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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Balkan round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - Balkan
              1 Infantry moved from Stalingrad to Atyrau
              2 Infantrys moved from Stalingrad to Volga
              1 Infantry moved from Central Russia to Volga
      
          Combat - Balkan
              Battle in Volga
                  Balkan attack with 3 Infantrys
                  USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                      Balkan roll dice for 3 Infantrys in Volga, round 2 : 0/3 hits, 0.60 expected hits
                      USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.30 expected hits
                      Balkan roll dice for 3 Infantrys in Volga, round 3 : 0/3 hits, 0.60 expected hits
                      USSR roll dice for 1 Infantry in Volga, round 3 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the Balkan lost in Volga
                      Balkan roll dice for 2 Infantrys in Volga, round 4 : 1/2 hits, 0.40 expected hits
                      USSR roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR lost in Volga
                  Balkan win, taking Volga from USSR with 2 Infantrys remaining. Battle score for attacker is 0
                  Casualties for Balkan: 1 Infantry
                  Casualties for USSR: 1 Infantry
      
          Non Combat Move - Balkan
              1 Infantry and 1 Mech-Inf moved from Eastern Ukraine to Atyrau
              1 Infantry moved from Eastern Ukraine to Stalingrad
              1 Anti-Air moved from Western Ukraine to Byelorussia
              2 Infantrys moved from Eastern Ukraine to Byelorussia
              1 Infantry moved from Central Russia to Eastern Ukraine
              5 Infantrys moved from Central Russia to Byelorussia
              1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
              1 Infantry moved from Arabian Sea Zone to Sind
      
          Purchase Units - Balkan
              Balkan buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
      
          Place Units - Balkan
              1 Artillery and 2 Infantrys placed in Romania
      
          Turn Complete - Balkan
              Balkan collect 33 PUs; end with 33 PUs
              Units generate 3 Fuel; Balkan end with 6 Fuel
              Units generate 1 Iron; Balkan end with 1 Iron
      

      Combat Hit Differential Summary :

      Balkan : -0.60
      USSR : 0.10
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Finland round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 5
        
            Combat Move - Finland
        
            Export to Germany - Finland
                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
        
            Purchase Units - Finland
                Finland buy 1 Infantry; Remaining resources: 15 Fuel; 1 Iron; 0 PUs; 
        
            Place Units - Finland
                1 Infantry placed in Finland
        
            Turn Complete - Finland
                Finland collect 10 PUs; end with 10 PUs
                Units generate 3 Fuel; Finland end with 18 Fuel
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: USSR round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 5
          
              Combat Move - USSR
                          AA fire in Central Russia : 0/1 hits, 0.10 expected hits
                  1 Air-Transport and 1 Infantry moved from Siberia to Iran
                  1 Infantry moved from Archangel to Moscow
                  1 Infantry moved from Leningrad to Moscow
                  1 Dive-Bomber and 1 Fighter moved from Leningrad to Moscow
                  2 Fighters moved from Leningrad to Volga
                  1 Fighter moved from Leningrad to Volga
                  1 Fighter moved from Leningrad to Moscow
                  1 Infantry moved from Siberia to Bashkortostan
                  1 Infantry moved from Siberia to Kostanay
                  1 Artillery moved from Siberia to Bashkortostan
                  1 Air-Transport, 3 Fighters and 1 Infantry moved from Leningrad to Stalingrad
                  1 Artillery and 1 Infantry moved from Leningrad to Central Russia
                  1 Air-Transport and 1 Infantry moved from Qinghai to Changsha
                  1 Infantry moved from Irkutsk to Lensk
                  1 Anti-Air and 8 Infantrys moved from Southern Mongolia to Qinghai
                  1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar
                  1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar
                  1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar
                  1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar
          
