Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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@Black_Elk Yeah, probably wasn't a good move in hindsight. Got distracted by that shiny Finland capital! Moving there essentially left no pressure on Germany across the Eastern Front.
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Italy Italy takes Lindi from British-Colonies Italy takes Indian Ocean 2 Sea Zone from British-India Iran takes Kerman from British-India Italy takes Cyprus from British-Colonies 1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy 1 Infantry moved from Tunesia to Algerian Desert Italy take Algerian Desert from France 1 Infantry moved from Tanganyika to Lindi 5 Anti-Airs and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone 1 Artillery and 1 Infantry moved from Oman to Gulf of Aden Sea Zone 5 Anti-Airs, 1 Artillery, 1 Battleship, 3 Infantrys and 3 Transports moved from Gulf of Aden Sea Zone to Arabian Sea Zone 5 Anti-Airs, 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Sind 2 Infantrys moved from Aden to Riyadh 4 Infantrys moved from Oman to Riyadh 3 Patrol-Boats moved from Gulf of Aden Sea Zone to Arabian Sea Zone 1 Submarine moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone Italy take Indian Ocean 5 Sea Zone from ANZAC 1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Iraq to Kerman 1 Light-Tank moved from Syria to Iran 3 Infantrys moved from Transjordan to Iraq 1 Infantry moved from Libya to Tunesia 1 Infantry moved from North Sudan to South Sudan 1 Infantry moved from Uganda to South Sudan 1 Light-Tank and 1 Mech-Inf moved from Uganda to South Sudan 1 Infantry moved from Kenya to Uganda 1 Infantry moved from Kenya to Tanganyika 1 Anti-Air moved from Corsica to Tyrrhenian Sea Zone 1 Anti-Air and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone 1 Anti-Air moved from Aegean Sea Zone to Cyprus 1 Infantry moved from Kenya to Somalia 1 Fighter moved from Somalia to Riyadh Combat - Italy Battle in Sind Italy attack with 5 Anti-Airs, 1 Artillery and 2 Infantrys British-India defend with 1 Anti-Air, 3 Colonial-Infantrys, 1 Colony, 1 Flag and 1 Infantry Italy roll dice for 1 Battleship in Sind, round 2 : 0/1 hits, 0.60 expected hits Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 2 : 3/8 hits, 1.20 expected hits British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 0/5 hits, 1.00 expected hits 1 Anti-Air owned by the British-India and 2 Colonial-Infantrys owned by the British-India lost in Sind Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 3 : 0/8 hits, 1.20 expected hits British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 3 : 1/2 hits, 0.50 expected hits 1 Anti-Air owned by the Italy lost in Sind Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 4 : 1/7 hits, 1.10 expected hits British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 4 : 0/2 hits, 0.50 expected hits 1 Colonial-Infantry owned by the British-India lost in Sind Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 5 : 2/7 hits, 1.10 expected hits British-India roll dice for 1 Infantry in Sind, round 5 : 1/1 hits, 0.30 expected hits 1 Anti-Air owned by the Italy and 1 Infantry owned by the British-India lost in Sind Italy takes Sind from British-India Italy win with 3 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 19 Casualties for British-India: 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry Casualties for Italy: 2 Anti-Airs Battle in Vichy Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry Britain defend with 1 Infantry; France defend with 1 Flag Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits France roll dice for 1 Infantry in Vichy, round 2 : 1/1 hits, 0.30 expected hits 1 Anti-Air owned by the Italy and 1 Infantry owned by the Britain lost in Vichy Italy win, taking Vichy from France with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Italy: 1 Anti-Air Casualties for Britain: 1 Infantry Battle in Riyadh Italy attack with 1 Fighter and 6 Infantrys Pro-Allies-Neutral defend with 1 Flag and 2 Infantrys Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 2 : 1/7 hits, 1.70 expected