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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Italy round 11

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 11
      
          Research Technology - Italy
              Italy spend 0 on tech rolls
                  Italy roll 9,3,1,10,7,7,4,4,5,6,8,1,1,8,10,2,1,1 and gets 0 hits
      
          Politics - Italy
              Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                  Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure!
                  Italy fails on action: Political Action AxisProposeAlliancewithSpain
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod
              1 italianStrategicBomber moved from Kharkov to Volgarod
      
          Combat - Italy
              Battle in Volgarod
                  Italy attack with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank
                  Russia defend with 1 Flagpole, 2 Rails, 1 russianBarracks and 1 russianInfantry
                      Italy roll dice for 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank in Volgarod, round 2 : 3/11 hits, 3.00 expected hits
                      Russia roll dice for 1 russianInfantry in Volgarod, round 2 : 0/1 hits, 0.25 expected hits
                      1 russianInfantry owned by the Russia lost in Volgarod
                  Some non-combat units are destroyed: 
                  Italy win, taking Volgarod from Russia with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger italianProd: Italy has 1 Material placed in Rome
              1 italianStrategicBomber moved from Volgarod to Kharkov
              1 italianAirTransport moved from Al Kufrah to Rome
              2 italianInfantrys moved from Rome to 49 Sea Zone
              2 italianInfantrys and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone
              2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
              1 Material, 2 italianInfantrys and 1 italianMarine moved from Southern Italy to 50 Sea Zone
              1 Material, 2 italianInfantrys, 1 italianMarine and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
              1 italianTransport moved from 51 Sea Zone to 46 Sea Zone
              1 Material, 4 italianInfantrys and 1 italianMarine moved from 51 Sea Zone to Western Egypt
              1 italianNavalFighter moved from Al Kufrah to Algeria
              1 italianDestroyer moved from 48 Sea Zone to 51 Sea Zone
              1 Train moved from Northern Yugoslavia to Northern Italy
              1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine
              1 Train moved from Western Ukraine to Northern Yugoslavia
              2 Trucks moved from Northern Yugoslavia to Northern Italy
              2 Trucks and 2 italianInfantrys moved from Northern Italy to Romania
              3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Abyssinia to Italian Somaliland
              1 Material and 1 Truck moved from Rome to Southern Italy
              1 Truck moved from Southern Italy to Rome
              2 italianInfantrys moved from Rome to Southern Italy
              2 italianInfantrys moved from Western Ukraine to Kharkov
      
          Purchase Units - Italy
              Italy buy 1 italianCruiser, 1 italianEntrenchment and 6 italianInfantrys; Remaining resources: 0 PUs; 18 techTokens; 
      
          Place Units - Italy
              Units in Western Egypt being upgraded or consumed: 1 Material
              1 italianEntrenchment placed in Western Egypt
              3 italianInfantrys placed in Southern Italy
              3 italianInfantrys placed in Rome
              1 italianCruiser placed in 47 Sea Zone
      
          Turn Complete - Italy
              Italy collect 37 PUs; end with 37 PUs
              Units generate 9 techTokens; Italy end with 27 techTokens
      

      Combat Hit Differential Summary :

      Italy : 0.00
      Russia : -0.25
      

      Savegame

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      • C Offline
        colin
        last edited by

        @ubernaut back to you

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Lobby Moderators
          last edited by

          TripleA Turn Summary: Usa round 11

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 11
          
              Research Technology - Usa
                  Usa spend 0 on tech rolls
                      Usa roll 5,4,8,12,4,9,7,3,2,3,12,4,8,1,8,7,10,11 and gets 2 hits
                  Usa removing all Technology Tokens after successful research.
                  Usa discover ImprovedCarriers
          
              Politics - Usa
                  Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                      Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 18 = Failure!
                      Usa fails on action: Political Action AlliesProposeAlliancewithSpain
          
              Combat Move - Usa
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
          
              Non Combat Move - Usa
                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                  Trigger americanAP2: Usa has 1 Material placed in Washington
                  Trigger americanProd1: Usa has 1 Material placed in Washington
                  4 americanInfantrys and 4 americanMarines moved from Caroline Islands to 131 Sea Zone
                  2 americanNavalFighters moved from 131 Sea Zone to Queensland
                  3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 4 americanInfantrys, 4 americanMarines, 2 americanNavalFighters, 7 americanSubmarines and 4 americanTransports moved from 131 Sea Zone to 132 Sea Zone
                  4 americanInfantrys and 4 americanMarines moved from 132 Sea Zone to Gilbert Islands
                  2 americanAdvancedSubmarines moved from 116 Sea Zone to 132 Sea Zone
                  1 americanNavalFighter moved from Hawaiian Islands to 132 Sea Zone
                  1 americanNavalFighter moved from Johnston Island to 132 Sea Zone
                  1 americanNavalFighter moved from Los Angeles to Johnston Island
                  1 americanNavalFighter moved from Los Angeles to Hawaiian Islands
                  1 americanAirTransport moved from Hawaiian Islands to Los Angeles
                  1 Material and 1 americanCombatEngineer moved from Los Angeles to 156 Sea Zone
                  1 Material, 1 americanCombatEngineer and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                  1 Material and 1 americanCombatEngineer moved from 115 Sea Zone to Hawaiian Islands
                  1 americanInfantry moved from Alaska to 104 Sea Zone
                  1 americanInfantry and 1 americanTransport moved from 104 Sea Zone to 112 Sea Zone
                  1 americanInfantry moved from 112 Sea Zone to San Francisco
                  1 americanAntiTankGun moved from Central Norway to 12 Sea Zone
                  1 americanAntiTankGun and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                  1 americanAntiTankGun moved from 14 Sea Zone to Archangel
                  1 americanTank moved from Scotland to 7 Sea Zone
                  1 americanTank and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone
                  1 americanTank moved from 12 Sea Zone to Central Norway
                  1 americanTank moved from New York to 30 Sea Zone
                  1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone
                  1 americanTank moved from 19 Sea Zone to Newfoundland
                  1 americanTransport moved from 19 Sea Zone to 30 Sea Zone
                  2 americanBattleships moved from 30 Sea Zone to 39 Sea Zone
                  1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from Newfoundland to 20 Sea Zone
                  1 Truck, 1 americanAntiAirGun, 1 americanArtillery and 2 americanTransports moved from 20 Sea Zone to 7 Sea Zone
                  1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from 7 Sea Zone to Scotland
                  1 Train moved from Los Angeles to Washington
                  1 Train moved from Los Angeles to Washington
          
