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    Always Align The Same Named Units In The Battlecalculator If Any

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • CrazyGC Offline
      CrazyG Lobby Moderators
      last edited by

      I like this suggestion

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      • redrumR Offline
        redrum Admin @Cernel
        last edited by redrum

        @cernel So TWW has some shared units and some that are nation specific. So this wouldn't work well. Also there are some maps with a few shared units but mostly unique units. Imagine something like LOTR with a few common units but 5-10 unique units per nation. Essentially, if you have 1 or a few units that are shared but the rest unique it breaks this suggestion.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        CrazyGC C 2 Replies Last reply Reply Quote 0
        • CrazyGC Offline
          CrazyG Lobby Moderators @redrum
          last edited by

          @redrum
          Good point. Could there be XML options to turn it on or off?

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          • redrumR Offline
            redrum Admin @CrazyG
            last edited by redrum

            @crazyg Yeah, it would probably need to have a boolean XML property for each map that defaults to false.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • C Offline
              Cernel Moderators Lobby Moderators @redrum
              last edited by

              @redrum Well, an XML option would be per each game, not map, but I agree (per map, it would have to go in map.properties or something). The units are defined per game, so I agree with being in the XML (tho I doubt that there may be maps that need such a setting to differ per game).

              Are you sure about TWW? Are there in the battlecalculator (meaning only the units that make into the battlecalculator) units that have the same name between not allied players? I've not played that game, but I've checked it (but I may easily missing something), and seen none.

              I thought about LotR, and probably that one would get more confusion, for the big spaces, than benefit for the very few units aligned, but I guessed it was not terrible, since it has few units per player. The same is true for 270BC too. Editing it into the High Quality maps that need it should be easy (I think only these 3, also counting 270BC variants). An option would be in order; I should have inclueded it in the feature request.

              CrazyGC 1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Lobby Moderators @Cernel
                last edited by

                @cernel said in Always Align The Same Named Units In The Battlecalculator If Any:

                Are you sure about TWW? Are there in the battlecalculator (meaning only the units that make into the battlecalculator) units that have the same name between not allied players? I've not played that game, but I've checked it (but I may easily missing something), and seen none.

                Trucks, rail, flag and material are the same for all nations, but things like infantry aren't (germanInfantry and russianInfantry are used). I think its like this because of the need for technologies to affect terrain bonuses

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                • C Offline
                  Cernel Moderators Lobby Moderators @CrazyG
                  last edited by

                  @crazyg Do any of those ever go in the battlecalculator? Like the Truck getting some att/def power or support ability during the game?

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                  • C Offline
                    Cernel Moderators Lobby Moderators
                    last edited by

                    @cernel said in Always Align The Same Named Units In The Battlecalculator If Any:

                    This behaviour should not apply to games having no shared units.

                    So, I have not been clear enough; with:

                    "This behaviour should not apply to games having no shared units."

                    I meant:

                    "This behaviour should not apply to games having no shared units that may be entered in the battlecalculator."

                    Like if "factory" is the only shared unit, and everything is different.

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                    • CrazyGC Offline
                      CrazyG Lobby Moderators @Cernel
                      last edited by

                      @cernel
                      I don't think so. Maybe there could a property where units share a display type. For example, both russianInfantry and germanInfantry have displayType="infantry", so if they are facing each other in the battlecalc they line up. But this sounds like a lot of work for something that usually lines up anyways

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                      • C Offline
                        Cernel Moderators Lobby Moderators @redrum
                        last edited by

                        @redrum How about restricting it to apply only to games that have at least 1 same named unit, in the battlecalculator, shared between each and all selectable (not hidden, not null) players in the game?

                        While not absolutely safe, it would be a fairly consistent way to identify those games that have very different frontiers, and may just happen to share a few units here and there.

                        I can't think of an available game for which this would not be fine, as long as TWW never gets any of those shared units in the battlecalculator (as I assumed).

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