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    Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union) #2

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    • wirkeyW Offline
      wirkey Moderators @redrum
      last edited by

      @redrum damn it, those were two really bad rounds. All those 1s suck. Guess it's already game over

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @wirkey
        last edited by

        @wirkey Yeah tough luck around Harpers Ferry though really losing just Winchester or Charles Town instead of all 3 of those would have allowed me to counterattack there. Its definitely looking pretty grim for the Union at this point. Did you want to continue or call this one over?

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        wirkeyW 1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Moderators @redrum
          last edited by

          @redrum it's not only Harpers Ferry but the naval battles, too. But I'm not going to surrender (yet)

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @wirkey
            last edited by

            @wirkey Ah, hadn't looked that closely at the other battles, just took a glance. Well in that case I will continue to lead the South to victory and show no mercy!

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Confederate round 5

              TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

              Game History

              Round: 5
              
                  War Financing - Confederate
                      Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                      Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                      Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                      userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                      Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
              
                  First Purchase - Confederate
                      Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/March1862.gif"/></body>
                      Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                      Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                      Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                      Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                      Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                      Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to infantry
                      Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_infantry
                      Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to cavalry
                      Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_cavalry
                      Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to engineers
                      Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                      Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                      Confederate buy nothing; Remaining resources: 249 Supplies; 136 PUs; 51 Manpower; 75 Industry; 0 Leadership; 
              
                  Non Combat Forced March - Confederate
                      1 infantry moved from Playa De Los Pimas to Mesilla
                      2 militias moved from Peralta to Sentinella
                      1 militia moved from Valverde to Albuquerque
                      1 militia moved from Caledonia to Van Buren
                      1 militia moved from Waynesville to Wilsons Creek
                      1 infantry and 2 militias moved from Athens to Chattanooga
                      1 train moved from Jasper Station to Chattanooga Station
                      1 militia moved from Johnsonville to Tennessee River Lower
                      1 militia moved from Tennessee River Lower to Erin
                      12 militias moved from Fort Henry-Donelson to Erin
                      1 general moved from Fort Henry-Donelson to Erin
                      1 engineers moved from Fort Henry-Donelson to Cumberland River Middle
                      1 engineers, 1 gunboat and 2 transports moved from Cumberland River Middle to Cumberland River Upper
                      1 engineers moved from Cumberland River Upper to Nashville
                      3 militias moved from Columbus Kentucky to Johnsonville
                      2 militias moved from New Madrid to Mississippi River Lower 2
                      2 militias moved from Mississippi River Lower 2 to Columbus Kentucky
                      1 engineers moved from Atlanta to Atlanta Station
                      1 engineers and 1 train moved from Atlanta Station to Chickamauga Station
                      1 gunboat moved from Mississippi Mouth SZ to Mobile Bay SZ
                      1 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                      1 militia moved from Elizabeth City to Albemarle Sound SZ
                      1 militia and 1 transport moved from Albemarle Sound SZ to North Carolina Coast SZ
                      2 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ
                      2 transports moved from Delaware Mouth SZ to North Carolina Coast SZ
                      1 artillery, 1 infantry and 1 transport moved from Gulf of Mexico East SZ to Sargasso Sea SZ
                      3 frigates moved from Gulf of Mexico East SZ to South Carolina Coast SZ
                      2 battleships and 4 frigates moved from North Carolina Coast SZ to Delaware Mouth SZ
                      1 gunboat moved from Mid-Atlantic SZ to Delaware Mouth SZ
                      1 frigate moved from New York Harbor SZ to Delaware Mouth SZ
                      3 infantry moved from Richmond to Richmond Station
                      3 infantry and 1 train moved from Richmond Station to Suffolk Station
                      3 infantry moved from Suffolk Station to Suffolk
                      1 militia moved from Middlesex to Tappahannock
                      1 militia moved from Tappahannock to Fredericksburg
                      1 militia moved from Fredericksburg to Falmouth
                      1 general moved from Front Royal to Romney
                      1 general moved from Leesburg to Winchester
                      1 infantry moved from Falmouth to Aquia Creek
                      1 militia moved from Aquia Creek to Alexandria
                      1 militia moved from Alexandria to Hunters Mill
                      1 militia moved from Front Royal to Winchester
                      1 militia moved from Front Royal to Winchester
                      1 artillery moved from Front Royal to Charles Town
                      1 infantry moved from Franklin to Romney
                      1 militia moved from Winchester to Romney
                      1 militia moved from Front Royal to Winchester
                      2 elite_cavalrys, 7 elite_infantrys and 4 infantry moved from Hunters Mill to Leesburg
                      4 battleships moved from Hampton Roads SZ to Delaware Mouth SZ
                      2 infantry and 1 train moved from Blackville Station to Chester Station
                      2 militias moved from Greensboro to Newbern
                      1 militia moved from Barboursville to Parisburg
                      1 militia moved from Lebanon to Parisburg
                      2 militias moved from Harpers Ferry to Charles Town
              