hits Pro-Allies-Neutral roll dice for 2 Infantrys in Riyadh, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 3 : 2/7 hits, 1.70 expected hits Pro-Allies-Neutral roll dice for 1 Infantry in Riyadh, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh Italy takes Riyadh from Pro-Allies-Neutral Italy win with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20 Casualties for Pro-Allies-Neutral: 2 Infantrys Non Combat Move - Italy 1 Fighter moved from Riyadh to Oman 1 Fighter moved from Vichy to Italy Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 2 Anti-Airs, 2 Artillerys, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 4 CR; Place Units - Italy 1 Infantry placed in Italy 1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry placed in Somalia 1 Anti-Air and 1 Infantry placed in Libya 2 Patrol-Boats and 1 Submarine placed in Tyrrhenian Sea Zone Turn Complete - Italy Italy collect 112 PUs; end with 112 PUs Units generate 10 CR; Italy end with 14 CR Units generate 15 Fuel; Italy end with 18 Fuel Units generate 4 Iron; Italy end with 4 Iron
Combat Hit Differential Summary :
Pro-Allies-Neutral : -0.90 British-India : -0.30 Italy : 0.60 France : 0.70
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TripleA Turn Summary: Iraq round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Iraq Iraq takes Afghanistan from British-India 1 Light-Tank moved from Iran to Afghanistan Iran take Khorasan from USSR Combat - Iraq Non Combat Move - Iraq Aid Axis powers - Iraq Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2 Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2 Purchase Units - Iraq Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; Place Units - Iraq 1 Infantry placed in Iraq Turn Complete - Iraq Iraq collect 17 PUs; end with 20 PUs Units generate 10 Fuel; Iraq end with 10 Fuel Units generate 1 Iron; Iraq end with 5 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: Iran round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Iran Aid Axis powers - Iran Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2 Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2 Purchase Units - Iran Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; Place Units - Iran 1 Factory placed in Iran Turn Complete - Iran Iran collect 15 PUs; end with 17 PUs Units generate 13 Fuel; Iran end with 13 Fuel Units generate 1 Iron; Iran end with 5 Iron
Combat Hit Differential Summary :
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Looks like Italy and Germany are getting fuel thirsty
How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel? -
@Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.
USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.
My general thoughts for Axis so far are:
- Give Italy +5 more fuel income
- Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge
I plan to write up a more detailed feedback once our game finishes.
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@redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now
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TripleA Turn Summary: British-India round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - British-India 1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone 1 Colonial-Infantry moved from India to Orissa British-India undo move 2. Non Combat Move - British-India Purchase Units - British-India British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; Place Units - British-India 3 Infantrys and 1 Mech-Inf placed in India Turn Complete - British-India British-India collect 21 PUs; end with 22 PUs Units generate 3 Fuel; British-India end with 23 Fuel Units generate 4 CR; British-India end with 21 CR Units generate 1 Iron; British-India end with 1 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: French-Colonies round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - French-Colonies 3 Infantrys moved from French India to India 1 Infantry moved from Orissa to Nepal French-Colonies undo move 2. 1 Infantry moved from Orissa to India Non Combat Move - French-Colonies Purchase Units - French-Colonies French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; Place Units - French-Colonies 1 Colonial-Infantry and 3 Infantrys placed in French India Turn Complete - French-Colonies French-Colonies collect 29 PUs; end with 29 PUs Units generate 3 Fuel; French-Colonies end with 29 Fuel Units generate 1 Iron; French-Colonies end with 3 Iron Units generate 3 CR; French-Colonies end with 5 CR
