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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • C Offline
      colin
      last edited by

      TripleA Manual Gamesave Post: Thailand round 18

      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 18
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 10 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 9 PUs
      
          Research Technology - Japan
              Trigger japaneseaTAF: Japan gains access to AdvancedFighters
              Japan spend 0 on tech rolls
                  Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
              2 japaneseNavalFighters moved from Japan to 131 Sea Zone
              3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
              5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
              3 japaneseMarines moved from Rangoon to 87 Sea Zone
              7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
              1 japaneseTacticalBomber moved from Burma to Eastern Madras
              2 japaneseFighters moved from French Indochina to Eastern Madras
              7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
              7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
              1 japaneseInfantry moved from Shansi to Suiyuan
                    Japan take Suiyuan from China
              1 japaneseInfantry moved from Kwangsi to Kweichow
                    Japan take Kweichow from China
              1 japaneseInfantry moved from Kwangsi to Hunan
              1 japaneseArtillery moved from Anhwei to Hunan
      
          Combat - Japan
              Battle in Hunan
                  Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                  Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 1 chineseInfantry
              Battle in Eastern Madras
                  Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                  Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                      AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                      AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                      1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                      Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                  Units damaged: 1 britishEntrenchment owned by the India
                      India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                      4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                      Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                      India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                      1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                      Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                      India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                  2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                      Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                      India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                      1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                  Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                  Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                  Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                  Casualties for India: 1 britishEntrenchment
              Battle in 131 Sea Zone
                  Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                  Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                      DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                      CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                      5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                      Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                      2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                      Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                  Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                      Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                  Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                      3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                      5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                  5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                      2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                  2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                  5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                  Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                  Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                  Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                  Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                  4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
      
          Non Combat Move - Japan
              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
              EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
              EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
              EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
              EDIT: Turning off Edit Mode
              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
              3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
              3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
              3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
              12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
              1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
              1 Truck moved from Calcutta to Bengal
              2 japaneseFighters moved from Eastern Madras to Calcutta
              3 japaneseInfantrys moved from Thailand to Burma
              2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
              1 Truck moved from Burma to Hong Kong
              1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
              1 Train moved from Burma to Kwangtung
              1 japaneseAirTransport moved from Soviet Far East to Tokyo
              1 japaneseAirTransport moved from Phillippines to Tokyo
              2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
              2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
              2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
              4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
              4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
              4 japaneseInfantrys moved from 93 Sea Zone to Borneo
              2 japaneseArtillerys moved from Shansi to Peking
              1 japaneseTank moved from Chahar to Peking
              1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
              1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
              1 japaneseInfantry moved from Shanghai to Anhwei
              1 Train moved from Hong Kong to Manchuria
              1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
              1 Material moved from Tokyo to 99 Sea Zone
              1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
              1 Material moved from 100 Sea Zone to Soviet Far East
              1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
              1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
              3 japaneseNavalFighters moved from Palau Island to 130 Sea Zone
      
          Purchase Units - Japan
              Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
              Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseEntrenchment, 1 japaneseHull, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
      
          Place Units - Japan
              2 japaneseDestroyers placed in 99 Sea Zone
              1 japaneseHull placed in 99 Sea Zone
              Units in Soviet Far East being upgraded or consumed: 1 Material
              1 japaneseEntrenchment placed in Soviet Far East
              Units in Calcutta being upgraded or consumed: 1 Material
              1 japaneseAirfield placed in Calcutta
              1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
              2 japaneseAlpineInfantrys placed in Hong Kong
              3 japaneseInfantrys placed in Shanghai
              2 japaneseInfantrys placed in Kyushu Shikoku
              1 japaneseNavalFighter placed in Japan
      
          Turn Complete - Japan
              Japan collect 78 PUs; end with 78 PUs
              Units generate 9 techTokens; Japan end with 18 techTokens
              Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 10 PUs; end with 10 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Thailand
              Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              1 Material and 1 japaneseArtillery placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 9 PUs
              Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
      

      Combat Hit Differential Summary :

      Usa : -5.33
      AntiTankGun fire in Eastern Madras : : -0.17
      DepthChargeAttack fire in 131 Sea Zone : : 1.50
      Japan : 2.00
      China : 0.33
      AntiAircraftGun fire in Eastern Madras : : 0.67
      India : -2.00
      CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut I realized I forgot something but if you've already started you can ignore this, I've been doing it way too much lately