                  Second Purchase - Confederate
                      Confederate buy 3 cavalrys, 2 drill_camps, 6 elite_infantrys, 7 frigates, 5 infantry, 3 ironclads, 14 militias, 5 recruitment_centers and 1 shipyard; Remaining resources: 83 Supplies; 1 PUs; 1 Manpower; 42 Industry; 0 Leadership; 
              
                  Place Units - Confederate
                      Units in Romney being upgraded or consumed: 1 infantry and 1 militia
                      1 cavalry and 1 elite_infantry placed in Romney
                      Units in Winchester being upgraded or consumed: 2 militias
                      2 cavalrys placed in Winchester
                      Units in Peralta being upgraded or consumed: 2 infantry
                      2 elite_infantrys placed in Peralta
                      Units in Sentinella being upgraded or consumed: 2 militias
                      2 infantry placed in Sentinella
                      2 militias placed in Sentinella
                      1 drill_camp placed in Mesilla
                      Units in New Madrid being upgraded or consumed: 2 infantry
                      2 elite_infantrys placed in New Madrid
                      Units in Erin being upgraded or consumed: 2 militias
                      2 infantry and 2 militias placed in Erin
                      Units in Fort Henry-Donelson being upgraded or consumed: 1 infantry and 1 militia
                      1 elite_infantry and 1 infantry placed in Fort Henry-Donelson
                      1 drill_camp placed in Gilmer
                      1 shipyard placed in Savannah
                      Units in Mobile Bay SZ being upgraded or consumed: 3 gunboats
                      3 ironclads placed in Mobile Bay SZ
                      1 frigate placed in Mississippi River Lower 7
                      3 frigates placed in Charleston Harbor SZ
                      2 frigates placed in Pamlico Sound SZ
                      1 frigate placed in Pamlico Sound SZ
                      2 militias placed in Nashville
                      2 militias placed in Lexington
                      2 militias placed in Elizabeth City
                      2 militias placed in Sparta
                      2 militias placed in Plymouth
                      1 recruitment_center placed in Louisa
                      1 recruitment_center placed in Goochland
                      1 recruitment_center placed in Lawrenceville
                      1 recruitment_center placed in Jefferson
                      1 recruitment_center placed in Fort Macon
              
