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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Balkan round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 6
      
          Combat Move - Balkan
              1 Infantry moved from Sind to Afghanistan
              1 Infantry moved from Atyrau to Kuybyshev
                    Balkan take Kuybyshev from USSR
              1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk
                    Balkan take Aktobe from USSR
                    Balkan take Buzuluk from USSR
              1 Infantry moved from Eastern Ukraine to Stalingrad
              1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine
              1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
              1 Anti-Air moved from Byelorussia to Eastern Ukraine
              1 Infantry moved from Byelorussia to Eastern Ukraine
      
          Combat - Balkan
      
          Non Combat Move - Balkan
      
          Purchase Units - Balkan
              Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
              Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; 
      
          Place Units - Balkan
              2 Infantrys and 1 Mech-Inf placed in Romania
      
          Turn Complete - Balkan
              Balkan collect 37 PUs; end with 38 PUs
              Units generate 6 Fuel; Balkan end with 10 Fuel
              Units generate 1 Iron; Balkan end with 1 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Finland round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 6
        
            Combat Move - Finland
                1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
        
            Combat - Finland
                Battle in Eastern Finland
                    Finland attack with 1 Anti-Air and 2 Infantrys
                    USSR defend with 1 Flag and 1 Infantry
                        Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                        USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                        Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                        USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                        Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                        USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                        Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                        USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                        Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                        USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                    1 Anti-Air owned by the Finland lost in Eastern Finland
                        Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                        USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR lost in Eastern Finland
                    Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                    Casualties for Finland: 1 Anti-Air
                    Casualties for USSR: 1 Infantry
        
            Non Combat Move - Finland
        
            Export to Germany - Finland
                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
        
            Purchase Units - Finland
                Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
        
            Place Units - Finland
                1 Infantry placed in Finland
        
            Turn Complete - Finland
                Finland collect 12 PUs; end with 12 PUs
                Units generate 3 Fuel; Finland end with 21 Fuel
        

        Combat Hit Differential Summary :

        Finland : -1.90
        USSR : -0.80
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: USSR round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - USSR
                  1 Air-Transport and 1 Infantry moved from Qinghai to Peking
                  1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                  4 Infantrys moved from Archangel to Moscow
                  1 Infantry moved from Archangel to Gorki
                  1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
                  1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
                  1 Infantry moved from Kostanay to Aktobe
                        USSR take Aktobe from Balkan
                  1 Infantry moved from Kashgar to Uzbekistan
                  1 SP-Artillery moved from Kashgar to Karakalpakstan
                  2 Infantrys moved from Buryat to Bartsk
                  2 Infantrys moved from Lensk to Irkutsk
                  1 Commissar moved from Siberia to Kostanay
                  1 Commissar moved from Siberia to Bashkortostan
                  1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
                  1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                  1 SP-Artillery moved from Kashgar to Eastern Turkistan
                  1 Mech-Inf moved from Kashgar to Karakalpakstan
                  1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
          
              Combat - USSR
                  Battle in Buzuluk
                      USSR attack with 1 Artillery and 1 Infantry
                      Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                          USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                          Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                      1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                      USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                      Casualties for Balkan: 1 Infantry and 1 Mech-Inf
                  Battle in Eastern Turkistan
                      USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                      Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                          USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                          Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                      1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                      USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                      Casualties for Thailand: 1 Light-Tank
                  Battle in Peking
                      USSR attack with 1 Air-Transport and 1 Infantry
                      Japan defend with 1 Flag and 1 Infantry
                          USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                          Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                          USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                          Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                          USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                          Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Japan lost in Peking
                      USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                      Casualties for Japan: 1 Infantry
                  Battle in Karakalpakstan
                      USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                      Iraq defend with 1 Flag and 1 Light-Tank
                          USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                          Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                      1 Light-Tank owned by the Iraq lost in Karakalpakstan
                      USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                      Casualties for Iraq: 1 Light-Tank
                  Battle in Moscow
                      USSR attack with 4 Infantrys
                      Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                          USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                          Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                      1 SS-Infantry owned by the Germany lost in Moscow
                      USSR captures one of USSR capitals
                      USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                      Casualties for Germany: 1 SS-Infantry
          
              Non Combat Move - USSR
                  1 Air-Transport could not land in Aktobe and was removed
                  1 Air-Transport moved from Peking to Lanchow
                  1 Air-Transport moved from Lanchow to Qinghai
          
              Purchase Units - USSR
                  Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                  USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
          
              Place Units - USSR
                  1 Heavy-Tank and 4 Infantrys placed in Leningrad
                  1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
                  USSR undo move 2.
                  1 Infantry and 1 Medium-Tank placed in Siberia
                  1 Anti-Air and 1 Medium-Tank placed in Irkutsk
          