              Combat - USSR
                  USSR lands units in Changsha
                  USSR creates battle in territory Changsha
                  Battle in Volga
                      USSR attack with 3 Fighters
                      Balkan defend with 1 Flag, 1 Fuel-Barrel and 2 Infantrys
                          USSR roll dice for 3 Fighters in Volga, round 2 : 0/3 hits, 1.50 expected hits
                          Balkan roll dice for 2 Infantrys in Volga, round 2 : 1/2 hits, 0.60 expected hits
                          1 Fighter owned by the USSR lost in Volga
                          USSR roll dice for 2 Fighters in Volga, round 3 : 1/2 hits, 1.00 expected hits
                          Balkan roll dice for 2 Infantrys in Volga, round 3 : 1/2 hits, 0.60 expected hits
                          1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga
                          USSR roll dice for 1 Fighter in Volga, round 4 : 0/1 hits, 0.50 expected hits
                          Balkan roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits
                          USSR roll dice for 1 Fighter in Volga, round 5 : 1/1 hits, 0.50 expected hits
                          Balkan roll dice for 1 Infantry in Volga, round 5 : 1/1 hits, 0.30 expected hits
                          1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga
                      Balkan win, taking Changsha from Japan with no units remaining. Battle score for attacker is -40
                      Casualties for USSR: 3 Fighters
                      Casualties for Balkan: 2 Infantrys
                  Battle in Iran
                      USSR attack with 1 Air-Transport and 1 Infantry
                      Iran defend with 1 Factory, 1 Flag, 10 Fuel-Barrels and 1 Iron-Ore; Italy defend with 1 Light-Tank; Germany defend with 1 Air-Transport
                          USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 2 : 1/2 hits, 0.30 expected hits
                          Iran roll dice for 1 Air-Transport and 1 Light-Tank in Iran, round 2 : 0/2 hits, 0.50 expected hits
                      1 Air-Transport owned by the Germany lost in Iran
                          USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 3 : 0/2 hits, 0.30 expected hits
                          Iran roll dice for 1 Light-Tank in Iran, round 3 : 1/1 hits, 0.40 expected hits
                      1 Air-Transport owned by the USSR lost in Iran
                          USSR roll dice for 1 Infantry in Iran, round 4 : 0/1 hits, 0.20 expected hits
                          Iran roll dice for 1 Light-Tank in Iran, round 4 : 1/1 hits, 0.40 expected hits
                          1 Infantry owned by the USSR lost in Iran
                      Iran win with 1 Light-Tank remaining. Battle score for attacker is -10
                      Casualties for Germany: 1 Air-Transport
                      Casualties for USSR: 1 Air-Transport and 1 Infantry
                  Battle in Central Russia
                      USSR attack with 1 Artillery and 1 Infantry
                      Germany defend with 1 Anti-Air, 1 Commissariat and 1 Flag
                          USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.50 expected hits
                          Germany roll dice for 1 Anti-Air in Central Russia, round 2 : 0/1 hits, 0.10 expected hits
                          USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 1/2 hits, 0.50 expected hits
                          Germany roll dice for 1 Anti-Air in Central Russia, round 3 : 0/1 hits, 0.10 expected hits
                      1 Anti-Air owned by the Germany lost in Central Russia
                      USSR win, taking Central Russia from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                      Casualties for Germany: 1 Anti-Air
                  Battle in Moscow
                      USSR attack with 1 Dive-Bomber, 2 Fighters and 2 Infantrys
                      Germany defend with 1 Commissariat, 1 Flag and 2 Infantrys
                          USSR roll dice for 1 Dive-Bomber, 2 Fighters and 2 Infantrys in Moscow, round 2 : 2/5 hits, 2.00 expected hits
                          Germany roll dice for 2 Infantrys in Moscow, round 2 : 0/2 hits, 0.60 expected hits
                          2 Infantrys owned by the Germany lost in Moscow
                      USSR captures one of USSR capitals
                      USSR win, taking Moscow from Germany with 1 Dive-Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 20
                      Casualties for Germany: 2 Infantrys
                  Battle in Stalingrad
                      USSR attack with 1 Air-Transport, 3 Fighters and 1 Infantry
                      Balkan defend with 1 Infantry; Germany defend with 1 Flag and 2 Fuel-Barrels
                          USSR roll dice for 1 Air-Transport, 3 Fighters and 1 Infantry in Stalingrad, round 2 : 3/5 hits, 1.80 expected hits
                          Germany roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.30 expected hits
                      1 Air-Transport owned by the USSR and 1 Infantry owned by the Balkan lost in Stalingrad
                      USSR captures one of USSR capitals
                      USSR win, taking Stalingrad from Germany with 3 Fighters and 1 Infantry remaining. Battle score for attacker is -15
                      Casualties for USSR: 1 Air-Transport
                      Casualties for Balkan: 1 Infantry
          