                  Combat Move - Confederate
                      2 units repaired.
                          Some non-combat units are destroyed: 
                          Some non-combat units are destroyed: 
                          Confederate converts civilian_economy2 into different units
                          Some non-combat units are destroyed: 
                          Confederate converts depot_u into different units
                          Confederate converts civilian_economy2 into different units
                          Some non-combat units are destroyed: 
                          Some non-combat units are destroyed: 
                          Confederate converts depot_u into different units
                      1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ
                      1 gunboat moved from Delaware Mouth SZ to Hampton Roads SZ
                      1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ
                      3 frigates moved from South Carolina Coast SZ to Delaware Mouth SZ
                      3 frigates moved from Pamlico Sound SZ to Delaware Mouth SZ
                      1 frigate moved from Charleston Harbor SZ to North Carolina Coast SZ
                      5 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
                      10 battleships moved from Delaware Mouth SZ to Hampton Roads SZ
                      1 militia and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                      1 militia moved from Delaware Mouth SZ to Dover
                      2 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                      1 infantry and 1 transport moved from Delaware Mouth SZ to Hampton Roads SZ
                      1 infantry moved from Hampton Roads SZ to Norfolk
                      3 infantry moved from Suffolk to Norfolk
                      2 militias moved from Elizabeth City to Norfolk
                      2 infantry moved from Delaware Mouth SZ to Cape Henlopen
                      2 transports moved from North Carolina Coast SZ to Albemarle Sound SZ
                      1 artillery, 1 infantry and 1 transport moved from Sargasso Sea SZ to South Carolina Coast SZ
                      1 artillery and 1 infantry moved from South Carolina Coast SZ to Outer Bank South
                      2 militias moved from Plymouth to Albemarle Sound SZ
                      2 militias moved from Albemarle Sound SZ to Outer Bank North
                      1 frigate moved from Mississippi River Lower 7 to Mississippi Mouth SZ
                      3 ironclads moved from Mobile Bay SZ to Gulf of Mexico East SZ
                      1 elite_cavalry moved from Peralta to Santa Fe
                            Confederate take Glorietta Pass from Union
                      2 elite_cavalrys, 2 elite_infantrys, 1 general and 1 infantry moved from Peralta to Santa Fe
                      2 militias moved from Albuquerque to Santa Fe
                      1 militia moved from Sawatch Valley to Valley of San Luis
                            Confederate take Valley of San Luis from Union
                      1 elite_cavalry moved from Waynesville to Fort Leavenworth
                      1 militia moved from Wilsons Creek to Caledonia
                      1 militia moved from Van Buren to Caledonia
                      1 militia moved from Van Buren to Farmington
                            Confederate take Farmington from Union
                      1 elite_cavalry and 1 infantry moved from Parisburg to Lewisburg
                      2 militias moved from Parisburg to Lewisburg
                      1 militia moved from Newbern to Lebanon
                      1 infantry and 1 militia moved from Franklin to Berkley Springs
                      1 elite_infantry and 1 militia moved from Romney to Berkley Springs
                      2 militias moved from Lexington to Franklin
                      1 cavalry moved from Romney to Bedford
                            Confederate take Martinsburg from Union
                            Confederate take Bedford from Union
                      1 cavalry moved from Winchester to Hagerstown
                            Confederate take Hagerstown from Union
                      1 cavalry moved from Winchester to Sharpsburg
                            Confederate take Sharpsburg from Union
                      1 general moved from Romney to Berkley Springs
                      1 general moved from Winchester to Harpers Ferry
                      1 artillery moved from Charles Town to Harpers Ferry
                      1 militia moved from Winchester to Harpers Ferry
                      1 militia moved from Charles Town to Harpers Ferry
                      2 militias moved from Charles Town to Harpers Ferry
                      2 elite_cavalrys moved from Leesburg to Harpers Ferry
                      1 militia moved from Hunters Mill to Rockville
                      3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia moved from Leesburg to Cramptons Gap
                      1 militia moved from Newbern to Lebanon
                      2 infantry and 1 train moved from Chester Station to Greensboro Station
                      2 infantry moved from Greensboro Station to Greensboro
                      1 infantry and 2 militias moved from Chattanooga to Chattanooga Station
                      1 infantry, 2 militias and 1 train moved from Chattanooga Station to Murfreesboro Station
                      1 infantry and 2 militias moved from Murfreesboro Station to Murfreesboro
                      1 militia moved from Sparta to Nashville
                      2 militias moved from Johnsonville to Tennessee River Lower
                      2 militias moved from Tennessee River Lower to Fort Henry-Donelson
                      1 general moved from Erin to Fort Henry-Donelson
                      2 infantry moved from Erin to Nashville
                      2 militias moved from Erin to Nashville
                      10 militias moved from Erin to Fort Henry-Donelson
              