              Purchase Units - Usa
                  Usa buy 2 americanAdvancedSubmarines, 1 americanAntiTankGun, 1 americanArtillery, 1 americanCarrier, 2 americanMarines, 1 americanNavalFighter, 1 americanTank and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; 
                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
          
              Place Units - Usa
                  Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
                  2 americanAdvancedSubmarines and 1 americanCarrier placed in 156 Sea Zone
                  1 americanNavalFighter placed in Los Angeles
                  1 americanMarine placed in San Francisco
                  2 americanTransports placed in 30 Sea Zone
                  Usa undo move 4.
                  1 americanTransport placed in 36 Sea Zone
                  1 americanTransport placed in 30 Sea Zone
                  1 americanAntiTankGun, 1 americanArtillery and 1 americanTank placed in New York
                  1 americanMarine placed in Washington
          
              Activate Technology - Usa
                  Usa activating ImprovedCarriers
                  Trigger americanAC: Setting hitPoints to 2 for unitAttachment attached to americanCarrier
          
              Turn Complete - Usa
                  Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel
                  Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                  Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                  Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel
                  Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                  Usa collect 72 PUs; end with 72 PUs
                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 75 PUs
                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 78 PUs
                  Units generate 9 techTokens; Usa end with 9 techTokens
          

          Combat Hit Differential Summary :

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Lobby Moderators @colin
            last edited by

            @colin over to turkey

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Finland round 12

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 12
              
                  Reconnaissance Missions - Finland
                      Finland collect 0 PUs; end with 7 PUs
              
                  Reinforcing - DanubeAxis
                      DanubeAxis collect 0 PUs; end with 12 PUs
              
                  Counter Intelligence Operations - VichyFrance
                      VichyFrance collect 0 PUs; end with 10 PUs
              
                  Research Technology - Germany
                      Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures
                      Trigger germanaTAP: Germany gains access to AdvancedProduction
                      Germany spend 0 on tech rolls
                          Germany roll 2,10,9,2,4,4,1,9,11 and gets 0 hits
              
                  Politics - Germany
                      Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                          Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 6 = Failure!
                          Germany fails on action: Political Action AxisProposeAlliancewithSpain
              
                  Combat Move - Germany
                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                      2 units repaired.
                          2 germanBattleship-damageds owned by the Germany removed in 27 Sea Zone
                          2 germanBattleships owned by the Germany added in 27 Sea Zone
                      Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                      Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                      Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                      3 germanMech.Infantrys and 4 germanTanks moved from Tula to Urals
                      1 germanInfantry moved from Pskov to Smolensk
                            Germany take Smolensk from Russia
                      1 germanInfantry moved from Pskov to Orel Kursk
                      3 germanInfantrys moved from Belorussia to Orel Kursk
                      1 germanArtillery moved from Belorussia to Orel Kursk
                      2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks moved from Abyssinia to Italian Somaliland
                      2 germanInfantrys moved from Belorussia to Orel Kursk
                      7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Tula to Voronezh
                      6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer and 7 germanInfantrys moved from Tula to Voronezh
              
                  Combat - Germany
                      Battle in Orel Kursk
                          Germany attack with 1 germanArtillery and 6 germanInfantrys
                          Russia defend with 1 Flagpole, 1 russianInfantry and 1 russianParatrooper
                              Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 2 : 1/7 hits, 1.33 expected hits
                              Russia roll dice for 1 russianInfantry and 1 russianParatrooper in Orel Kursk, round 2 : 0/2 hits, 0.50 expected hits
                              1 russianInfantry owned by the Russia lost in Orel Kursk
                              Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 3 : 2/7 hits, 1.33 expected hits
                              Russia roll dice for 1 russianParatrooper in Orel Kursk, round 3 : 0/1 hits, 0.25 expected hits
                              1 russianParatrooper owned by the Russia lost in Orel Kursk
                          Germany win, taking Orel Kursk from Russia with 1 germanArtillery and 6 germanInfantrys remaining. Battle score for attacker is 7
                          Casualties for Russia: 1 russianInfantry and 1 russianParatrooper
                      Battle in Urals
                          Germany attack with 3 germanMech.Infantrys and 4 germanTanks
                          Russia defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 russianAircraftPlant, 1 russianAirfield, 1 russianBarracks and 3 russianInfantrys
                              Germany roll dice for 3 germanMech.Infantrys and 4 germanTanks in Urals, round 2 : 2/7 hits, 1.75 expected hits
                              Russia roll dice for 3 russianInfantrys in Urals, round 2 : 1/3 hits, 1.25 expected hits
                              2 russianInfantrys owned by the Russia and 1 germanMech.Infantry owned by the Germany lost in Urals
                              Germany roll dice for 2 germanMech.Infantrys and 4 germanTanks in Urals, round 3 : 5/6 hits, 1.50 expected hits
                              Russia roll dice for 1 russianInfantry in Urals, round 3 : 0/1 hits, 0.42 expected hits
                              1 russianInfantry owned by the Russia lost in Urals
                          Germany captures one of Russia capitals
                          Some non-combat units are destroyed: 
                          Germany win, taking Urals from Russia with 2 germanMech.Infantrys and 4 germanTanks remaining. Battle score for attacker is 4
                          Casualties for Germany: 1 germanMech.Infantry
                          Casualties for Russia: 3 russianInfantrys
                      Battle in Voronezh
                          Germany attack with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers
                          Russia defend with 1 Flagpole and 2 russianInfantrys
                              Germany roll dice for 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers in Voronezh, round 2 : 9/34 hits, 9.75 expected hits
                              Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/2 hits, 0.50 expected hits
                              2 russianInfantrys owned by the Russia lost in Voronezh
                          Germany win, taking Voronezh from Russia with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers remaining. Battle score for attacker is 6
                          Casualties for Russia: 2 russianInfantrys
              
