TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
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@ubernaut couple battles here
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@ubernaut I'm gonna have to finish my turn later tonight sorry
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@colin no worries
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TripleA Turn Summary: Italy round 27
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 27 Research Technology - Italy Trigger italianaTAAA: Italy gains access to AdvancedAntiAircraft Italy spend 0 on tech rolls Italy roll 4,5,9,12,12,7,3,3,11 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedAntiAircraft Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianInfantrys moved from Abyssinia to Italian Somaliland 1 italianArtillery and 2 italianInfantrys moved from Anglo Egyptian Sudan to Western Anglo Egyptian Sudan 1 italianArtillery and 2 italianInfantrys moved from Abyssinia to Southern Anglo Egyptian Sudan 1 italianInfantry moved from Abyssinia to Southern Anglo Egyptian Sudan 1 italianNavalFighter moved from Western Egypt to Italian Somaliland 1 italianArtillery moved from Abyssinia to Southern Anglo Egyptian Sudan 1 italianInfantry moved from Abyssinia to Southern Anglo Egyptian Sudan 1 italianFighter moved from Western Egypt to Southern Anglo Egyptian Sudan 1 italianFighter moved from Western Egypt to Southern Anglo Egyptian Sudan Combat - Italy Battle in Southern Anglo Egyptian Sudan Italy attack with 2 italianArtillerys, 2 italianFighters and 4 italianInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 2 italianArtillerys, 2 italianFighters and 4 italianInfantrys in Southern Anglo Egyptian Sudan, round 2 : 4/8 hits, 2.33 expected hits Egypt roll dice for 1 britishInfantry in Southern Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Southern Anglo Egyptian Sudan Italy win, taking Southern Anglo Egyptian Sudan from Egypt with 2 italianArtillerys, 2 italianFighters and 4 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Western Anglo Egyptian Sudan Italy attack with 1 italianArtillery and 2 italianInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianArtillery and 2 italianInfantrys in Western Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.67 expected hits Egypt roll dice for 1 britishInfantry in Western Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 1 italianArtillery and 2 italianInfantrys in Western Anglo Egyptian Sudan, round 3 : 0/3 hits, 0.67 expected hits Egypt roll dice for 1 britishInfantry in Western Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.25 expected hits Italy roll dice for 1 italianArtillery and 2 italianInfantrys in Western Anglo Egyptian Sudan, round 4 : 0/3 hits, 0.67 expected hits Egypt roll dice for 1 britishInfantry in Western Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.25 expected hits Italy roll dice for 1 italianArtillery and 2 italianInfantrys in Western Anglo Egyptian Sudan, round 5 : 0/3 hits, 0.67 expected hits Egypt roll dice for 1 britishInfantry in Western Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.25 expected hits Italy roll dice for 1 italianArtillery and 2 italianInfantrys in Western Anglo Egyptian Sudan, round 6 : 1/3 hits, 0.67 expected hits Egypt roll dice for 1 britishInfantry in Western Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Western Anglo Egyptian Sudan Italy win, taking Western Anglo Egyptian Sudan from Egypt with 1 italianArtillery and 2 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Italian Somaliland Italy attack with 2 italianInfantrys and 1 italianNavalFighter Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 2 italianInfantrys and 1 italianNavalFighter in Italian Somaliland, round 2 : 0/3 hits, 0.75 expected hits Britain roll dice for 1 britishInfantry in Italian Somaliland, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianInfantrys and 1 italianNavalFighter in Italian Somaliland, round 3 : 0/3 hits, 0.75 expected hits Britain roll dice for 1 britishInfantry in Italian Somaliland, round 3 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianInfantrys and 1 italianNavalFighter in Italian Somaliland, round 4 : 1/3 hits, 0.75 expected hits Britain roll dice for 1 britishInfantry in Italian Somaliland, round 4 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Italian Somaliland Italy win, taking Italian Somaliland from Britain with 2 italianInfantrys and 1 italianNavalFighter remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianFighters moved from Southern Anglo Egyptian Sudan to Abyssinia 1 Material and 1 italianAirTransport moved from Southern Italy to Abyssinia 1 italianNavalFighter moved from Italian Somaliland to Abyssinia 1 italianInfantry and 1 italianMech.Infantry moved from Central Egpyt to Abyssinia 3 italianHeavyDestroyers and 3 italianTransports moved from 51 Sea Zone to 53 Sea Zone 1 Material and 1 italianCombatEngineer moved from Cairo to 53 Sea Zone 1 italianCombatEngineer and 2 italianInfantrys moved from Western Egypt to 53 Sea Zone 1 italianAntiAirGun moved from Cairo to 53 Sea Zone 3 Trucks and 3 italianAntiAirGuns moved from Cairo to Abyssinia 1 Material, 1 italianAntiAirGun, 2 italianCombatEngineers, 3 italianHeavyDestroyers, 2 italianInfantrys and 3 italianTransports moved from 53 Sea Zone to 72 Sea Zone 1 Material, 1 italianAntiAirGun, 2 italianCombatEngineers and 2 italianInfantrys moved from 72 Sea Zone to Abyssinia 1 italianArtillery and 2 italianInfantrys moved from Abyssinia to Italian Somaliland 1 italianArtillery and 6 italianInfantrys moved from Central Egpyt to Anglo Egyptian Sudan 1 italianAirTransport moved from Cairo to Southern Italy 1 Train moved from Southern Italy to Rome 1 Material and 1 Train moved from Rome to Southern Italy 1 italianCruiser and 1 italianDestroyer moved from 46 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from Western Egypt to Central Egpyt 1 italianArtillery and 1 italianMech.Infantry moved from Tripolitania to Tobruk 1 Material and 1 Truck moved from Cape Town to Eastern South Africa 1 Truck moved from Eastern South Africa to Cape Town 1 italianCombatEngineer moved from Cape Town to Eastern South Africa 1 italianInfantry, 1 italianMech.Infantry, 1 italianParatrooper and 3 italianTanks moved from Eastern South Africa to Cape Town 1 Truck and 1 italianAntiAirGun moved from Cape Town to Eastern South Africa 1 italianAntiAirGun and 1 italianMech.Infantry moved from Cape Town to Eastern South Africa 1 italianMarine moved from Eastern South Africa to Cape Town 2 italianArtillerys moved from Abyssinia to Italian Somaliland 3 italianMech.Infantrys moved from Abyssinia to Italian Somaliland Purchase Units - Italy Italy buy 1 italianAirfield, 4 italianAntiAirGuns, 1 italianCruiser, 2 italianDestroyers, 2 italianEntrenchments and 1 italianInfantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 1 italianCruiser placed in 72 Sea Zone Units in Abyssinia being upgraded or consumed: 1 Material 1 italianAirfield placed in Abyssinia 1 italianAntiAirGun and 1 italianInfantry placed in Cairo Units in Cape Town being upgraded or consumed: 1 Material 3 italianAntiAirGuns and 1 italianEntrenchment placed in Cape Town Units in Eastern South Africa being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Eastern South Africa 2 italianDestroyers placed in 46 Sea Zone Activate Technology - Italy Italy activating AdvancedAntiAircraft Trigger italianAdvAA2: Setting targetsAA to russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket for unitAttachment attached to italianFighter Trigger italianAdvAA1: Setting defense to 3 for unitAttachment attached to italianAntiAirGun Trigger italianAdvAA1: Setting attackAA to 3 for unitAttachment attached to italianAntiAirGun Turn Complete - Italy Italy collect 47 PUs; end with 47 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 50 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : -1.50 Italy : -1.92 Britain : -0.75 -
@ubernaut I can stay up for a bit if you're about to do your turn and think there'll be combat
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@colin sorry i had left already been gone all afternoon so i will have to check out usa tomorrow.