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Lobby Moderators @colin
          last edited by

          @colin nah its fine not sure if i can even get to china before my chore run

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            @ubernaut appreciate it

            ubernautU 3 Replies Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators
              last edited by

              TripleA Turn Summary: China round 18

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 18
              
                  Combat Move - China
                      Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                      Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                      Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                      2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                      2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                      2 chineseInfantrys moved from Hupeh to Hunan
                      2 chineseFighters moved from Chungking to Hunan
                      2 chineseInfantrys moved from Hupeh to Shensi
                      1 chineseFighter moved from Chungking to Shensi
                      1 chineseFighter moved from Chungking to Shansi
                      2 chineseInfantrys moved from Inner Mongolia to Shansi
              
                  Combat - China
                      Battle in Kweichow
                          China attack with 2 chineseFighters and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseInfantry
                              China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                              Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                              1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                          China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                          Casualties for China: 1 chineseInfantry
                          Casualties for Japan: 1 japaneseInfantry
                      Battle in Shansi
                          China attack with 1 chineseFighter and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseInfantry
                              China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                              Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                              1 japaneseInfantry owned by the Japan lost in Shansi
                          China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                          Casualties for Japan: 1 japaneseInfantry
                      Battle in Hunan
                          China attack with 2 chineseFighters and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseArtillery
                              China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                              Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                              1 japaneseArtillery owned by the Japan lost in Hunan
                          China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                          Casualties for Japan: 1 japaneseArtillery
                      Battle in Yunnan
                          China attack with 2 chineseFighters and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseInfantry
                              China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                              Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                              1 japaneseInfantry owned by the Japan lost in Yunnan
                          China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                          Casualties for Japan: 1 japaneseInfantry
                      Battle in Shensi
                          China attack with 1 chineseFighter and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseArtillery
                              China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                              Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                              1 japaneseArtillery owned by the Japan lost in Shensi
                          China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                          Casualties for Japan: 1 japaneseArtillery
              
                  Non Combat Move - China
                      Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseProd1: China has 1 Material placed in Chungking
                      1 chineseFighter moved from Shansi to Inner Mongolia
                      1 chineseFighter moved from Shensi to Inner Mongolia
                      1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                      1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                      2 chineseInfantrys moved from Northern China to Inner Mongolia
                      3 chineseInfantrys moved from Kansu to Inner Mongolia
                      3 chineseInfantrys moved from Tsinghai to Kansu
                      1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                      2 chineseFighters moved from Yunnan to Eastern Szechwan
                      2 chineseFighters moved from Hunan to Chungking
                      1 chineseFighter moved from Kweichow to Eastern Szechwan
                      1 chineseFighter moved from Kweichow to Chungking
                      1 Truck moved from Hupeh to Chungking
                      1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                      1 Truck moved from Eastern Szechwan to Northern China
                      1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                      1 Truck moved from Inner Mongolia to Chungking
                      1 chineseArtillery moved from Chungking to Hupeh
              
                  Purchase Units - China
                      Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                      China buy 1 chineseAirfield, 1 chineseEntrenchment, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
              
                  Place Units - China
                      Units in Chungking being upgraded or consumed: 1 Material
                      1 chineseEntrenchment, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                      Units in Inner Mongolia being upgraded or consumed: 1 Material
                      1 chineseAirfield placed in Inner Mongolia
                      2 chineseInfantrys placed in Hupeh
                      2 chineseInfantrys placed in Northern China
              
                  Turn Complete - China
                      China collect 29 PUs; end with 29 PUs
                      Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                      Units generate 3 techTokens; China end with 15 techTokens
              

              Combat Hit Differential Summary :

              China : 0.50
              Japan : -0.50
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Lobby Moderators @colin
                last edited by

                @colin got through china but ill have to do uk later just thought id post it so you could see what happened just now 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators
                  last edited by

                  TripleA Turn Summary: China round 18

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 18
                  
                      Combat Move - China
                          Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                          2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                          2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                          2 chineseInfantrys moved from Hupeh to Hunan
                          2 chineseFighters moved from Chungking to Hunan
                          2 chineseInfantrys moved from Hupeh to Shensi
                          1 chineseFighter moved from Chungking to Shensi
                          1 chineseFighter moved from Chungking to Shansi
                          2 chineseInfantrys moved from Inner Mongolia to Shansi
                  
