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    Allow Selection of Scramble Casualties

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • ubernautU Offline
      ubernaut Moderators
      last edited by redrum

      currently, when you scramble form multiple adjacent territories you do not get to choose which territory your casualties come from. the engine seems to pick based on some unknown criteria.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      redrumR 1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin @ubernaut
        last edited by

        @ubernaut Yeah, I think its just random. And the few times it does happen, players just edit if it chooses the wrong one. Only really impacts TWW currently. To fix it, there would need to be a "from territory" field in casualty selection popup if you have the same type of unit scrambling from multiple territories.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        ubernautU 3 Replies Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @redrum
          last edited by ubernaut

          @redrum i feel like the same/similar ui/x used for the scramble initiation could also be used after the battle.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          redrumR 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @redrum
            last edited by

            @redrum also, i don't think it's completely random, when i first noticed this it dumped all my survivors into one territory.

            https://forums.triplea-game.org/assets/uploads/files/1561995126222-triplea_1392_tha23.tsvg

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @redrum
              last edited by

              @redrum sorry that wasn't the right one:

              triplea_1392_aus23.tsvg

              this is what you are looking for:

              Screen Shot 2019-07-01 at 8.22.44 PM.png

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • redrumR Offline
                redrum Admin @ubernaut
                last edited by

                @ubernaut Well, one thing to consider is should the defender have to declare which scrambled units are being taken as casualty during the battle or have the freedom at the end.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @redrum
                  last edited by

                  @redrum does it matter? i suppose it could but i doubt it i feel like maybe but the logic for deciding which planes to kill based on remaining movement always gives you the best options after the battle so at worst it would be the same.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @ubernaut
                    last edited by redrum

                    @ubernaut In most cases it probably wouldn't but if for some reason the attacker wanted to kill of the scrambled units from one territory vs the other or know where any remaining ones are going to return to and then planned to retreat then it would. For planes with different remaining movement, you wouldn't ever want to keep a plane with less movement so the engine just picks the best option for the player. In this case, there wouldn't be any obvious best.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @redrum
                      last edited by ubernaut

                      @redrum right well the attacker never gets to choose the casualties so i was just using that as a comparison. if the defender should always be able to choose the best scramble returns it really wouldn't be any worse than that.

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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