                  Battle - Confederate
                      Confederate creates battle in territory Debt1
                      Confederate has abandoned South California Coast SZ to Union
                      Confederate has abandoned Barboursville to Union
                      Battle in Fort Leavenworth
                          Confederate attack with 1 elite_cavalry and 1 militia
                          Union defend with 1 militia and 1 storehouse_u
                          Some non-combat units are destroyed: 
                          Confederate win, taking Barboursville from Confederate, taking Fort Leavenworth from Union with 1 elite_cavalry remaining. Battle score for attacker is 0
                          Casualties for Confederate: 1 militia
                          Casualties for Union: 1 militia
                      Battle in Santa Fe
                          Confederate attack with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias
                          Union defend with 1 barracks, 1 civilian_economy, 1 depot_u, 6 militias and 1 recruitment_center_u
                          Units damaged: 1 general owned by the Confederate
                          Some non-combat units are destroyed: 
                          Confederate converts depot_u into different units
                          Confederate win, taking Santa Fe from Union with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                          Casualties for Union: 6 militias
                      Battle in Rockville
                          Confederate attack with 1 elite_cavalry and 2 militias
                          Union defend with 1 civilian_economy2, 1 drill_camp, 3 militias, 1 recruitment_center_u and 1 storehouse_u
                          Union and Confederate reach a stalemate
                          . Battle score for attacker is 0
                          Casualties for Union: 2 militias
                      Battle in Cramptons Gap
                          Confederate attack with 3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia
                          Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u
                          Some non-combat units are destroyed: 
                          Confederate win, taking Cramptons Gap from Union with 3 artilleries, 9 elite_infantrys and 5 infantry remaining. Battle score for attacker is 0
                          Casualties for Confederate: 1 militia
                          Casualties for Union: 1 militia
                      Battle in Berkley Springs
                          Confederate attack with 1 elite_infantry, 1 general, 1 infantry and 2 militias
                          Union defend with 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u
                          Some non-combat units are destroyed: 
                          Confederate win, taking Berkley Springs from Union with 1 elite_infantry, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 3
                          Casualties for Union: 1 infantry
                      Battle in Harpers Ferry
                          Confederate attack with 1 artillery, 1 civilian_economy, 4 elite_cavalrys, 1 general, 4 militias and 1 storehouse
                          Union defend with 1 artillery, 1 cavalry, 2 infantry and 2 militias
                          Units damaged: 1 general owned by the Confederate
                          Confederate win with 1 artillery, 4 elite_cavalrys, 1 general and 2 militias remaining. Battle score for attacker is 15
                          Casualties for Confederate: 2 militias
                          Casualties for Union: 1 artillery, 1 cavalry, 2 infantry and 2 militias
                      Battle in Mid-Atlantic SZ
                          Confederate attack with 2 frigates
                          Union defend with 1 frigate
                          Confederate win with 2 frigates remaining. Battle score for attacker is 6
                          Casualties for Union: 1 frigate
                      Battle in Cape Henlopen
                          Confederate attack with 2 infantry
                          Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                          Some non-combat units are destroyed: 
                          Confederate win, taking Cape Henlopen from Union with 2 infantry remaining. Battle score for attacker is 0
                          Casualties for Union: 1 militia
                      Battle in Dover
                          Confederate attack with 1 militia
                          Union defend with 1 infantry
                          Confederate win, taking Dover from Union with 1 militia remaining. Battle score for attacker is 3
                          Casualties for Union: 1 infantry
                      Battle in Lewisburg
                          Confederate attack with 1 elite_cavalry, 1 infantry and 2 militias
                          Union defend with 1 militia and 1 storehouse_u
                          Some non-combat units are destroyed: 
                          Confederate win, taking Lewisburg from Union with 1 elite_cavalry, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                          Casualties for Union: 1 militia
                      Battle in Hampton Roads SZ
                          Confederate attack with 10 battleships, 5 frigates, 1 gunboat, 1 ironclad and 1 transport
                          Union defend with 2 battleships, 5 frigates, 1 ironclad and 1 transport
                          Confederate win with 10 battleships, 4 frigates and 1 transport remaining. Battle score for attacker is 46
                          Casualties for Confederate: 1 frigate, 1 gunboat and 1 ironclad
                          Casualties for Union: 2 battleships, 5 frigates, 1 ironclad and 1 transport
                      Battle in Caledonia
                          Confederate attack with 2 militias
                          Union defend with 1 militia
                          Confederate win, taking Caledonia from Union with 2 militias remaining. Battle score for attacker is 0
                          Casualties for Union: 1 militia
                      Battle in Norfolk
                          Confederate attack with 4 infantry and 2 militias
                          Union defend with 1 breastwork, 1 civilian_economy2, 2 militias and 1 storehouse_u
                          Some non-combat units are destroyed: 
                          Confederate converts civilian_economy2 into different units
                          Confederate win, taking Norfolk from Union with 4 infantry and 2 militias remaining. Battle score for attacker is 0
                          Casualties for Union: 2 militias
              
                  Second Non Combat Move - Confederate
                      Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership3.jpg"/></body>
                      Trigger ConfederateLeadership300: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership
                      2 militias moved from Sentinella to Mesilla
                      2 infantry moved from Sentinella to Mesilla
                      1 train moved from Nashville Station to Jasper Station
                      1 engineers and 1 train moved from Chickamauga Station to Jasper Station
              
                  Turn Complete - Confederate
                      Confederate collect 0 PUs; end with 1 PU
                      Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 1 PU
                      Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 1 PU
                      Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 1 PU
                      Units generate 156 Supplies; Confederate end with 194 Supplies
                      Units generate 48 Manpower; Confederate end with 49 Manpower
                      Units generate 160 PUs; Confederate end with 161 PUs
                      Units generate 38 Industry; Confederate end with 62 Industry
                      2 units repaired.
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              wirkeyW 1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators
                last edited by

                TripleA Turn Summary: Union round 5

                TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                Game History

                Round: 5
                
                    War Financing - Union
                        Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                        Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                        Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                        Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                        Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                        Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                        Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                        userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                        Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                        Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                        userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                        Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                        Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                        userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                        Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
                
                    First Purchase - Union
                        Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body>
                        Union buy 15 Suppliess, 3 artilleries, 5 elite_infantrys, 1 frigate, 4 gunboats, 1 infantry, 19 militias and 6 transports; Remaining resources: 274 Industry; 0 Manpower; 81 Supplies; 1 PUs; 
                
                    Second Purchase - Union
                        Union buy nothing; Remaining resources: 274 Industry; 0 Manpower; 96 Supplies; 1 PUs; 
                
