Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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Yeah Japan doesn't have any real momentum at this point to influence the wider war. Not sure they ever had much chance given the state of Europe, but I'd say the Pacific VCs are basically on lock for the Allies from here on.
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Yeah, Japan has to go for French Indo and Sumatra in the first 3 rounds otherwise they become stacked and very difficult to conquer. Japan would now need to mass transports with enough units to load them in order to take either of them out.
I"d actually say Germany is doing fine but Italy/Japan/Middle East is where the problems are for the Axis.
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I agree, Germany made a decent recovery, but their initial fail put Italy out of play and took most the pressure off the Allies at the center. No potential quick drops into Caucasus, or ways to threaten amphibious actions around the Indian ocean and the like. Whatever plan I might have pursued for them definitely went out the window almost immediately lol. Not sure Japan was ever going to have a serious shot on Sumatra after losing the Truk transport to the air strike, that was a nice play by USA. I guess it was probably more expedient to just take French Indo last round. Had a pretty clean shot on French Colonies with like 20 units remaining. Then I guess bounce back to try and hold Manchuria after that. But the Russians did a good job throwing their weight around and tempting me out of position. Didn't stack heavy enough vs China out the gate either. My Axis just didn't have the juice this time out, I may have lost heart and got a little too distracted on J1 haha
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - USA 1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone 1 Air-Transport, 1 Carrier and 1 Cruiser moved from Bay of Biscay Sea Zone to Mediterranean Sea Zone 3 Infantrys moved from Morocco to Trafalgar Sea Zone 3 Infantrys and 1 Transport moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone 3 Infantrys moved from Tyrrhenian Sea Zone to Sardinia USA take Sardinia from Italy 1 Battleship and 1 Destroyer moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone 1 Fighter moved from Algeria to Mediterranean Sea Zone Combat - USA Non Combat Move - USA 1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal 1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana 1 Infantry moved from USA Central to USA North Atlantic 1 Marines moved from Great Plains to USA Central 1 Infantry moved from Yucatan to Mexico City 1 Infantry moved from Victoria to USA Northwest 1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone Lend-Lease aid - USA USA spend 20 PUs on User Action: Action 7 USSR receives financial support Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 170 PUs Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2 USA spend 10 PUs on User Action: Action 3 China receives financial support Action 3 China receives financial support activates a trigger called: Trigger China receives financial support Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 32 PUs Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2 USA spend 25 PUs on User Action: Action A9 Britain receives financial support Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 101 PUs Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2 Purchase Units - USA USA buy 1 Destroyer and 1 Factory; Remaining resources: 54 Fuel; 7 Iron; 8 PUs; Place Units - USA 1 Destroyer placed in Hawaiian Sea Zone 1 Factory placed in Morocco Turn Complete - USA USA collect 105 PUs; end with 113 PUs Units generate 48 Fuel; USA end with 102 Fuel Units generate 4 Iron; USA end with 11 Iron USA creates 1 Air-Transport in USA North AtlanticCombat Hit Differential Summary :
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TripleA Turn Summary: China round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - China 2 Infantrys moved from Qinghai to Lanchow 1 Fighter moved from Chungking to Lanchow Combat - China Battle in Lanchow China attack with 1 Fighter and 2 Infantrys Japan defend with 1 Flag and 1 Infantry China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.90 expected hits Japan roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.90 expected hits Japan roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Japan lost in Lanchow China win, taking Lanchow from Japan with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Japan: 1 Infantry Non Combat Move - China 1 Fighter moved from Lanchow to Chungking Purchase Units - China China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 1 PUs; Place Units - China 1 Artillery and 2 Infantrys placed in Chungking Turn Complete - China China collect 18 PUs; end with 19 PUs Units generate 2 Fuel; China end with 12 Fuel Units generate 1 Iron; China end with 1 IronCombat Hit Differential Summary :