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TripleA Move Summary: Usa round 27
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 27 Research Technology - Usa Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover AdvancedMechanization Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 1 americanSubmarine moved from 126 Sea Zone to 96 Sea Zone 1 americanSubmarine moved from 126 Sea Zone to 122 Sea Zone 2 americanAdvancedNavalFighters and 10 americanNavalFighters moved from 127 Sea Zone to 96 Sea Zone 4 americanNavalFighters moved from 127 Sea Zone to 122 Sea Zone 2 americanNavalFighters moved from 127 Sea Zone to 96 Sea Zone -
@colin got a scramble here
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TripleA Turn Summary: Usa round 27
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 27 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 5,8,12,1,2,1,4,3,5,5,7,9,12,1,1,8,10,9 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedMechanization Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanSubmarine moved from 126 Sea Zone to 96 Sea Zone 1 americanSubmarine moved from 126 Sea Zone to 122 Sea Zone 2 americanAdvancedNavalFighters and 10 americanNavalFighters moved from 127 Sea Zone to 96 Sea Zone 4 americanNavalFighters moved from 127 Sea Zone to 122 Sea Zone 2 americanNavalFighters moved from 127 Sea Zone to 96 Sea Zone Combat - Usa Battle in 122 Sea Zone Usa attack with 4 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 4 americanNavalFighters in 122 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japan roll dice for 1 japaneseDestroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseDestroyer owned by the Japan lost in 122 Sea Zone Usa win with 4 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseDestroyer Battle in 96 Sea Zone Usa attack with 2 americanAdvancedNavalFighters, 12 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 2 americanAdvancedNavalFighters and 12 americanNavalFighters in 96 Sea Zone, round 2 : 6/14 hits, 8.33 expected hits Japan roll dice for 1 japaneseDestroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 americanSubmarine owned by the Usa and 1 japaneseDestroyer owned by the Japan lost in 96 Sea Zone Usa win with 2 americanAdvancedNavalFighters and 12 americanNavalFighters remaining. Battle score for attacker is 1 Casualties for Usa: 1 americanSubmarine Casualties for Japan: 1 japaneseDestroyer Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanInfantry and 1 americanMarine moved from Phillippines to 127 Sea Zone 1 americanInfantry and 1 americanMarine moved from Phillippines Islands to 127 Sea Zone 1 americanInfantry and 1 americanMarine moved from Luzon to 127 Sea Zone 6 americanAdvancedSubmarines, 6 americanBattleships, 6 americanCarriers, 6 americanCruisers, 9 americanDestroyers, 6 americanHeavyDestroyers, 3 americanInfantrys, 3 americanMarines, 9 americanSubmarines and 4 americanTransports moved from 127 Sea Zone to 120 Sea Zone 3 americanInfantrys and 3 americanMarines moved from 120 Sea Zone to Wake Island 3 americanDestroyers and 1 americanSubmarine moved from 126 Sea Zone to 120 Sea Zone 4 americanNavalFighters moved from 122 Sea Zone to 120 Sea Zone 2 americanAdvancedNavalFighters and 12 americanNavalFighters moved from 96 Sea Zone to 120 Sea Zone 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone 1 americanInfantry moved from Caroline Islands to 131 Sea Zone 1 americanInfantry and 1 americanTransport moved from 131 Sea Zone to 125 Sea Zone 1 americanInfantry moved from 125 Sea Zone to Marshall Islands 4 Materials moved from Hawaiian Islands to 115 Sea Zone 4 Materials and 2 americanTransports moved from 115 Sea Zone to 120 Sea Zone 4 Materials moved from 120 Sea Zone to Wake Island 2 americanAdvancedNavalFighters moved from Los Angeles to Wake Island 1 americanDestroyer and 1 americanSubmarine moved from 39 Sea Zone to 41 Sea Zone 1 americanDestroyer and 1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from 