@schulz I think that, if the southernmost circle is representing the city of Baku (so not the whole Azerbaijan), Georgia should be named Transcaucasia (as it would represent both Georgia and Azerbaijan).
@lafayette To firstly have to access the download list to be able to download from an URL. I think one should not be obliged to receive that list to be able to download from an URL, also since this means the feature will be likely visually marginalized.
Actually the physical map was the primary goal, I learned GIMP to make that first and then afterwards started working on the TripleA version.
The TripleA map was relatively quick/simple because I'd already had the physical version of the map with all of the territory borders created using vectors. So effectively I just scaled it down and hit the trace button on the borders vectors and was done.
@cernel 3 days would be from Crete to Alexandria, with a favorable wind.
The movement allowances in ancient games are generally too low. Hannibal went from southern Spain to Northern Italy in 1 year.
@TorpedoA No one was going long distances under oar. Triremes and longships were primarily sailing vessels.
Oared vessels had a bid advantage in combat, because they were not dependent on the wind and could ram. Caesar's campaign against the Veneti showed the vulnerability of pure sailing ships to even small, hastily built oared vessels. It was only with the development of large ships in the late Middles Ages that sailing ships could fight oared ships.
I think i have to explain to myself that the charioteer is just too much additional weight to be able to scramble together with the chariot then. Because the chariot unit is not empty to begin with. lol
I think i can live with that. Sounds reasonable. Dont you think?
Found the problem. I cannot even use this with land units. Only in sea zones i can enter in noncombat move phase.
Whole idea worthless.
<!-- Subs Can End NonCombat Move With Enemies allows submarines to end their noncombat movement in a sea zone containing any enemy units, including enemy subs -->
<property name="Subs Can End NonCombat Move With Enemies" value="true" editable="false">