Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union) #2
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@redrum it's not only Harpers Ferry but the naval battles, too. But I'm not going to surrender (yet)
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@wirkey Ah, hadn't looked that closely at the other battles, just took a glance. Well in that case I will continue to lead the South to victory and show no mercy!
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TripleA Turn Summary: Confederate round 5
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 5 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/March1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to infantry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_infantry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to cavalry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_cavalry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to engineers Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 249 Supplies; 136 PUs; 51 Manpower; 75 Industry; 0 Leadership; Non Combat Forced March - Confederate 1 infantry moved from Playa De Los Pimas to Mesilla 2 militias moved from Peralta to Sentinella 1 militia moved from Valverde to Albuquerque 1 militia moved from Caledonia to Van Buren 1 militia moved from Waynesville to Wilsons Creek 1 infantry and 2 militias moved from Athens to Chattanooga 1 train moved from Jasper Station to Chattanooga Station 1 militia moved from Johnsonville to Tennessee River Lower 1 militia moved from Tennessee River Lower to Erin 12 militias moved from Fort Henry-Donelson to Erin 1 general moved from Fort Henry-Donelson to Erin 1 engineers moved from Fort Henry-Donelson to Cumberland River Middle 1 engineers, 1 gunboat and 2 transports moved from Cumberland River Middle to Cumberland River Upper 1 engineers moved from Cumberland River Upper to Nashville 3 militias moved from Columbus Kentucky to Johnsonville 2 militias moved from New Madrid to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to Columbus Kentucky 1 engineers moved from Atlanta to Atlanta Station 1 engineers and 1 train moved from Atlanta Station to Chickamauga Station 1 gunboat moved from Mississippi Mouth SZ to Mobile Bay SZ 1 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ 1 militia moved from Elizabeth City to Albemarle Sound SZ 1 militia and 1 transport moved from Albemarle Sound SZ to North Carolina Coast SZ 2 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ 2 transports moved from Delaware Mouth SZ to North Carolina Coast SZ 1 artillery, 1 infantry and 1 transport moved from Gulf of Mexico East SZ to Sargasso Sea SZ 3 frigates moved from Gulf of Mexico East SZ to South Carolina Coast SZ 2 battleships and 4 frigates moved from North Carolina Coast SZ to Delaware Mouth SZ 1 gunboat moved from Mid-Atlantic SZ to Delaware Mouth SZ 1 frigate moved from New York Harbor SZ to Delaware Mouth SZ 3 infantry moved from Richmond to Richmond Station 3 infantry and 1 train moved from Richmond Station to Suffolk Station 3 infantry moved from Suffolk Station to Suffolk 1 militia moved from Middlesex to Tappahannock 1 militia moved from Tappahannock to Fredericksburg 1 militia moved from Fredericksburg to Falmouth 1 general moved from Front Royal to Romney 1 general moved from Leesburg to Winchester 1 infantry moved from Falmouth to Aquia Creek 1 militia moved from Aquia Creek to Alexandria 1 militia moved from Alexandria to Hunters Mill 1 militia moved from Front Royal to Winchester 1 militia moved from Front Royal to Winchester 1 artillery moved from Front Royal to Charles Town 1 infantry moved from Franklin to Romney 1 militia moved from Winchester to Romney 1 militia moved from Front Royal to Winchester 2 elite_cavalrys, 7 elite_infantrys and 4 infantry moved from Hunters Mill to Leesburg 4 battleships moved from Hampton Roads SZ to Delaware Mouth SZ 2 infantry and 1 train moved from Blackville Station to Chester Station 2 militias moved from Greensboro to Newbern 1 militia moved from Barboursville to Parisburg 1 militia moved from Lebanon to Parisburg 2 militias moved from Harpers Ferry to Charles Town Second Purchase - Confederate Confederate buy 3 cavalrys, 2 drill_camps, 6 elite_infantrys, 7 frigates, 5 infantry, 3 ironclads, 14 militias, 5 recruitment_centers and 1 