China : 0.20 Japan : -0.60 -
TripleA Turn Summary: Brazil round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Brazil 1 Artillery and 2 Infantrys moved from Mauritania to Algerian Desert 1 Anti-Air, 1 Artillery and 1 Infantry moved from Nordeste to Natal Sea Zone 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Transport moved from Natal Sea Zone to West African Sea Zone 1 Anti-Air, 1 Artillery and 1 Infantry moved from West African Sea Zone to Morocco 1 Cruiser moved from Port Elizabeth Sea Zone to South Indian Ocean 15 Sea Zone Non Combat Move - Brazil Purchase Units - Brazil Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 3 PUs; Place Units - Brazil 1 Artillery and 2 Infantrys placed in Brazil Turn Complete - Brazil Brazil collect 17 PUs; end with 20 PUs Units generate 2 Fuel; Brazil end with 5 Fuel Units generate 1 Iron; Brazil end with 1 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "If we come to a minefield, our infantry attacks exactly as it were not there." - Marshal of the Soviet Union Georgy Zhukov China has gained access to USA military equipment. 3 Artillerys and 3 Mech-Infs moved from Byelorussia to Stalingrad 4 Light-Tanks and 1 SP-Artillery moved from Byelorussia to Stalingrad 1 Fighter moved from East Prussia to Stalingrad 1 Infantry and 1 SS-Infantry moved from Byelorussia to Central Russia 1 Infantry moved from Byelorussia to Central Russia 1 Infantry moved from Byelorussia to Central Russia 1 Medium-Tank moved from East Prussia to Leningrad 1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone 1 Anti-Air moved from Sweden to Baltic Sea Zone 2 Infantrys moved from East Prussia to Baltic Sea Zone 1 Anti-Air, 2 Infantrys and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Anti-Air moved from Gulf of Bothnia Sea Zone to Leningrad 2 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad 1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone 1 SS-Infantry moved from East Prussia to Baltic Sea Zone 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad 3 Infantrys moved from West Germany to France 1 Fighter moved from West Germany to France 18 Infantrys and 1 SS-Infantry moved from Byelorussia to Leningrad Combat - Germany Battle in Central Russia Germany attack with 3 Infantrys and 1 SS-Infantry USSR defend with 1 Commissariat, 1 Flag and 1 Infantry Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 0.80 expected hits USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits 1 Infantry owned by the USSR lost in Central Russia Germany win, taking Central Russia from USSR with 3 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Leningrad Germany attack with 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys USSR defend with 1 Flag and 3 Infantrys Germany roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.60 expected hits 1 Infantry owned by the USSR lost in Leningrad Germany roll dice for 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys in Leningrad, round 2 : 6/24 hits, 5.10 expected hits USSR roll dice for 2 Infantrys in Leningrad, round 2 : 1/2 hits, 0.40 expected hits 2 Infantrys owned by the USSR and 1 Anti-Air owned by the Germany lost in Leningrad Germany captures one of USSR capitals Germany win, taking Leningrad from USSR with 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys remaining. Battle score for attacker is 21 Casualties for USSR: 3 Infantrys Casualties for Germany: 1 Anti-Air Battle in Stalingrad Germany attack with 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery USSR defend with 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 4 Infantrys and 2 Mech-Infs AA fire in Stalingrad : 0/1 hits, 0.10 expected hits Germany roll dice for 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery in Stalingrad, round 2 : 2/12 hits, 3.90 expected hits USSR roll dice for 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys and 2 Mech-Infs in Stalingrad, round 2 : 3/13 hits, 4.00 expected hits 1 Commissar owned by the USSR, 1 Anti-Air owned by the USSR and 3 Artillerys owned by the Germany lost in Stalingrad 3 Mech-Infs owned by the Germany, 1 SP-Artillery owned by the Germany and 4 Light-Tanks owned by the Germany retreated to Eastern Ukraine USSR win with 3 Artillerys, 1 Commissar, 1 Fighter, 4 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is -19 Casualties for Germany: 3 Artillerys Casualties for USSR: 1 Anti-Air and 1 Commissar Non Combat Move - Germany 1 Fighter moved from Stalingrad to Eastern Ukraine Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 1 Fighter, 8 Infantrys, 1 Light-Tank and 1 SS-Infantry; Remaining resources: 13 SS; 65 Fuel; 12 Iron; 0 PUs; Place Units - Germany 1 Fighter and 4 Infantrys placed in West Germany 4 Infantrys and 1 SS-Infantry placed in East Prussia 1 Light-Tank placed in Berlin 1 Submarine placed in Baltic Sea Zone Turn Complete - Germany Germany collect 129 PUs; end with 129 PUs Units generate 25 SS; Germany end with 38 SS Units generate 31 Fuel; Germany end with 96 Fuel Units generate 7 Iron; Germany end with 19 Iron Units generate 1 Officials; Germany end with 1 OfficialsCombat Hit Differential Summary :
