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    Age of Tribes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    62 Posts 12 Posters 27.8k Views 12 Watching
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    • J Offline
      John Cena @Frostion
      last edited by

      @Frostion I have a bug to report.

      When I launched more than one nuclear weapon at the same target (in different rounds), creating a second radiation zone, the game froze. I got an error message that said "must finish battle in [name of territory] first!". I was able to successfully replicate this glitch. The issue seems to be that this map can't handle more than one radiation zone existing in the same territory. Did you encounter that during testing?

      FrostionF 1 Reply Last reply Reply Quote 0
      • FrostionF Offline
        Frostion Admin @John Cena
        last edited by Frostion

        @Cernel and @John-Cena
        I will look into these suggestions and issues when I have the time. Unfortunately it can at the earliest be some time next week. In regards to the possible bug, I don't think that I have ever encountered that error message.

        How did the error occurre? How exactly can the error/game freeze be replicated? I guess that you have no save game?

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        J 1 Reply Last reply Reply Quote 0
        • J Offline
          John Cena @Frostion
          last edited by

          @Frostion I can't exactly save it at the point the game softlocks, because none of the buttons work at that point. However, I think that I've figured out what caused this glitch. This glitch occured because I launched a nuke AND an ICBM during the same round, which seems to have triggered an error, as there's apparently only meant to be ONE nuke detonated per turn, and not two. Here's my save file: Age of Tribes Glitch.tsvg . See my screenshots for more info.

          Screenshots:

          After:

          Glitch part 2.jpg

          Before:

          Glitch part 1.jpg

          1 Reply Last reply Reply Quote 2
          • FrostionF Offline
            Frostion Admin
            last edited by

            @John-Cena
            I haven't forgotten about the experienced issue, I just haven't had the time to play test πŸ™‚

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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            • FrostionF Offline
              Frostion Admin
              last edited by

              @John-Cena The glitch seems to behave and occur exactly how you describe, and I have made a bug repport at GitHub. https://github.com/triplea-game/triplea/issues/4883

              I don’t understand what triggers this error, so I really relly on someone else to explain what’s wrong and if it is something that I can fix in the XML, or if it is a flaw in the game engine. Thank you for discovering and bringing attention to this issue πŸ™‚

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              1 Reply Last reply Reply Quote 1
              • F Offline
                ff03k64
                last edited by

                Hey, I was just wondering how the AI does on this map for anyone else. I am playing the western alliance vs. the hard AI, and they do almost nothing for two of them. I think it was the Baltic and Hattic. For the first 5 turns, they only took one territory. They did a little better after that, but not much. I will get a save game eventually, but was wondering if it was only me.

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                • C Offline
                  Cernel Moderators
                  last edited by

                  I've played a bunch of games, with a good player, in the past, using the 1 combat round setting (both land and sea). I've a strong belief that, at least under that setting, the game is amply unbalanced in favour of eastern powers, meaning that I think a well played eastern powers will almost surely win even with dice, albeit this is not evident in mid game, where western powers are actually going to achieve a considerable statistic advantage, before Germans eventually crumbling.

                  However, the game plays much differently with 1 combat round; so don't even consider this balance judgment, as balance can be vastly different if played at default setting (5 combat rounds, which is almost as good as infinite), which I'm not going to.

                  I think there are other issues, especially the technology balance, but I don't think I want to really comment on anything, in the moment I'm not playing the game by default settings (and, by now, it has been a while since I gave up with this).

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                  • F Offline
                    ff03k64
                    last edited by

                    That isn't what I am talking about. I have a save now. tribes.tsvg

                    For at least the first 5 turns, the Hattics and Slavics only expanded to a second territory, and nothing else. Even after that, i don't think they got more than about 6 territories. I think it is more likely to be an AI issue than a map issue, but figured i would see if anyone else experienced it as well.

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                    • FrostionF Offline
                      Frostion Admin
                      last edited by Frostion

                      @ff03k64 I dont know why the AI acts like that. It has not always done this. I while back, the AI played fine, but atm. it plays pretty weird, with some AI players not being active, not moving to capture the unprotected territories and not trying to expand.

                      (@ff03k64 does it sound like we experience the same problem?)

                      I also see this behaviour in my new Warcraft map. As in Age of Tribes, the Warcraft map also has the players starting with 1 territory each. It is the idea and crucial that the player expands. Right now only 3 of the 8 players are moving out of the starting territory, and this is making the map unplayable. Even though the AI players can practically just move in and take the territories for free, mostly they just stay put and don't move.

                      @redrum I know that the AI on most maps have more than one territory to start with, but the AI should also be able to think and calculate based on ownership of only 1 territory. So is this some think you can look into? Hopefully @ff03k64 can provide a save game that shows the fault. I can also give you a copy of World of War Heroes and you can see the problem yourself.

                      EDIT: I now see a savegame posted above 😁

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      redrumR 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @Frostion
                        last edited by

                        @Frostion @ff03k64 Does this happen with the current stable or pre-release or both?

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        F 1 Reply Last reply Reply Quote 0
                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          @redrum World of War Heroes can only play with the pre-releases. I think because of the variableLists. I I experiance it in the pre-releases.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Frostion
                            last edited by

                            @Frostion Hmm. I ran the first round of AoT with the latest pre-release and all the AI players pretty much expand to all adjacent territories: AoT_test.tsvg

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              ff03k64 @redrum
                              last edited by

                              @redrum Current stable for me. 1.9.0.0.13066

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @ff03k64
                                last edited by

                                @ff03k64 Yeah, your save definitely shows poor AI but seems that the current pre-release doesn't have the same issues. There were a bunch of AI attacking neutrals improvements when I was doing a lot of testing on dragon wars which might have resolve the issues.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 1
                                • H Offline
                                  hanssverre
                                  last edited by

                                  Might it be because the AI is afraid of the animals? Does the AI understand the gaining an mammoth effect?

                                  1 Reply Last reply Reply Quote 0
                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by

                                    @redrum All the latest pre-releases have trouble with World of War Heroes. The AI only wants to move/play with 3 of the 8 players on the map. As describes earlier, the AI does not want to move the single and only unit it owns. On top of that, the very latest pre-release locks up when the 8 players have had their 1 turn and the minor nations have their turn.

                                    Would you mind looking at it? I think that it is maybe the same issue that bugs the AoT map. (I gave you a link to download WoWH in chat)

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    redrumR 2 Replies Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Frostion
                                      last edited by

                                      @Frostion Alright. I'll try to take a look this afternoon.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Frostion
                                        last edited by

                                        @Frostion I found the issue. The AI tries to have a land unit in any territory that was adjacent to an enemy territory that has enemy land units (try to prevent giving a free territory and prevent blitz). The logic to do that was missing a check to ensure enemy units actually had movement (essentially the AI thought the 0 move various neutral-ish units could attack it). It also didn't have a check to ignore using an infra unit to do the defending (so some of the players have a 'flag' unit which they were using to block these so they would move their hero). I'll push the changes to the pre-release later this evening but here is a save game showing round 1 after the fix: test.tsvg

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          @redrum This is great news! I cant wait to test it out.
                                          Btw, did you see/have issues with not being able to reach round 2? Did the pirates have trouble getting past their combat move phase?

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR 3 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by

                                            @Frostion I actually didn't test past round 1 πŸ™‚ I can try running it for a few rounds as well to check.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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