shipyard; Remaining resources: 83 Supplies; 1 PUs; 1 Manpower; 42 Industry; 0 Leadership; Place Units - Confederate Units in Romney being upgraded or consumed: 1 infantry and 1 militia 1 cavalry and 1 elite_infantry placed in Romney Units in Winchester being upgraded or consumed: 2 militias 2 cavalrys placed in Winchester Units in Peralta being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Peralta Units in Sentinella being upgraded or consumed: 2 militias 2 infantry placed in Sentinella 2 militias placed in Sentinella 1 drill_camp placed in Mesilla Units in New Madrid being upgraded or consumed: 2 infantry 2 elite_infantrys placed in New Madrid Units in Erin being upgraded or consumed: 2 militias 2 infantry and 2 militias placed in Erin Units in Fort Henry-Donelson being upgraded or consumed: 1 infantry and 1 militia 1 elite_infantry and 1 infantry placed in Fort Henry-Donelson 1 drill_camp placed in Gilmer 1 shipyard placed in Savannah Units in Mobile Bay SZ being upgraded or consumed: 3 gunboats 3 ironclads placed in Mobile Bay SZ 1 frigate placed in Mississippi River Lower 7 3 frigates placed in Charleston Harbor SZ 2 frigates placed in Pamlico Sound SZ 1 frigate placed in Pamlico Sound SZ 2 militias placed in Nashville 2 militias placed in Lexington 2 militias placed in Elizabeth City 2 militias placed in Sparta 2 militias placed in Plymouth 1 recruitment_center placed in Louisa 1 recruitment_center placed in Goochland 1 recruitment_center placed in Lawrenceville 1 recruitment_center placed in Jefferson 1 recruitment_center placed in Fort Macon Combat Move - Confederate 2 units repaired. Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy2 into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts depot_u into different units 1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ 1 gunboat moved from Delaware Mouth SZ to Hampton Roads SZ 1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ 3 frigates moved from South Carolina Coast SZ to Delaware Mouth SZ 3 frigates moved from Pamlico Sound SZ to Delaware Mouth SZ 1 frigate moved from Charleston Harbor SZ to North Carolina Coast SZ 5 frigates moved from Delaware Mouth SZ to Hampton Roads SZ 10 battleships moved from Delaware Mouth SZ to Hampton Roads SZ 1 militia and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ 1 militia moved from Delaware Mouth SZ to Dover 2 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ 1 infantry and 1 transport moved from Delaware Mouth SZ to Hampton Roads SZ 1 infantry moved from Hampton Roads SZ to Norfolk 3 infantry moved from Suffolk to Norfolk 2 militias moved from Elizabeth City to Norfolk 2 infantry moved from Delaware Mouth SZ to Cape Henlopen 2 transports moved from North Carolina Coast SZ to Albemarle Sound SZ 1 artillery, 1 infantry and 1 transport moved from Sargasso Sea SZ to South Carolina Coast SZ 1 artillery and 1 infantry moved from South Carolina Coast SZ to Outer Bank South 2 militias moved from Plymouth to Albemarle Sound SZ 2 militias moved from Albemarle Sound SZ to Outer Bank North 1 frigate moved from Mississippi River Lower 7 to Mississippi Mouth SZ 3 ironclads moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 elite_cavalry moved from Peralta to Santa Fe Confederate take Glorietta Pass from Union 2 elite_cavalrys, 2 elite_infantrys, 1 general and 1 infantry moved from Peralta to Santa Fe 2 militias moved from Albuquerque to Santa Fe 1 militia moved from Sawatch Valley to Valley of San Luis Confederate take Valley of San Luis from Union 1 elite_cavalry moved from Waynesville to Fort Leavenworth 1 militia moved from Wilsons Creek to Caledonia 1 militia moved from Van Buren to Caledonia 1 militia moved from Van Buren to Farmington Confederate take Farmington from Union 1 elite_cavalry and 1 infantry moved from Parisburg to Lewisburg 2 militias moved from Parisburg to Lewisburg 1 militia moved from Newbern to Lebanon 1 infantry and 1 militia moved from Franklin to Berkley Springs 1 elite_infantry and 1 militia moved from Romney to Berkley Springs 2 militias moved from Lexington to Franklin 1 cavalry moved from Romney to Bedford Confederate take Martinsburg from Union Confederate take Bedford from Union 1 cavalry moved from Winchester to Hagerstown Confederate take Hagerstown from Union 1 cavalry moved from Winchester to Sharpsburg Confederate