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    AI with extra resources and objectives?

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    • F Offline
      ff03k64
      last edited by

      How does the AI do with extra resources and objectives? Does it consider them? ignore them? Consider them but not do it well?

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @ff03k64
        last edited by

        @ff03k64 The AI doesn't currently handle national objectives. Not sure what you mean by extra resources?

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • F Offline
          ff03k64 @redrum
          last edited by

          @redrum Things like wood or iron on some maps. Or fuel on TWW i think.

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          • redrumR Offline
            redrum Admin @ff03k64
            last edited by

            @ff03k64 The AI has very basic handling of non-PU resources and fuel so that it makes valid purchases and moves. But it doesn't see any value in non-PU resources currently so doesn't prioritize getting more income for them or stockpiling.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • F Offline
              ff03k64 @redrum
              last edited by

              @redrum Okay, any plans for it, or just planning on keeping the AI pretty standard that way for the foreseeable future? Am trying to decide how i want to design my map, if there are plans for it, i might incorporate it in different ways than if there aren't.

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              • redrumR Offline
                redrum Admin @ff03k64
                last edited by

                @ff03k64 I would recommend playing some of the existing maps that use other resources to see. The AI still does fairly well. Games like Iron War or Dragon War are good multi-resource maps to check out. I have ideas on how to improve it but hard to say if/when they will be implemented but the more high quality multi-resource maps TripleA has, the more likely I am to focus on making the AI handle those maps better.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • F Offline
                  ff03k64 @redrum
                  last edited by

                  @redrum I am actually playing dragon war right now, that is why i was wondering how the AI handles it.

                  prastleP 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @ff03k64
                    last edited by

                    @ff03k64 AI is not the best at Dragon War due to the Non-Random Dragon starting placement etc. Hopefully that will be solved with the next release and some of Reds and Frostions changes.

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                    • F Offline
                      ff03k64 @prastle
                      last edited by

                      @prastle I can just ignore dragons to balance that out then. I just wanted to make sure they got enough wood and iron and such, and used them. And while it looks like they do, it is mainly because there is just enough of it as opposed to them actually going for it. Which is just fine for me.

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                      • F Offline
                        ff03k64 @redrum
                        last edited by

                        @redrum How about units that consume other units? Actually, i feel like I have asked this recently and it didn't work well with the AI.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @ff03k64
                          last edited by redrum

                          @ff03k64 Yeah as long as other resources are either kind of proportional to PUs or they are spread across the map pretty evenly then the AI should fair fine. If you made say a few territories on the map have all the wood and little PU value then the AI wouldn't prioritize going for that and it would probably do poorly if wood was essential.

                          The AI does not currently purchase units that consume other units.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • FrostionF Offline
                            Frostion Admin
                            last edited by

                            @redrum I have not tried it recently, but if the purchase prices and AI players only had other resources available, how would the AI handle and prioritise purchases? Would it buy anything at all?

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by

                              @Frostion I think it would see them as free if they have "0 PU cost" so would buy as many as possible but not positive.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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