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    • W

      archaeologists
      Play By Forum • • waldowv

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      W

      TripleA Manual Gamesave Post: Nationalist round 1

      TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 1 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber

      Combat Hit Differential Summary :

      Savegame

    • ubernaut

      TWW 3.0.0.4 ubernaut (ax) vs colin (al)
      Play By Forum • • ubernaut

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      ubernaut

      @colin VGG 🙂

    • TheDog

      💥 1941 Global Command Decision - Official Thread
      Maps & Mods • maps thedog • • TheDog

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      TheDog

      Latest version v210 ready for download.

      In TripleA
      Click Download Maps Button
      Click Installed tab
      Click 1941 Global Command Decision
      Click Remove Button
      Click Yes button to remove
      Click Ok button (Successfully removed)
      Click Close (To force the map list to refresh)
      Click Download Maps Button
      Find & Click 1941 Global Command Decision
      Click Install button
      Enjoy!

      .
      v210
      (Thanks to Black Elk for most of these suggestions)

      Germany, Vienna now a Capital Japan, reduced their number of Convoys as they don't need so many Japan, Bangkok-Siam +1 Bunker Pacific-Allies, Industry-Hvy fixed, only if they own it Pacific-Allies, Port Moresby, Brisbane, Sydney +1 Bunker USA, Honolulu +2 Inf-Elite/Marines USSR, Siberia now a Capital

      .
      Current v205 documentation
      1941_Global_Command_Decision_Manual.pdf

      .
      Link to 1st post that has;
      Google Drive download link
      Latest TripleA version
      Latest 1941 GCD manual

      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

    • T

      TripleA2020
      Play By Forum • • triplea2020one

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      S

      @ishan triplea_2496_rom.tsvg

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
      Play By Forum • • ubernaut

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      ubernaut

      @colin cool sounds good our games are always fun and i am looking forward to getting another shot with axis. this weekend was kinda bad for me too went to a russian festival yesterday and drank too much and today i get to clean my house bc the landlord is showing up tomorrow. 😛

    • RogerCooper

      Roger's Scenario Thread
      Maps & Mods • • RogerCooper

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      RogerCooper

      Name World at War
      Description World War II in 1940 on a large map
      https://axisandallies.fandom.com/wiki/World_At_War
      174e69c4-46da-4db2-9d7b-34bd99024a3a-image.png

      Good Points

      Reasonably balanced A wide variety of units

      Bad Points

      Japan divided into 2 powers Ahistorical territory values
    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
      Play By Forum • • ubernaut

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      ubernaut

      @colin got a few

    • Frostion

      Iron War - Official Thread
      Maps & Mods • • Frostion

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      M

      Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?

    • Hepps

      Total World War: December 1941 3.0.0.6
      Maps & Mods • • Hepps

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      M

      @victoryfirst said in Total World War: December 1941 3.0.0.6:

      Hi, I have a bunch of random questions.

      Is this game perfectly balanced, or is a bid required?

      Why has it been chosen to let Germany go before Russia and add the Russian winter, instead of making Russia go before Germany?

      Can I as a beginner have a competitive game against the AI? Should the AI be the Axis or the Allies?

      Are you trying to learn 2.8 or 3.0 version ?

    • alkexr

      Middle Earth: Battle For Arda - Official Thread
      Maps & Mods • • alkexr

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      A

      @quack_89 Are you using "fast AI"? I also have a decent laptop and encounted the same issue when playing any other type of AI.

    • ubernaut

      TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2
      Play By Forum • • ubernaut

      543
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      ubernaut

      @colin got a somwhat biggie here

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
      Play By Forum • • ubernaut

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      ubernaut

      @colin once again great game, look forward to our future wars. 🙂

    • Hepps

      Global Dominance
      Maps & Mods • • Hepps

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      ghostronin

      @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)

    • K

      Proposed Map: Domination 1941
      Maps & Mods • • KurtGodel7

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      B

      @black_elk said in Proposed Map: Domination 1941:

      I forgot France below

      That's ok It happens 🙂

    • Hepps

      Total World War: December 1941 (BETA) 2.8.0.5
      Maps & Mods • • Hepps

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      redrum

      @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version.

      ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision).

      The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly.

      Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available

    • CrazyG

      Crazy Europe: House of Habsburg
      Maps & Mods • • CrazyG

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      CrazyG

      Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.

    • B

      EXP crockett Victory Panzer beelee
      Play By Forum • • beelee

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      B

      @crockett36

      Hi

      your latest save 3 posts up is corrupted. The first simplified one works.

      Yea a lot more dudes with different values going to make it harder to cipher from a math standpoint. I find that to be part of it's charm 🙂 Of course I'm a intermediate player at best so I usually just put my head down and start swinging 🙂

      The dudes that get to place first are mostly German. This mod was created by a Western European afterall 🙂 The Marines and Commandos the only other two I can think of right away. The Facilitiy upgrades as well.

      I think the Captain did a good job with the Americans and commies both getting a lot of cool dudes too.

      Most can only be placed in their Capital or require a Fctry, so there is some information on what may happen. I like to think of it as a minor "Fog of War" type thingy 🙂

      The battle calc will get you fairly close. Have to remember to remove the non hp units. LMs, Air Trprts, Tokens, Fortifications etc ... although I think that's mostly it.

      Anyway, it does play a bit different. 🙂 You doing good man. Doing things Panzer and I as well as Victory didn't expect or anticipate. Speaking of, looked like he was close to busting out Uncle Sam and the tommies 🙂

      Fun game. Glad you're playing. RightArm.png

      I'll check your save. What units aren't placing for you ?

    • B

      Mega New Elk WIP
      Maps & Mods • • beelee

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      Black_Elk

      @rogercooper

      Those are cool!

      Yeah that cartoon! total Inception lol

      Oh it's this dude's work...
      https://en.wikipedia.org/wiki/Richard_Edes_Harrison

      The challenge he faced was that most Americans, like many people at the time I guess and still today, they were so familiar and ingrained with the Mercator from schooldays and the era of the sail/naval navigation going back several centuries, that they really struggled to understand how the advent of aviation had changed the game. Or like why these faraway points were so key to the war effort. So they basically hired on a technical artist (rather than a cartagropher) to reimagine how these distances and war situations could be depicted in popular media. The maps were in mags and periodicals, so I think they're sorta Duckburg style, like fighting the war of ideas, with that sort of jingoism baked in, but it definitely anticipates stuff like GPS Satellite maps or the UI's from video games. Like I can just see it morph from that into Hearts of Iron after a couple more decades floating around.

      I just think it's cool, since it sorta takes root during that period and comes to define the new look, along with commercial advertisements and pulp illustration (pin ups and such) the fonts and whatever, which is why I think it looks cool for window dressing type thing, but I'm not sure it works so well as a main map campaign view.

      It would work maybe for a mini map though, or an endgame stats view thing, or just alternative style view from a hotkey. But then I have no idea how something like that could be translated into tripleA without like a total UI overhaul that can somehow use two baselines at once hehe. Hence the pipe dream.

      It's to me interesting cause for Classic, the world projection there was clearly Mercator style, but then every A&A board since Revised and then later War Room, they riff more like some of those Harrison maps from the 1940s to me. Like the way some of the continents are compressed and such, or the crops that were chosen. Almost like it was a crop and swap, where the maps were tilted up from there to hammer home the idea. But then the north pole view sorta doesn't really do the telescoping on Europe and the Pacific the way the dual Theater Atlases usual show the war in the books, like with a double inset with room for many sculpts. To me the G40 is more like those, but then when I think back to Iron Blitz, it totally reminds me of those Harrison map vibes. Almost as if the one is a call back of the other. Even down to the names there, it's like a whole harris thing haha

      🙂

    • G

      TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
      Play By Forum • • Gully

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      ubernaut

      ignore that sorry

    • ubernaut

      TWW 3.0.9? ubernaut (ax) v NTSH (al)
      Play By Forum • • ubernaut

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      N

      @ubernaut: oops wrong thread

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