take Sharpsburg from Union 1 general moved from Romney to Berkley Springs 1 general moved from Winchester to Harpers Ferry 1 artillery moved from Charles Town to Harpers Ferry 1 militia moved from Winchester to Harpers Ferry 1 militia moved from Charles Town to Harpers Ferry 2 militias moved from Charles Town to Harpers Ferry 2 elite_cavalrys moved from Leesburg to Harpers Ferry 1 militia moved from Hunters Mill to Rockville 3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia moved from Leesburg to Cramptons Gap 1 militia moved from Newbern to Lebanon 2 infantry and 1 train moved from Chester Station to Greensboro Station 2 infantry moved from Greensboro Station to Greensboro 1 infantry and 2 militias moved from Chattanooga to Chattanooga Station 1 infantry, 2 militias and 1 train moved from Chattanooga Station to Murfreesboro Station 1 infantry and 2 militias moved from Murfreesboro Station to Murfreesboro 1 militia moved from Sparta to Nashville 2 militias moved from Johnsonville to Tennessee River Lower 2 militias moved from Tennessee River Lower to Fort Henry-Donelson 1 general moved from Erin to Fort Henry-Donelson 2 infantry moved from Erin to Nashville 2 militias moved from Erin to Nashville 10 militias moved from Erin to Fort Henry-Donelson Battle - Confederate Confederate creates battle in territory Debt1 Confederate has abandoned South California Coast SZ to Union Confederate has abandoned Barboursville to Union Battle in Fort Leavenworth Confederate attack with 1 elite_cavalry and 1 militia Union defend with 1 militia and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Barboursville from Confederate, taking Fort Leavenworth from Union with 1 elite_cavalry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Santa Fe Confederate attack with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias Union defend with 1 barracks, 1 civilian_economy, 1 depot_u, 6 militias and 1 recruitment_center_u Units damaged: 1 general owned by the Confederate Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate win, taking Santa Fe from Union with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 6 militias Battle in Rockville Confederate attack with 1 elite_cavalry and 2 militias Union defend with 1 civilian_economy2, 1 drill_camp, 3 militias, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Cramptons Gap Confederate attack with 3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u Some non-combat units are destroyed: Confederate win, taking Cramptons Gap from Union with 3 artilleries, 9 elite_infantrys and 5 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Berkley Springs Confederate attack with 1 elite_infantry, 1 general, 1 infantry and 2 militias Union defend with 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Berkley Springs from Union with 1 elite_infantry, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 3 Casualties for Union: 1 infantry Battle in Harpers Ferry Confederate attack with 1 artillery, 1 civilian_economy, 4 elite_cavalrys, 1 general, 4 militias and 1 storehouse Union defend with 1 artillery, 1 cavalry, 2 infantry and 2 militias Units damaged: 1 general owned by the Confederate Confederate win with 1 artillery, 4 elite_cavalrys, 1 general and 2 militias remaining. Battle score for attacker is 15 Casualties for Confederate: 2 militias Casualties for Union: 1 artillery, 1 cavalry, 2 infantry and 2 militias Battle in Mid-Atlantic SZ Confederate attack with 2 frigates Union defend with 1 frigate Confederate win with 2 frigates remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Cape Henlopen Confederate attack with 2 infantry Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Cape Henlopen from Union with 2 infantry remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Dover Confederate attack with 1 militia Union defend with 1 infantry Confederate win, taking Dover from Union with 1 militia remaining. Battle score for attacker is 3 Casualties for Union: 1 infantry Battle in Lewisburg Confederate attack with 1 elite_cavalry, 1 infantry and 2 militias Union defend with 1 militia and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Lewisburg from Union with 1 elite_cavalry, 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Hampton Roads SZ Confederate attack with 10 battleships, 5 frigates, 1 gunboat, 1 ironclad and 