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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat RUSSIA END _Turn 26 copy.tsvg
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      EXP Game 12 barnee vs Trout

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      @Trout Just got done processing a porkloin lol Just let the butcher do it next time Yea 1st SS Pnzr is who I want active for AG Center. I shoulda put a red dot in the Box. The SS PG will still roll at 2, even after it's disbanded, so, A red dot and a blue dot and 2 SS Pnzrs. When 1st SS Pnzr is disbanded, kill the red dot. The blue dot will continue to roll at 2 and any of the other 2 now at 1. Blue dot for the Wehrmacht's 1st Pnzr
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere hey man i think i messed up my plan i forgot i was depending on you having to defend japan in the next round but u actually dont have to do that now my original plan was to take out tokyo where it still makes sense since you’d lose a round of income but it doesnt really make sense for japan and leaves india and australia completely undefended. my plan after you moved the plane to tokyo was just to shift to taking out kyushu and hokkaido while still maintaining enough pressure to force you to defend. anyway i noticed tokyo was a decent coin flip but either way i’d take out most of your planes forcing you to move your fleet north to get it back. but your defensive strafe move negates all that so idk if you want to let me redo my combat move or what. lmk
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee said: You had a Partisan in Buryatia but the Mech prevents it, so I removed and gave the soviets a buck. Oha! Indeed! I missed that mech. Thanks for noticing! It was very probably the beer.... Game History Round: 8 Purchase Units - ANZAC ANZAC buy 1 Escort, 3 Fortifications, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - ANZAC Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov 1 air_transport and 1 infantry moved from Queensland to Sumatra Place Units - ANZAC 1 Escort and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland 1 Fortification placed in Sumatra 2 Fortifications placed in Caroline Islands Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - French Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turn Complete - French Combat Hit Differential Summary : exp-game-10-straw-ANZ-8.tsvg
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Evening The Factory can be destroyed at anytime but it needs to happen before it is captured. Germany captured it on their turn. We usually just kill them at the end of the turn they're captured. It's easy to forget though, so as long as the decision is made before any other combat takes place or before whoever conquered it goes again ( where they could use it ) it's fine. Same for Bases. [image: 1780181717926-screenshot-from-2026-05-30-17-49-42.png] The Commisar in Volgograd can move 2 but the Inf and Arty he is commanding can only move 1. So if you want the Commisar to attack, you need to remove the active Commisar2 and use the inactive one that is in the 1st Corps Box. You also still have an inactive Tank General in Archangel. I will post a save for you to look at to see the steps how to do it here after bit. Need the decision on the Fctry before any combat takes place though. Edit Here's a save showing the CMs. I did your purchase but not your NCMs. Obviously, you'd want to boost your Bryansk attack. Something to remember is that Arty boost the Guard Inf to A3. The new Mobile Arty, SPA, is nice to pair with them when you can. EXP Game 1 Crockett R 9 Combat Move Example.tsvg
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Howdy from Texas! I am considering doing Sea Lion preparations with a mass transport build this turn so need to ask if you would like to try out the new Total Victory House Rule? It matters in whether I do Sea Lion and if so, how. Because if I do Sea Lion and win, it's going to mean weakening my forces on the Eastern Front and in the Med. Me and Beelee once played a game not too long ago when I captured London and held but still almost lost because Soviets were ravaging Eastern Europe and Med was completely in Allied hands. Which means I would need to plan for capturing London AND how I defend the Reich after the ensuing carnage. My vote would be to use the Total Victory conditions but if you prefer not to, I understand.
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @beelee The minor allies are getting quicker each turn exp-game-2-multi-apbt-f-15.tsvg Purchase Units ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 air_transport moved from Sumatra to Queensland 2 mine_unarmeds moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 air_transports and 2 infantry moved from Queensland to New Britain Cleaning up during movement phase Place Units 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 Optional[PUs]; end with 12 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Cleaning up during movement phase Turn Complete
    • G

      Jurassic v2.0

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      @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest. Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view. I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.
    • B

      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!
    • LaFayetteL

      Latest server parsing results

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      TheDogT
      @RogerCooper The first post holds maps that errored. If have tried to fix settlers_fallen_empire map.yml uploaded shogun_advanced preview.png as the image is missing here https://triplea-game.org/maps-list/maps/ You might be able to fix some of the missing preview.png images. My changes are not reflected because the update job has not refreshed the data, so we wait for Dan to fix it.
    • PantherP

      New Look and 2FA Feedback - and other issues

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      PantherP
      @lafayette Must have been a hard day for you. Thank you for all your efforts!
    • M

      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

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      @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

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      PantherP
      @lafayette Nice, thank you!
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      @LaFayette said: So, if we do twice a year, that would be be a Nov 1st recommended release and then a May 1st recommended release. That is probably a good place as any to start. As a non-developer, I would go with whenever tends to be the period when developers have more free time (asking the other main developers). (I think more people being online during releases can be argued either way about being a good or bad thing.) I would actually go with quarterly "releases", so, when one gets skipped, it becomes a 6 months wait rather than an 1 year wait (and 9 months instead of 1.5 years if two get skipped).
    • B

      Have in Game Dice Roller Show in History

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      @Panther oh way cool ! I would have never thought to even check it
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf. Right Arm Panther ! [image: 1778683006520-rightarm.png] so while not as easy to access as just looking in History, it does create a record I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list. At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
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