                  Non Combat Move - Germany
                      Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                      Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                      Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                      Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                      Trigger germanProd: Germany has 1 Material placed in Berlin
                      7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Voronezh to Kharkov
                      1 Truck moved from Tula to Belorussia
                      1 germanInfantry moved from Finland to Eastern Finland
                      1 Truck moved from Tripolitania to Western Egypt
                      1 germanArtillery and 1 germanInfantry moved from Al Kufrah to Cyrenaica
                      1 germanNavalFighter moved from Algeria to Western France
                      2 germanNavalFighters moved from Eastern Germany to Poland
                      1 Train and 2 germanInfantrys moved from Romania to Belorussia
                      1 Train moved from Belorussia to Romania
                      1 Train and 2 germanInfantrys moved from Romania to Belorussia
                      4 germanInfantrys moved from Western Ukraine to Kharkov
                      1 germanAlpineInfantry moved from Northern Italy to Vichy France
                      3 germanInfantrys moved from Algeria to Morrocco
                      1 germanNavalFighter moved from Western France to Northern France
                      1 Train moved from Western Germany to Berlin
                      1 Material and 1 Train moved from Berlin to Denmark
                      1 Train moved from Denmark to Western Germany
                      1 Truck moved from Western Germany to Berlin
                      1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Eastern Finland
                      1 germanAirTransport moved from Eastern Finland to Finland
                      1 Material and 1 Train moved from Vichy France to Northern France
                      1 Train moved from Northern France to Western France
                      1 Train and 1 germanAntiAirGun moved from Western France to Paris
                      1 Train moved from Paris to Vichy France
                      1 germanArtillery moved from Vichy France to Western France
                      1 germanInfantry moved from Vichy France to Paris
                      1 Truck moved from Northern France to Western Germany
                      1 germanAirTransport moved from Northern Germany to Berlin
              
                  Purchase Units - Germany
                      Germany buy 3 germanDestroyers, 2 germanEntrenchments, 1 germanNavalFighter, 3 germanTanks and 1 germanTransport; Remaining resources: 0 PUs; 9 techTokens; 
              
                  Place Units - Germany
                      Units in Denmark being upgraded or consumed: 1 Material
                      1 germanEntrenchment placed in Denmark
                      Units in Northern France being upgraded or consumed: 1 Material
                      1 germanEntrenchment placed in Northern France
                      3 germanDestroyers and 1 germanTransport placed in 27 Sea Zone
                      1 germanNavalFighter and 3 germanTanks placed in Eastern Germany
              
                  Turn Complete - Germany
                      Germany collect 71 PUs; end with 71 PUs
                      Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 74 PUs
                      Units generate 12 techTokens; Germany end with 21 techTokens
                      Units Change Ownership
                          Some Units in Algeria change ownership: 1 germanCombatEngineer
                          Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                          Some Units in Morrocco change ownership: 1 germanCombatEngineer
              
                  Purchase Units - VichyFrance
                      Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                      VichyFrance buy 1 germanAirTransport and 1 germanInfantry; Remaining resources: 0 PUs; 
              
                  Place Units - VichyFrance
                      1 Material and 1 germanInfantry placed in Algeria
                      1 germanAirTransport placed in Vichy France
              
                  Turn Complete - VichyFrance
                      VichyFrance collect 14 PUs; end with 14 PUs
                      Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs
                      Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs
                      Units Change Ownership
                          Some Units in Algeria change ownership: 1 Material, 1 germanCombatEngineer and 1 germanInfantry
                          Some Units in Morrocco change ownership: 1 germanCombatEngineer
                          Some Units in Vichy France change ownership: 1 germanAirTransport
              
                  Purchase Units - DanubeAxis
                      DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - DanubeAxis
                      4 germanInfantrys placed in Romania
              
                  Turn Complete - DanubeAxis
                      DanubeAxis collect 12 PUs; end with 12 PUs
                      Some Units in Romania change ownership: 4 germanInfantrys
              
                  Purchase Units - Finland
                      Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs; 
              
                  Place Units - Finland
                      1 germanArtillery and 1 germanInfantry placed in Finland
              
                  Turn Complete - Finland
                      Finland collect 5 PUs; end with 5 PUs
                      Units Change Ownership
                          Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                          Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry
              

              Combat Hit Differential Summary :

              Germany : 3.33
              Russia : -1.92
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut back to you

                ubernautU 2 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators
                  last edited by

                  TripleA Move Summary: Russia round 12

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 12
                  
                      Research Technology - Russia
                          Trigger russianaTAA: Russia gains access to AdvancedArtillery
                          Russia spend 0 on tech rolls
                          Russia removing all Technology Tokens after successful research.
                          Russia discover AdvancedDefensiveStructures
                  
                      Politics - Russia
                          Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                              Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 13 = Failure!
                              Russia fails on action: Political Action AlliesProposeAlliancewithSpain
                  