                      Combat - China
                          Battle in Kweichow
                              China attack with 2 chineseFighters and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                  China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                  Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                  1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                              China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                              Casualties for China: 1 chineseInfantry
                              Casualties for Japan: 1 japaneseInfantry
                          Battle in Shansi
                              China attack with 1 chineseFighter and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                  China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                  Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Shansi
                              China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                              Casualties for Japan: 1 japaneseInfantry
                          Battle in Hunan
                              China attack with 2 chineseFighters and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseArtillery
                                  China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                  Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                  1 japaneseArtillery owned by the Japan lost in Hunan
                              China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                              Casualties for Japan: 1 japaneseArtillery
                          Battle in Yunnan
                              China attack with 2 chineseFighters and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                  China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                  Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Yunnan
                              China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                              Casualties for Japan: 1 japaneseInfantry
                          Battle in Shensi
                              China attack with 1 chineseFighter and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseArtillery
                                  China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                  Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                  1 japaneseArtillery owned by the Japan lost in Shensi
                              China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                              Casualties for Japan: 1 japaneseArtillery
                  
                      Non Combat Move - China
                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseProd1: China has 1 Material placed in Chungking
                          1 chineseFighter moved from Shansi to Inner Mongolia
                          1 chineseFighter moved from Shensi to Inner Mongolia
                          1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                          1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                          2 chineseInfantrys moved from Northern China to Inner Mongolia
                          3 chineseInfantrys moved from Kansu to Inner Mongolia
                          3 chineseInfantrys moved from Tsinghai to Kansu
                          1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                          2 chineseFighters moved from Yunnan to Eastern Szechwan
                          2 chineseFighters moved from Hunan to Chungking
                          1 chineseFighter moved from Kweichow to Eastern Szechwan
                          1 chineseFighter moved from Kweichow to Chungking
                          1 Truck moved from Hupeh to Chungking
                          1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                          1 Truck moved from Eastern Szechwan to Northern China
                          1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                          1 Truck moved from Inner Mongolia to Chungking
                          1 chineseArtillery moved from Chungking to Hupeh
                          2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                  
                      Purchase Units - China
                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                          China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                  
                      Place Units - China
                          Units in Inner Mongolia being upgraded or consumed: 1 Material
                          1 chineseAirfield placed in Inner Mongolia
                          2 chineseInfantrys placed in Northern China
                          2 chineseInfantrys placed in Hupeh
                          1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                  
                      Turn Complete - China
                          China collect 29 PUs; end with 29 PUs
                          Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                          Units generate 3 techTokens; China end with 15 techTokens
                  

                  Combat Hit Differential Summary :

                  China : 0.50
                  Japan : -0.50
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by

                    @colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow! 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Lobby Moderators @colin
                      last edited by

                      @colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        TripleA Manual Gamesave Post: China round 18

                        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 18
                        
                            Combat Move - China
                                Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                                2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                2 chineseInfantrys moved from Hupeh to Hunan
                                2 chineseFighters moved from Chungking to Hunan
                                2 chineseInfantrys moved from Hupeh to Shensi
                                1 chineseFighter moved from Chungking to Shensi
                                1 chineseFighter moved from Chungking to Shansi
                                2 chineseInfantrys moved from Inner Mongolia to Shansi
                        
                            Combat - China
                                Battle in Kweichow
                                    China attack with 2 chineseFighters and 2 chineseInfantrys
                                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                        Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                        1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                    China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                    Casualties for China: 1 chineseInfantry
                                    Casualties for Japan: 1 japaneseInfantry
                                Battle in Shansi
                                    China attack with 1 chineseFighter and 2 chineseInfantrys
                                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                                        China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                        Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Shansi
                                    China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                    Casualties for Japan: 1 japaneseInfantry
                                Battle in Hunan
                                    China attack with 2 chineseFighters and 2 chineseInfantrys
                                    Japan defend with 1 Flagpole and 1 japaneseArtillery
                                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                        Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                        1 japaneseArtillery owned by the Japan lost in Hunan
                                    China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                    Casualties for Japan: 1 japaneseArtillery
                                Battle in Yunnan
                                    China attack with 2 chineseFighters and 2 chineseInfantrys
                                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                        Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Yunnan
                                    China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                    Casualties for Japan: 1 japaneseInfantry
                                Battle in Shensi
                                    China attack with 1 chineseFighter and 2 chineseInfantrys
                                    Japan defend with 1 Flagpole and 1 japaneseArtillery
                                        China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                        Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                        1 japaneseArtillery owned by the Japan lost in Shensi
                                    China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                    Casualties for Japan: 1 japaneseArtillery
                        