              Non Combat Move - USSR
                  3 Fighters moved from Stalingrad to Leningrad
                  1 Dive-Bomber and 2 Fighters moved from Moscow to Leningrad
                  1 Air-Transport moved from Changsha to Qinghai
          
              Purchase Units - USSR
                  USSR buy 1 Commissar and 11 Infantrys; Remaining resources: 1 Fuel; 5 Iron; 0 PUs; 0 Officials; 0 SS; 
          
              Place Units - USSR
                  5 Infantrys placed in Leningrad
                  5 Infantrys placed in Archangel
                  1 Commissar and 1 Infantry placed in Siberia
          
              Turn Complete - USSR
                  USSR collect 108 PUs; end with 108 PUs
                  Units generate 18 Fuel; USSR end with 19 Fuel
                  Units generate 2 SS; USSR end with 2 SS
                  Units generate 4 Officials; USSR end with 4 Officials
                  Units generate 5 Iron; USSR end with 10 Iron
                  USSR creates 1 Air-Transport in Siberia
          

          Combat Hit Differential Summary :

          Balkan : 1.20
          Iran : 0.70
          AA fire in Central Russia : : -0.10
          USSR : -0.10
          Germany : -0.10
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            Airblitz vs Volga failed spectacularly. Went with a high risk 1 in 4 shot on Iran, also a loss. Russia sweating big time. Back in a sec with Britain

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Britain round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 5
              
                  Combat Move - Britain
                              AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                      1 Destroyer moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone
                      2 Fighters moved from England to Leningrad
                      1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia
                      1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia
                      1 Cruiser moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone
                      1 Air-Transport and 1 Infantry moved from Eastern Greenland to Iceland
              
                  Combat - Britain
                      Britain lands units in Iceland
                      Britain creates battle in territory Iceland
                          Britain takes Iceland from True-Neutral
                      Battle in Tunesia
                          Britain attack with 2 Air-Transports and 2 Infantrys
                          Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                              Britain roll dice for 2 Air-Transports and 2 Infantrys in Tunesia, round 2 : 1/4 hits, 0.60 expected hits
                              Italy roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the Italy lost in Tunesia
                          Britain win, taking Tunesia from Italy with 2 Air-Transports and 2 Infantrys remaining. Battle score for attacker is 10
                          Casualties for Italy: 1 Infantry
                      Battle in North Atlantic 4 Sea Zone
                          Britain attack with 1 Cruiser and 1 Destroyer
                          Germany defend with 1 Submarine
                              Britain roll dice for 1 Cruiser and 1 Destroyer in North Atlantic 4 Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                              Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                              1 Submarine owned by the Germany lost in North Atlantic 4 Sea Zone
                          Britain win, taking North Atlantic 4 Sea Zone from Germany with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 25
                          Casualties for Germany: 1 Submarine
              
                  Non Combat Move - Britain
                      1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                      2 Air-Transports moved from Tunesia to Algerian Desert
                      1 Air-Transport moved from Iceland to Southern Greenland
              
                  Aid the Commonwealth - Britain
                      Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
                      Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
                      Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 37 PUs
                      Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
              
                  Purchase Units - Britain
                      Britain buy 2 Fighters and 1 Infantry; Remaining resources: 30 Fuel; 15 Iron; 1 PUs; 
              
                  Place Units - Britain
                      2 Fighters placed in England
                      1 Infantry placed in Halifax
              
                  Turn Complete - Britain
                      Britain collect 63 PUs; end with 64 PUs
                      Units generate 9 Fuel; Britain end with 39 Fuel
                      Units generate 2 Iron; Britain end with 17 Iron
                      Britain creates 1 Air-Transport in Halifax
              

              Combat Hit Differential Summary :

              AA fire in North Sea Zone : : -0.20
              Italy : -0.30
              Britain : 0.60
              Germany : -0.30
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: France round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 5
                
