Map Making Q&A
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@Hepps Assuming this is correct. This is a copy paste of it's name.
Mexicans_small.png
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I think I know why
Did you rename your Mod in the XML? or did you just add stuff to the XML but left it named as it originally was?
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@Hepps I did rename it, but i might not have done everything correctly. I will give that a check.
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@Hepps How does capitalization affect things? My folder was renamed, but it was all caps, so i changed that. I had already renamed the xml. I had also changed the mod name in the 7th line or so in the info tag. Does capitalization of that matter?
folder is xcom-master
file is xcom.xml
<info name="xcom" version="0.1"/> -
@ff03k64
did you change the "mapName" to match the xml and folder ?<property name="mapName" value="global_40_house_rules" editable="false"/>
<property name="notes">I think the mapName part needs to be in lower case even if you have some upper case in your xml name. They need to be spelled the same though.
I have the xml named "Global_40_House_Rules"
The info name and version shouldn't matter. They should be whatever you want. The only other thing I can see is the "-master" on the end of the folder. Pretty sure that's just a github thing and shouldn't matter either. I guess you could always 86 it and see what happens though
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@ff03k64 So just to clarify for you... check these four things...
Map Folder...

Games folder...

Start of the XML...
<?xml version="1.0"?>
<!DOCTYPE game SYSTEM "game.dtd">
<game>
<info name="Power of Politics 1914" version="0.1.0"/>
<triplea minimumVersion="1.9"/>End of the XML...
<property name="mapName" value="power_of_politics_1914" editable="false">
<string/>
</property>All of these things will ensure the map functions properly and that the stuff you have inside the Map Folder are drawn from there by the engine to populate the game itself when you launch it.
My suspicion is that one of these is still named after the original map... thus the engine is looking for the needed resources (flag images in this case) in the folders for that name. When it can't find them it then searches the engine resources... thus why it works when you move the flag images into the engine folders.
Hopefully that helps.
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YEAH, Thanks for the help. Should I keep asking other questions here, or make new threads?
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@ff03k64 Maybe just remame the thread to General Map Making Questions
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@Hepps I am proud of myself, I figured out my next issue on my own!
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@Hepps done title changed

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Next Question, changing names of territories. Thanks!
I think i can figure it out, but would rather not break anything yet.
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The Pact of Steel xml says that dice with more than 6 sides can "Setting diceSides to a number other than 6 can result in unexpected behavior."
I am just wondering what this means. Thanks!
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I don't know if this would be a general question, or if i should make a new thread for it, but is there anyway to simulate promotions of units?
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@ff03k64 Not in a simple way. But it is possible.
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@Hepps I had a convoluted thought on a way to do it. If there is a fight, the enemies change into experience (i think i saw a map where castles turned into castle rubble), which would behave like a capturable material, and then you would consume that and a unit to make a more advanced unit. But that seems a bit to complicated for me, if it is even possible. Plus my goal would be to have it also have it die at the end of your turn so it could only get used by units in the fight.
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@ff03k64 In theory that would work. But then only issue there is you would only ever gain experience as an attacker.
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@prastle and I thought I was the drunk one :beaming_face_with_smiling_eyes:
sorry I'll self ban for 12 hours
probably more:) -
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@Hepps Based on something one of these two said in another thread, I am hoping you can shed some light on using dice other than 6 sided. The POS xml says that using something other than 6-sided can have unusual results.
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