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - ANZAC 1 Light-Tank moved from North Queensland to Kimberley-Pilbara 2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs 2 Fighters moved from Sydney to Kimberley-Pilbara
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - ANZAC 1 Light-Tank moved from North Queensland to Kimberley-Pilbara 2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs 2 Fighters moved from Sydney to Kimberley-Pilbara Non Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; Place Units - ANZAC 1 Battleship placed in Tasman Sea Zone Turn Complete - ANZAC ANZAC collect 38 PUs; end with 46 PUs Units generate 9 Fuel; ANZAC end with 27 Fuel Units generate 2 Iron; ANZAC end with 6 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - KNIL 1 Bomber moved from Dutch Guiana to Morocco 1 Bomber moved from Leningrad to East Prussia Combat - KNIL Air Battle in East Prussia KNIL attacks with 1 units heading to East Prussia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in East Prussia AA fire in East Prussia : 1/4 hits, 0.40 expected hits 1 Bomber killed by AA Bombing raid in East Prussia causes 0 damage total. Non Combat Move - KNIL Aid the ANZAC - KNIL KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2 Purchase Units - KNIL KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; Place Units - KNIL 1 Fighter placed in Dutch Guiana Turn Complete - KNIL KNIL collect 17 PUs; end with 18 PUs Units generate 3 Fuel; KNIL end with 6 Fuel Units generate 1 Iron; KNIL end with 6 Iron Units generate 2 CR; KNIL end with 18 CR
Combat Hit Differential Summary :
AA fire in East Prussia : : 0.60
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Pretty sure the pacific Allies are shot. Don't see many possibilities for them to recover the offensive at this point. Alas too few hit-points at the center to manage the octouple-team smack down that Axis are about to deliver in the next round hehe. Digging in at the remaining victory cities.
British-India is in full on panic mode. Might hold the VC for one more round, but the enemy will make short work of the rest of the subcontinent for sure.
I blew past the bombing prompt in East Prussia (didn't realize strat bombers could scramble, so kept it on the ground) but KNIL got smoked by AA guns anyway. Sorry for not clarifying before Marti started firing, but probably no big loss to charge ahead. I'm thinking the strategic bombing game is probably not the best plan for the minors. Maybe USA or Britain could spam enough to make a play late game, but the little dude's dreams of multinational bombing campaigns in Europe probably won't materialize lol.
Japan is up
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TripleA Turn Summary: Japan round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Japan Japan takes Indian Ocean 3 Sea Zone from French-Colonies Japan takes Orissa from British-India Japan takes Indian Ocean 3 Sea Zone from French-Colonies 1 Cruiser moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone 1 Infantry moved from Gizhiga to Anadyr Japan take Anadyr from USSR 1 Infantry moved from Ayan to Ust-Maysky Japan take Ust-Maysky from USSR 1 Infantry moved from Nikolaevsk to Aldan Japan take Aldan from USSR 1 Infantry moved from Khabarovsk to Hailar Japan take Hailar from USSR 1 Light-Tank moved from Burma to Orissa 1 Artillery and 2 Infantrys moved from Luzon to South China Sea Zone 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone 1 Artillery and 1 Infantry moved from Java to Java Sea Zone 1 Infantry moved from Borneo to Java Sea Zone 1 Artillery, 2 Infantrys and 1 Transport moved from Java Sea Zone to Celebes Sea Zone 1 Artillery and 2 Infantrys moved from Celebes Sea Zone to Mindanao 1 Transport moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone 