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    TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)

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    • wirkeyW Offline
      wirkey Moderators
      last edited by

      TripleA Turn Summary: Thailand round 24

      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

      Game History

      Round: 24
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 10 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 7 PUs
      
          Research Technology - Japan
              Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange
              Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange
                  Japan rolls : 1/1 hits, 0,00 expected hits
              Japan removing all Technology Tokens after successful research.
              Japan discover IncreasedTacticalBomberRange
      
          Politics - Japan
              Giving back territories to original owners
      
          Combat Move - Japan
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Hokkaido
              6 japaneseFighters moved from Manchuria to Khabarovskiy Kray
              1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
              1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
              1 japaneseInfantry moved from Yakut to Khabarovskiy Kray
              1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki
              6 japaneseAlpineInfantrys moved from Irkutsk to Yakut
              2 japaneseInfantrys moved from Ningsia to Northern China
              2 japaneseInfantrys moved from Kansu to Northern China
              2 japaneseAdvancedFighters moved from Chungking to Northern China
              1 japaneseAlpineInfantry moved from Shensi to Inner Mongolia
              1 japaneseAdvancedNavalFighter moved from Hupeh to Inner Mongolia
              1 japaneseAdvancedNavalFighter moved from Hupeh to Hunan
              2 japaneseInfantrys moved from Kweichow to Hunan
              2 japaneseInfantrys moved from Thailand to French Indochina
              2 japaneseNavalFighters moved from Thailand to French Indochina
              2 japaneseInfantrys and 2 japaneseNavalFighters moved from Thailand to Saigon
              2 japaneseInfantrys moved from Thailand to Southern Thailand
              2 japaneseAdvancedNavalFighters moved from Thailand to Southern Thailand
              2 japaneseStrategicBombers moved from Thailand to Sumatra
              1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
              1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
              1 japaneseArtillery moved from Calcutta to Eastern Madras
              1 japaneseInfantry moved from New Dehli to Eastern Madras
      
          Combat - Japan
              Japan lands units in Hokkaido
              Japan creates battle in territory Hokkaido
              Strategic bombing raid in Sumatra
                  Bombing raid in Sumatra rolls: 10,9 and causes: 15 damage to unit: britishFactory
                  Bombing raid in Sumatra causes 15 damage total. 
                      1 britishFactory owned by the ExiledAllies lost in Sumatra
              Battle in Khabarovskiy Kray
                  Japan attack with 6 japaneseFighters and 3 japaneseInfantrys
                  Russia defend with 1 Flagpole, 1 Truck, 2 russianAntiTankGuns and 3 russianArtillerys
                      Japan roll dice for 6 japaneseFighters and 3 japaneseInfantrys in Khabarovskiy Kray, round 2 : 2/0 hits, 2,00 expected hits
                      Russia roll dice for 2 russianAntiTankGuns and 3 russianArtillerys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,25 expected hits
                      2 russianArtillerys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Khabarovskiy Kray
                  1 japaneseInfantry owned by the Japan retreated to Vladivostok
                  Russia win, taking Hokkaido from Usa with 2 russianAntiTankGuns and 1 russianArtillery remaining. Battle score for attacker is 2
                  Casualties for Japan: 2 japaneseInfantrys
                  Casualties for Russia: 2 russianArtillerys
              Battle in French Indochina
                  Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                  ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanParatrooper
                      Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1,17 expected hits
                      ExiledAllies roll dice for 1 americanParatrooper in French Indochina, round 2 : 0/1 hits, 0,42 expected hits
                      1 americanParatrooper owned by the Usa lost in French Indochina
                  Japan win, taking French Indochina from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                  Casualties for Usa: 1 americanParatrooper
              Battle in Saigon
                  Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                  Usa defend with 1 Flagpole, 1 Material and 1 americanParatrooper
                      Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Saigon, round 2 : 1/1 hits, 1,17 expected hits
                      Usa roll dice for 1 americanParatrooper in Saigon, round 2 : 0/1 hits, 0,42 expected hits
                      1 americanParatrooper owned by the Usa lost in Saigon
                  Japan win, taking Saigon from Usa with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                  Casualties for Usa: 1 americanParatrooper
              Battle in Eastern Madras
                  Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                  Britain defend with 1 britishArtillery; India defend with 1 Flagpole
                      Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Eastern Madras, round 2 : 1/1 hits, 0,50 expected hits
                      India roll dice for 1 britishArtillery in Eastern Madras, round 2 : 1/1 hits, 0,42 expected hits
                      1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                  Japan win, taking Eastern Madras from India with 1 japaneseArtillery remaining. Battle score for attacker is 1
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for Britain: 1 britishArtillery
              Battle in Hunan
                  Japan attack with 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys
                  Britain defend with 1 Flagpole and 1 britishInfantry
                      Japan roll dice for 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,75 expected hits
                      China roll dice for 1 britishInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                      1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hunan
                  Japan win, taking Hunan from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for Britain: 1 britishInfantry
              Battle in Inner Mongolia
                  Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers
                  Usa defend with 1 Flagpole and 1 americanCombatEngineer
                      Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers in Inner Mongolia, round 2 : 1/0 hits, 1,00 expected hits
                      China roll dice for 1 americanCombatEngineer in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                      1 americanCombatEngineer owned by the Usa lost in Inner Mongolia
                  Japan win, taking Inner Mongolia from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers remaining. Battle score for attacker is 4
                  Casualties for Usa: 1 americanCombatEngineer
              Battle in Northern China
                  Japan attack with 2 japaneseAdvancedFighters and 4 japaneseInfantrys
                  Russia defend with 1 Flagpole and 4 russianArtillerys
                      Japan roll dice for 2 japaneseAdvancedFighters and 4 japaneseInfantrys in Northern China, round 2 : 1/1 hits, 1,17 expected hits
                      China roll dice for 4 russianArtillerys in Northern China, round 2 : 2/1 hits, 1,67 expected hits
                      1 russianArtillery owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Northern China
                      Japan roll dice for 2 japaneseAdvancedFighters and 2 japaneseInfantrys in Northern China, round 3 : 1/0 hits, 1,00 expected hits
                      China roll dice for 3 russianArtillerys in Northern China, round 3 : 1/1 hits, 1,25 expected hits
                      1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                      Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Northern China, round 4 : 1/1 hits, 0,92 expected hits
                      China roll dice for 2 russianArtillerys in Northern China, round 4 : 1/1 hits, 0,83 expected hits
                      1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                   retreated to Northern China
                  China win with 1 russianArtillery remaining. Battle score for attacker is 0
                  Casualties for Japan: 4 japaneseInfantrys
                  Casualties for Russia: 3 russianArtillerys
              Battle in Eastern Evenki
                  Japan attack with 1 japaneseAlpineInfantry and 1 japaneseInfantry
                  Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                      Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,50 expected hits
                      Russia roll dice for 1 britishInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,42 expected hits
                      1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki
                  Japan win, taking Eastern Evenki from Russia with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for Britain: 1 britishInfantry
              Battle in Southern Thailand
                  Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                  Usa defend with 1 Flagpole and 1 americanCombatEngineer
                      Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 1/1 hits, 1,17 expected hits
                      Usa roll dice for 1 americanCombatEngineer in Southern Thailand, round 2 : 0/1 hits, 0,33 expected hits
                      1 americanCombatEngineer owned by the Usa lost in Southern Thailand
                  Japan win, taking Southern Thailand from Usa with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                  Casualties for Usa: 1 americanCombatEngineer
      