                      Combat Move - Russia
                          Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                          Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                          Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                          Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                          Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                          2 russianAlpineInfantrys moved from Sverdlovsk to Urals
                          1 russianArtillery and 1 russianTank moved from Archangel to Urals
                          2 russianInfantrys moved from Vologda to Urals
                          1 russianMech.Infantry and 4 russianTanks moved from Moscow to Urals
                          5 russianArtillerys and 11 russianInfantrys moved from Moscow to Volgarod
                          1 russianAirTransport and 1 russianParatrooper moved from Moscow to Voronezh
                          2 russianFighters and 2 russianTacticalBombers moved from Moscow to Voronezh
                          1 russianInfantry moved from Caucasus to Voronezh
                          3 russianInfantrys moved from Moscow to Tula
                          1 russianInfantry moved from Moscow to Smolensk
                          2 russianInfantrys moved from Novgorod to Smolensk
                          3 russianInfantrys moved from Leningrad to Pskov
                          3 russianInfantrys moved from Leningrad to Lativa Estonia
                          1 russianInfantry moved from Yakut to Far Eastern Republic
                                Russia take Far Eastern Republic from Japan
                          6 russianArtillerys, 1 russianCombatEngineer, 11 russianInfantrys, 1 russianMarine and 1 russianParatrooper moved from Stalingrad to Voronezh
                          1 russianFighter moved from Stalingrad to Voronezh
                          4 russianAntiTankGuns moved from Stalingrad to Voronezh
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by

                    @colin gotta couple big ones here

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Lobby Moderators
                      last edited by

                      TripleA Turn Summary: Brazil round 12

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 12
                      
                          Combat Move - Brazil
                              2 brazilianArtillerys, 2 brazilianInfantrys and 2 brazilianTanks moved from Southern Brazil to Argentina
                              1 brazilianFighter moved from Rio de Janeiro to Argentina
                      
                          Combat - Brazil
                              Battle in Argentina
                                  Brazil attack with 2 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks
                                  Neutral defend with 1 Fighter, 1 Flagpole, 1 Rail and 2 Tanks
                                      Brazil roll dice for 2 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks in Argentina, round 2 : 2/7 hits, 2.33 expected hits
                                      Neutral roll dice for 1 Fighter and 2 Tanks in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                                      1 brazilianInfantry owned by the Brazil and 2 Tanks owned by the Neutral lost in Argentina
                                      Brazil roll dice for 2 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 2 brazilianTanks in Argentina, round 3 : 2/6 hits, 2.08 expected hits
                                      Neutral roll dice for 1 Fighter in Argentina, round 3 : 0/1 hits, 0.33 expected hits
                                      1 Fighter owned by the Neutral lost in Argentina
                                  Brazil loses 0 PUs for violating Argentinas neutrality.
                                  Brazil win, taking Argentina from Neutral with 2 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 2 brazilianTanks remaining. Battle score for attacker is 20
                                  Casualties for Brazil: 1 brazilianInfantry
                                  Casualties for Neutral: 1 Fighter and 2 Tanks
                      
                          Non Combat Move - Brazil
                              1 brazilianFighter moved from Argentina to Rio de Janeiro
                              1 brazilianDestroyer and 1 brazilianSubmarine moved from 71 Sea Zone to 64 Sea Zone
                              2 brazilianInfantrys moved from Rio de Janeiro to Central Brazil
                              1 Train moved from Rio de Janeiro to Southern Brazil
                              1 Truck moved from Rio de Janeiro to Argentina
                      
                          Purchase Units - Brazil
                              Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - Brazil
                              1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro
                      
                          Turn Complete - Brazil
                              Brazil collect 10 PUs; end with 10 PUs
                      

                      Combat Hit Differential Summary :

                      Neutral : -0.33
                      Brazil : -0.42
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin over to japan

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Thailand round 12

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 12
                          
                              Training Troops - Manchuria
                                  Manchuria collect 0 PUs; end with 10 PUs
                          
                              Consolidating - Thailand
                                  Thailand collect 0 PUs; end with 9 PUs
                          
                              Research Technology - Japan
                                  Japan spend 0 on tech rolls
                                      Japan roll 10,6,7,2,6,1,12,5,4,9,12,7,12,12,12,8,4,8,10,8,2,7,2,5,12,6,1,4,10,11,12,6,3,4,8,7 and gets 7 hits
                                  Japan removing all Technology Tokens after successful research.
                                  Japan discover AdvancedHulls
                          
                              Combat Move - Japan
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                  1 japaneseBattleship, 1 japaneseDestroyer and 3 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone
                                  2 japaneseInfantrys moved from Burma to 87 Sea Zone
                                  2 japaneseInfantrys moved from 87 Sea Zone to Rangoon
                                  1 japaneseFighter moved from Thailand to Rangoon
                                  1 japaneseTacticalBomber moved from Kwangtung to Rangoon
                                  3 japaneseBattleships, 2 japaneseCruisers, 6 japaneseDestroyers and 1 japaneseTransport moved from 129 Sea Zone to 146 Sea Zone
                                  1 japaneseInfantry moved from Dutch New Guinea to 146 Sea Zone
                                  3 japaneseBattleships, 2 japaneseCruisers, 6 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 146 Sea Zone to 131 Sea Zone
                                  1 japaneseInfantry moved from 131 Sea Zone to Caroline Islands
                                  1 japaneseArtillery and 2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic
                                  1 japaneseFighter moved from Northern Manchuria to Far Eastern Republic
                                  1 japaneseFighter moved from Eastern Manchuria to Far Eastern Republic
                                  1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone
                                  1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                  1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 120 Sea Zone
                                  1 japaneseInfantry and 1 japaneseMarine moved from 120 Sea Zone to Wake Island
                                  1 japaneseTank moved from Shansi to Anhwei
                                        Japan take Shensi from China
                                  1 japaneseTank moved from Shansi to Suiyuan
                                        Japan take Suiyuan from China
                                  1 japaneseTank moved from Suiyuan to Chahar
                          