1 transport Union defend with 2 battleships, 5 frigates, 1 ironclad and 1 transport Confederate win with 10 battleships, 4 frigates and 1 transport remaining. Battle score for attacker is 46 Casualties for Confederate: 1 frigate, 1 gunboat and 1 ironclad Casualties for Union: 2 battleships, 5 frigates, 1 ironclad and 1 transport Battle in Caledonia Confederate attack with 2 militias Union defend with 1 militia Confederate win, taking Caledonia from Union with 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Norfolk Confederate attack with 4 infantry and 2 militias Union defend with 1 breastwork, 1 civilian_economy2, 2 militias and 1 storehouse_u Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate win, taking Norfolk from Union with 4 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership3.jpg"/></body> Trigger ConfederateLeadership300: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership 2 militias moved from Sentinella to Mesilla 2 infantry moved from Sentinella to Mesilla 1 train moved from Nashville Station to Jasper Station 1 engineers and 1 train moved from Chickamauga Station to Jasper Station Turn Complete - Confederate Confederate collect 0 PUs; end with 1 PU Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 1 PU Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 1 PU Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 1 PU Units generate 156 Supplies; Confederate end with 194 Supplies Units generate 48 Manpower; Confederate end with 49 Manpower Units generate 160 PUs; Confederate end with 161 PUs Units generate 38 Industry; Confederate end with 62 Industry 2 units repaired. -
TripleA Turn Summary: Union round 5
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 5 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body> Union buy 15 Suppliess, 3 artilleries, 5 elite_infantrys, 1 frigate, 4 gunboats, 1 infantry, 19 militias and 6 transports; Remaining resources: 274 Industry; 0 Manpower; 81 Supplies; 1 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 274 Industry; 0 Manpower; 96 Supplies; 1 PUs; Place Units - Union 1 gunboat placed in Upper Chesapeake Bay SZ Turning on Edit Mode EDIT: Removing units owned by Union from Upper Chesapeake Bay SZ: 1 gunboat EDIT: Adding units owned by Union to New York Harbor SZ: 1 gunboat EDIT: Turning off Edit Mode 2 gunboats placed in Cumberland River Upper 1 gunboat placed in Cumberland River Upper 3 transports placed in Ohio River Middle 2 artilleries placed in Cincinnati 2 militias placed in Madison 2 militias placed in Frankfort 2 militias placed in Louisville 2 militias placed in Los Angeles 3 transports placed in Mississippi River Upper 2 Units in Waverly being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Waverly Units in Hopkinsville being upgraded or consumed: 1 infantry and 1 militia 1 elite_infantry and 1 infantry placed in Hopkinsville Units in Laurel being upgraded or consumed: 2 infantry 2 elite_infantrys and 2 militias placed in Laurel 2 militias placed in Chambersburg 2 militias placed in Frederick 2 militias placed in Rockville 2 militias placed in Kittanning 1 militia placed in Somerset 1 frigate placed in Upper Chesapeake Bay SZ 1 artillery placed in Washington Combat Move - Union Turning on Edit Mode EDIT: Removing units owned by Union from Louisville: 2 militias EDIT: Adding units owned by Union to St Louis: 2 militias EDIT: Turning off Edit Mode Union takes Cornettsville from Pro-Union Union takes Fort Riley from Pro-Union 2 artilleries, 5 elite_infantrys, 1 general, 1 infantry and 1 militia moved from Hopkinsville to Cumberland River Lower 2 artilleries moved from Cincinnati to Ohio River Middle 2 militias moved from Frankfort to Ohio River Middle 2 militias moved from Madison to Ohio River Middle 2 artilleries, 4 militias and 3 transports moved from Ohio River Middle to Tennessee River Confluence 2 artilleries, 5 elite_infantrys, 1 general, 4 gunboats, 1 infantry, 8 ironclads, 1 militia and 5 transports moved from Cumberland River Lower to Tennessee River Confluence 3 artilleries moved from St Louis to Mississippi River Upper 2 3 infantry moved from St Louis to Mississippi River Upper 2 3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence EDIT: Union undo move 9. EDIT: Union undo move 8. EDIT: Union undo move 7. 