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    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Trout right on. will try adding your gmail to the save and see if it works now or I guess @panzerstahl-helm-0 Panzer up next so he can try if he wants. yea still not feeling good. At least the Mold guy didn't thing it was the end of the world like the ai bitch Still a little concerned. we'll see what they say tomorrow . Enjoy the Vacay @alexander @panzerstahl-helm-0 @trout lolI frgot new dice roller you can only have 2 emails. You have to pick a Captain and then just use their email
    • alkexrA

      Middle Earth: Battle For Arda - Official Thread

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      alkexrA
      @shorogyth Your solution to territory effects is certainly simpler and it would work fine if every territory had exactly one territory effect, but it's important that territories with multiple effects stacked (i.e. Caras Galadhon) should be easier to defend. Also I can't incorporate these bonuses into the baseline stats, because the plains bonus is attack only, while the rest are defense only. A 4/4 unit with excellent tactics acts as a 6/4 on plains and 4/6 on hills, I could technically make it a 5/5 but then the territory effects would need to be +1/-1 and -1/+1 and that's hardly a simplification. Maybe versatility is a better name than tactics though. I admit the strategic role of charge is not very unique, it's essentially just "very good at attacking on plains, with a twist". But if I see my opponent buy charging units, I'm not worried for my cities, I'm worried that I'll be forced to retreat from open terrain and keep my army behind the lines because exposing them is a death sentence. I know what to be worried about, so my opponent has made a strategic choice. Dragons can't evade, but the winged nazgul can, and yes, they are very scary. As for complicated calculations, the battle calculator will do that for you if you need the exact numbers, but most of the time simple heuristics are enough. Charge is very good in plains, less so in hills or if there is a river etc., you don't need to memorize the every single number. @mortetvie Anti-air attacks are still a thing. The balance obviously went out the window a long time ago, pretty much every unit will need to be rebalanced. There will also be quite a few new units, while some others will be retired. In general, it's too early to worry about balance at this stage.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Spain finished.tsvg . Go for .
    • SchulzS

      World War I with more territories?

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      SchulzS
      [image: 1784484431531-wwieurope_names_values-copy-resized.jpg]
    • RogerCooperR

      TripleA Maps List

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      TheDogT
      @rogercooper Cant find Ansalon/Analon on Github maps Missing from your list, but on Github maps Settlers: Fallen Empire Shogun Advanced
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Me too! Busy busy times. Was finally able to get away from work and honey-dos for a bit today to get my Italy turn in. Not sure what I am doing but looks like Gibraltar may be liberated soon. Not ready to give up on Egypt yet though! Over to those mighty Aussies. c1546cac-e896-4615-b39c-64ce8cf91d0e-exp-game-4-trout-vs.panzer-i6.tsvg
    • B

      EXP Game 12 barnee vs Trout

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      @beelee Hi there! Finally could carve out some time for our hobby today. Russia hanging on by a commie thread! Over to the Emperor's gang 86899fbe-d521-4cb4-877d-a65320a463d3-exp-game-12-trout-r9.tsvg
    • D

      Pact of Steel 2 mods for new Version

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      TheDogT
      @djggml Do have a map.yml in the the_pact_of_steel folder, if not it sholuld look like this map_name: the_pact_of_steel games: - {game_name: Pact of Steel, file_name: pact_of_steel.xml} - {game_name: Pact of Steel 2, file_name: pact_of_steel_2.xml}
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