                    Combat Move - France
                        1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                        1 Colonial-Infantry moved from Northern Congo to Uganda
                        1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank moved from Equatorial Africa to Ubangi-Shari
                        1 Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                        1 Colonial-Infantry moved from Gabon to Equatorial Africa
                        1 Colonial-Infantry and 1 Mech-Inf moved from Gibraltar to Trafalgar Sea Zone
                        1 Colonial-Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Morocco
                
                    Combat - France
                        Battle in Uganda
                            France attack with 2 Colonial-Infantrys
                            Italy defend with 1 Flag and 1 Infantry
                                France roll dice for 2 Colonial-Infantrys in Uganda, round 2 : 0/2 hits, 0.40 expected hits
                                Italy roll dice for 1 Infantry in Uganda, round 2 : 1/1 hits, 0.30 expected hits
                            1 Colonial-Infantry owned by the France lost in Uganda
                                France roll dice for 1 Colonial-Infantry in Uganda, round 3 : 0/1 hits, 0.20 expected hits
                                Italy roll dice for 1 Infantry in Uganda, round 3 : 0/1 hits, 0.30 expected hits
                                France roll dice for 1 Colonial-Infantry in Uganda, round 4 : 0/1 hits, 0.20 expected hits
                                Italy roll dice for 1 Infantry in Uganda, round 4 : 1/1 hits, 0.30 expected hits
                            1 Colonial-Infantry owned by the France lost in Uganda
                            Italy win with 1 Infantry remaining. Battle score for attacker is -12
                            Casualties for France: 2 Colonial-Infantrys
                
                    Non Combat Move - France
                
                    Purchase Units - France
                        France buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 0 Fuel; 0 PUs; 13 CR; 0 Iron; 0 SS; 
                
                    Place Units - France
                        2 Infantrys and 1 Mech-Inf placed in Gabon
                
                    Turn Complete - France
                        France collect 31 PUs; end with 31 PUs
                        Units generate 3 Fuel; France end with 3 Fuel
                        Units generate 12 CR; France end with 25 CR
                        Units generate 1 Iron; France end with 1 Iron
                        Units generate 1 SS; France end with 1 SS
                

                Combat Hit Differential Summary :

                Italy : 1.10
                France : -0.80
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: British-Colonies round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 5
                  
                      Combat Move - British-Colonies
                          1 Infantry moved from Kuwait to Mecca
                          2 Colonial-Infantrys and 4 Infantrys moved from Chad to South Sudan
                          1 Light-Tank moved from Nigeria to South Sudan
                          2 Infantrys moved from Nigeria to Chad
                          2 Colonial-Infantrys moved from Morocco to Algerian Desert
                  
                      Combat - British-Colonies
                          Battle in South Sudan
                              British-Colonies attack with 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank
                              Italy defend with 1 Flag, 3 Infantrys, 1 Light-Tank and 2 Mech-Infs
                                  British-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank in South Sudan, round 2 : 0/7 hits, 1.70 expected hits
                                  Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 2 : 2/6 hits, 1.90 expected hits
                              2 Colonial-Infantrys owned by the British-Colonies lost in South Sudan
                                  British-Colonies roll dice for 4 Infantrys and 1 Light-Tank in South Sudan, round 3 : 2/5 hits, 1.30 expected hits
                                  Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 3 : 1/6 hits, 1.90 expected hits
                                  1 Infantry owned by the British-Colonies and 2 Infantrys owned by the Italy lost in South Sudan
                                  British-Colonies roll dice for 3 Infantrys and 1 Light-Tank in South Sudan, round 4 : 2/4 hits, 1.10 expected hits
                                  Italy roll dice for 1 Infantry, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 4 : 2/4 hits, 1.30 expected hits
                                  2 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 1 Mech-Inf owned by the Italy lost in South Sudan
                                  British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 5 : 1/2 hits, 0.70 expected hits
                                  Italy roll dice for 1 Light-Tank and 1 Mech-Inf in South Sudan, round 5 : 0/2 hits, 0.70 expected hits
                              1 Mech-Inf owned by the Italy lost in South Sudan
                                  British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 6 : 1/2 hits, 0.70 expected hits
                                  Italy roll dice for 1 Light-Tank in South Sudan, round 6 : 1/1 hits, 0.40 expected hits
                                  1 Infantry owned by the British-Colonies and 1 Light-Tank owned by the Italy lost in South Sudan
                              British-Colonies takes South Sudan from Italy
                              British-Colonies win
                              . Battle score for attacker is 17
                              Casualties for British-Colonies: 2 Colonial-Infantrys and 4 Infantrys
                              Casualties for Italy: 3 Infantrys, 1 Light-Tank and 2 Mech-Infs
                  