USSR : -0.60 AA fire in Stalingrad : : -0.10 Germany : -0.40 -
TripleA Turn Summary: Balkan round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Balkan 1 Fighter moved from Romania to Leningrad 3 Infantrys moved from Western Ukraine to Eastern Ukraine 4 Infantrys moved from Byelorussia to Eastern Ukraine 3 Infantrys moved from Byelorussia to Eastern Ukraine 1 SP-Artillery moved from Romania to Eastern Ukraine 2 Infantrys moved from Byelorussia to Leningrad 2 Infantrys moved from Byelorussia to Eastern Ukraine Non Combat Move - Balkan Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 Iron; 2 PUs; Place Units - Balkan 1 Fighter and 1 Infantry placed in Romania Turn Complete - Balkan Balkan collect 30 PUs; end with 32 PUs Units generate 2 Fuel; Balkan end with 6 Fuel Units generate 1 Iron; Balkan end with 1 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Finland round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Finland 1 Mech-Inf and 1 SP-Artillery moved from Karelia to Leningrad 1 Light-Tank moved from Lapland to Murmansk 1 Infantry moved from Karelia to Murmansk 5 Infantrys moved from Karelia to Leningrad Combat - Finland Battle in Murmansk Finland attack with 1 Infantry and 1 Light-Tank USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore Finland roll dice for 1 Infantry and 1 Light-Tank in Murmansk, round 2 : 1/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Murmansk Finland win, taking Murmansk from USSR with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Non Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 6 PUs; Place Units - Finland 1 Infantry placed in Finland Turn Complete - Finland Finland collect 15 PUs; end with 21 PUs Units generate 3 Fuel; Finland end with 3 Fuel Units generate 2 Iron; Finland end with 2 IronCombat Hit Differential Summary :
Finland : 0.30 USSR : -0.30 -
TripleA Turn Summary: USSR round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - USSR Turning on Edit Mode EDIT: Removing units owned by USSR from Stalingrad: 1 Infantry EDIT: Adding units owned by USSR to Stalingrad: 1 Commissar EDIT: Turning off Edit Mode French-Colonies takes Syria from Iraq British-Colonies takes Transjordan from Iraq British-Colonies takes Transjordan from Iraq 1 Infantry moved from Archangel to Karelia USSR take Karelia from Finland 1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia 1 Air-Transport and 1 Infantry moved from Archangel to Lapland 1 Fighter moved from Stalingrad to Central Russia 3 Infantrys moved from Stalingrad to Central Russia 1 Anti-Air moved from Volga to Central Russia 2 Infantrys moved from Volga to Central Russia 1 Infantry moved from Iraq to Transjordan 1 Cruiser moved from Barents Sea Zone to North Sea Zone 1 Infantry moved from Ust-Maysky to Yakutsk 1 Infantry moved from Lensk to Irkutsk Combat - USSR USSR lands units in Byelorussia USSR creates battle in territory Byelorussia USSR lands units in Lapland USSR creates battle in territory Lapland Battle in Central Russia USSR attack with 1 Anti-Air, 1 Fighter and 5 Infantrys Germany defend with 1 Commissariat, 1 Flag, 3 Infantrys and 1 SS-Infantry USSR roll dice for 1 Anti-Air, 1 Fighter and 5 Infantrys in Central Russia, round 2 : 2/7 hits, 1.50 expected hits Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 1.20 expected hits 1 Anti-Air owned by the USSR and 2 Infantrys owned by the Germany lost in Central Russia USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 3 : 1/6 hits, 1.40 expected hits Germany roll dice for 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Germany lost in Central Russia USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 4 : 1/6 hits, 1.40 expected hits Germany roll dice for 1 SS-Infantry in Central Russia, round 4 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 SS-Infantry owned by the Germany lost in Central Russia USSR win, taking Byelorussia from Germany, taking Lapland from Finland, taking Central Russia from Germany with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 