1 Battleship, 1 Cruiser and 2 Submarines moved from Sumatra Sea Zone to Indian Coast Sea Zone 1 Submarine moved from Sumatra Sea Zone to Bay of Bengal Sea Zone 1 Transport moved from Sumatra Sea Zone to Indian Coast Sea Zone 1 Bomber and 3 Fighters moved from Sumatra to Indian Coast Sea Zone 1 Artillery and 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone 1 Artillery moved from Java to Java Sea Zone 2 Artillerys, 1 Infantry and 1 Transport moved from Java Sea Zone to Celebes Sea Zone 1 Artillery, 2 Infantrys and 1 Transport moved from South China Sea Zone to Celebes Sea Zone 3 Artillerys and 3 Infantrys moved from Celebes Sea Zone to Philippines 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone 1 Infantry moved from Palawan to Gulf of Thailand Sea Zone 1 Infantry moved from Malaya to Gulf of Thailand Sea Zone 3 Infantrys and 1 Transport moved from Gulf of Thailand Sea Zone to Celebes Sea Zone 3 Infantrys moved from Celebes Sea Zone to Halmahera Japan take Halmahera from KNIL 1 Dive-Bomber and 2 Infantrys moved from Chungking to Eastern Tibet 1 Artillery and 2 Infantrys moved from Chungking to Lanchow 2 Anti-Airs moved from Ryojun to Peking 1 Artillery and 1 Infantry moved from Ryojun to Peking 1 Infantry moved from Ryojun to Peking Combat - Japan Battle in Indian Coast Sea Zone Japan attack with 1 Battleship, 1 Bomber, 1 Cruiser, 3 Fighters, 2 Submarines and 1 Transport British-India defend with 1 Transport; British-Colonies defend with 1 Battleship, 2 Cruisers and 1 Destroyer AA fire in Indian Coast Sea Zone : 1/2 hits, 0.20 expected hits 1 Bomber owned by the Japan lost in Indian Coast Sea Zone Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the British-Colonies Japan roll dice for 1 Battleship, 1 Cruiser, 3 Fighters and 1 Transport in Indian Coast Sea Zone, round 2 : 3/5 hits, 2.60 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Units damaged: 1 Battleship owned by the Japan 1 Transport owned by the Japan, 1 Cruiser owned by the British-Colonies, 1 Destroyer owned by the British-Colonies and 1 Transport owned by the British-India lost in Indian Coast Sea Zone AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 Cruiser owned by the British-Colonies lost in Indian Coast Sea Zone Japan roll dice for 1 Battleship, 1 Cruiser and 3 Fighters in Indian Coast Sea Zone, round 3 : 1/5 hits, 2.60 expected hits British-Colonies roll dice for 1 Battleship in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.60 expected hits 1 Battleship owned by the British-Colonies lost in Indian Coast Sea Zone Japan win with 1 Battleship, 1 Cruiser, 3 Fighters and 2 Submarines remaining. Battle score for attacker is 61 Casualties for Japan: 1 Bomber and 1 Transport Casualties for British-Colonies: 1 Battleship, 2 Cruisers and 1 Destroyer Casualties for British-India: 1 Transport Battle in Mindanao Japan attack with 1 Artillery and 2 Infantrys USA defend with 1 Flag and 1 Infantry Japan roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/3 hits, 0.70 expected hits USA roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USA lost in Mindanao Japan win, taking Mindanao from USA with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for USA: 1 Infantry Battle in Eastern Tibet Japan attack with 1 Dive-Bomber and 2 Infantrys USSR defend with 1 Flag and 1 Infantry Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 2 : 0/3 hits, 1.00 expected hits USSR roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 3 : 1/3 hits, 1.00 expected hits USSR roll dice for 1 Infantry in Eastern Tibet, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Eastern Tibet Japan win, taking Eastern Tibet from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Philippines Japan attack with 3 Artillerys and 3 Infantrys USA defend with 1 Flag and 3 Infantrys Japan roll dice for 3 Artillerys and 3 Infantrys in Philippines, round 2 : 3/6 hits, 1.50 expected hits USA roll dice for 3 Infantrys in Philippines, round 2 : 1/3 hits, 0.90 expected hits 1 Infantry owned by the Japan and 3 Infantrys owned by the USA lost in Philippines Japan win, taking Philippines from USA with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 