              Turn Complete - USSR
                  USSR collect 94 PUs; end with 94 PUs
                  Units generate 11 Fuel; USSR end with 15 Fuel
                  Units generate 3 Officials; USSR end with 7 Officials
                  Units generate 5 Iron; USSR end with 5 Iron
                  USSR creates 1 Air-Transport in Siberia
          

          Combat Hit Differential Summary :

          Balkan : -0.60
          Japan : -0.90
          USSR : 1.90
          Iraq : -0.80
          Germany : -0.30
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Britain round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - Britain
                            AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                    1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                    1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                    1 Air-Transport moved from Southern Greenland to England
                    2 Air-Transports moved from Algerian Desert to Gibraltar
                    1 Air-Transport moved from Gibraltar to England
                    2 Fighters moved from England to Leningrad
            
                Non Combat Move - Britain
            
                Purchase Units - Britain
                    Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                    Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
            
                Place Units - Britain
                    3 Fighters placed in England
            
                Turn Complete - Britain
                    Britain collect 63 PUs; end with 67 PUs
                    Units generate 9 Fuel; Britain end with 34 Fuel
                    Units generate 2 Iron; Britain end with 22 Iron
                    Britain creates 1 Air-Transport in Halifax
            

            Combat Hit Differential Summary :

            AA fire in North Sea Zone : : -0.20
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: France round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - France
                      1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                      1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                      1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                      1 Infantry moved from Gabon to Southern Congo
              
                  Combat - France
                      Battle in Uganda
                          France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                          Italy defend with 1 Flag and 1 Infantry
                              France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                              Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the Italy lost in Uganda
                          British-Colonies takes Uganda from Italy
                          France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                          Casualties for Italy: 1 Infantry
              
                  Non Combat Move - France
              
                  Purchase Units - France
                      Trigger France Late 1942: France has their production frontier changed to: production_France_2
                      France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
              
                  Place Units - France
                      1 Artillery and 2 Infantrys placed in Gabon
              
                  Turn Complete - France
                      France collect 26 PUs; end with 26 PUs
                      Units generate 10 CR; France end with 35 CR
                      Units generate 2 Fuel; France end with 2 Fuel
                      Units generate 1 Iron; France end with 2 Iron
              

              Combat Hit Differential Summary :

              Italy : -0.30
              France : -0.90
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: British-Colonies round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - British-Colonies
                            British-Colonies takes North Sudan from Italy
                            British-Colonies takes Egypt from Italy
                        1 Infantry moved from French Guiana to Para
                        1 Light-Tank moved from South Sudan to Egypt
                        2 Infantrys moved from Chad to South Sudan
                        1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                        1 Fighter moved from South Sudan to Uganda
                
                    Combat - British-Colonies
                
                    Non Combat Move - British-Colonies
                        2 Colonial-Infantrys moved from Algerian Desert to Morocco
                
                    Purchase Units - British-Colonies
                        Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                        British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
                
                    Place Units - British-Colonies
                        1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
                
                    Turn Complete - British-Colonies
                        Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                        Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                        British-Colonies collect 38 PUs; end with 38 PUs
                        Units generate 5 Fuel; British-Colonies end with 12 Fuel
                        Units generate 1 Iron; British-Colonies end with 1 Iron
                        Units generate 4 CR; British-Colonies end with 9 CR
                

                Combat Hit Differential Summary :

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: South-Africa round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - South-Africa
                              British-Colonies takes Lindi from Italy
                          1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                          1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                          1 Medium-Tank moved from Rhodesia to Tanganyika
                          2 Anti-Airs moved from Rhodesia to Southern Congo
                          1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                          1 Fighter moved from South Africa to Nigeria
                  
                      Combat - South-Africa
                          Battle in Tanganyika
                              South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                              Italy defend with 1 Flag and 1 Infantry
                                  South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                                  Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Italy lost in Tanganyika
                              British-Colonies takes Tanganyika from Italy
                              South-Africa win
                              . Battle score for attacker is 10
                              Casualties for Italy: 1 Infantry
                  
                      Non Combat Move - South-Africa
                  
                      Purchase Units - South-Africa
                          Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                          South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
                  
                      Place Units - South-Africa
                          1 Patrol-Boat placed in Port Elizabeth Sea Zone
                          1 Anti-Air placed in South Africa
                  
                      Turn Complete - South-Africa
                          South-Africa collect 21 PUs; end with 21 PUs
                          Units generate 10 Fuel; South-Africa end with 27 Fuel
                          Units generate 2 CR; South-Africa end with 2 CR
                          Units generate 1 Iron; South-Africa end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  Italy : -0.30
                  South-Africa : 0.00
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by Black_Elk

                    To Italy, for the glory 🙂

                    The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Italy round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 6
                      