                      Non Combat Move - British-Colonies
                  
                      Export to Britain - British-Colonies
                          British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                          Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                          Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 18 Iron
                          Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                  
                      Purchase Units - British-Colonies
                          British-Colonies buy 1 Fighter and 1 Mech-Inf; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 11 CR; 0 SS; 
                  
                      Place Units - British-Colonies
                          1 Fighter and 1 Mech-Inf placed in Nigeria
                  
                      Turn Complete - British-Colonies
                          British-Colonies collect 31 PUs; end with 31 PUs
                          Units generate 5 Fuel; British-Colonies end with 13 Fuel
                          Units generate 1 Iron; British-Colonies end with 2 Iron
                          Units generate 4 CR; British-Colonies end with 15 CR
                  

                  Combat Hit Differential Summary :

                  British-Colonies : 0.50
                  Italy : -0.20
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: South-Africa round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 5
                    
                        Combat Move - South-Africa
                            1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mombasa Sea Zone
                            South-Africa undo move 1.
                            1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone
                            1 Infantry moved from Rhodesia to Mozambique
                            South-Africa undo move 2.
                            2 Anti-Airs moved from Bechuanaland to Rhodesia
                            1 Mech-Inf and 1 Medium-Tank moved from Western Angola to Rhodesia
                            1 Anti-Air and 1 Infantry moved from South Africa to Bechuanaland
                    
                        Non Combat Move - South-Africa
                    
                        Export to Britain - South-Africa
                            South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                            Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                            Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 19 Iron
                            Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                    
                        Purchase Units - South-Africa
                            South-Africa buy 1 Fighter; Remaining resources: 15 Fuel; 0 Iron; 1 PUs; 0 CR; 
                    
                        Place Units - South-Africa
                            1 Fighter placed in South Africa
                    
                        Turn Complete - South-Africa
                            South-Africa collect 21 PUs; end with 22 PUs
                            Units generate 10 Fuel; South-Africa end with 25 Fuel
                            Units generate 2 CR; South-Africa end with 2 CR
                            Units generate 1 Iron; South-Africa end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      I could probably swing a second game as Allies game if you want a rematch haha. I'm thinking next time to pull the hell out of Egypt and send the British-Colonies fleet to India asap. Have British-India focus west for the Persia crush. Maybe just block with the French Colonies PT boats, and pull everything else back to Java Sea Zone, buy a PT boat or something with KNIL to keep the Thai fleet off of them? I struggle thinking of anything useful to do with Anzac, since that Truk fleet seems pretty deadly and they lack sufficient steel to come out swinging on the water. I guess pull back to the Tasman sea zone and wait it out till you have enough steel for a carrier? Then probably back to Sydney sea zone if the opportunity arises to start transiting Anzac fighters onto USA carrier decks at Pearl? Seems like the USA would need something gamey like that to compete with Japan, since the IJN starts out like 3 times larger hehe.

                      I think any way you slice it Russia probably has to come out heavy against Iran right from the outset. At least the way the board is set right now. Western Turkestan is too dangerous for Russia to stack vs all those tanks, not sure I'd try that again. Probably 7 inf and the AAgun to Caucasus along with the Russian fighter is safer, then drop a cruiser in the Caspian so the transport doesn't die. The British-Colonies fighter from Egypt can cruise up to Caucasus as well to support the Allied effort on the eastern front, and just plan on Nigeria being the spot to build, since Egypt gets smoked no matter what hehe. I think probably throwing everything they have into Trans-Jordan against Iraq makes the most sense. Probably too light to take it, but if even if its just to tie down an Italian fighter on defending Baghdad, or sweat the choice whether to bounce from Iran, while the Russians do their business with the oil. Maybe British-Colonies can escape to Mecca or something?