                    Place Units - Union
                        1 gunboat placed in Upper Chesapeake Bay SZ
                        Turning on Edit Mode
                        EDIT: Removing units owned by Union from Upper Chesapeake Bay SZ: 1 gunboat
                        EDIT: Adding units owned by Union to New York Harbor SZ: 1 gunboat
                        EDIT: Turning off Edit Mode
                        2 gunboats placed in Cumberland River Upper
                        1 gunboat placed in Cumberland River Upper
                        3 transports placed in Ohio River Middle
                        2 artilleries placed in Cincinnati
                        2 militias placed in Madison
                        2 militias placed in Frankfort
                        2 militias placed in Louisville
                        2 militias placed in Los Angeles
                        3 transports placed in Mississippi River Upper 2
                        Units in Waverly being upgraded or consumed: 2 infantry
                        2 elite_infantrys placed in Waverly
                        Units in Hopkinsville being upgraded or consumed: 1 infantry and 1 militia
                        1 elite_infantry and 1 infantry placed in Hopkinsville
                        Units in Laurel being upgraded or consumed: 2 infantry
                        2 elite_infantrys and 2 militias placed in Laurel
                        2 militias placed in Chambersburg
                        2 militias placed in Frederick
                        2 militias placed in Rockville
                        2 militias placed in Kittanning
                        1 militia placed in Somerset
                        1 frigate placed in Upper Chesapeake Bay SZ
                        1 artillery placed in Washington
                
                    Combat Move - Union
                        Turning on Edit Mode
                        EDIT: Removing units owned by Union from Louisville: 2 militias
                        EDIT: Adding units owned by Union to St Louis: 2 militias
                        EDIT: Turning off Edit Mode
                            Union takes Cornettsville from Pro-Union
                            Union takes Fort Riley from Pro-Union
                        2 artilleries, 5 elite_infantrys, 1 general, 1 infantry and 1 militia moved from Hopkinsville to Cumberland River Lower
                        2 artilleries moved from Cincinnati to Ohio River Middle
                        2 militias moved from Frankfort to Ohio River Middle
                        2 militias moved from Madison to Ohio River Middle
                        2 artilleries, 4 militias and 3 transports moved from Ohio River Middle to Tennessee River Confluence
                        2 artilleries, 5 elite_infantrys, 1 general, 4 gunboats, 1 infantry, 8 ironclads, 1 militia and 5 transports moved from Cumberland River Lower to Tennessee River Confluence
                        3 artilleries moved from St Louis to Mississippi River Upper 2
                        3 infantry moved from St Louis to Mississippi River Upper 2
                        3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence
                        EDIT: Union undo move 9.
                        EDIT: Union undo move 8.
                        EDIT: Union undo move 7.
                        1 militia moved from St Louis to Farmington
                        1 militia moved from St Louis to Caledonia
                        1 cavalry moved from St Louis to Caledonia
                        1 cavalry moved from St Louis to Pilot Knob
                        3 artilleries moved from St Louis to Mississippi River Upper 2
                        3 infantry moved from St Louis to Mississippi River Upper 2
                        3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence
                        5 elite_infantrys, 1 general, 4 infantry and 5 militias moved from Tennessee River Confluence to Fort Henry-Donelson
                        3 artilleries, 1 cavalry, 9 elite_infantrys, 1 general, 6 infantry and 11 militias moved from Waverly to Fort Henry-Donelson
                        7 artilleries moved from Tennessee River Confluence to Fort Henry-Donelson
                        1 militia moved from Mill Springs to Sparta
                        1 militia moved from London to Cornettsville
                        2 militias moved from London to Piketon
                        2 militias moved from Barboursville to Lewisburg
                        2 militias moved from Kittanning to Bedford
                        1 militia moved from Wheeling to Pittsburg
                        1 militia moved from Cleveland to Pittsburg
                        2 militias moved from Chambersburg to Hagerstown
                        1 militia moved from Chambersburg to Hagerstown
                        1 militia moved from Chambersburg to Sharpsburg
                        1 militia moved from Chambersburg to Antietam Creek
                        1 militia moved from Frederick to Emmitsburg
                        4 artilleries, 2 cavalrys, 5 elite_infantrys, 1 engineers, 1 general, 6 infantry and 6 militias moved from Laurel to Rockville
                        1 militia moved from Frederick to Rockville
                        5 militias moved from Ellicotts Mills to Rockville
                        1 artillery, 1 elite_cavalry, 1 elite_infantry and 1 engineers moved from Washington to Rockville
                        3 infantry moved from Talbot to Cape Henlopen
                        2 gunboats moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                        2 militias moved from Philadelphia to Dover
                        2 infantry moved from Philadelphia to Dover
                        6 militias moved from South Jersey to Philadelphia
                        2 cavalrys moved from San Diego to Playa De Los Pimas
                              Union take Playa De Los Pimas from Confederate
                        2 infantry and 5 militias moved from Tuscon to Playa De Los Pimas
                        1 cavalry moved from Bents Old Fort to Valley of San Luis
                              Union take Sawatch Valley from Confederate
                        1 militia moved from Fort Mann to Wichita
                              Union take Wichita from Confederate
                        2 militias moved from Fort Mann to Bents Old Fort
                        3 militias moved from Fort Kearney to Fort Mann
                        1 militia moved from Fort Kearney to Omaha City
                        1 militia moved from Fort Kearney to Fort Riley
                        1 militia moved from Fort Kearney to Fort Mann
                