21 Casualties for USSR: 1 Anti-Air and 1 Infantry Casualties for Germany: 3 Infantrys and 1 SS-Infantry Non Combat Move - USSR 2 Mech-Infs and 3 SP-Artillerys moved from Dagestan to Stalingrad 3 Artillerys and 1 Commissar moved from Moscow to Archangel 1 Light-Tank and 1 Medium-Tank moved from Moscow to Archangel 1 Air-Transport moved from Lapland to Archangel 1 Fighter moved from Central Russia to Archangel 1 Air-Transport and 1 Fighter moved from Siberia to Archangel 3 Infantrys moved from Volga to Stalingrad 1 Artillery and 15 Infantrys moved from Volga to Moscow 1 Fighter moved from Archangel to Moscow 1 Mech-Inf moved from Moscow to Archangel 1 Mech-Inf moved from Moscow to Archangel 1 Air-Transport moved from Byelorussia to Moscow 1 Mech-Inf moved from Moscow to Archangel 1 Anti-Air and 11 Infantrys moved from Iraq to Transjordan Purchase Units - USSR USSR buy 1 Anti-Air, 1 Commissar, 13 Infantrys and 2 Tank-Destroyers; Remaining resources: 56 Fuel; 7 Iron; 0 PUs; 2 Officials; 0 SS; Place Units - USSR 1 Anti-Air, 1 Commissar, 2 Infantrys and 1 Tank-Destroyer placed in Moscow 5 Infantrys placed in Archangel 5 Infantrys placed in Stalingrad 1 Infantry and 1 Tank-Destroyer placed in Irkutsk Turn Complete - USSR USSR collect 143 PUs; end with 143 PUs Units generate 49 Fuel; USSR end with 105 Fuel Units generate 7 SS; USSR end with 7 SS Units generate 4 Officials; USSR end with 6 Officials Units generate 6 Iron; USSR end with 13 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
USSR : -0.30 Germany : -0.10 -
TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Britain 3 Infantrys moved from Iceland to Greenland Sea Zone 3 Infantrys and 1 Transport moved from Greenland Sea Zone to North Sea Zone 3 Infantrys moved from North Sea Zone to Normandy France take Normandy from Germany 1 Infantry moved from Norway to North Sea Zone 1 Infantry moved from North Sea Zone to Denmark Britain take Denmark from Germany 1 Air-Transport and 1 Infantry moved from England to Benelux 1 Patrol-Boat moved from Celtic Sea Zone to North Sea Zone 1 Air-Transport moved from Mediterranean Sea Zone to Gibraltar Combat - Britain Britain lands units in Benelux Britain creates battle in territory Benelux Non Combat Move - Britain 1 Air-Transport moved from Benelux to England 1 Air-Transport and 1 Infantry moved from Halifax to Iceland 1 Infantry moved from Labrador to Halifax 2 Infantrys moved from USA Central to USA North Atlantic 1 Artillery moved from USA Central to USA North Atlantic Aid the Commonwealth - Britain Britain spend 15 PUs on User Action: Action 5 British-India receives financial support Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 60 PUs Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2 Purchase Units - Britain Britain buy 2 Artillerys, 2 Dive-Bombers and 1 Transport; Remaining resources: 26 Fuel; 4 Iron; 4 PUs; 0 SS; Place Units - Britain 1 Transport placed in North Sea Zone 2 Artillerys and 2 Dive-Bombers placed in England Turn Complete - Britain Britain collect 74 PUs; end with 78 PUs Units generate 3 SS; Britain end with 3 SS Units generate 13 Fuel; Britain end with 39 Fuel Units generate 2 Iron; Britain end with 6 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - France 4 Colonial-Infantrys and 1 Infantry moved from Equatorial Africa to Ubangi-Shari 1 Artillery and 1 Mech-Inf moved from Gabon to Ubangi-Shari 1 Colonial-Infantry moved from Gabon to Equatorial Africa 1 Infantry moved from Morocco to West African Sea Zone 1 Infantry and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone 1 Infantry moved from Mediterranean Sea Zone to Vichy France take Vichy from Italy 1 Colonial-Infantry moved from Algerian Desert to Algeria 1 Colonial-Infantry moved from Morocco to Algerian Desert Combat - France Non Combat Move - France Aid the colonies - France France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 42 PUs Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2 Purchase Units - France France buy 1 Colonial-Infantry and 1 Mech-Inf; Remaining resources: 15 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; Place Units - France 1 Colonial-Infantry and 1 Mech-Inf placed in Gabon Turn Complete - France France collect 38 PUs; end with 40 PUs Units generate 4 Fuel; France end with 19 Fuel Units generate 10 CR; France end with 11 CR Units generate 1 Iron; France end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: British-Colonies round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - British-Colonies British-Colonies takes Mallorca from Pro-Axis-Neutral British-Colonies takes South Sudan from Italy British-Colonies takes Uganda from Italy French-Colonies takes Syria from Iraq 1 