1 militia moved from St Louis to Farmington 1 militia moved from St Louis to Caledonia 1 cavalry moved from St Louis to Caledonia 1 cavalry moved from St Louis to Pilot Knob 3 artilleries moved from St Louis to Mississippi River Upper 2 3 infantry moved from St Louis to Mississippi River Upper 2 3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence 5 elite_infantrys, 1 general, 4 infantry and 5 militias moved from Tennessee River Confluence to Fort Henry-Donelson 3 artilleries, 1 cavalry, 9 elite_infantrys, 1 general, 6 infantry and 11 militias moved from Waverly to Fort Henry-Donelson 7 artilleries moved from Tennessee River Confluence to Fort Henry-Donelson 1 militia moved from Mill Springs to Sparta 1 militia moved from London to Cornettsville 2 militias moved from London to Piketon 2 militias moved from Barboursville to Lewisburg 2 militias moved from Kittanning to Bedford 1 militia moved from Wheeling to Pittsburg 1 militia moved from Cleveland to Pittsburg 2 militias moved from Chambersburg to Hagerstown 1 militia moved from Chambersburg to Hagerstown 1 militia moved from Chambersburg to Sharpsburg 1 militia moved from Chambersburg to Antietam Creek 1 militia moved from Frederick to Emmitsburg 4 artilleries, 2 cavalrys, 5 elite_infantrys, 1 engineers, 1 general, 6 infantry and 6 militias moved from Laurel to Rockville 1 militia moved from Frederick to Rockville 5 militias moved from Ellicotts Mills to Rockville 1 artillery, 1 elite_cavalry, 1 elite_infantry and 1 engineers moved from Washington to Rockville 3 infantry moved from Talbot to Cape Henlopen 2 gunboats moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 2 militias moved from Philadelphia to Dover 2 infantry moved from Philadelphia to Dover 6 militias moved from South Jersey to Philadelphia 2 cavalrys moved from San Diego to Playa De Los Pimas Union take Playa De Los Pimas from Confederate 2 infantry and 5 militias moved from Tuscon to Playa De Los Pimas 1 cavalry moved from Bents Old Fort to Valley of San Luis Union take Sawatch Valley from Confederate 1 militia moved from Fort Mann to Wichita Union take Wichita from Confederate 2 militias moved from Fort Mann to Bents Old Fort 3 militias moved from Fort Kearney to Fort Mann 1 militia moved from Fort Kearney to Omaha City 1 militia moved from Fort Kearney to Fort Riley 1 militia moved from Fort Kearney to Fort Mann Battle - Union Union creates battle in territory Cumberland River Upper Union creates battle in territory New York Harbor SZ Union creates battle in territory Debt1 Union has abandoned Tennessee River Lower to Confederate Union has abandoned South Carolina Coast SZ to Confederate Battle in Sparta Union attack with 1 militia Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Cape Henlopen Union attack with 3 infantry Confederate defend with 2 infantry Union roll dice for 3 infantry in Cape Henlopen, round 2 : 1/1 hits, 0,50 expected hits Confederate roll dice for 2 infantry in Cape Henlopen, round 2 : 0/1 hits, 0,50 expected hits 1 infantry owned by the Confederate lost in Cape Henlopen Union roll dice for 3 infantry in Cape Henlopen, round 3 : 1/1 hits, 0,50 expected hits Confederate roll dice for 1 infantry in Cape Henlopen, round 3 : 0/1 hits, 0,25 expected hits 1 infantry owned by the Confederate lost in Cape Henlopen Union win, taking New York Harbor SZ from Confederate, taking Cape Henlopen from Confederate with 3 infantry remaining. Battle score for attacker is 6 Casualties for Confederate: 2 infantry Battle in Rockville Union attack with 5 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry, 15 militias, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 elite_cavalry and 2 militias artillery_cannonade fire in Rockville : 1/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Rockville Union roll dice for 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias in Rockville, round 2 : 10/1 hits, 10,50 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate and 1 elite_cavalry owned by the Confederate lost in Rockville Union win with 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias remaining. Battle score for attacker is 7 Casualties for Confederate: 1 elite_cavalry and 2 militias Battle in Cumberland River Upper Union attack with 3 gunboats Confederate defend with 1 gunboat and 2 transports Union roll dice for 3 gunboats in Cumberland River Upper, round 