                    Battle - Union
                        Union creates battle in territory Cumberland River Upper
                        Union creates battle in territory New York Harbor SZ
                        Union creates battle in territory Debt1
                        Union has abandoned Tennessee River Lower to Confederate
                        Union has abandoned South Carolina Coast SZ to Confederate
                        Battle in Sparta
                            Union attack with 1 militia
                            Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                                Union roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits
                                Confederate roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits
                                Union roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits
                                Confederate roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate and Union reach a stalemate
                        Battle in Cape Henlopen
                            Union attack with 3 infantry
                            Confederate defend with 2 infantry
                                Union roll dice for 3 infantry in Cape Henlopen, round 2 : 1/1 hits, 0,50 expected hits
                                Confederate roll dice for 2 infantry in Cape Henlopen, round 2 : 0/1 hits, 0,50 expected hits
                                1 infantry owned by the Confederate lost in Cape Henlopen
                                Union roll dice for 3 infantry in Cape Henlopen, round 3 : 1/1 hits, 0,50 expected hits
                                Confederate roll dice for 1 infantry in Cape Henlopen, round 3 : 0/1 hits, 0,25 expected hits
                                1 infantry owned by the Confederate lost in Cape Henlopen
                            Union win, taking New York Harbor SZ from Confederate, taking Cape Henlopen from Confederate with 3 infantry remaining. Battle score for attacker is 6
                            Casualties for Confederate: 2 infantry
                        Battle in Rockville
                            Union attack with 5 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry, 15 militias, 1 recruitment_center_u and 1 storehouse_u
                            Confederate defend with 1 elite_cavalry and 2 militias
                                artillery_cannonade fire in Rockville : 1/1 hits, 0,17 expected hits
                                1 militia owned by the Confederate lost in Rockville
                                Union roll dice for 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias in Rockville, round 2 : 10/1 hits, 10,50 expected hits
                                Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 2 : 0/1 hits, 0,33 expected hits
                                1 militia owned by the Confederate and 1 elite_cavalry owned by the Confederate lost in Rockville
                            Union win with 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias remaining. Battle score for attacker is 7
                            Casualties for Confederate: 1 elite_cavalry and 2 militias
                        Battle in Cumberland River Upper
                            Union attack with 3 gunboats
                            Confederate defend with 1 gunboat and 2 transports
                                Union roll dice for 3 gunboats in Cumberland River Upper, round 2 : 1/1 hits, 0,75 expected hits
                                Confederate roll dice for 1 gunboat and 2 transports in Cumberland River Upper, round 2 : 0/1 hits, 0,17 expected hits
                                1 gunboat owned by the Confederate lost in Cumberland River Upper
                                2 transports owned by the Confederate lost in Cumberland River Upper
                            Union win, taking Cumberland River Upper from Neutral with 3 gunboats remaining. Battle score for attacker is 15
                            Casualties for Confederate: 1 gunboat and 2 transports
                        Battle in Fort Henry-Donelson
                            Union attack with 10 artilleries, 1 cavalry, 14 elite_infantrys, 2 generals, 10 infantry and 16 militias
                            Confederate defend with 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 13 militias
                                artillery_cannonade fire in Fort Henry-Donelson : 2/1 hits, 1,67 expected hits
                                artillery_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                                entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                                fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits
                                1 cavalry owned by the Union, 1 elite_infantry owned by the Union, 1 militia owned by the Union, 2 militias owned by the Confederate and 1 infantry owned by the Union lost in Fort Henry-Donelson
                                Union roll dice for 4 gunboats and 8 ironclads in Fort Henry-Donelson, round 2 : 3/1 hits, 2,67 expected hits
                            Units damaged: 2 generals owned by the Confederate
                                Union roll dice for 10 artilleries, 13 elite_infantrys, 2 generals, 9 infantry and 15 militias in Fort Henry-Donelson, round 2 : 15/1 hits, 15,67 expected hits
                                Confederate roll dice for 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 11 militias in Fort Henry-Donelson, round 2 : 6/1 hits, 6,17 expected hits
                            Units damaged: 2 generals owned by the Union
                                1 general owned by the Confederate, 4 militias owned by the Union, 11 militias owned by the Confederate, 1 artillery owned by the Confederate, 1 infantry owned by the Confederate, 1 elite_cavalry owned by the Confederate and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson
                                artillery_cannonade fire in Fort Henry-Donelson : 1/1 hits, 0,33 expected hits
                                entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                                fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits
                                1 elite_infantry owned by the Union, 1 militia owned by the Union, 1 artillery owned by the Union and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson
                                Union roll dice for 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 10 militias in Fort Henry-Donelson, round 3 : 14/1 hits, 14,50 expected hits
                                Confederate roll dice for 1 breastwork, 3 elite_infantrys, 1 entrenchments, 1 fortifications and 1 general in Fort Henry-Donelson, round 3 : 2/1 hits, 1,75 expected hits
                                1 general owned by the Confederate, 2 militias owned by the Union and 3 elite_infantrys owned by the Confederate lost in Fort Henry-Donelson
                            Some non-combat units are destroyed: 
                            Union converts fortifications into different units
                            Union converts entrenchments into different units
                            Union win, taking Fort Henry-Donelson from Confederate with 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 8 militias remaining. Battle score for attacker is 18
