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    • W

      archaeologists

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      TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition Game History Round: 1 Politics - Germans Combat Hit Differential Summary : Savegame
    • ubernautU

      TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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      ubernautU
      @colin VGG
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Spain finished.tsvg . Go for .
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

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      Thanks Dog. I understand. and thanks for your reply. Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort? What I like most about this game are the local battles that occur due to the giant map. Did the game ever have forested areas in Belarus region with partisans popping up? I play iron war and oil and snow maps too. The iron resource make the game and fight for it give the game that extra strategic edge, and the oil too. because it powers most units.. Also the partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed. Thanks
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name The Shogun Advanced Description Japan in the Sengoku Period on a large map https://axisandallies.fandom.com/wiki/The_Shogun_Advanced [image: 1784343226921-05614493-26a2-456d-a926-437186a5a058-image.jpeg] Good Points A variety of clearly differentiated units Upkeep costs & build caps prevent spamming and mega stacks Historical economic values and clan locations Political rules Historical events like the introduction of muskets Bad Points Everyone starts at war with everyone else (historically the clans tending to group into eastern and western alliances) Because of the lack of alliances at start and some random placements, it can be confusing to play
    • B

      EXP crockett Victory Panzer beelee

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      Thanks! Just saw this!
    • T

      TripleA2020

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      @ishan triplea_2496_rom.tsvg
    • ubernautU

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2

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      ubernautU
      @colin cool sounds good our games are always fun and i am looking forward to getting another shot with axis. this weekend was kinda bad for me too went to a russian festival yesterday and drank too much and today i get to clean my house bc the landlord is showing up tomorrow.
    • ubernautU

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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      ubernautU
      @colin got a few
    • FrostionF

      Iron War - Official Thread

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      Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?
    • HeppsH

      Total World War: December 1941 3.0.0.6

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      @victoryfirst said in Total World War: December 1941 3.0.0.6: Hi, I have a bunch of random questions. Is this game perfectly balanced, or is a bid required? Why has it been chosen to let Germany go before Russia and add the Russian winter, instead of making Russia go before Germany? Can I as a beginner have a competitive game against the AI? Should the AI be the Axis or the Allies? Are you trying to learn 2.8 or 3.0 version ?
    • alkexrA

      Middle Earth: Battle For Arda - Official Thread

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      alkexrA
      @shorogyth Your solution to territory effects is certainly simpler and it would work fine if every territory had exactly one territory effect, but it's important that territories with multiple effects stacked (i.e. Caras Galadhon) should be easier to defend. Also I can't incorporate these bonuses into the baseline stats, because the plains bonus is attack only, while the rest are defense only. A 4/4 unit with excellent tactics acts as a 6/4 on plains and 4/6 on hills, I could technically make it a 5/5 but then the territory effects would need to be +1/-1 and -1/+1 and that's hardly a simplification. Maybe versatility is a better name than tactics though. I admit the strategic role of charge is not very unique, it's essentially just "very good at attacking on plains, with a twist". But if I see my opponent buy charging units, I'm not worried for my cities, I'm worried that I'll be forced to retreat from open terrain and keep my army behind the lines because exposing them is a death sentence. I know what to be worried about, so my opponent has made a strategic choice. Dragons can't evade, but the winged nazgul can, and yes, they are very scary. As for complicated calculations, the battle calculator will do that for you if you need the exact numbers, but most of the time simple heuristics are enough. Charge is very good in plains, less so in hills or if there is a river etc., you don't need to memorize the every single number. @mortetvie Anti-air attacks are still a thing. The balance obviously went out the window a long time ago, pretty much every unit will need to be rebalanced. There will also be quite a few new units, while some others will be retired. In general, it's too early to worry about balance at this stage.
    • JohnnyCatJ

      EXP G40 Game 3 Trout vs JCat

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      @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
    • ubernautU

      TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2

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      ubernautU
      @colin got a somwhat biggie here
    • ubernautU

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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      ubernautU
      @colin once again great game, look forward to our future wars.
    • HeppsH

      Global Dominance

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      ghostroninG
      @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)
    • K

      Proposed Map: Domination 1941

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      TheDogT
      @Schulz Been a while. If you want to use this threads map you are welcome to use it. It is used in 1941 Global Command Decision, but be aware it has nearly 800 locations so is probably best for solo play.
    • HeppsH

      Total World War: December 1941 (BETA) 2.8.0.5

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      redrumR
      @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version. ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision). The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly. Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available
    • CrazyGC

      Crazy Europe: House of Habsburg

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      CrazyGC
      Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.
    • B

      Mega New Elk WIP

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      Black_ElkB
      @rogercooper Those are cool! Yeah that cartoon! total Inception lol Oh it's this dude's work... https://en.wikipedia.org/wiki/Richard_Edes_Harrison The challenge he faced was that most Americans, like many people at the time I guess and still today, they were so familiar and ingrained with the Mercator from schooldays and the era of the sail/naval navigation going back several centuries, that they really struggled to understand how the advent of aviation had changed the game. Or like why these faraway points were so key to the war effort. So they basically hired on a technical artist (rather than a cartagropher) to reimagine how these distances and war situations could be depicted in popular media. The maps were in mags and periodicals, so I think they're sorta Duckburg style, like fighting the war of ideas, with that sort of jingoism baked in, but it definitely anticipates stuff like GPS Satellite maps or the UI's from video games. Like I can just see it morph from that into Hearts of Iron after a couple more decades floating around. I just think it's cool, since it sorta takes root during that period and comes to define the new look, along with commercial advertisements and pulp illustration (pin ups and such) the fonts and whatever, which is why I think it looks cool for window dressing type thing, but I'm not sure it works so well as a main map campaign view. It would work maybe for a mini map though, or an endgame stats view thing, or just alternative style view from a hotkey. But then I have no idea how something like that could be translated into tripleA without like a total UI overhaul that can somehow use two baselines at once hehe. Hence the pipe dream. It's to me interesting cause for Classic, the world projection there was clearly Mercator style, but then every A&A board since Revised and then later War Room, they riff more like some of those Harrison maps from the 1940s to me. Like the way some of the continents are compressed and such, or the crops that were chosen. Almost like it was a crop and swap, where the maps were tilted up from there to hammer home the idea. But then the north pole view sorta doesn't really do the telescoping on Europe and the Pacific the way the dual Theater Atlases usual show the war in the books, like with a double inset with room for many sculpts. To me the G40 is more like those, but then when I think back to Iron Blitz, it totally reminds me of those Harrison map vibes. Almost as if the one is a call back of the other. Even down to the names there, it's like a whole harris thing haha
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