                              Combat - Japan
                                  Battle in Caroline Islands
                                  Battle in Wake Island
                                  Battle in Rangoon
                                      Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                                      Britain defend with 1 Flagpole and 1 britishInfantry
                                          Japan roll dice for 1 japaneseBattleship in Rangoon, round 2 : 1/2 hits, 0.83 expected hits
                                          Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0.42 expected hits
                                          1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon
                                      Japan win, taking Caroline Islands from Usa, taking Wake Island from Usa, taking Rangoon from Britain with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                                      Casualties for Japan: 1 japaneseInfantry
                                      Casualties for Britain: 1 britishInfantry
                                  Battle in Far Eastern Republic
                                      Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys
                                      Russia defend with 1 Flagpole and 1 russianInfantry
                                          Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys in Far Eastern Republic, round 2 : 2/5 hits, 1.08 expected hits
                                          Russia roll dice for 1 russianInfantry in Far Eastern Republic, round 2 : 0/1 hits, 0.42 expected hits
                                          1 russianInfantry owned by the Russia lost in Far Eastern Republic
                                      Japan win, taking Far Eastern Republic from Russia with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                      Casualties for Russia: 1 russianInfantry
                          
                              Non Combat Move - Japan
                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                  1 japaneseFighter moved from Far Eastern Republic to Northern Manchuria
                                  1 japaneseFighter moved from Far Eastern Republic to Northern Manchuria
                                  1 japaneseTacticalBomber moved from Rangoon to Burma
                                  1 japaneseFighter moved from Rangoon to Thailand
                                  1 Material, 1 Truck and 1 japaneseInfantry moved from Thailand to Burma
                                  2 japaneseInfantrys moved from French Indochina to Burma
                                  1 Train moved from Burma to Hong Kong
                                  1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                                  1 japaneseNavalFighter moved from Phillippines to Burma
                                  1 japaneseNavalFighter moved from 127 Sea Zone to Burma
                                  1 japaneseMech.Infantry moved from French Indochina to Kwangtung
                                  1 japaneseAntiAirGun, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Kwangtung to French Indochina
                                  1 japaneseFighter moved from Shanghai to Thailand
                                  4 japaneseInfantrys moved from Phillippines to 129 Sea Zone
                                  4 japaneseInfantrys and 2 japaneseTransports moved from 129 Sea Zone to 95 Sea Zone
                                  1 japaneseCombatEngineer and 2 japaneseMarines moved from Phillippines to 127 Sea Zone
                                  1 japaneseInfantry moved from Luzon to 127 Sea Zone
                                  1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 95 Sea Zone
                                  1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
                                  3 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                                  1 japaneseInfantry moved from Luzon to 96 Sea Zone
                                  4 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 95 Sea Zone
                                  1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                  2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                                  2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                                  2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                                  1 japaneseAirTransport moved from Phillippines to Tokyo
                                  1 japaneseCombatEngineer, 9 japaneseInfantrys and 2 japaneseMarines moved from 95 Sea Zone to French Indochina
                                  2 japaneseNavalFighters moved from 127 Sea Zone to French Indochina
                                  2 japaneseBattleships, 2 japaneseCarriers, 3 japaneseCruisers, 6 japaneseDestroyers and 1 japaneseNavalFighter moved from 127 Sea Zone to 131 Sea Zone
                                  5 japaneseCarriers and 10 japaneseNavalFighters moved from 129 Sea Zone to 131 Sea Zone
                                  1 japaneseNavalFighter moved from Japan to Marianas Island
                                  1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                                  1 japaneseArtillery and 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray
                                  1 japaneseCombatEngineer moved from Khabarovskiy Kray to Northern Manchuria
                                  1 Truck moved from Northern Manchuria to Eastern Manchuria
                                  1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray
                                  1 Truck moved from Khabarovskiy Kray to Northern Manchuria
                                  2 japaneseMech.Infantrys and 1 japaneseTank moved from Shansi to Anhwei
                                  2 japaneseArtillerys and 1 japaneseInfantry moved from Shantung to Anhwei
                                  2 Trucks moved from Burma to Anhwei
                                  1 Truck moved from Burma to Thailand
                          
                              Purchase Units - Japan
                                  Japan buy 1 japaneseAirTransport, 2 japaneseAlpineInfantrys, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 5 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Japan
                                  1 japaneseDestroyer placed in 99 Sea Zone
                                  Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
                                  1 japaneseCarrier and 1 japaneseCruiser placed in 99 Sea Zone
                                  1 japaneseAirTransport and 1 japaneseNavalFighter placed in Japan
                                  2 japaneseAlpineInfantrys placed in Hong Kong
                                  3 japaneseInfantrys placed in Shanghai
                                  2 japaneseInfantrys placed in Kyushu Shikoku
                          
                              Activate Technology - Japan
                                  Japan activating AdvancedHulls
                                  Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship
                                  Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged
                          
                              Turn Complete - Japan
                                  Japan collect 78 PUs; end with 78 PUs
                                  Units generate 9 techTokens; Japan end with 9 techTokens
                                  Units Change Ownership
                                      Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
                                      Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                          
                              Purchase Units - Manchuria
                                  Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Manchuria
                                  1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                          
                              Turn Complete - Manchuria
                                  Manchuria collect 10 PUs; end with 10 PUs
                                  Units Change Ownership
                                      Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                      Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                          
                              Purchase Units - Thailand
                                  Thailand buy 1 Material, 1 japaneseAirfield and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                          
                              Place Units - Thailand
                                  1 Material and 1 japaneseInfantry placed in Thailand
                                  Units in Burma being upgraded or consumed: 1 Material
                                  1 japaneseAirfield placed in Burma
                          
                              Turn Complete - Thailand
                                  Thailand collect 9 PUs; end with 9 PUs
                                  Units Change Ownership
                                      Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                      Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantry
                          

                          Combat Hit Differential Summary :

                          Japan : 1.08
                          Britain : 0.58
                          Russia : -0.42
                          