                            Casualties for Confederate: 1 artillery, 1 elite_cavalry, 5 elite_infantrys, 2 generals, 1 infantry and 13 militias
                            Casualties for Union: 1 artillery, 1 cavalry, 2 elite_infantrys, 1 infantry and 8 militias
                        Battle in Parisburg
                            Union attack with 1 militia
                            Confederate defend with 1 militia and 1 storehouse
                                Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                                Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                                Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                                Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate and Union reach a stalemate
                        Battle in Bedford
                            Union attack with 2 militias
                            Confederate defend with 1 cavalry, 1 civilian_economy and 1 storehouse
                                Union roll dice for 2 militias in Bedford, round 2 : 0/1 hits, 0,17 expected hits
                                Confederate roll dice for 1 cavalry in Bedford, round 2 : 1/1 hits, 0,17 expected hits
                                1 militia owned by the Union lost in Bedford
                                Union roll dice for 1 militia in Bedford, round 3 : 0/1 hits, 0,08 expected hits
                                Confederate roll dice for 1 cavalry in Bedford, round 3 : 1/1 hits, 0,17 expected hits
                                1 militia owned by the Union lost in Bedford
                            Confederate win with 1 cavalry remaining. Battle score for attacker is 0
                            Casualties for Union: 2 militias
                        Battle in Dover
                            Union attack with 2 infantry and 2 militias
                            Confederate defend with 1 militia
                                Union roll dice for 2 infantry and 2 militias in Dover, round 2 : 1/1 hits, 0,50 expected hits
                                Confederate roll dice for 1 militia in Dover, round 2 : 0/1 hits, 0,08 expected hits
                                1 militia owned by the Confederate lost in Dover
                            Union win, taking Dover from Confederate with 2 infantry and 2 militias remaining. Battle score for attacker is 0
                            Casualties for Confederate: 1 militia
                        Battle in Valley of San Luis
                            Union attack with 1 cavalry
                            Confederate defend with 1 militia
                                Union roll dice for 1 cavalry in Valley of San Luis, round 2 : 0/1 hits, 0,17 expected hits
                                Confederate roll dice for 1 militia in Valley of San Luis, round 2 : 0/1 hits, 0,08 expected hits
                                Union roll dice for 1 cavalry in Valley of San Luis, round 3 : 0/1 hits, 0,17 expected hits
                                Confederate roll dice for 1 militia in Valley of San Luis, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate and Union reach a stalemate
                        Battle in Lewisburg
                            Union attack with 3 militias
                            Confederate defend with 1 elite_cavalry, 1 infantry and 2 militias
                                Union roll dice for 3 militias in Lewisburg, round 2 : 0/1 hits, 0,25 expected hits
                                Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 2 : 1/1 hits, 0,67 expected hits
                                1 militia owned by the Union lost in Lewisburg
                                Union roll dice for 2 militias in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits
                                Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 3 : 1/1 hits, 0,67 expected hits
                                1 militia owned by the Union lost in Lewisburg
                            Confederate and Union reach a stalemate
                            . Battle score for attacker is 0
                            Casualties for Union: 2 militias
                        Battle in Farmington
                            Union attack with 1 militia
                            Confederate defend with 1 militia
                                Union roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                                Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                                Union roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits
                                Confederate roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate and Union reach a stalemate
                        Battle in Hagerstown
                            Union attack with 1 militia
                            Confederate defend with 1 cavalry
                                Union roll dice for 1 militia in Hagerstown, round 2 : 0/1 hits, 0,08 expected hits
                                Confederate roll dice for 1 cavalry in Hagerstown, round 2 : 0/1 hits, 0,17 expected hits
                                Union roll dice for 1 militia in Hagerstown, round 3 : 0/1 hits, 0,08 expected hits
                                Confederate roll dice for 1 cavalry in Hagerstown, round 3 : 1/1 hits, 0,17 expected hits
                                1 militia owned by the Union lost in Hagerstown
                            Confederate win with 1 cavalry remaining. Battle score for attacker is 0
                            Casualties for Union: 1 militia
                        Battle in Caledonia
                            Union attack with 1 cavalry and 1 militia
                            Confederate defend with 2 militias
                                Union roll dice for 1 cavalry and 1 militia in Caledonia, round 2 : 0/1 hits, 0,25 expected hits
                                Confederate roll dice for 2 militias in Caledonia, round 2 : 0/1 hits, 0,17 expected hits
                                Union roll dice for 1 cavalry and 1 militia in Caledonia, round 3 : 1/1 hits, 0,25 expected hits
                                Confederate roll dice for 2 militias in Caledonia, round 3 : 0/1 hits, 0,17 expected hits
                                1 militia owned by the Confederate lost in Caledonia
                            Confederate and Union reach a stalemate
                            . Battle score for attacker is 0
                            Casualties for Confederate: 1 militia
                        Battle in Pilot Knob
                            Union attack with 1 cavalry
                            Confederate defend with 1 militia
                                Union roll dice for 1 cavalry in Pilot Knob, round 2 : 0/1 hits, 0,17 expected hits
                                Confederate roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits
                                Union roll dice for 1 cavalry in Pilot Knob, round 3 : 1/1 hits, 0,17 expected hits
                                Confederate roll dice for 1 militia in Pilot Knob, round 3 : 0/1 hits, 0,08 expected hits
                                1 militia owned by the Confederate lost in Pilot Knob
                            Union win, taking Pilot Knob from Confederate with 1 cavalry remaining. Battle score for attacker is 0
                            Casualties for Confederate: 1 militia
                