41 Sea Zone to Gibraltar 1 americanNavalFighter moved from 61 Sea Zone to Western Sahara 1 americanAdvancedNavalFighter moved from Washington to 41 Sea Zone 1 americanAdvancedNavalFighter moved from Washington to 61 Sea Zone 2 americanTransports moved from 61 Sea Zone to 40 Sea Zone 4 americanInfantrys moved from Azores to 40 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 4 americanInfantrys moved from 61 Sea Zone to Western Sahara 1 Material, 1 americanCombatEngineer and 2 americanHeavyArtillerys moved from Washington to 30 Sea Zone 1 Material, 1 americanCombatEngineer, 2 americanHeavyArtillerys and 2 americanTransports moved from 30 Sea Zone to 32 Sea Zone 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 2 americanTransports moved from 39 Sea Zone to 32 Sea Zone 1 americanAirTransport moved from Florida Peninsula to Washington 1 Material and 1 Train moved from Washington to Los Angeles 1 americanAirTransport moved from Florida Peninsula to Los Angeles 1 Train moved from Los Angeles to Washington Purchase Units - Usa Usa buy 3 americanAdvancedNavalFighters, 4 americanArtillerys, 1 americanFactory, 4 americanHeavyArtillerys, 1 americanInfantry and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Wake Island being upgraded or consumed: 3 Materials 1 americanFactory and 1 americanInfantry placed in Wake Island 1 americanSubmarine placed in 115 Sea Zone 4 americanHeavyArtillerys placed in Washington 4 americanArtillerys placed in New York 3 americanAdvancedNavalFighters placed in Los Angeles Activate Technology - Usa Usa activating AdvancedMechanization Trigger americanAdvMech: Setting attack to 5 for unitAttachment attached to americanMech.Infantry Trigger americanAdvMech: Setting receivesAbilityWhenWith cleared for unitAttachment attached to americanMech.Infantry Trigger americanAdvMech: Setting canBlitz to true for unitAttachment attached to americanMech.Infantry Trigger americanAdvMech2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanMobileArtillery} with name:supportAttachmentArtilleryamericanmobadvm Trigger americanAdvMech2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanMobileArtillery} with name:supportAttachmentArtilleryamericanmobadvt Turn Complete - Usa Usa collect 82 PUs; end with 82 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 85 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 88 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa : -2.33 Japan : 0.50 -
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TripleA Turn Summary: Finland round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 28 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 9 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 2,2,6,5,3,4,12,8,11 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover AdvancedArtillery Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 7 germanAntiTankGuns, 6 germanArtillerys, 13 germanInfantrys and 2 germanTanks moved from Eastern Ukraine to Caucasus 1 germanInfantry moved from Finland to Northern Finland Finland take Northern Finland from Britain 1 germanInfantry moved from Finland to Eastern Finland Finland take Eastern Finland from Russia 1 germanInfantry moved from Lithuania to Lativa Estonia Germany take Lativa Estonia from Russia 2 germanBattleships, 10 germanCruisers and 6 germanTransports moved from 28 Sea Zone to 27 Sea Zone 1 germanInfantry moved from Northern Germany to 27 Sea Zone 1 germanInfantry moved from 27 Sea Zone to Southern Sweden Combat - Germany Germany creates battle in territory 55 Sea Zone Battle in Southern Sweden Battle in Caucasus Germany attack with 7 germanAntiTankGuns, 6 germanArtillerys, 13 germanInfantrys and 2 germanTanks Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 7 germanAntiTankGuns, 6 germanArtillerys, 13 germanInfantrys and 2 germanTanks in Caucasus, round 2 : 6/28 hits, 5.75 expected hits Russia roll dice for 1 russianInfantry in Caucasus, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Germany