20 Casualties for Japan: 1 Infantry Casualties for USA: 3 Infantrys Battle in Peking Japan attack with 2 Anti-Airs, 1 Artillery and 2 Infantrys USSR defend with 1 Flag, 1 Infantry and 1 SP-Artillery Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 2 : 1/5 hits, 0.90 expected hits USSR roll dice for 1 Infantry and 1 SP-Artillery in Peking, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the USSR lost in Peking Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 3 : 1/5 hits, 0.90 expected hits USSR roll dice for 1 SP-Artillery in Peking, round 3 : 0/1 hits, 0.30 expected hits 1 SP-Artillery owned by the USSR lost in Peking Japan win, taking Peking from USSR with 2 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 22 Casualties for USSR: 1 Infantry and 1 SP-Artillery Battle in Bay of Bengal Sea Zone Japan attack with 1 Cruiser, 1 Submarine and 1 Transport British-India defend with 1 Cruiser Japan roll dice for 1 Submarine in Bay of Bengal Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the British-India lost in Bay of Bengal Sea Zone Japan win with 1 Cruiser, 1 Submarine and 1 Transport remaining. Battle score for attacker is 20 Casualties for British-India: 1 Cruiser Battle in Lanchow Japan attack with 1 Artillery and 2 Infantrys China defend with 1 Flag and 1 Infantry Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.70 expected hits China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the China lost in Lanchow Japan win, taking Lanchow from China with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for China: 1 Infantry Non Combat Move - Japan 1 Light-Tank moved from Malaya to Lower Burma 3 Fighters moved from Indian Coast Sea Zone to Bengal 1 Dive-Bomber moved from Eastern Tibet to Chungking 4 Infantrys moved from Changsha to Chungking 2 Mech-Infs moved from Changsha to Chungking 1 Anti-Air and 2 Artillerys moved from Ryojun to Jehol 1 Infantry moved from Hsinking to Jehol 1 Infantry moved from Tsitsihar to Hailar 1 Transport moved from Japan Sea Zone to South China Sea Zone Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 1 Anti-Air, 1 Battleship and 9 Infantrys; Remaining resources: 28 Fuel; 5 Iron; 0 PUs; 0 CR; Place Units - Japan 1 Battleship and 1 Submarine placed in Truk Lagoon Sea Zone 5 Infantrys placed in Ryojun 1 Anti-Air and 4 Infantrys placed in Sumatra Turn Complete - Japan Japan collect 148 PUs; end with 148 PUs Units generate 47 Fuel; Japan end with 75 Fuel Units generate 7 CR; Japan end with 7 CR Units generate 6 Iron; Japan end with 11 Iron
Combat Hit Differential Summary :
USA : -0.20 Japan : 0.60 China : -0.30 British-Colonies : -0.60 USSR : -1.50 AA fire in Indian Coast Sea Zone : : 0.70
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TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Thailand Thailand takes Nepal from British-India Thailand takes Punjab from British-India 1 Light-Tank moved from Bengal to Punjab 1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Bengal to Orissa 1 Infantry moved from Lower Burma to Bengal 1 Anti-Air moved from Burma to Bengal 1 Infantry and 1 Mech-Inf moved from Thailand to Bengal 1 Anti-Air moved from Southern Thailand to Lower Burma 2 Patrol-Boats moved from South China Sea Zone to Philippines Sea Zone Combat - Thailand Non Combat Move - Thailand Export to Imperial Japan - Thailand Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 12 Iron Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2 Purchase Units - Thailand Thailand buy 1 Anti-Air and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 0 PUs; 0 CR; Place Units - Thailand 1 Anti-Air and 1 Infantry placed in Thailand Turn Complete - Thailand Thailand collect 26 PUs; end with 26 PUs Units generate 5 Fuel; Thailand end with 5 Fuel Units generate 2 CR; Thailand end with 2 CR Units generate 1 Iron; Thailand end with 1 Iron
Combat Hit Differential Summary :
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@Black_Elk Yeah, both Russia and India are about to collapse which will probably mean the Allies have no chance and probably lose by VCs. The bomber gambit definitely didn't pay off this game.