                          Savegame

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                          • C Offline
                            colin
                            last edited by

                            @ubernaut back to you

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: Britain round 12

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 12
                              
                                  Research Technology - Britain
                                      Trigger britishaTAS: Britain gains access to AdvancedSubmarines
                                      Britain spend 0 on tech rolls
                                      Britain removing all Technology Tokens after successful research.
                                      Britain discover AdvancedSpecialWarfare
                              
                                  Politics - Britain
                                      Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                          Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 8 = Failure!
                                          Britain fails on action: Political Action AlliesProposeAlliancewithSpain
                              
                                  Combat Move - Britain
                                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                      Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                      3 britishArtillerys and 3 britishInfantrys moved from Kenya Uganda to Italian Somaliland
                                      2 britishMech.Infantrys and 1 britishTank moved from Southern Anglo Egyptian Sudan to Italian Somaliland
                                      4 britishStrategicBombers moved from Western Anglo Egyptian Sudan to Italian Somaliland
                                      1 britishInfantry moved from Southern Anglo Egyptian Sudan to Abyssinia
                                            Britain take Abyssinia from Italy
                                      1 britishFighter and 2 britishNavalFighters moved from Calcutta to Rangoon
                                      2 britishInfantrys moved from Bengal to Rangoon
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin 2 quickies

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Sweden round 12

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 12
                                  
                                      Combat Move - Sweden
                                  
                                      Combat - Sweden
                                  
                                      Non Combat Move - Sweden
                                          1 swedishInfantry moved from Sweden to Northern Sweden
                                  
                                      Purchase Units - Sweden
                                          Sweden buy 1 Material; Remaining resources: 2 PUs; 
                                  
                                      Place Units - Sweden
                                          1 Material placed in Sweden
                                  
                                      Turn Complete - Sweden
                                          Sweden collect 7 PUs; end with 9 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Turn Summary: Italy round 12

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 12
                                    
                                        Research Technology - Italy
                                            Italy spend 0 on tech rolls
                                                Italy roll 6,11,7,12,10,3,12,1,1,6,9,2,5,12,10,2,6,11,10,12,2,9,6,9,4,3,1 and gets 4 hits
                                            Italy removing all Technology Tokens after successful research.
                                            Italy discover IncreasedFighterRange
                                    
                                        Politics - Italy
                                            Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 10 = Failure!
                                                Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                    
                                        Combat Move - Italy
                                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                            1 italianStrategicBomber moved from Kharkov to Astrakhan
                                    
                                        Combat - Italy
                                            Strategic bombing raid in Astrakhan
                                                Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield
                                                Bombing raid in Astrakhan causes 0 damage total. 
                                    
                                        Non Combat Move - Italy
                                            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger italianProd: Italy has 1 Material placed in Rome
                                            1 italianStrategicBomber moved from Astrakhan to Kharkov
                                            2 italianArtillerys moved from Western Ukraine to Kharkov
                                            1 Train moved from Northern Yugoslavia to Rome
                                            1 Train and 2 italianInfantrys moved from Rome to Western Ukraine
                                            3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                            1 Material and 5 italianInfantrys moved from Southern Italy to 50 Sea Zone
                                            1 Material, 5 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                            1 Material and 5 italianInfantrys moved from 51 Sea Zone to Western Egypt
                                            1 Material and 1 italianAirTransport moved from Rome to Western Egypt
                                            1 italianAirTransport moved from Western Egypt to Al Kufrah
                                            1 italianInfantry moved from Rome to 46 Sea Zone
                                            1 italianAntiAirGun moved from Southern Italy to 46 Sea Zone
                                            1 italianAntiAirGun, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
                                            1 italianAntiAirGun and 1 italianInfantry moved from 51 Sea Zone to Western Egypt
                                            1 italianCruiser moved from 47 Sea Zone to 48 Sea Zone
                                            1 Truck moved from Rome to Northern Italy
                                            1 Truck and 1 italianAntiAirGun moved from Northern Italy to Southern Italy
                                            1 italianNavalFighter moved from Algeria to Cyrenaica
                                            2 italianInfantrys moved from Romania to Western Ukraine
                                            2 Trucks moved from Romania to Rome
                                    
                                        Purchase Units - Italy
                                            Italy buy 1 italianCruiser, 1 italianEntrenchment, 1 italianFortification and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Place Units - Italy
                                            Units in Western Egypt being upgraded or consumed: 1 Material and 1 italianEntrenchment
                                            1 italianFortification placed in Western Egypt
                                            Units in Western Egypt being upgraded or consumed: 1 Material
                                            1 italianEntrenchment placed in Western Egypt
                                            3 italianInfantrys placed in Southern Italy
                                            3 italianInfantrys placed in Rome
                                            1 italianCruiser placed in 47 Sea Zone
                                    
                                        Activate Technology - Italy
                                            Italy activating IncreasedFighterRange
                                            Trigger italianIFR1: Setting givesMovement to 3:italianFighter for unitAttachment attached to italianAirfield
                                            Trigger italianIFR1: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianAirfield
                                            Trigger italianIFR2: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianCarrier
                                            Italy giving technology to Germany: IncreasedFighterRange
                                    
                                        Turn Complete - Italy
                                            Italy collect 32 PUs; end with 32 PUs
                                            Units generate 9 techTokens; Italy end with 9 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut back to you

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                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Italy round 12

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                        Game History

                                        Round: 12
                                        
                                            Research Technology - Italy
                                                Italy spend 0 on tech rolls
                                                    Italy roll 6,11,7,12,10,3,12,1,1,6,9,2,5,12,10,2,6,11,10,12,2,9,6,9,4,3,1 and gets 4 hits
                                                Italy removing all Technology Tokens after successful research.
                                                Italy discover IncreasedFighterRange
                                        
