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    How to make a AA Tank?

    Scheduled Pinned Locked Moved Map Making
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    • C Offline
      CorsairBR
      last edited by

      Hi.This is my problem.How i can create a AATank?I want him to behave like a tank(Attack,Defense ,Movement and CanBlitz),but when engaging in combat with air units, run as an AA for them.How can I do this(in XML)?

      HeppsH redrumR 2 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @CorsairBR
        last edited by

        @corsairbr Look at the AT Guns in TWW.

        Everything you need is in there.

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • C Offline
          CorsairBR
          last edited by

          Sorry, I'm new here, where can I find it? Sorry if I'm typing wrong, my English is not so good

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @CorsairBR
            last edited by Hepps

            @corsairbr You're english is is better than some englishmen I know.... (looks at @prastle ). 🤣

            If you download Total World War: December 1941... you will find what you need by looking at the AT Guns in the unit roster.

            "A joyous heart sours with the burden of expectation"
            Hepster

            C prastleP 2 Replies Last reply Reply Quote 0
            • C Offline
              CorsairBR @Hepps
              last edited by

              @hepps Thanks for the help, I really liked the game and wanted to create more units for some maps, some I managed without problems, but in that I failed. I'll take a look at this, thanks again

              prastleP 1 Reply Last reply Reply Quote 1
              • prastleP Offline
                prastle Moderators Admin @Hepps
                last edited by

                @hepps = DONKEY!

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                • prastleP Offline
                  prastle Moderators Admin @CorsairBR
                  last edited by

                  @corsairbr GL Cor 🙂

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                  • redrumR Offline
                    redrum Admin @CorsairBR
                    last edited by redrum

                    @corsairbr As @Hepps mentioned TWW has a good example. Here is the XML snippet:

                        <attachment name="unitAttachment" attachTo="germanAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                          <option name="attack" value="1"/>
                          <option name="defense" value="1"/>
                          <option name="isAAforCombatOnly" value="true"/>
                          <option name="typeAA" value="AntiTankGun"/>
                          <option name="targetsAA" value="russianMech.Infantry:russianTank:britishMech.Infantry:britishTank:americanMech.Infantry:americanTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
                          <option name="maxAAattacks" value="1"/>
                          <option name="maxRoundsAA" value="-1"/>	  
                          <option name="transportCost" value="2"/>
                          <option name="mayOverStackAA" value="true"/>
                          <option name="movement" value="1"/>
                          <option name="attackAA" value="2"/>
                          <option name="isLandTransportable" value="true"/>
                          <option name="requiresUnits" value="germanFactory"/>
                          <option name="canBeGivenByTerritoryTo" value="Germany"/>
                          <option name="damageableAA" value="true"/>
                          <option name="canInvadeOnlyFrom" value="none"/>
                        </attachment>
                    

                    Also make sure you read through POS2 XML and use that as a reference since it describes all of these unit options: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • C Offline
                      CorsairBR
                      last edited by

                      @redrum said in How to make a AA Tank?:

                      mentioned TWW has a good example. Here is the XML snippet:

                      Thank you, I'll try to create it now for my case. Any other question, is there any parameter to restrict units to be transported? For example, I made an aircraft carrier, and I want it to carry only one type of helicopter. Is that possible?

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @CorsairBR
                        last edited by

                        @corsairbr Yes. If you do not attach a "Carrier cost" to an air unit then it will not be eligible to land on an ACC. There is an example of that as well in the TWW XML as the Naval Fighters land on ACC but the normal Fighters cannot.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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                        • C Offline
                          CorsairBR
                          last edited by

                          Very nice,thanks for help,Im playing Cold War 1965,And I have many ideas of new units.

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