                            Non Combat Move - China
                                Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                Trigger chineseProd1: China has 1 Material placed in Chungking
                                1 chineseFighter moved from Shansi to Inner Mongolia
                                1 chineseFighter moved from Shensi to Inner Mongolia
                                1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                                1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                                2 chineseInfantrys moved from Northern China to Inner Mongolia
                                3 chineseInfantrys moved from Kansu to Inner Mongolia
                                3 chineseInfantrys moved from Tsinghai to Kansu
                                1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                                2 chineseFighters moved from Yunnan to Eastern Szechwan
                                2 chineseFighters moved from Hunan to Chungking
                                1 chineseFighter moved from Kweichow to Eastern Szechwan
                                1 chineseFighter moved from Kweichow to Chungking
                                1 Truck moved from Hupeh to Chungking
                                1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                                1 Truck moved from Eastern Szechwan to Northern China
                                1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                                1 Truck moved from Inner Mongolia to Chungking
                                1 chineseArtillery moved from Chungking to Hupeh
                                2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                        
                            Purchase Units - China
                                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                        
                            Place Units - China
                                Units in Inner Mongolia being upgraded or consumed: 1 Material
                                1 chineseAirfield placed in Inner Mongolia
                                2 chineseInfantrys placed in Northern China
                                2 chineseInfantrys placed in Hupeh
                                1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                        
                            Turn Complete - China
                                China collect 29 PUs; end with 29 PUs
                                Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                Units generate 3 techTokens; China end with 15 techTokens
                                Turning on Edit Mode
                                EDIT: Removing units owned by Japan from Soviet Far East: 1 Material
                                EDIT: Adding units owned by Japan to Soviet Far East: 1 japaneseEntrenchment
                                EDIT: Removing units owned by Japan from Tokyo: 1 japaneseInfantry
                                EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseInfantry
                                EDIT: Adding units owned by Japan to Korea: 1 japaneseMech.Infantry
                                EDIT: Removing units owned by Japan from Palau Island: 3 japaneseNavalFighters
                                EDIT: Adding units owned by Japan to 130 Sea Zone: 3 japaneseNavalFighters
                                EDIT: Turning off Edit Mode
                        

                        Combat Hit Differential Summary :

                        China : 0.50
                        Japan : -0.50
                        

                        Savegame

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                        • C Offline
                          colin
                          last edited by

                          @ubernaut I think you accidentally used the first one I posted so I edited the changes. You can make sure it checks out

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                          • ubernautU Offline
                            ubernaut Lobby Moderators @colin
                            last edited by

                            @colin np sorry bout that should be able to look at my uk turn soon 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: Britain round 18

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 18
                              
                                  Research Technology - Britain
                                      Britain spend 0 on tech rolls
                                      Britain removing all Technology Tokens after successful research.
                                      Britain discover AdvancedDefensiveStructures
                              
                                  Combat Move - Britain
                                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                      Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                      4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from West Africa to Western Sahara
                                            Britain take Western Sahara from Germany
                                      4 britishStrategicBombers moved from Cairo to Trans Jordan
                                      1 britishAirTransport and 1 britishParatrooper moved from Cairo to Trans Jordan
                                      1 britishAirTransport and 2 britishParatroopers moved from Gibraltar to Tangier
                                      2 britishNavalFighters moved from Gibraltar to Tangier
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin gotta a quick one for ya

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Sweden round 18

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 18
                                  
                                      Combat Move - Sweden
                                  
                                      Combat - Sweden
                                          Sweden creates battle in territory 28 Sea Zone
                                  
                                      Non Combat Move - Sweden
                                          2 swedishSubmarines moved from 28 Sea Zone to 29 Sea Zone
                                  
                                      Purchase Units - Sweden
                                          Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Sweden
                                          1 swedishSubmarine placed in 28 Sea Zone
                                  
                                      Turn Complete - Sweden
                                          Sweden collect 7 PUs; end with 7 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin over to italy