                                            Politics - Italy
                                                Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                    Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 10 = Failure!
                                                    Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                        
                                            Combat Move - Italy
                                                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                                1 italianStrategicBomber moved from Kharkov to Astrakhan
                                        
                                            Combat - Italy
                                                Strategic bombing raid in Astrakhan
                                                    Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield
                                                    Bombing raid in Astrakhan causes 0 damage total. 
                                        
                                            Non Combat Move - Italy
                                                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger italianProd: Italy has 1 Material placed in Rome
                                                1 italianStrategicBomber moved from Astrakhan to Kharkov
                                                2 italianArtillerys moved from Western Ukraine to Kharkov
                                                1 Train moved from Northern Yugoslavia to Rome
                                                1 Train and 2 italianInfantrys moved from Rome to Western Ukraine
                                                3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                                1 Material and 5 italianInfantrys moved from Southern Italy to 50 Sea Zone
                                                1 Material, 5 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                                1 Material and 5 italianInfantrys moved from 51 Sea Zone to Western Egypt
                                                1 Material and 1 italianAirTransport moved from Rome to Western Egypt
                                                1 italianAirTransport moved from Western Egypt to Al Kufrah
                                                1 italianInfantry moved from Rome to 46 Sea Zone
                                                1 italianAntiAirGun moved from Southern Italy to 46 Sea Zone
                                                1 italianAntiAirGun, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
                                                1 italianAntiAirGun and 1 italianInfantry moved from 51 Sea Zone to Western Egypt
                                                1 italianCruiser moved from 47 Sea Zone to 48 Sea Zone
                                                1 Truck moved from Rome to Northern Italy
                                                1 Truck and 1 italianAntiAirGun moved from Northern Italy to Southern Italy
                                                1 italianNavalFighter moved from Algeria to Cyrenaica
                                                2 italianInfantrys moved from Romania to Western Ukraine
                                                2 Trucks moved from Romania to Rome
                                                3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Italian Somaliland to British Somaliland
                                        
                                            Purchase Units - Italy
                                                Italy buy 1 italianCruiser, 1 italianEntrenchment, 1 italianFortification and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Place Units - Italy
                                                Units in Western Egypt being upgraded or consumed: 1 Material and 1 italianEntrenchment
                                                1 italianFortification placed in Western Egypt
                                                Units in Western Egypt being upgraded or consumed: 1 Material
                                                1 italianEntrenchment placed in Western Egypt
                                                3 italianInfantrys placed in Southern Italy
                                                3 italianInfantrys placed in Rome
                                                1 italianCruiser placed in 47 Sea Zone
                                        
                                            Activate Technology - Italy
                                                Italy activating IncreasedFighterRange
                                                Trigger italianIFR1: Setting givesMovement to 3:italianFighter for unitAttachment attached to italianAirfield
                                                Trigger italianIFR1: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianAirfield
                                                Trigger italianIFR2: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianCarrier
                                                Italy giving technology to Germany: IncreasedFighterRange
                                        
                                            Turn Complete - Italy
                                                Italy collect 32 PUs; end with 32 PUs
                                                Units generate 9 techTokens; Italy end with 9 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                          @ubernaut actually forgot something

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                                            TripleA Turn Summary: Usa round 12

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 12
                                            
                                                Research Technology - Usa
                                                    Trigger americanaTAC: Usa gains access to AdvancedCarriers
                                                    Usa spend 0 on tech rolls
                                                        Usa roll 5,6,9,12,10,4,1,1,12 and gets 2 hits
                                                    Usa removing all Technology Tokens after successful research.
                                                    Usa discover AdvancedCarriers
                                            
                                                Politics - Usa
                                                    Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                                        Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 19 = Failure!
                                                        Usa fails on action: Political Action AlliesProposeAlliancewithSpain
                                            
                                                Combat Move - Usa
                                                    Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island
                                                    Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
                                                    Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast
                                                    Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
                                                    Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
                                                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                                    1 americanNavalFighter moved from Hawaiian Islands to 120 Sea Zone
                                                    4 americanNavalFighters moved from 132 Sea Zone to 120 Sea Zone
                                                    1 americanNavalFighter moved from Johnston Island to 120 Sea Zone
                                                    4 americanInfantrys moved from Azores to 39 Sea Zone
                                                    3 americanBattleships, 1 americanCruiser, 4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                                    4 americanInfantrys moved from 41 Sea Zone to Portugal
                                            