2 : 1/1 hits, 0,75 expected hits Confederate roll dice for 1 gunboat and 2 transports in Cumberland River Upper, round 2 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in Cumberland River Upper 2 transports owned by the Confederate lost in Cumberland River Upper Union win, taking Cumberland River Upper from Neutral with 3 gunboats remaining. Battle score for attacker is 15 Casualties for Confederate: 1 gunboat and 2 transports Battle in Fort Henry-Donelson Union attack with 10 artilleries, 1 cavalry, 14 elite_infantrys, 2 generals, 10 infantry and 16 militias Confederate defend with 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 13 militias artillery_cannonade fire in Fort Henry-Donelson : 2/1 hits, 1,67 expected hits artillery_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits 1 cavalry owned by the Union, 1 elite_infantry owned by the Union, 1 militia owned by the Union, 2 militias owned by the Confederate and 1 infantry owned by the Union lost in Fort Henry-Donelson Union roll dice for 4 gunboats and 8 ironclads in Fort Henry-Donelson, round 2 : 3/1 hits, 2,67 expected hits Units damaged: 2 generals owned by the Confederate Union roll dice for 10 artilleries, 13 elite_infantrys, 2 generals, 9 infantry and 15 militias in Fort Henry-Donelson, round 2 : 15/1 hits, 15,67 expected hits Confederate roll dice for 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 11 militias in Fort Henry-Donelson, round 2 : 6/1 hits, 6,17 expected hits Units damaged: 2 generals owned by the Union 1 general owned by the Confederate, 4 militias owned by the Union, 11 militias owned by the Confederate, 1 artillery owned by the Confederate, 1 infantry owned by the Confederate, 1 elite_cavalry owned by the Confederate and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson artillery_cannonade fire in Fort Henry-Donelson : 1/1 hits, 0,33 expected hits entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits 1 elite_infantry owned by the Union, 1 militia owned by the Union, 1 artillery owned by the Union and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson Union roll dice for 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 10 militias in Fort Henry-Donelson, round 3 : 14/1 hits, 14,50 expected hits Confederate roll dice for 1 breastwork, 3 elite_infantrys, 1 entrenchments, 1 fortifications and 1 general in Fort Henry-Donelson, round 3 : 2/1 hits, 1,75 expected hits 1 general owned by the Confederate, 2 militias owned by the Union and 3 elite_infantrys owned by the Confederate lost in Fort Henry-Donelson Some non-combat units are destroyed: Union converts fortifications into different units Union converts entrenchments into different units Union win, taking Fort Henry-Donelson from Confederate with 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 8 militias remaining. Battle score for attacker is 18 Casualties for Confederate: 1 artillery, 1 elite_cavalry, 5 elite_infantrys, 2 generals, 1 infantry and 13 militias Casualties for Union: 1 artillery, 1 cavalry, 2 elite_infantrys, 1 infantry and 8 militias Battle in Parisburg Union attack with 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Bedford Union attack with 2 militias Confederate defend with 1 cavalry, 1 civilian_economy and 1 storehouse Union roll dice for 2 militias in Bedford, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 cavalry in Bedford, round 2 : 1/1 hits, 0,17 expected hits 1 militia owned by the Union lost in Bedford Union roll dice for 1 militia in Bedford, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 cavalry in Bedford, round 3 : 1/1 hits, 0,17 expected hits 1 militia owned by the Union lost in Bedford Confederate win with 1 cavalry remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Dover Union attack with 2 infantry and 2 militias Confederate defend with 1 militia Union roll dice for 2 infantry and 2 militias in Dover, round 2 : 1/1 hits, 0,50 expected hits Confederate roll dice for 1 militia in Dover, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Dover Union win, taking Dover from Confederate with 2 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Valley of San Luis Union attack with 1 cavalry Confederate defend with 1 militia Union roll dice for 1 cavalry in Valley of San Luis, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Valley of San