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    European War

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @Schulz
      last edited by

      @schulz Be careful about the use of upkeep. It favors the attacker as you no longer have the classic A&A situation of the defender building up while the attacker reinforcements need to catch up with the front. You need to compensate the strategic defender with other advantages.

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      • SchulzS Offline
        Schulz
        last edited by

        Upkeep is the only way to prevent stacks. It slighly favours attackers but heavy guns are already exist and trenches do not consume any Pus per rounds.

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        • E Offline
          erik542 @Schulz
          last edited by

          @schulz

          Upkeep doesn't prevent stacks. Upkeep doesn't encourage me to spread out my troops, it just limits the total troops. At best, upkeep encourages people to buy more expensive units over cheaper units. The way to reduce people's propensity to stack is for all troops to have some kind of scramble for defense mechanic where troops from adjacent territories contribute to defense.

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          • C Offline
            Cernel Moderators @erik542
            last edited by

            @erik542 I think he means absolute stacking, while you mean relative stacking (relative to the total units per player).
            Practically, he doesn't really mean stacking vs spreading, but just total units numbers.

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            • SchulzS Offline
              Schulz
              last edited by Schulz

              Upkeep is only way to prevent huge stacks. How many unit do we really manage correctly? For example Italy starts with average 90 production power and Italy really does not need to create more units. Big stacks slow down game speed and decrease manageability. Upkeep does not decrease strategic options. Vice versa it increases.

              RogerCooperR E 2 Replies Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @Schulz
                last edited by

                @schulz Trenches seem rather expensive at 6, considering they are suicide units, with no intrinsic combat capability. I would suggest making them regular units at least.

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                • SchulzS Offline
                  Schulz
                  last edited by Schulz

                  I think 6 is good because they have no upkeep.

                  Also maybe battleships upkeep should be 2. And the Netherlands should be neutral like Albania?

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • E Offline
                    erik542 @Schulz
                    last edited by

                    @schulz

                    Since stored money gives no function, the proper strategy is always to build men until you run out of money. All it does is push people to build more expensive men.

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                    • C Offline
                      Cernel Moderators @erik542
                      last edited by

                      @erik542 Not necessarily. For example, if you have infantry at cost 2 and upkeep 1, while the pricey choices are much more cost inefficient and not well substitutive (not good fodders), even in a 1v1 you may prefer to hold off a few money to buy some infantries more in the future, but I would agree even in such a case it would be quite marginal. Of course, if you have good units choices at high cost/upkeep ratios, this dynamic would all but disappear.
                      Holding off money, building up a treasury, would be surely a factor in a FFA, but this is off topic.

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                      • RogerCooperR Offline
                        RogerCooper @Schulz
                        last edited by

                        @schulz I don't see how trenches will be useful, given the ability to destroy all the trenches by moving a single unit in. Don't overestimate the effects of upkeep costs. Units can be burned through pretty quickly. For 6 PU's I can have 1 trench or build a conscript and maintain it for 2 turns. The conscript can move, attack and fire on the defense. The only advantage of the trench is taking 2 hits. And the enemy can sacrifice 1 conscript unit (costing 4) to destroy a trench costing 6.

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                        • SchulzS Offline
                          Schulz
                          last edited by Schulz

                          Well, conscripts can attack but they can't receive attack bonus like infantry. Sometimes I think that conscript cost should be 3. Because they are also slow. They need trains for to go to fronts.

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                          • SchulzS Offline
                            Schulz
                            last edited by

                            2.nd update.

                            https://files.fm/u/wwcj9wed#_

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                            • E Offline
                              erik542 @RogerCooper
                              last edited by

                              @rogercooper

                              The trenches are appropriately priced. On NML, they cost the same as infantry and honestly have very similar levels of effectiveness. They're only a bit OP in the early game because you can play 3 per territory per turn instead of one.

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                              • SchulzS Offline
                                Schulz
                                last edited by Schulz

                                Well I have completed 6 rounds and it is pretty playable and Allies were slighly ahead but they have got some good dices.. Of course I have changed somethings and I would like to upload this load game which contains the first phases of the game.

                                https://files.fm/u/yzndmbfk#_

                                On the paper allies have +170 Pus advantage but Axis will take more land from France, Romania,Russia and Italy. Also Axis still dominates seas and oceans

                                Sebia is doomed to fall to Austria in round 3.

                                Rushing Paris strategy definitely does not work. Also Allies unable to stop early German advantages in the front.

                                Germany 14 should be 15 or 20 I think and Russia should not start with Warsaw factory.

                                I am thinking to increase Axis power but I am not sure. But I believe that neither Axis nor Allies have huge advantage in the game.

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                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  AI does not use trains in the map. Is there any way to fix it?

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                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by

                                    @Schulz The AI cannot use land transport and air transport yet ☹ Maybe @redrum can give an ETA? 😁

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    SchulzS 1 Reply Last reply Reply Quote 0
                                    • SchulzS Offline
                                      Schulz @Frostion
                                      last edited by Schulz

                                      @frostion

                                      It is so sad. Also I have noticed that, the AI UK never try to retake her convoy zones. Also the UK buys trains but she never use them.

                                      What is ETA?

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                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        @Schulz I think that the hard/fast AI can actually see and go for convoy zones, at least I see this happening in Iron War. I am not sure how "motivated" the AI is in regards to this.

                                        ETA = Estimated Time for Arrival 😃

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Frostion
                                          last edited by

                                          @frostion @Schulz For teaching the AI to use land and air transports, it all depends how much you bribe me 🙂

                                          The AI does understand convoy zones as long as they are given a PU value and properly tries to capture them in maps like Iron War and Napoleonic Empires. If they have only a value of other resources or you are doing some sort of national objective with them then the AI won't understand that.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • SchulzS Offline
                                            Schulz
                                            last edited by

                                            Yes Redrum I have noticed that AI does understand convoy zones in European War map.

                                            I would like to add the map as "Zombieland" thus players who is unable hosting will be able to play the map in lobby.

                                            https://www.sendspace.com/file/ei9pgl

                                            prastleP redrumR 2 Replies Last reply Reply Quote 0

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