                                                Combat - Usa
                                                    Battle in 120 Sea Zone
                                                        Usa attack with 6 americanNavalFighters
                                                        Japan defend with 1 japaneseTransport
                                                            Usa roll dice for 6 americanNavalFighters in 120 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits
                                                            Japan roll dice for 1 japaneseTransport in 120 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                                            1 japaneseTransport owned by the Japan lost in 120 Sea Zone
                                                        Usa win with 6 americanNavalFighters remaining. Battle score for attacker is 7
                                                        Casualties for Japan: 1 japaneseTransport
                                                    Battle in Portugal
                                                        Usa attack with 4 americanInfantrys
                                                        Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Fighter, 1 Flagpole, 2 Infantrys, 1 Rail and 1 Tank
                                                            Usa roll dice for 3 americanBattleships and 1 americanCruiser in Portugal, round 2 : 5/7 hits, 3.33 expected hits
                                                            Usa roll dice for 4 americanInfantrys in Portugal, round 2 : 0/4 hits, 0.67 expected hits
                                                            Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Portugal, round 2 : 2/6 hits, 1.58 expected hits
                                                            2 americanInfantrys owned by the Usa, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Portugal
                                                            Usa roll dice for 2 americanInfantrys in Portugal, round 3 : 0/2 hits, 0.33 expected hits
                                                            Neutral roll dice for 1 Fighter in Portugal, round 3 : 0/1 hits, 0.33 expected hits
                                                            Usa roll dice for 2 americanInfantrys in Portugal, round 4 : 1/2 hits, 0.33 expected hits
                                                            Neutral roll dice for 1 Fighter in Portugal, round 4 : 0/1 hits, 0.33 expected hits
                                                            1 Fighter owned by the Neutral lost in Portugal
                                                        Usa loses 0 PUs for violating Portugals neutrality.
                                                        Usa win, taking Portugal from Neutral with 2 americanInfantrys remaining. Battle score for attacker is 25
                                                        Casualties for Usa: 2 americanInfantrys
                                                        Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                                            
                                                Non Combat Move - Usa
                                                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                                    Trigger americanAP2: Usa has 1 Material placed in Washington
                                                    Trigger americanProd1: Usa has 1 Material placed in Washington
                                                    1 americanTransport moved from 14 Sea Zone to 13 Sea Zone
                                                    1 americanTank moved from Central Norway to 13 Sea Zone
                                                    1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone
                                                    1 americanTank moved from 14 Sea Zone to Archangel
                                                    1 americanTransport moved from 12 Sea Zone to 10 Sea Zone
                                                    1 Truck and 1 americanAntiAirGun moved from Scotland to 10 Sea Zone
                                                    1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 10 Sea Zone to 12 Sea Zone
                                                    1 Truck and 1 americanAntiAirGun moved from 12 Sea Zone to Central Norway
                                                    1 americanArtillery moved from Scotland to 7 Sea Zone
                                                    1 americanArtillery and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone
                                                    1 americanArtillery moved from 12 Sea Zone to Central Norway
                                                    1 americanTransport moved from 7 Sea Zone to 20 Sea Zone
                                                    1 americanTransport moved from 19 Sea Zone to 20 Sea Zone
                                                    1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from New York to 30 Sea Zone
                                                    1 americanAntiTankGun, 1 americanArtillery, 1 americanTank and 2 americanTransports moved from 30 Sea Zone to 19 Sea Zone
                                                    1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from 19 Sea Zone to Newfoundland
                                                    3 americanDestroyers moved from 39 Sea Zone to 41 Sea Zone
                                                    1 americanTransport moved from 36 Sea Zone to 30 Sea Zone
                                                    4 americanInfantrys and 4 americanMarines moved from Gilbert Islands to 132 Sea Zone
                                                    2 americanAdvancedSubmarines, 3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 4 americanInfantrys, 4 americanMarines, 7 americanSubmarines and 4 americanTransports moved from 132 Sea Zone to 115 Sea Zone
                                                    4 americanInfantrys and 4 americanMarines moved from 115 Sea Zone to Hawaiian Islands
                                                    2 americanAdvancedSubmarines and 1 americanCarrier moved from 156 Sea Zone to 115 Sea Zone
                                                    1 americanTransport moved from 115 Sea Zone to 156 Sea Zone
                                                    1 americanInfantry and 1 americanMarine moved from San Francisco to 112 Sea Zone
                                                    1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 112 Sea Zone to 115 Sea Zone
                                                    1 americanInfantry and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands
                                                    6 americanNavalFighters moved from 120 Sea Zone to 115 Sea Zone
                                                    2 americanNavalFighters moved from Gilbert Islands to Hawaiian Islands
                                                    1 americanNavalFighter moved from Johnston Island to Hawaiian Islands
                                                    1 americanNavalFighter moved from Los Angeles to Hawaiian Islands
                                                    1 Material and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
                                                    2 Materials and 1 Train moved from Washington to Los Angeles
                                                    2 Materials and 1 Train moved from Washington to Los Angeles
                                                    2 Trains moved from Los Angeles to Central US
                                            
                                                Purchase Units - Usa
                                                    Usa buy 2 americanArtillerys, 1 americanCruiser, 1 americanDocks, 2 americanHulls, 1 americanInfantry, 1 americanNavalFighter and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; 
                                                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                            
                                                Place Units - Usa
                                                    1 americanCruiser and 2 americanHulls placed in 156 Sea Zone
                                                    1 americanNavalFighter placed in Los Angeles
                                                    Units in Hawaiian Islands being upgraded or consumed: 3 Materials
                                                    1 americanDocks placed in Hawaiian Islands
                                                    2 americanTransports placed in 30 Sea Zone
                                                    1 americanInfantry placed in Washington
                                                    2 americanArtillerys placed in New York
                                            
                                                Activate Technology - Usa
                                                    Usa activating AdvancedCarriers
                                                    Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanArtillery
                                                    Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanHeavyArtillery
                                                    Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMech.Infantry
                                                    Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanTank
                                                    Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMobileArtillery
                                                    Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAntiTankGun
                                                    Trigger americanIC2: Setting attack to 1 for unitAttachment attached to americanCarrier-damaged
                                                    Trigger americanIC2: Setting defense to 2 for unitAttachment attached to americanCarrier-damaged
                                                    Trigger americanIC2: Setting carrierCapacity to 3 for unitAttachment attached to americanCarrier-damaged
                                                    Trigger americanIC1: Setting attack to 2 for unitAttachment attached to americanCarrier
                                                    Trigger americanIC1: Setting defense to 4 for unitAttachment attached to americanCarrier
                                                    Trigger americanIC1: Setting carrierCapacity to 3 for unitAttachment attached to americanCarrier
                                                    Trigger americanASW1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican2
                                            
                                                Turn Complete - Usa
                                                    Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                                                    Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                                                    Trigger LLaTA: has removed 1 americanTank owned by Usa in Archangel
                                                    Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                                                    Trigger LLaTA: Russia has 1 russianTank placed in Archangel
                                                    Usa collect 69 PUs; end with 69 PUs
                                                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 72 PUs
                                                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs
                                                    Units generate 9 techTokens; Usa end with 9 techTokens
                                            

                                            Combat Hit Differential Summary :

                                            Neutral : -0.25
                                            Usa : 3.83
                                            Japan : -0.08
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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