          Non Combat Move - Japan
              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield
              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment
              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification
              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks
              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory
              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant
              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks
              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
              Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
              2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
              1 japaneseInfantry moved from Burma to Thailand
              1 Material and 1 Truck moved from Thailand to Calcutta
              1 Truck moved from Thailand to Saigon
              1 Material and 1 Truck moved from Saigon to Thailand
              2 japaneseStrategicBombers moved from Sumatra to Thailand
              2 japaneseAdvancedNavalFighters moved from Southern Thailand to Thailand
              2 japaneseNavalFighters moved from Saigon to Thailand
              2 japaneseNavalFighters moved from French Indochina to Thailand
              1 japaneseAdvancedNavalFighter moved from Hunan to Thailand
              1 japaneseAdvancedNavalFighter moved from Inner Mongolia to Thailand
              2 japaneseAdvancedFighters moved from Northern China to Hupeh
              2 Trucks and 2 japaneseAntiAirGuns moved from Hupeh to Kweichow
              1 Truck moved from Bengal to Kweichow
              3 japaneseInfantrys moved from Singkiang to Ningsia
              1 japaneseInfantry moved from Kashi to Uzbek
              3 japaneseInfantrys moved from Kansk to Irkutsk
              3 japaneseInfantrys moved from Novosibirsk to Kazahk
              2 Trucks moved from Kweichow to Hupeh
              2 japaneseInfantrys moved from Manchuria to Eastern Manchuria
              2 japaneseInfantrys moved from Manchuria to Northern Manchuria
              2 japaneseInfantrys moved from Manchuria to Chahar
              2 japaneseInfantrys moved from Manchuria to Peking
              3 Trucks and 3 japaneseAntiAirGuns moved from Manchuria to Korea
              6 japaneseFighters moved from Khabarovskiy Kray to Manchuria
              3 Trucks moved from Korea to Manchuria
              1 japaneseAirTransport moved from Hokkaido to Tokyo
              2 japaneseCombatEngineers and 2 japaneseInfantrys moved from Tokyo to Japan
              2 japaneseMech.Infantrys moved from Japan to Tokyo
              2 japaneseAntiAirGuns and 2 japaneseMech.Infantrys moved from Tokyo to Japan
              2 japaneseStrategicBombers moved from Inner Mongolia to Chungking
      