                          Combat Move - Italy
                              1 Infantry moved from Tunesia to Algerian Desert
                                    Italy take Algerian Desert from France
                              1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                              1 Infantry moved from Libya to Tyrrhenian Sea Zone
                              1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                              1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                              1 Fighter moved from Italy to Egypt
                              1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                              1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                              1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                              2 Fighters moved from Sind to Mecca
                              2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                              2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                              2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                              1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                              2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                              1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                              1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                              2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
                      
                          Combat - Italy
                              Battle in Mecca
                                  Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                                  Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                      Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                                      Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                                      1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                                  Italy takes Mecca from Pro-Allies-Neutral
                                  Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                  Casualties for Pro-Allies-Neutral: 1 Infantry
                                  Casualties for British-Colonies: 1 Infantry
                              Battle in Egypt
                                  Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                                  British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                                      Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                                      British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                                      Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                                      British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                                  1 Light-Tank owned by the British-Colonies lost in Egypt
                                  Italy takes Egypt from British-Colonies
                                  Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                                  Casualties for British-Colonies: 1 Light-Tank
                      
                          Non Combat Move - Italy
                              1 Fighter moved from Egypt to Transjordan
                              2 Fighters moved from Mecca to Transjordan
                              1 Fighter moved from Libya to Tunesia
                              1 Anti-Air and 1 Infantry moved from Libya to Tunesia
                      
                          Purchase Units - Italy
                              Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                              Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
                      
                          Place Units - Italy
                              1 Submarine placed in Gulf of Aden Sea Zone
                              1 Anti-Air and 2 Infantrys placed in Italy
                              3 Anti-Airs placed in Libya
                              Italy undo move 3.
                              1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                              3 Anti-Airs placed in Libya
                              2 Patrol-Boats placed in Tyrrhenian Sea Zone
                      
                          Turn Complete - Italy
                              Italy collect 117 PUs; end with 117 PUs
                              Units generate 11 CR; Italy end with 16 CR
                              Units generate 19 Fuel; Italy end with 23 Fuel
                              Units generate 4 Iron; Italy end with 7 Iron
                      

                      Combat Hit Differential Summary :

                      Pro-Allies-Neutral : -0.60
                      Italy : 2.50
                      British-Colonies : -0.80
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Iraq round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 6
                        
                            Combat Move - Iraq
                                1 Infantry moved from Iran to Western Turkistan
                                2 Infantrys moved from Iraq to Iran
                                1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                        
                            Non Combat Move - Iraq
                        
                            Aid Axis powers - Iraq
                                Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                                Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                                Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                                Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                        
                            Purchase Units - Iraq
                                Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
                        
                            Place Units - Iraq
                                1 Anti-Air and 1 Infantry placed in Iraq
                        
                            Turn Complete - Iraq
                                Iraq collect 17 PUs; end with 17 PUs
                                Units generate 10 Fuel; Iraq end with 12 Fuel
                                Units generate 1 Iron; Iraq end with 7 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Iran round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 6
                          
                              Combat Move - Iran
                                  1 Infantry moved from Iran to Khorasan
                          
                              Non Combat Move - Iran
                          
                              Aid Axis powers - Iran
                                  Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                  Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                  Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                                  Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                  Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                  Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                  Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                                  Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                  Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                  Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                  Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                                  Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                          
                              Purchase Units - Iran
                                  Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                          
                              Place Units - Iran
                                  1 Artillery and 1 Infantry placed in Iran
                          
                              Turn Complete - Iran
                                  Iran collect 15 PUs; end with 16 PUs
                                  Units generate 13 Fuel; Iran end with 14 Fuel
                                  Units generate 1 Iron; Iran end with 6 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: ANZAC round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 6
                            
                                Combat Move - ANZAC
                                    1 Artillery moved from Sydney to South Queensland
                            
                                Non Combat Move - ANZAC
                            
                                Purchase Units - ANZAC
                                    Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                    ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                            
                                Place Units - ANZAC
                                    2 Cruisers placed in Sydney Sea Zone
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 38 PUs; end with 42 PUs
                                    Units generate 9 Fuel; ANZAC end with 38 Fuel
                                    Units generate 2 Iron; ANZAC end with 2 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: KNIL round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 6
                              
                                  Combat Move - KNIL
                              
                                  Combat - KNIL
                              
                                  Aid the ANZAC - KNIL
                                      KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                      Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                              
                                  Purchase Units - KNIL
                                      Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                      KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                              
                                  Place Units - KNIL
                                      1 Fighter placed in Dutch Guiana
                              
                                  Turn Complete - KNIL
                                      KNIL collect 16 PUs; end with 30 PUs
                                      Units generate 3 Fuel; KNIL end with 10 Fuel
                                      Units generate 1 Iron; KNIL end with 6 Iron
                                      Units generate 2 CR; KNIL end with 22 CR
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                Final showdown at Pearl...

