Middle Earth: Battle For Arda - Official Thread
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@zlefin said in Middle Earth: Battle For Arda - Official Thread:
so how's the balance looking on this?
We are in the process of figuring it out. https://forums.triplea-game.org/topic/990/battle-for-arda-2-0-6-alkexr-evil-vs-redrum-good
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So this map is ready to play? I downloaded it, but can`t open a bot with it in the lobby?
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@arntof It has not been added to the bots yet. You will have to host.
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@arntof sorry it has been added I was incor
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I saw it in the list and loaded it, but it wont let me actually start the map, telling me that it is missing.
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@arntof read this link
https://forums.triplea-game.org/post/15553 -
Hi guys, i want to tell you all that you are doing really good job and i wanted to tell you big thanks. This map is easily the best of them all, its beautiful and worth of glory!!!
However, i want to ask a question of balance. I played a few games against myself and...is there a way of stopping or at least delaying angmar without using the freefolk? In LME i always used as much freefolk power as possible against isengard (to take everything west of isengard from them), like this rohan could hold isengard, and help lorien at the same time. The freefolk army could invade dol guldur or mordor. But now it sems to me that angmar can kill most arnor forces by itself and then start spamming dragons.
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@dr-stein Depends. If Angmar focuses on Lorien then you probably have to use at least some of Freefolk's units to help them defend if you want to keep their cities. But if they focus further east on Northmen/Dwarves then you can head south with freefolk. My feeling is Angmar has a lot of options and Good has to mostly focus on countering where they decide to focus.
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@epinikion said in Middle Earth: Battle For Arda - Official Thread:
i think i can help balancing the game later. also interested in any online or pbem game.
We can start a PBF game later, ATM the game against @redrum takes up a long time, much more than I expected when I offered 6 challenges at a time; not sure whether the reason is that I underestimated PBF games or that I feel outmatched in tactics. Also I already have things in the mind that need to be changed. I'll remember to ask you when I feel like I'm ready for another game.
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@alkexr ok, ill try few more games and try to exploit the map as mouch as possible, ill write if i find something
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@alkexr said in Middle Earth: Battle For Arda - Official Thread:
b) invisible units: I am not sure if i like, that i cant see my own units. it happens really often to me that i forget them (builded last round, placed in city. forget them as invisible).
Look at the very upper left corner of the map. If you see your units there, that means this problem too will be solved with a newer pre-release.
https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.11665
Hey @alkexr I see you are using the hack of putting the first placement spot, that with the latest prerelease always has the factory unit, somewhere else. Since, apparently, this map works using the stable, people using that still have the old ordering of units, where infrastructures are last. I suggest that you release soon a new version removing that hack and using the
dont_draw_units=factory
option in maps.properties, as per:
https://forums.triplea-game.org/topic/977/invisible-units?page=1
That way, people using the stable (the vast majority, comprising @epinikion) will just keep having the factories, that is surely better than missing units that need to be seen. -
@cernel The letters saying that you need xyz version are apparently not big enough, or there aren't enough exclamation marks after them. Maybe I should add something that breaks compatibility completely with the stable
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@alkexr For @epinikion, I gave him the latest prerelease to download, but he is having problems to install it, as his system refuses it as not secure (since very new and very few users).
Also, I strongly suggest you have the download link for the latest in the first post of this thread. The last one you gave is already getting quite a bit buried in the pages.
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@cernel said in Middle Earth: Battle For Arda - Official Thread:
he is having problems to install it, as his system refuses it as not secure
Yes, mine does too. In cases like that you usually have to look for some option like "more info" or "advanced options". The option to run is there, it's just hidden from the average user.
Also, I strongly suggest you have the download link for the latest in the first post of this thread.
I can't really make a link always point at the latest pre-release, an they are called "unstable" for a reason. E.g. there were versions which threw errors constantly. So you would want to select one you know to be relatively stable.
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@alkexr bumped the map link
https://forums.triplea-game.org/post/15442 -
@prastle You mean this link? https://github.com/triplea-maps/the_battle_for_arda/archive/master.zip This always points to the latest version.
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@alkexr ty
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notes so far:
What does Unseen do? I couldn't find in the game notes what it does. At least not that I remember seeing, it could use its own entry.
In the unit info, some units say stuff like "prefers wilderness" or "prefers open skies", whereas other units it specifies the exact keyword and just say "unyielding". It should really always use the keyword imo, as when you're using the table in the notes to lookup what's going to happen to a unit it's way easier when the keywords matchup.
In Hard AI games, evil seems to always win.
The AI can play the map reasonably, but there's a number of specific parts which cause it to make mistakes, because they're not sufficiently supported by the ai engine yet (and won't be for some time). So AI cannot be used to estimate the map well.
vs the AI I had a game hwerein evil obtained the win condition, but I kept playing and good ultimately won (I was playing the high elves, with all other nations ai, long term eagle spam is brutal).
Air battles are weird: there are times when you'd far rather your units DIDNT fight in the air battle, and just waited for the main battle. but righ tnow it's mandatory they partake in the air battle.
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@zlefin said in Middle Earth: Battle For Arda - Official Thread:
What does Unseen do? I couldn't find in the game notes what it does. At least not that I remember seeing, it could use its own entry.
The entry for terror mentions that Unseen units are unaffected (units which exist in the Unseen world or "wraith-world"). But you're right, it deserves an entry.
In the unit info, some units say stuff like "prefers wilderness" or "prefers open skies", whereas other units it specifies the exact keyword and just say "unyielding". It should really always use the keyword imo, as when you're using the table in the notes to lookup what's going to happen to a unit it's way easier when the keywords matchup.
Noted.
In Hard AI games, evil seems to always win.
The AI can play the map reasonably, but there's a number of specific parts which cause it to make mistakes, because they're not sufficiently supported by the ai engine yet (and won't be for some time). So AI cannot be used to estimate the map well.The lack of support for specific parts is the smaller problem. The core issue is the AI's strategy, or rather, the lack of strategy. Like Gondor not even trying to slow down the advance of Mordor + Harad, which would be crucial IMO.
vs the AI I had a game hwerein evil obtained the win condition, but I kept playing and good ultimately won (I was playing the high elves, with all other nations ai, long term eagle spam is brutal).
I don't think you really have the time for eagle spam. A game against a competent opponent will be over in one way or the other long before eagle spam does anything significant. In particular, I don't think you can hold Rivendell with eagles.
But yes, of course, a game vs AI (especially when you only play one faction) is something entirely different. I used to play a lot of games like that too, but they become boring after a while (especially after you start to feel the shortcomings of the AI). You can't really make a map interesting to play with most factions played by AI, except maybe FFA.
Air battles are weird: there are times when you'd far rather your units DIDNT fight in the air battle, and just waited for the main battle. but righ tnow it's mandatory they partake in the air battle.
That is sort of the point. The Nazgul above the battlefield at the Black Gate didn't want to fight the eagles, either.