win, taking Southern Sweden from Britain, taking Caucasus from Russia with 7 germanAntiTankGuns, 6 germanArtillerys, 13 germanInfantrys and 2 germanTanks remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Trigger LiberationTurkey5: Setting switch to true for conditionAttachmentLiberationTurkey attached to Turkey Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAntiTankGun, 4 germanInfantrys and 5 germanMech.Infantrys moved from Southern Ukraine to Caucasus 1 Truck moved from Southern Ukraine to Eastern Ukraine 1 Truck and 1 germanAntiAirGun moved from Eastern Ukraine to Caucasus 1 Truck and 1 germanInfantry moved from Western Ukraine to Caucasus 1 Truck moved from Southern Ukraine to Western Ukraine 3 germanInfantrys moved from Romania to Western Ukraine 1 germanSubmarine moved from 55 Sea Zone to 52 Sea Zone 1 germanArtillery moved from Belorussia to Lithuania 4 germanAntiTankGuns and 17 germanInfantrys moved from Finland to Eastern Finland 1 Truck and 1 germanAntiAirGun moved from Finland to Eastern Finland 1 Truck moved from Eastern Finland to Finland 1 Truck and 1 germanAntiAirGun moved from Finland to Eastern Finland 1 Material, 1 germanAirTransport and 1 germanCombatEngineer moved from Lithuania to Finland 1 germanAirTransport moved from Finland to Northern Germany 1 germanAirTransport and 2 germanInfantrys moved from Lithuania to Eastern Finland 1 germanAirTransport moved from Eastern Finland to Lithuania 1 germanAirTransport moved from Lithuania to Berlin 2 germanNavalFighters moved from Southern Germany to Southern Spain 2 germanArtillerys and 4 germanInfantrys moved from Southern Spain to 43 Sea Zone 2 germanArtillerys and 4 germanInfantrys moved from 43 Sea Zone to Morrocco 2 germanNavalFighters moved from Finland to Northern Germany 1 Train moved from Berlin to Western Germany 1 Train and 3 germanInfantrys moved from Eastern Germany to Lithuania 1 Train and 3 germanAntiAirGuns moved from Western Germany to Eastern Germany 1 Train moved from Lithuania to Berlin 1 Truck and 1 germanCombatEngineer moved from Northern Germany to Lithuania 2 germanInfantrys moved from Paris to Western France 1 Train, 2 germanArtillerys and 1 germanInfantry moved from Southern Spain to Western Ukraine 4 germanInfantrys moved from Western France to Northern France 1 germanInfantry moved from Eastern Germany to Northern Germany 1 germanAirTransport moved from Berlin to Eastern Germany 1 Train moved from Eastern Germany to Berlin 2 Materials and 1 Train moved from Berlin to Eastern Germany 1 Truck moved from Western Ukraine to Poland Purchase Units - Germany Trigger germanAdvTanks1: buygermanHeavyTank added to germanProduction Germany buy 1 germanArtillery, 1 germanCombatEngineer, 1 germanEntrenchment, 2 germanHeavyDestroyers, 1 germanHeavyTank, 7 germanInfantrys and 1 germanNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Lithuania being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Lithuania 1 germanCombatEngineer and 3 germanInfantrys placed in Northern Germany 2 germanHeavyDestroyers placed in 27 Sea Zone 1 germanHeavyTank and 1 germanNavalFighter placed in Eastern Germany 1 germanArtillery placed in Poland 2 germanInfantrys placed in Berlin 2 germanInfantrys placed in Paris Activate Technology - Germany Germany activating AdvancedArtillery Trigger germanAdvArt2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanHeavyArtillery} with name:supportAttachmentArtilleryAdvgerman2 Trigger germanAdvArt2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanHeavyArtillery} with name:supportAttachmentArtilleryAdvgerman3 Turn Complete - Germany Germany collect 67 PUs; end with 67 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 70 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 73 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 2 Materials and 1 germanCombatEngineer Some Units in Finland change ownership: 1 Material and 2 germanCombatEngineers Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanDestroyer and 1 germanFortification; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Algeria being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 Material and 1 germanFortification placed in Algeria 1 germanDestroyer placed in 43 Sea Zone Turn Complete - VichyFrance VichyFrance collect 13 PUs; end with 13 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs Units Change Ownership Some Units in 43 Sea Zone change ownership: 1 germanDestroyer Some Units in Algeria change ownership: 2 Materials and 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanAntiTankGun and 1 germanEntrenchment; Remaining resources: 1 PUs; Place Units - Finland Units in Finland being upgraded or consumed: 1 Material 1 germanAntiTankGun and 1 germanEntrenchment placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 9 PUs Some Units in Finland change ownership: 1 germanAntiTankGun and 2 germanCombatEngineersCombat Hit Differential Summary :
Germany : 0.25 Russia : -0.25 -
@ubernaut back to you
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TripleA Turn Summary: Russia round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 28 Research Technology - Russia Trigger russianaTASW: Russia gains access to AdvancedSpecialWarfare Russia spend 0 on tech rolls Russia roll 8,2,11,1,4,6,7,7,2 and gets 0 hits Politics - Russia Giving back territories to original owners Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 5 units repaired. 5 russianHeavyTank-damageds owned by the Russia removed in Leningrad 5 russianHeavyTanks owned by the Russia added in Leningrad Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianArtillery and 1 russianInfantry moved from Murmansk to Kola Penninsula Russia take Kola Penninsula from Finland 1 russianInfantry moved from Kharkov to Eastern Ukraine Russia take Eastern Ukraine from Germany Combat - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 britishInfantry, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport moved from 127 Sea Zone to 120 Sea Zone 1 russianInfantry moved from Northern Iran to Southern Caucasus 2 russianArtillerys moved from Uzbek to Caspian Sea 2 russianArtillerys moved from Caspian Sea to Southern Caucasus 2 Trucks and 2 russianAntiTankGuns moved from Voronezh to Southern Caucasus 1 russianFighter moved from Smolensk to Southern Caucasus 1 Train moved from Southern Caucasus to Stalingrad 1 Train, 1 russianHeavyArtillery and 1 russianInfantry moved from Stalingrad to Southern Caucasus 1 Train moved from Southern Caucasus to Stalingrad 1 Train moved from Astrakhan to Stalingrad 1 Train and 2 russianInfantrys moved from Stalingrad to Southern Caucasus 1 Train moved from Southern Caucasus to Volgarod 1 Train moved from Astrakhan to Volgarod 1 Train and 2 russianInfantrys moved from Volgarod to Southern Caucasus 1 russianArtillery and 1 russianInfantry moved from Kazahk to Uzbek 1 russianArtillery and 1 russianInfantry moved from Kansk to Irkutsk 2 russianArtillerys moved from Irkutsk to Western Evenki 2 russianAlpineInfantrys and 2 russianInfantrys moved from Irkutsk to Western Evenki 3 russianAlpineInfantrys, 4 russianArtillerys and 3 russianInfantrys moved from Irkutsk to Western Evenki 1 russianFighter and 1 russianNavalFighter moved from Urals to Southern Caucasus 1 Material and 1 russianAirTransport moved from Moscow to Southern Caucasus 2 Trucks moved from Astrakhan to Voronezh 2 Trucks and 2 russianAntiAirGuns moved from Voronezh to Stalingrad 1 russianAntiAirGun and 1 russianMech.Infantry moved from Voronezh to Stalingrad 2 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianHeavyArtillery, 1 russianHeavyTank, 4 russianInfantrys, 1 russianMobileArtillery and 2 russianTanks moved from Voronezh to Stalingrad 2 Trucks moved from Smolensk to Moscow 2 Materials and 2 Trucks moved from Moscow to Stalingrad 1 Train moved from Astrakhan to Moscow 1 Train and 2 russianInfantrys moved from Moscow to Leningrad 2 russianInfantrys moved