Germans attack with 1 Waffen_Hvy_Tank, 1 armour and 2 mech_infantrys British defend with 1 aaGun, 2 uk_armours and 1 uk_fighter; Russians defend with 1 armour Germans roll dice for 1 Waffen_Hvy_Tank, 1 armour and 2 mech_infantrys in Turkey, round 2 : 4/5 hits, 2,17 expected hits Russians roll dice for 1 aaGun, 1 armour, 2 uk_armours and 1 uk_fighter in Turkey, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 1 Waffen_Hvy_Tank owned by the Germans 1 Waffen_Hvy_Tank owned by the Germans transformed into 1 Waffen_HvyTnk_Dmgd owned by the Germans in Turkey 1 mech_infantry owned by the Germans lost in Turkey 1 aaGun owned by the British, 1 armour owned by the Russians and 2 uk_armours owned by the British lost in Turkey 1 Waffen_HvyTnk_Dmgd owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Greece Russians win with 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 Waffen_Hvy_Tank and 1 mech_infantry Casualties for Russians: 1 armour Casualties for British: 1 aaGun and 2 uk_armours Battle in Bryansk Germans attack with 2 LuftwaffeAces, 1 elite, 3 fighters, 4 mech_infantrys and 3 tactical_bombers Russians defend with 4 armour and 2 infantry Germans roll dice for 2 LuftwaffeAces, 1 elite, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 10/16 hits, 6,50 expected hits Russians roll dice for 4 armour and 2 infantry in Bryansk, round 2 : 3/6 hits, 2,67 expected hits 3 mech_infantrys owned by the Germans lost in Bryansk 2 infantry owned by the Russians and 4 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 LuftwaffeAces, 1 elite, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 4 armour and 2 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 ArmoredInfantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits Americans roll dice for 1 ArmoredInfantry in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 ArmoredInfantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 ArmoredInfantry Battle in Archangel Germans attack with 1 LuftwaffeAce and 3 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 LuftwaffeAce and 3 mech_infantrys in Archangel, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 LuftwaffeAce and 3 mech_infantrys in Archangel, round 3 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Southern France Germans attack with 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 2 ArmoredInfantrys, 1 harbour and 1 usa_armour Germans roll dice for 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/7 hits, 2,67 expected hits Americans roll dice for 2 ArmoredInfantrys and 1 usa_armour in Southern France, round 2 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Germans lost in Southern France 1 usa_armour owned by the Americans and 2 ArmoredInfantrys owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Americans: 2 ArmoredInfantrys and 1 usa_armour Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 3 Type_XXI_UBoats EDIT: Americans defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 3 carriers, 2 cruisers, 1 destroyer, 3 transports and 5 usa_fighters EDIT: 3/3 hits, 2,00 expected hits EDIT: Units damaged: 2 carriers owned by the Americans and 1 Heavy_BB owned by the Americans EDIT: 5/18 hits, 8,67 expected hits EDIT: 3 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone EDIT: Americans win EDIT: Recording Battle Statistics EDIT: 3 usa_fighters owned by the Americans forced to land in United Kingdom Non Combat Move - Germans EDIT: Removing units owned by Germans from 112 Sea Zone: 3 Type_XXI_UBoats EDIT: Adding units owned by Changer to 112 Sea Zone: 3 XXI_UBoatPens EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 Europe_Rail EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Greece Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Greece 1 1stWaffenPnzrArmy moved from Northern Italy to France 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 1 artillery, 1 elite and 3 infantry moved from Norway to Finland 7 G_air_transports, 2 artilleries and 5 infantry moved from Vyborg to Ukraine 1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 LuftwaffeAce, 2 fighters and 2 tactical_bombers moved from Bryansk to Belarus 1 LuftwaffeAce moved from Archangel to Belarus 1 King_Tiger, 2 Panzer_Generals, 2 WaffenPnzrGrndrs, 1 Waffen_Arty, 1 Waffen_Hvy_Tank and 2 Waffen_Obersts moved from Novgorod to Belarus 1 artillery and 8 infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 5 German_Rocketss moved from Germany to Western Germany 1 german_para moved from Germany to France 1 Europe_Rail and 1 mech_infantry moved from Germany to Greece 1 G_Rail and 1 WaffenPnzrGrndr moved from Germany to Greece 1 G_Rail and 1 mech_infantry moved from Germany to Western Ukraine 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Germany to Eastern Poland 1 elite moved from Germany to Poland 2 aaGuns moved from Northern Italy to France 1 mech_infantry moved from Germany to France 1 WaffenPnzrGrndr moved from Germany to Eastern Poland 1 German_Hvy_Bmbr moved from Gibraltar to Western Germany 1 armour moved from Western Germany to Southern Italy Place Units - Germans 1 Panzer_Grndrs and 6 TotalWarMechInfs placed in Western Germany 3 infantry placed in France 3 German_Rocketss, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany 3 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in Western Germany 2 infantry placed in Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,4,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2 Germans collect 62 PUs (8 lost to blockades); end with 62 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs

      Combat Hit Differential Summary :

      Americans regular : 2,50 British AA : -0,17 Russians regular : -0,83 Germans regular : 4,67 EDIT: : -2,67

      triplea_4020_16Ger.tsvg

    • alkexr

      Middle Earth: Battle For Arda - Official Thread
      Maps & Mods • • alkexr

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      @thedog Hi there, thanks for the reply 🙂

      I took a look at your version but it has upkeep as a mechanic and I think that is not "fun" to have in a game. Did not like it, when WarCraft3 did it and try to avoid it whenever possible.

      Little feedback otherwise:

      The symbols (crown, skull, ...) should only be visible when I buy a unit. They look a bit ugly on the map. Imho. But the idea is good/helpful to learn the rules.

      I could not get the map to work at first. I had to unzip it first. This has not been the case for any other TripleA map (when I first downloaded TripleA eons ago I did unzip my maps but nowadays I don't)

      You might want to edit the "wrong" terrain for the caves north of Goblin Town. This was/is broken in Arda as well.

      Other than that: I like what you did with the unit balance and I liked the simplification for the rule (I still like the Arda complexity but yours is a good version as well). All in all, the stuff I saw while testing it looked good. Not for me because of the upkeep but good variant!

    • ubernaut

      TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2
      Play By Forum • • ubernaut

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      ubernaut

      @colin got a somwhat biggie here

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
      Play By Forum • • ubernaut

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      ubernaut

      @colin once again great game, look forward to our future wars. 🙂

    • Hepps

      Global Dominance
      Maps & Mods • • Hepps

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      ghostronin

      @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)

    • K

      Proposed Map: Domination 1941
      Maps & Mods • • KurtGodel7

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      B

      @black_elk said in Proposed Map: Domination 1941:

      I forgot France below

      That's ok It happens 🙂

    • Hepps

      Total World War: December 1941 (BETA) 2.8.0.5
      Maps & Mods • • Hepps

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      redrum

      @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version.

      ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision).

      The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly.

      Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available

    • CrazyG

      Crazy Europe: House of Habsburg
      Maps & Mods • • CrazyG

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      CrazyG

      Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.

    • ubernaut

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
      Play By Forum • • ubernaut

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      @ubernaut Okay. Good to know.

    • B

      Mega New Elk WIP
      Maps & Mods • • beelee

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      Black_Elk

      @rogercooper

      Those are cool!

      Yeah that cartoon! total Inception lol

      Oh it's this dude's work...
      https://en.wikipedia.org/wiki/Richard_Edes_Harrison

      The challenge he faced was that most Americans, like many people at the time I guess and still today, they were so familiar and ingrained with the Mercator from schooldays and the era of the sail/naval navigation going back several centuries, that they really struggled to understand how the advent of aviation had changed the game. Or like why these faraway points were so key to the war effort. So they basically hired on a technical artist (rather than a cartagropher) to reimagine how these distances and war situations could be depicted in popular media. The maps were in mags and periodicals, so I think they're sorta Duckburg style, like fighting the war of ideas, with that sort of jingoism baked in, but it definitely anticipates stuff like GPS Satellite maps or the UI's from video games. Like I can just see it morph from that into Hearts of Iron after a couple more decades floating around.

      I just think it's cool, since it sorta takes root during that period and comes to define the new look, along with commercial advertisements and pulp illustration (pin ups and such) the fonts and whatever, which is why I think it looks cool for window dressing type thing, but I'm not sure it works so well as a main map campaign view.

      It would work maybe for a mini map though, or an endgame stats view thing, or just alternative style view from a hotkey. But then I have no idea how something like that could be translated into tripleA without like a total UI overhaul that can somehow use two baselines at once hehe. Hence the pipe dream.

      It's to me interesting cause for Classic, the world projection there was clearly Mercator style, but then every A&A board since Revised and then later War Room, they riff more like some of those Harrison maps from the 1940s to me. Like the way some of the continents are compressed and such, or the crops that were chosen. Almost like it was a crop and swap, where the maps were tilted up from there to hammer home the idea. But then the north pole view sorta doesn't really do the telescoping on Europe and the Pacific the way the dual Theater Atlases usual show the war in the books, like with a double inset with room for many sculpts. To me the G40 is more like those, but then when I think back to Iron Blitz, it totally reminds me of those Harrison map vibes. Almost as if the one is a call back of the other. Even down to the names there, it's like a whole harris thing haha

      🙂

    • G

      TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
      Play By Forum • • Gully

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      ubernaut

      ignore that sorry

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