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - USA 1 Infantry and 1 Light-Tank moved from USA North Atlantic to Norfolk Sea Zone 1 Infantry, 1 Light-Tank and 1 Transport moved from Norfolk Sea Zone to North Atlantic 5 Sea Zone 1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 5 Sea Zone to North Atlantic 6 Sea Zone 1 Air-Transport and 1 Infantry moved from Gibraltar to Algeria 1 Fighter moved from Trafalgar Sea Zone to Algeria 1 Fighter moved from Trafalgar Sea Zone to Algerian Desert 2 Infantrys moved from Morocco to Algerian Desert Combat - USA Battle in Algerian Desert USA attack with 1 Fighter and 2 Infantrys Italy defend with 1 Flag and 1 Infantry USA roll dice for 1 Fighter and 2 Infantrys in Algerian Desert, round 2 : 2/3 hits, 0.90 expected hits Italy roll dice for 1 Infantry in Algerian Desert, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algerian Desert USA win, taking Algerian Desert from Italy with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for USA: 1 Infantry Casualties for Italy: 1 Infantry Battle in Algeria USA attack with 1 Air-Transport, 1 Fighter and 1 Infantry Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel USA roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Algeria, round 2 : 1/3 hits, 0.80 expected hits Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the Italy lost in Algeria USA win, taking Algeria from Italy with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Italy: 1 Colonial-Infantry Non Combat Move - USA 1 Air-Transport moved from Algeria to Morocco 1 Fighter moved from Algeria to Trafalgar Sea Zone 1 Fighter moved from Algerian Desert to Trafalgar Sea Zone 1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco Purchase Units - USA USA buy 1 Destroyer, 1 Factory, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 153 Fuel; 0 Iron; 1 PUs; Place Units - USA 1 Factory placed in Morocco 1 Destroyer, 1 Submarine and 1 Transport placed in Hawaiian Sea Zone 2 Infantrys placed in USA North Atlantic Turn Complete - USA USA collect 100 PUs; end with 101 PUs Units generate 48 Fuel; USA end with 201 Fuel Units generate 4 Iron; USA end with 4 Iron USA creates 1 Air-Transport in USA North Atlantic
Combat Hit Differential Summary :
USA : 1.30 Italy : 0.50
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TripleA Turn Summary: China round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - China 1 Infantry moved from Urimchi to Qinghai Non Combat Move - China Export to the USA - China China spend 1 Iron on User Action: Action USA receives iron from China Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2 Purchase Units - China Trigger China Late 1941: China has their production frontier changed to: production_China_2 China buy 1 Infantry; Remaining resources: 6 Fuel; 1 Iron; 5 PUs; Place Units - China 1 Infantry placed in Urimchi Turn Complete - China China collect 11 PUs; end with 16 PUs Units generate 2 Fuel; China end with 8 Fuel Units generate 1 Iron; China end with 2 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: Brazil round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Brazil 1 Transport moved from Trafalgar Sea Zone to Freetown Sea Zone 3 Infantrys moved from Brazil to Nordeste 1 Artillery moved from Tangier to Algerian Desert Non Combat Move - Brazil Purchase Units - Brazil Brazil buy 1 Transport; Remaining resources: 1 Fuel; 0 Iron; 3 PUs; Place Units - Brazil 1 Transport placed in Rio de Janeiro Sea Zone Turn Complete - Brazil Brazil collect 19 PUs; end with 22 PUs Units generate 2 Fuel; Brazil end with 3 Fuel Units generate 1 Iron; Brazil end with 1 Iron
Combat Hit Differential Summary :
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Yeah initially I thought I might be able to knock off production out of Thailand or Iraq or Italian east Africa, or maybe fly them over to Europe to take some hits on Germany, but it really only takes a couple AAguns to make that a pretty risky proposition. Probably should have let French Indochina go early and just spammed fodder out of French India sooner for the collective defense. India feels tough though. They have a lot of coastline to defend but not much left to defend it with.
USA got something cooking in Morocco, but probably too little too late to have much impact on Europe, once the Russians give up the ghost.
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