Infantry moved from Para to Nordeste 2 Colonial-Infantrys moved from Morocco to West African Sea Zone 2 Colonial-Infantrys and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone 2 Colonial-Infantrys moved from Mediterranean Sea Zone to Mallorca 1 Battleship and 2 Cruisers moved from Arabian Sea Zone to Indian Coast Sea Zone 1 Infantry moved from Chad to South Sudan 1 Colonial-Infantry moved from Northern Congo to Uganda 1 Colonial-Infantry moved from Ubangi-Shari to Uganda 1 Artillery moved from Equatorial Africa to Northern Congo 1 Infantry moved from Iraq to Syria Combat - British-Colonies Non Combat Move - British-Colonies Purchase Units - British-Colonies British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 1 PUs; 0 CR; 0 SS; Place Units - British-Colonies 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs placed in Nigeria Turn Complete - British-Colonies British-Colonies collect 41 PUs; end with 42 PUs Units generate 6 CR; British-Colonies end with 6 CR Units generate 5 Fuel; British-Colonies end with 14 Fuel Units generate 1 Iron; British-Colonies end with 1 Iron Units generate 1 SS; British-Colonies end with 1 SSCombat Hit Differential Summary :
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TripleA Turn Summary: South-Africa round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - South-Africa French-Colonies takes Indian Ocean 3 Sea Zone from Italy 1 Cruiser moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone 1 Cruiser moved from Indian Ocean 3 Sea Zone to Sumatra Sea Zone 2 Infantrys and 2 Mech-Infs moved from Equatorial Africa to Tanganyika 1 Infantry moved from Lindi to Tanganyika 1 Artillery and 1 Infantry moved from Bechuanaland to Rhodesia 1 Infantry moved from South Africa to Bechuanaland Combat - South-Africa Battle in Tanganyika South-Africa attack with 3 Infantrys and 2 Mech-Infs Italy defend with 1 Flag and 2 Infantrys South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 2 : 1/5 hits, 1.00 expected hits Italy roll dice for 2 Infantrys in Tanganyika, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Italy lost in Tanganyika South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 3 : 0/1 hits, 0.30 expected hits South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 4 : 0/5 hits, 1.00 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 4 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the South-Africa lost in Tanganyika South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 5 : 0/4 hits, 0.80 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 5 : 0/1 hits, 0.30 expected hits South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 6 : 2/4 hits, 0.80 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 6 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Italy lost in Tanganyika British-Colonies takes Tanganyika from Italy South-Africa win . Battle score for attacker is 10 Casualties for Italy: 2 Infantrys Casualties for South-Africa: 1 Infantry Non Combat Move - South-Africa Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 7 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; Place Units - South-Africa 1 Infantry and 1 Mech-Inf placed in South Africa Turn Complete - South-Africa South-Africa collect 15 PUs; end with 15 PUs Units generate 6 Fuel; South-Africa end with 8 Fuel Units generate 1 Iron; South-Africa end with 2 IronCombat Hit Differential Summary :
Italy : -0.80 South-Africa : -1.60 -
TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Italy Italy takes Indian Ocean 3 Sea Zone from French-Colonies Italy takes Indian Ocean 2 Sea Zone from British-India 1 Submarine moved from Adriatic Sea Zone to Red Sea Zone 1 Submarine moved from Indian Ocean 5 Sea Zone to Indian Ocean 3 Sea Zone 1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 2 Sea Zone 1 Submarine moved from Gulf of Aden Sea Zone to Red Sea Zone 2 Infantrys moved from Tunesia to Libya 2 Colonial-Infantrys and 5 Infantrys moved from North Sudan to Egypt 1 Colonial-Infantry moved from El Alamein to Egypt 2 Colonial-Infantrys and 1 Infantry moved from Eritrea to Nubian Desert Combat - Italy Non Combat Move - Italy Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 5 Infantrys; Remaining resources: 24 Fuel; 13 Iron; 0 PUs; 1 CR; Place Units - Italy 1 Submarine placed in Red Sea Zone 1 Fighter placed in Italy 2 Infantrys placed in Libya 1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Somalia Italy undo move 4. Italy undo move 2. 1 Fighter and 3 Infantrys placed in Somalia 1 Artillery and 1 Colonial-Infantry placed in Italy Turn Complete - Italy Italy collect 77 PUs; end with 77 PUs Units generate 7 CR; Italy end with 8 CR Units generate 10 Fuel; Italy end with 34 Fuel Units generate 3 Iron; Italy end with 16 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Iraq round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Iraq Purchase Units - Iraq Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; Turn Complete - Iraq Iraq collect 0 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Iran round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Iran Purchase Units - Iran Iran buy 1 Factory; Remaining resources: 1 Fuel; 1 Iron; 10 PUs; 0 CR; Place Units - Iran 1 Factory placed in Egypt Turn Complete - Iran Iran collect 6 PUs; end with 16 PUs Units generate 1 Fuel; Iran end with 2 FuelCombat Hit Differential Summary :