                      Anyhow, that's what I'm thinking for now.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk Talking about a rematch already, is that your resignation? Or would you like to fight to the death (in this case the obliteration of British India). 🙂

                        I figure we'll switch sides next and then can always look to do a rematch after that.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          Hehe its only fair Axis get to take a victory lap. I got another round in me for sure. Just for the climax.

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Italy round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 5
                            
                                Combat Move - Italy
                                    3 Anti-Airs, 1 Artillery and 2 Infantrys moved from Sind to India
                                    1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Kerman to India
                                    6 Infantrys moved from Riyadh to Arabian Sea Zone
                                    3 Infantrys moved from Iraq to Arabian Sea Zone
                                    1 Battleship, 9 Infantrys and 3 Transports moved from Arabian Sea Zone to Indian Coast Sea Zone
                                    9 Infantrys moved from Indian Coast Sea Zone to India
                                    1 Fighter moved from Oman to India
                                    1 Fighter moved from Iraq to India
                                    1 Anti-Air, 1 Artillery and 1 Infantry moved from Libya to Tunesia
                                    1 Fighter moved from Italy to Tunesia
                                    1 Anti-Air moved from Cyprus to Aegean Sea Zone
                                    1 Anti-Air and 1 Transport moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                                    1 Colonial-Infantry and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                                    1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Tyrrhenian Sea Zone to Algeria
                                    1 Infantry moved from Uganda to South Sudan
                                    1 Light-Tank moved from Iran to Aktau
                                          Italy take Western Turkistan from USSR
                                          Italy take Aktau from USSR
                            
                                Combat - Italy
                                    Battle in Tunesia
                                        Italy attack with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry
                                        Britain defend with 2 Infantrys; France defend with 1 Colony, 1 Flag and 1 SS-Potential
                                            Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 2 : 1/4 hits, 1.10 expected hits
                                            France roll dice for 2 Infantrys in Tunesia, round 2 : 0/2 hits, 0.60 expected hits
                                            1 Infantry owned by the Britain lost in Tunesia
                                            Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 3 : 2/4 hits, 1.10 expected hits
                                            France roll dice for 1 Infantry in Tunesia, round 3 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Britain lost in Tunesia
                                        Italy win, taking Tunesia from France with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 20
                                        Casualties for Britain: 2 Infantrys
                                    Battle in South Sudan
                                        Italy attack with 1 Infantry
                                        British-Colonies defend with 1 Flag and 1 Light-Tank
                                            Italy roll dice for 1 Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                            British-Colonies roll dice for 1 Light-Tank in South Sudan, round 2 : 0/1 hits, 0.40 expected hits
                                            Italy roll dice for 1 Infantry in South Sudan, round 3 : 0/1 hits, 0.20 expected hits
                                            British-Colonies roll dice for 1 Light-Tank in South Sudan, round 3 : 1/1 hits, 0.40 expected hits
                                            1 Infantry owned by the Italy lost in South Sudan
                                        British-Colonies win
                                        . Battle score for attacker is -10
                                        Casualties for Italy: 1 Infantry
                                    Battle in Algeria
                                        Italy attack with 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry
                                        USA defend with 1 Infantry; France defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                            Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry in Algeria, round 2 : 0/3 hits, 0.50 expected hits
                                            France roll dice for 1 Infantry in Algeria, round 2 : 1/1 hits, 0.30 expected hits
                                        1 Anti-Air owned by the Italy lost in Algeria
                                            Italy roll dice for 1 Colonial-Infantry and 1 Infantry in Algeria, round 3 : 1/2 hits, 0.40 expected hits
                                            France roll dice for 1 Infantry in Algeria, round 3 : 1/1 hits, 0.30 expected hits
                                        1 Colonial-Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algeria
                                        Italy win, taking Algeria from France with 1 Infantry remaining. Battle score for attacker is -5
                                        Casualties for Italy: 1 Anti-Air and 1 Colonial-Infantry
                                        Casualties for USA: 1 Infantry
                                    Battle in India
                                        Italy attack with 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                        British-India defend with 2 Anti-Airs, 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 6 Infantrys and 1 Mech-Inf; ANZAC defend with 1 Bomber; French-Colonies defend with 4 Infantrys
                                            AA fire in India : 0/3 hits, 0.30 expected hits
                                            AA fire in India : 0/2 hits, 0.20 expected hits
                                            Italy roll dice for 1 Battleship in India, round 2 : 0/1 hits, 0.60 expected hits
                                            Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 2 : 6/22 hits, 5.30 expected hits
                                            British-India roll dice for 2 Anti-Airs, 1 Bomber, 1 Colonial-Infantry, 1 Fighter, 10 Infantrys and 1 Mech-Inf in India, round 2 : 3/16 hits, 4.50 expected hits
                                            3 Infantrys owned by the Italy, 2 Infantrys owned by the British-India, 2 Anti-Airs owned by the British-India, 1 Bomber owned by the ANZAC and 1 Colonial-Infantry owned by the British-India lost in India
                                            AA fire in India : 0/3 hits, 0.30 expected hits
                                            Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 3 : 6/19 hits, 4.70 expected hits
                                            British-India roll dice for 1 Fighter, 8 Infantrys and 1 Mech-Inf in India, round 3 : 2/10 hits, 3.30 expected hits
                                        2 Anti-Airs owned by the Italy, 4 Infantrys owned by the British-India and 2 Infantrys owned by the French-Colonies lost in India
                                            AA fire in India : 0/1 hits, 0.10 expected hits
                                            Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 4 : 4/17 hits, 4.50 expected hits
                                            British-India roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in India, round 4 : 3/4 hits, 1.50 expected hits
                                        1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy, 1 Mech-Inf owned by the British-India, 2 Infantrys owned by the French-Colonies and 1 Fighter owned by the British-India lost in India
                                        Italy captures one of British-India capitals
                                        Italy takes India from British-India
                                        Some non-combat units are destroyed: 
                                        Italy win with 2 Artillerys, 2 Fighters, 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 109
                                        Casualties for Italy: 3 Anti-Airs and 5 Infantrys
                                        Casualties for ANZAC: 1 Bomber
                                        Casualties for British-India: 2 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 6 Infantrys and 1 Mech-Inf
                                        Casualties for French-Colonies: 4 Infantrys
                            