                    Non Combat Move - Union
                        Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body>
                        Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership
                
                    Turn Complete - Union
                        Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 75 Supplies
                        Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                        Union collect 0 PUs; end with 1 PU
                        Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
                        Units generate 120 Industry; Union end with 371 Industry
                        Units generate 56 Manpower; Union end with 86 Manpower
                        Units generate 164 Supplies; Union end with 239 Supplies
                        Units generate 180 PUs; Union end with 181 PUs
                        2 units repaired.
                

                Combat Hit Differential Summary :

                Confederate : 0,58
                artillery_cannonade fire in Rockville : : 0,83
                entrenchments_cannonade fire in Fort Henry-Donelson : : 0,00
                fortifications_cannonade fire in Fort Henry-Donelson : : 0,00
                artillery_cannonade fire in Fort Henry-Donelson : : 1,00
                Union : -0,08
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Moderators @redrum
                  last edited by

                  @redrum lol, Bedford and Hagerstown are too much to handle. GG

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @wirkey
                    last edited by

                    @wirkey GG. Out of all our games, this is probably the luckiest I've been as I feel like usually I'm the one complaining about luck 🙂 Though Civil War tends to have a bit more luck involved with all the small battles rolling 1s/2s for the 12 sided dice that can go either way. Often have to try to plan for the worst case scenario as it always seems to happen.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    wirkeyW 1 Reply Last reply Reply Quote 0
                    • wirkeyW Offline
                      wirkey Moderators @redrum
                      last edited by

                      @redrum just start a new one. Or I can take your rnd1 move and go from there

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey Let's either switch sides if I've been able to convince you how awesome the Confederates are 🙂 Or do a different map. I'll pretty much play anything that isn't actual A&A maps and not Sieg's maps (WaW/NWO/TRS).

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @redrum
                          last edited by

                          @redrum I'd really like to find a counter to your naval strategy but I can understand if you'd want to try something else.
                          What abiut a Great War? If you don't like that, I guess I will try a rebellion.

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @wirkey
                            last edited by

                            @wirkey Not a huge fan of Great War as its really long/slow and the USA setup in the game is kind of poor. The graphics also make me want to cry after playing TWW 🙂 I'd vote for you giving the rebellion a go!

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0

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