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Italy round 18

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 18
                                      
                                          Research Technology - Italy
                                              Trigger italianaTASW: Italy gains access to AdvancedSpecialWarfare
                                              Italy spend 0 on tech rolls
                                                  Italy roll 6,12,8,5,1,2,12,2,4 and gets 2 hits
                                              Italy removing all Technology Tokens after successful research.
                                              Italy discover AdvancedSpecialWarfare
                                      
                                          Politics - Italy
                                              Giving back territories to original owners
                                      
                                          Combat Move - Italy
                                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                              2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Eastern Turkey to Caspian Sea
                                      
                                          Combat - Italy
                                              Battle in Caspian Sea
                                                  Italy attack with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber
                                                  Russia defend with 1 russianDestroyer and 1 russianTransport
                                                      Italy roll dice for 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber in Caspian Sea, round 2 : 2/5 hits, 2.00 expected hits
                                                      Russia roll dice for 1 russianDestroyer and 1 russianTransport in Caspian Sea, round 2 : 0/2 hits, 0.33 expected hits
                                                      1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Caspian Sea
                                                  Italy win with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 15
                                                  Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                                      
                                          Non Combat Move - Italy
                                              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger italianProd: Italy has 1 Material placed in Rome
                                              2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Caspian Sea to Southern Caucasus
                                              1 italianNavalFighter moved from Western Egypt to Southern Caucasus
                                              2 italianDestroyers and 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone
                                              2 italianInfantrys moved from Tripolitania to Algeria
                                              2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                              2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                                              2 italianInfantrys moved from 43 Sea Zone to Morrocco
                                              2 italianTransports moved from 43 Sea Zone to 46 Sea Zone
                                              2 italianArtillerys moved from Northern Italy to 49 Sea Zone
                                              2 italianArtillerys and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
                                              2 italianArtillerys moved from 48 Sea Zone to Cyrenaica
                                              1 italianArtillery moved from Cyrenaica to Tobruk
                                              1 Material and 1 Truck moved from Rome to Southern Italy
                                              1 Truck moved from Southern Italy to Rome
                                              1 italianTank moved from Northern Italy to Romania
                                              1 italianTank moved from Romania to Kharkov
                                              1 Train and 2 italianInfantrys moved from Romania to Kharkov
                                              1 Train moved from Kharkov to Northern Italy
                                              1 Truck moved from Vichy France to Northern Italy
                                              2 italianInfantrys moved from Cyrenaica to Tripolitania
                                              2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                              2 italianInfantrys moved from 46 Sea Zone to Sicily
                                              1 italianInfantry moved from Rome to 46 Sea Zone
                                              1 italianInfantry moved from 46 Sea Zone to Sicily
                                              1 italianDestroyer moved from 43 Sea Zone to 48 Sea Zone
                                      
                                          Purchase Units - Italy
                                              Italy buy 1 italianArtillery, 1 italianFactory, 3 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Place Units - Italy
                                              1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank placed in Northern Italy
                                              Units in Southern Italy being upgraded or consumed: 2 Materials
                                              1 italianFactory and 3 italianInfantrys placed in Southern Italy
                                      
                                          Activate Technology - Italy
                                              Italy activating AdvancedSpecialWarfare
                                              Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianArtillery
                                              Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianHeavyArtillery
                                              Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMech.Infantry
                                              Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianTank
                                              Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMobileArtillery
                                              Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAntiTankGun
                                              Trigger italianASW1: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian2
                                              Italy giving technology to Germany: AdvancedSpecialWarfare
                                      
                                          Turn Complete - Italy
                                              Italy collect 29 PUs; end with 29 PUs
                                              Units generate 9 techTokens; Italy end with 9 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Italy : 0.00
                                      Russia : -0.33
                                      

                                      Savegame

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut back to you

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators
                                          last edited by

                                          TripleA Turn Summary: Usa round 18

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 18
                                          
                                              Research Technology - Usa
                                                  Usa spend 0 on tech rolls
                                                      Usa roll 11,11,10,11,6,8,10,4,3 and gets 0 hits
                                          