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Japan round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Japan
                                              Japan takes Andaman from British-India
                                              Japan takes Ceylon from British-India
                                          3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                                          1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                                          1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                                          1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                                          1 Light-Tank moved from French India to Sind
                                          1 Infantry moved from French India to India
                                          1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                          1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                                          1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                          1 Infantry moved from Indian Coast Sea Zone to Ceylon
                                          1 Dive-Bomber moved from Chungking to Lanchow
                                          1 Anti-Air moved from Changsha to Lanchow
                                          1 Infantry moved from Chungking to Lanchow
                                          1 Infantry moved from Chungking to Lanchow
                                          1 Infantry moved from Changsha to Peking
                                          1 Artillery and 1 Infantry moved from Ryojun to Peking
                                          2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                                Japan take Lensk from USSR
                                          1 Infantry moved from Yakutsk to Lensk
                                          1 Infantry moved from Aldan to Lensk
                                          2 Infantrys moved from Chita to Lensk
                                          1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                                          1 Artillery and 3 Infantrys moved from Jehol to Hailar
                                          1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                                          1 Infantry moved from Kamchatka to Anadyr
                                  
                                      Combat - Japan
                                          Battle in Hawaiian Sea Zone
                                              Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                                              USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                                  AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                                  dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                  AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                  Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                                              Units damaged: 2 Carriers owned by the USA
                                                  Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                                              Units damaged: 4 Battleships owned by the USA
                                                  USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                                  USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                                              Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                                  1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                                  AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                                  dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                  AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                  1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                                  Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                                  Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                                  USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                                  USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                                  1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                                  dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                  Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                                  3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                                  Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                                  USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                                  1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                                              Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                                              Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                                              Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                          Battle in Peking
                                              Japan attack with 1 Artillery and 2 Infantrys
                                              USSR defend with 1 Flag and 1 Infantry
                                                  Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                                  USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                                  Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                                  USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                                              Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                              Casualties for Japan: 1 Infantry
                                              Casualties for USSR: 1 Infantry
                                          Battle in Lanchow
                                              Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                                              China defend with 1 Artillery, 1 Flag and 1 Infantry
                                                  Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                                  China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                                  Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                                  China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                                              1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                                  Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                                  China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                                  1 Artillery owned by the China lost in Lanchow
                                              Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                                              Casualties for Japan: 1 Anti-Air
                                              Casualties for China: 1 Artillery and 1 Infantry
                                  
                                      Non Combat Move - Japan
                                          1 Dive-Bomber moved from Lanchow to Chungking
                                          1 Infantry moved from Chungking to Changsha
                                          1 Light-Tank moved from Lower Burma to Nepal
                                          3 Fighters moved from Bengal to Shanghai
                                          1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                                          1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                                  
                                      Purchase Units - Japan
                                          Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                          Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                          Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                                  
                                      Place Units - Japan
                                          1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                                          2 Dive-Bombers placed in Truk Lagoon Sea Zone
                                          1 Transport placed in Japanese East Coast Sea Zone
                                          2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                                  
                                      Turn Complete - Japan
                                          Japan collect 159 PUs; end with 159 PUs
                                          Units generate 48 Fuel; Japan end with 50 Fuel
                                          Units generate 8 CR; Japan end with 8 CR
                                          Units generate 6 Iron; Japan end with 7 Iron
                                  

                                  Combat Hit Differential Summary :

                                  USA : -1.80
                                  AA fire in Hawaiian Sea Zone : : 0.20
                                  dive bombing fire in Hawaiian Sea Zone : : -0.60
                                  Japan : 0.20
                                  China : -0.50
                                  USSR : 0.40
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Thailand round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Thailand
                                            1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                                            1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                                            1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                                            1 Fighter moved from Iran to Afghanistan
                                            1 Anti-Air moved from Bengal to Nepal
                                            1 Anti-Air and 1 Infantry moved from Burma to Bengal
                                            2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                                    
                                        Non Combat Move - Thailand
                                    
                                        Export to Imperial Japan - Thailand
                                            Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                            Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                    
                                        Purchase Units - Thailand
                                            Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                    
                                        Place Units - Thailand
                                            3 Infantrys placed in Nepal
                                    
                                        Turn Complete - Thailand
                                            Thailand collect 29 PUs; end with 29 PUs
                                            Units generate 5 Fuel; Thailand end with 7 Fuel
                                            Units generate 3 CR; Thailand end with 3 CR
                                            Units generate 1 Iron; Thailand end with 1 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        America sues for peace! Nice one man

                                        Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                                        I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                                        Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

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                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by redrum

                                          @Black_Elk GG then! Score 1 for the Axis!

                                          Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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