Hosting with 2.0
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Is it currently possible to join a lobby with 2.0 or have a live game via direct connection?
I'm trying to join the lobby, but I can't.
I'm hosting a Networked Game, then giving my Server Port and Server Address to someone, for him to join via "Connect to Networked Game", but he says he gets "IOException: Connection refused" (yes, I've opened my ports and I can host with those same port and address in the stable lobby).
How can I get a live game with someone using 2.0?
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You'll have to do a direct network connection game.
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@LaFayette That is not helping me, as I thought direct connection is when you "Host Networked Game" and the other users "Connect to Networked Game", and I've no idea what else should I do.
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I'm hosting a Networked Game, then giving my Server Port and Server Address to someone, for him to join via "Connect to Networked Game", but he says he gets "IOException: Connection refused" (yes, I've opened my ports and I can host with those same port and address in the stable lobby).
- Are you certain you're both on the same exact version?
- Does this work for the latest 1.9.x stable?
- When you host a game, can you get a 'telnet' connection to your game?
- Open up terminal "run > cmd"
- run telnet
telnet <your_ip> <port>
, eg:telnet 205.50.25.01 3300
You can see an example of what it should look like by connecting to lobby:telnet lobby.triplea-game.org 3304
- Have your potential opponent run the same
telnet
command using your IP address and hosted port while you are hosting a game, are they able to establish a connection?
If you're unsure of your IP, you can visit this website: https://www.whatismyip.com/
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@LaFayette said in Hosting with 2.0:
If you're unsure of your IP, you can visit this website: https://www.whatismyip.com/
A, right, this must be the reason. I was giving the Address I get when I host, that is just the 192.168.1.x private one the router uses. I'll try again giving my actual IP.
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Yep. All good.