                                Non Combat Move - Italy
                                    2 Fighters moved from India to Sind
                                    3 Patrol-Boats moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                                    1 Submarine moved from Indian Ocean 5 Sea Zone to Gulf of Aden Sea Zone
                                    1 Infantry moved from Tanganyika to Uganda
                                    1 Infantry moved from Lindi to Tanganyika
                                    1 Fighter moved from Tunesia to Libya
                                    1 Anti-Air moved from Italy to Vichy
                                    1 Infantry moved from Vichy to Italy
                                    1 Infantry moved from Somalia to Ethiopia
                                    1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Kenya
                            
                                Purchase Units - Italy
                                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                    Italy buy 4 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 4 CR; 
                            
                                Place Units - Italy
                                    1 Anti-Air and 1 Fighter placed in Italy
                                    1 Anti-Air placed in Libya
                                    1 Submarine and 1 Transport placed in Gulf of Aden Sea Zone
                                    1 Anti-Air placed in Somalia
                                    1 Anti-Air and 1 Infantry placed in Libya
                                    1 Colonial-Infantry and 1 Infantry placed in Somalia
                                    1 Infantry placed in Libya
                                    Italy undo move 5.
                                    1 Anti-Air placed in Italy
                                    1 Infantry placed in Libya
                            
                                Turn Complete - Italy
                                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Western Turkistan
                                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Aktau
                                    Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                                    Trigger The SS is now recruiting from Western Turkistan: Germany has 1 SS-Potential placed in Western Turkistan
                                    Trigger The SS is now recruiting from Aktau: Germany has 1 SS-Potential placed in Aktau
                                    Italy collect 118 PUs; end with 118 PUs
                                    Units generate 11 CR; Italy end with 15 CR
                                    Units generate 19 Fuel; Italy end with 22 Fuel
                                    Units generate 4 Iron; Italy end with 6 Iron
                            