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TripleA Turn Summary: British-India round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - British-India British-India takes Lower Burma from Thailand French-Colonies takes Indian Ocean 3 Sea Zone from Italy 1 Fighter moved from French Indochina to Hanoi 1 Colonial-Infantry moved from Burma to Hanoi 1 Infantry moved from Bengal to Lower Burma 1 Infantry moved from Bengal to Burma 1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone 1 Artillery moved from North Borneo to Borneo 2 Anti-Airs and 2 Infantrys moved from Orissa to Bengal 1 Colonial-Infantry moved from India to Orissa 2 Colonial-Infantrys moved from Punjab to Nepal 1 Infantry moved from Sind to India 1 Fighter moved from India to French Indochina Combat - British-India Battle in Indian Ocean 2 Sea Zone British-India attack with 1 Destroyer Italy defend with 1 Submarine British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 3 : 1/1 hits, 0.30 expected hits Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits 1 Submarine owned by the Italy lost in Indian Ocean 2 Sea Zone British-India takes Indian Ocean 2 Sea Zone from Italy British-India win . Battle score for attacker is 25 Casualties for Italy: 1 Submarine Battle in Hanoi British-India attack with 1 Colonial-Infantry and 1 Fighter Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry British-India roll dice for 1 Colonial-Infantry and 1 Fighter in Hanoi, round 2 : 2/2 hits, 0.70 expected hits Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Japan lost in Hanoi French-Colonies takes Hanoi from Japan British-India win . Battle score for attacker is 10 Casualties for Japan: 1 Infantry Non Combat Move - British-India 1 Fighter moved from Hanoi to French Indochina Purchase Units - British-India British-India buy 1 Destroyer, 1 Fighter, 1 Infantry and 1 Mech-Inf; Remaining resources: 22 Fuel; 0 Iron; 2 PUs; 8 CR; 0 SS; Place Units - British-India 1 Destroyer placed in Indian Coast Sea Zone 1 Fighter, 1 Infantry and 1 Mech-Inf placed in India Turn Complete - British-India British-India collect 45 PUs; end with 47 PUs Units generate 2 SS; British-India end with 2 SS Units generate 9 Fuel; British-India end with 31 Fuel Units generate 6 CR; British-India end with 14 CR Units generate 1 Iron; British-India end with 1 IronCombat Hit Differential Summary :
Japan : -0.30 British-India : 1.70 Italy : -0.60 -
TripleA Turn Summary: French-Colonies round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - French-Colonies French-Colonies takes Canton from Japan 1 Artillery, 4 Colonial-Infantrys, 11 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand French-Colonies undo move 1. 1 Infantry moved from Bengal to Burma French-Colonies undo move 1. 1 Infantry moved from Bengal to Lower Burma 1 Mech-Inf moved from French Indochina to Canton Combat - French-Colonies Non Combat Move - French-Colonies Purchase Units - French-Colonies French-Colonies buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 23 Fuel; 5 PUs; 3 CR; 0 Iron; Place Units - French-Colonies 1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in French Indochina Turn Complete - French-Colonies French-Colonies collect 45 PUs; end with 50 PUs Units generate 10 Fuel; French-Colonies end with 33 Fuel Units generate 1 Iron; French-Colonies end with 1 Iron Units generate 5 CR; French-Colonies end with 8 CR Units generate 1 SS; French-Colonies end with 1 SSCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - ANZAC 2 Fighters moved from Darwin to French Indochina Non Combat Move - ANZAC Aid the KNIL - ANZAC ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2 Purchase Units - ANZAC ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 10 Iron; 19 PUs; Place Units - ANZAC 1 Fighter placed in Darwin Turn Complete - ANZAC ANZAC collect 38 PUs; end with 57 PUs Units generate 9 Fuel; ANZAC end with 25 Fuel Units generate 2 Iron; ANZAC end with 12 IronCombat Hit Differential Summary :
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