          Purchase Units - Japan
              Turning on Edit Mode
              EDIT: Removing units owned by Japan from Chungking: 1 japaneseAirTransport
              EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAirTransport
              EDIT: Turning off Edit Mode
              Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 4 japaneseAntiAirGuns, 7 japaneseInfantrys, 1 japaneseParatrooper, 2 japaneseStrategicBombers and 4 japaneseSubmarines; Remaining resources: 0 techTokens; 14 PUs; 
      
          Place Units - Japan
              4 japaneseSubmarines placed in 99 Sea Zone
              1 japaneseParatrooper placed in Japan
              3 japaneseAlpineInfantrys placed in Singkiang
              3 japaneseInfantrys placed in Novosibirsk
              2 japaneseInfantrys placed in Kansu
              2 japaneseAntiAirGuns placed in Hupeh
              2 japaneseInfantrys placed in Kweichow
              1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking
              Units in Calcutta being upgraded or consumed: 1 Material
              1 japaneseAirfield and 2 japaneseAntiAirGuns placed in Calcutta
      
          Activate Technology - Japan
              Japan activating IncreasedTacticalBomberRange
              Trigger japaneseITBR1: Setting givesMovement to 4:japaneseTacticalBomber for unitAttachment attached to japaneseAirfield
              Trigger germanITBR2: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to japaneseAirfield
      
          Turn Complete - Japan
              Japan collect 74 PUs; end with 88 PUs
              Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 91 PUs
              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 94 PUs
              Units generate 12 techTokens; Japan end with 12 techTokens
              Units Change Ownership
                  Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                  Some Units in Thailand change ownership: 1 Material
      
          Purchase Units - Manchuria
              Manchuria buy 1 japaneseAntiAirGun and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              1 japaneseAntiAirGun and 2 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 10 PUs; end with 10 PUs
              Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys
      
          Purchase Units - Thailand
              Thailand buy 1 japaneseCombatEngineer and 1 japaneseInfantry; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              1 japaneseCombatEngineer and 1 japaneseInfantry placed in Thailand
              Turning on Edit Mode
              EDIT: Removing units owned by Japan from Kweichow: 2 japaneseInfantrys
              EDIT: Adding units owned by Japan to Kweichow: 2 japaneseCombatEngineers
              EDIT: Removing units owned by Japan from 99 Sea Zone: 1 japaneseSubmarine
              EDIT: Changing PUs for Japan from 94 to 99
              EDIT: Turning off Edit Mode
      
          Turn Complete - Thailand
              Thailand collect 7 PUs; end with 7 PUs
              Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantry
      

      Combat Hit Differential Summary :

      ExiledAllies : -0,42
      Usa : -0,75
      Japan rolls : : 1,00
      Japan : 0,67
      China : 0,58
      Russia : 0,33
      India : 0,58
      

      Savegame

      ghostroninG 1 Reply Last reply Reply Quote 0
      • ghostroninG Offline
        ghostronin @wirkey
        last edited by

        @wirkey I concede. This was a tough decision for me as I know we've both invested significant time, ~6 months, in this particular game and ideally there would be a clear winner. However, it appears that our game could continue indefinitely...or at least until one of us could achieve in-theater air/naval dominance by sheer weight of #'s via a single decisive battle.

        If you'd like to continue our game with another player as Allies please do so.

        wirkeyW 1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Moderators @ghostronin
          last edited by

          @ghostronin that's a pity. I really liked this game, even if it was running slow and I wouldn't mind to continue it for another 10 rounds or whatever it would take. I'll take a look if somebody else would like to take over.
          Maybe @redrum ?

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @wirkey
            last edited by

            @wirkey Yeah, I can take it over as I always enjoy finishing other players' games as it gives some variety. At a glance, looks like its going to be an up hill battle for the Allies with both Russia and China eliminated. But I'll give it a go for a few rounds to see if I can get creative 🙂

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Moderators @redrum
              last edited by

              @redrum fine, your turn it is

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                Testing Forum poster

                Test summary from TripleA, engine version: 1.9, time: 10:34:20 PM
                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @wirkey
                  last edited by

                  @wirkey So I looked this game over in more detail and I can't see any way for the Allies to win given the Axis have a considerable income and TUV lead and board position is pretty gridlocked. If it was a few turns back and Russia could have been saved then it might be a different story. So I'm gonna decline to take this one over. Sorry if I got your hopes up.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @redrum
                    last edited by

                    @redrum np, was just waiting for someone to tell me that i won 🙂

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by

                      @wirkey LOL. Well, unless someone is crazy enough to continue this for the Allies, I crown you the winner.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @redrum
                        last edited by

                        @redrum I have another game with me being allies where my opponent went MIA. You're interested?
                        0_1524665124832_tww spartan vs wirkey.tsvg

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0

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