                                              Combat Move - Usa
                                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                          
                                              Non Combat Move - Usa
                                                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                                  Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                                  Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                                  Trigger americanProd1: Usa has 1 Material placed in Washington
                                                  Trigger americanAP2: Usa has 1 Material placed in Washington
                                                  1 americanTransport moved from 14 Sea Zone to 13 Sea Zone
                                                  1 americanTank moved from Central Norway to 13 Sea Zone
                                                  1 americanArtillery moved from Central Norway to 13 Sea Zone
                                                  1 americanAntiTankGun and 2 americanArtillerys moved from Central Norway to 12 Sea Zone
                                                  1 americanAntiTankGun, 2 americanArtillerys and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                                                  1 americanAntiTankGun and 2 americanArtillerys moved from 14 Sea Zone to Archangel
                                                  1 americanArtillery, 1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone
                                                  1 americanArtillery and 1 americanTank moved from 14 Sea Zone to Murmansk
                                                  2 americanTransports moved from 12 Sea Zone to 7 Sea Zone
                                                  3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                                                  2 americanArtillerys moved from New York to 30 Sea Zone
                                                  4 americanInfantrys moved from Washington to 30 Sea Zone
                                                  2 americanArtillerys, 7 americanInfantrys and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                                  1 americanArtillery, 1 americanCombatEngineer, 3 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from Gibraltar to 41 Sea Zone
                                                  2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                                  4 americanInfantrys moved from Azores to 40 Sea Zone
                                                  1 americanArtillery, 1 americanCombatEngineer, 3 americanDestroyers, 3 americanInfantrys, 8 americanMarines, 1 americanMech.Infantry and 5 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                                                  4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                                  1 americanArtillery, 1 americanCombatEngineer, 7 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from 61 Sea Zone to Western Sahara
                                                  2 americanArtillerys and 7 americanInfantrys moved from 39 Sea Zone to Azores
                                                  2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                                  2 americanTransports moved from 20 Sea Zone to 30 Sea Zone
                                                  2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
                                                  4 americanNavalFighters moved from Caroline Islands to 132 Sea Zone
                                                  3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers and 2 americanSubmarines moved from 131 Sea Zone to 132 Sea Zone
                                                  1 americanAdvancedSubmarine moved from 116 Sea Zone to 132 Sea Zone
                                                  1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands
                                                  2 americanCarriers and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone
                                                  2 americanNavalFighters moved from Hawaiian Islands to 133 Sea Zone
                                                  2 americanAdvancedNavalFighters moved from Los Angeles to 133 Sea Zone
                                                  2 Materials, 1 Train and 1 americanCombatEngineer moved from Washington to Los Angeles
                                                  1 Train moved from Los Angeles to Washington
                                                  1 americanAdvancedNavalFighter moved from New York to Gibraltar
                                          
                                              Purchase Units - Usa
                                                  Usa buy 2 americanAdvancedNavalFighters, 1 americanCombatEngineer, 6 americanInfantrys and 4 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens; 
                                                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                          
                                              Place Units - Usa
                                                  2 americanSubmarines placed in 115 Sea Zone
                                                  2 americanSubmarines placed in 156 Sea Zone
                                                  2 americanAdvancedNavalFighters placed in Los Angeles
                                                  1 americanCombatEngineer and 3 americanInfantrys placed in Washington
                                                  3 americanInfantrys placed in Northeastern US
                                          
                                              Activate Technology - Usa
                                                  Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanBarracks
                                                  Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanFactory
                                                  Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanDocks
                                                  Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanAircraftPlant
                                                  Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanFactory
                                                  Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanDocks
                                                  Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationAdvamerican
                                                  Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentAdvamerican
                                                  Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationamerican
                                                  Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentamerican
                                          
                                              Turn Complete - Usa
                                                  Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel
                                                  Trigger LLaTM: has removed 1 americanTank owned by Usa in Murmansk
                                                  Trigger LLaAA: has removed 1 americanArtillery owned by Usa in Archangel
                                                  Trigger LLaAM: has removed 1 americanArtillery owned by Usa in Murmansk
                                                  Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel
                                                  Trigger LLaTM: Russia has 1 russianTank placed in Murmansk
                                                  Trigger LLaAA: Russia has 1 russianArtillery placed in Archangel
                                                  Trigger LLaAM: Russia has 1 russianArtillery placed in Murmansk
                                                  Usa collect 70 PUs; end with 70 PUs
                                                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                                                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                                                  Units generate 9 techTokens; Usa end with 18 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @colin
                                            last edited by

                                            @colin over to turkey

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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