                            Combat Hit Differential Summary :

                            British-India : -1.30
                            Italy : 1.40
                            British-Colonies : 0.20
                            France : 0.50
                            AA fire in India : : -0.90
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Iraq round 5

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 5
                              
                                  Combat Move - Iraq
                                      1 Light-Tank moved from Afghanistan to Karakalpakstan
                                            Iraq take Eastern Turkistan from USSR
                                            Iraq take Karakalpakstan from USSR
                                      1 Infantry moved from Iraq to Iran
                                      1 Patrol-Boat moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                              
                                  Combat - Iraq
                              
                                  Non Combat Move - Iraq
                              
                                  Aid Axis powers - Iraq
                                      Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                      Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 27 Fuel
                                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                              
                                  Purchase Units - Iraq
                                      Iraq buy 2 Infantrys; Remaining resources: 2 Fuel; 5 Iron; 0 PUs; 
                              
                                  Place Units - Iraq
                                      2 Infantrys placed in Iraq
                              
                                  Turn Complete - Iraq
                                      Iraq collect 19 PUs; end with 19 PUs
                                      Units generate 11 Fuel; Iraq end with 13 Fuel
                                      Units generate 1 Iron; Iraq end with 6 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Iran round 5

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 5
                                
                                    Combat Move - Iran
                                
                                    Aid Axis powers - Iran
                                        Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                        Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 32 Fuel
                                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                        Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                        Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                
                                    Purchase Units - Iran
                                        Iran buy 1 Infantry; Remaining resources: 3 Fuel; 5 Iron; 7 PUs; 
                                
                                    Place Units - Iran
                                        1 Infantry placed in Iran
                                
                                    Turn Complete - Iran
                                        Iran collect 15 PUs; end with 22 PUs
                                        Units generate 13 Fuel; Iran end with 16 Fuel
                                        Units generate 1 Iron; Iran end with 6 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk As you wish. The poor British Raj really stood no chance and the Italians beat the Japanese and Thai to the punch.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: ANZAC round 5

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - ANZAC
                                            1 Battleship moved from Tasman Sea Zone to Sydney Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                            1 Dive-Bomber and 2 Fighters moved from Kimberley-Pilbara to Sydney
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 Carrier; Remaining resources: 20 Fuel; 3 Iron; 6 PUs; 
                                    
                                        Place Units - ANZAC
                                            1 Carrier placed in Sydney Sea Zone
                                                1 Dive-Bomber and 2 Fighters moved from Sydney to Sydney Sea Zone
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 38 PUs; end with 44 PUs
                                            Units generate 9 Fuel; ANZAC end with 29 Fuel
                                            Units generate 2 Iron; ANZAC end with 5 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: KNIL round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - KNIL
                                              1 Fighter moved from Dutch Guiana to Senegal
                                      
                                          Non Combat Move - KNIL
                                      
                                          Aid the ANZAC - KNIL
                                              KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                              Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                      
                                          Purchase Units - KNIL
                                              KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                                      
                                          Turn Complete - KNIL
                                              KNIL collect 16 PUs; end with 34 PUs
                                              Units generate 3 Fuel; KNIL end with 7 Fuel
                                              Units generate 1 Iron; KNIL end with 6 Iron
                                              Units generate 2 CR; KNIL end with 20 CR
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk @redrum
                                        last edited by

                                        @redrum Nicely done!

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: KNIL round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - KNIL
                                                  1 Fighter moved from Dutch Guiana to Senegal
                                          
                                              Non Combat Move - KNIL
                                          
                                              Aid the ANZAC - KNIL
                                                  KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                                  Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                          
                                              Purchase Units - KNIL
                                                  KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                                          
                                              Turn Complete - KNIL
                                                  KNIL collect 16 PUs; end with 34 PUs
                                                  Units generate 3 Fuel; KNIL end with 7 Fuel
                                                  Units generate 1 Iron; KNIL end with 6 Iron
                                                  Units generate 2 CR; KNIL end with 20 CR
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Going to download the latest build of Iron War and see what's cooking

                                            1 Reply Last reply Reply Quote 0

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