Luis, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 cavalry in Valley of San Luis, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Valley of San Luis, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Lewisburg Union attack with 3 militias Confederate defend with 1 elite_cavalry, 1 infantry and 2 militias Union roll dice for 3 militias in Lewisburg, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 2 : 1/1 hits, 0,67 expected hits 1 militia owned by the Union lost in Lewisburg Union roll dice for 2 militias in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 3 : 1/1 hits, 0,67 expected hits 1 militia owned by the Union lost in Lewisburg Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Farmington Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Hagerstown Union attack with 1 militia Confederate defend with 1 cavalry Union roll dice for 1 militia in Hagerstown, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 cavalry in Hagerstown, round 2 : 0/1 hits, 0,17 expected hits Union roll dice for 1 militia in Hagerstown, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 cavalry in Hagerstown, round 3 : 1/1 hits, 0,17 expected hits 1 militia owned by the Union lost in Hagerstown Confederate win with 1 cavalry remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Caledonia Union attack with 1 cavalry and 1 militia Confederate defend with 2 militias Union roll dice for 1 cavalry and 1 militia in Caledonia, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 2 militias in Caledonia, round 2 : 0/1 hits, 0,17 expected hits Union roll dice for 1 cavalry and 1 militia in Caledonia, round 3 : 1/1 hits, 0,25 expected hits Confederate roll dice for 2 militias in Caledonia, round 3 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Caledonia Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Pilot Knob Union attack with 1 cavalry Confederate defend with 1 militia Union roll dice for 1 cavalry in Pilot Knob, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 cavalry in Pilot Knob, round 3 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Pilot Knob, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Pilot Knob Union win, taking Pilot Knob from Confederate with 1 cavalry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Non Combat Move - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body> Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 75 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 1 PU Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU Units generate 120 Industry; Union end with 371 Industry Units generate 56 Manpower; Union end with 86 Manpower Units generate 164 Supplies; Union end with 239 Supplies Units generate 180 PUs; Union end with 181 PUs 2 units repaired.Combat Hit Differential Summary :
Confederate : 0,58 artillery_cannonade fire in Rockville : : 0,83 entrenchments_cannonade fire in Fort Henry-Donelson : : 0,00 fortifications_cannonade fire in Fort Henry-Donelson : : 0,00 artillery_cannonade fire in Fort Henry-Donelson : : 1,00 Union : -0,08 -
@redrum lol, Bedford and Hagerstown are too much to handle. GG
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@wirkey GG. Out of all our games, this is probably the luckiest I've been as I feel like usually I'm the one complaining about luck
Though Civil War tends to have a bit more luck involved with all the small battles rolling 1s/2s for the 12 sided dice that can go either way. Often have to try to plan for the worst case scenario as it always seems to happen. -
@redrum just start a new one. Or I can take your rnd1 move and go from there
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@wirkey Let's either switch sides if I've been able to convince you how awesome the Confederates are
Or do a different map. I'll pretty much play anything that isn't actual A&A maps and not Sieg's maps (WaW/NWO/TRS). -
@redrum I'd really like to find a counter to your naval strategy but I can understand if you'd want to try something else.
What abiut a Great War? If you don't like that, I guess I will try a rebellion. -
@wirkey Not a huge fan of Great War as its really long/slow and the USA setup in the game is kind of poor. The graphics also make me want to cry after playing TWW
I'd vote for you giving the rebellion a go!
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