from Novgorod to Leningrad 1 russianHeavyTank moved from Pskov to Tula 4 russianInfantrys moved from Orel Kursk to Voronezh 1 Train moved from Leningrad to Novgorod 1 Truck and 1 russianHeavyArtillery moved from Smolensk to Stalingrad 1 Truck moved from Smolensk to Moscow 1 Truck and 1 russianHeavyArtillery moved from Moscow to Stalingrad 1 russianMobileArtillery moved from Moscow to Leningrad 2 russianInfantrys moved from Vologda to Novgorod 1 russianInfantry moved from Volgarod to Stalingrad 1 Truck moved from Stalingrad to Volgarod 1 russianInfantry moved from Urals to Volgarod 1 russianMech.Infantry moved from Leningrad to Pskov 1 russianAntiAirGun and 1 russianMech.Infantry moved from Pskov to Leningrad 2 russianInfantrys moved from Pskov to Leningrad 1 russianInfantry moved from Smolensk to Pskov 1 russianAntiTankGun moved from Smolensk to Voronezh 1 russianAntiTankGun and 1 russianArtillery moved from Smolensk to Voronezh 1 russianInfantry moved from Leningrad to Pskov 1 russianAntiAirGun and 1 russianMech.Infantry moved from Leningrad to Pskov 1 russianMech.Infantry moved from Pskov to Smolensk 1 russianAntiTankGun and 1 russianMech.Infantry moved from Leningrad to Smolensk 2 russianHeavyTanks moved from Leningrad to Smolensk Purchase Units - Russia Russia buy 1 russianCombatEngineer, 2 russianEntrenchments, 1 russianFighter, 1 russianFortification, 3 russianHeavyArtillerys, 11 russianInfantrys and 1 russianNavalFighter; Remaining resources: 0 PUs; 9 techTokens; Place Units - Russia Units in Southern Caucasus being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Southern Caucasus Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification and 3 russianHeavyArtillerys placed in Stalingrad Units in Stalingrad being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Stalingrad 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Leningrad 2 russianInfantrys placed in Vologda 1 russianCombatEngineer and 3 russianInfantrys placed in Moscow 1 russianFighter, 1 russianInfantry and 1 russianNavalFighter placed in Urals Turn Complete - Russia Russia collect 71 PUs; end with 71 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 74 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 77 PUs Units generate 9 techTokens; Russia end with 18 techTokensCombat Hit Differential Summary :
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@colin had a feeling you were gonna do that

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TripleA Turn Summary: Thailand round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 28 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAAA: Japan gains access to AdvancedAntiAircraft Japan spend 0 on tech rolls Japan roll 9,5,1,2,7,12,7,8,3 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedAntiAircraft Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 3 japaneseInfantrys moved from Shanghai to Shantung 2 japaneseNavalFighters moved from 86 Sea Zone to 76 Sea Zone 1 japaneseAdvancedNavalFighter moved from Shanghai to Sumatra 1 japaneseTransport moved from 86 Sea Zone to 87 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Southern Thailand to 87 Sea Zone 1 japaneseCombatEngineer and 1 japaneseMarine moved from Rangoon to 86 Sea Zone 1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from Chahar to Suiyuan 3 japaneseInfantrys moved from Peking to Shansi 1 japaneseInfantry moved from Chahar to Shansi 1 japaneseInfantry moved from Chahar to Shansi 6 japaneseNavalFighters moved from Shanghai to Shantung 1 japaneseFighter moved from Shanghai to Shansi 1 japaneseAdvancedNavalFighter moved from Shanghai to Suiyuan 1 japaneseCombatEngineer moved from Kyushu Shikoku to 99 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 1 japaneseInfantry moved from 127 Sea Zone to Phillippines Islands 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 1 japaneseInfantry moved from 127 Sea Zone to Phillippines 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 1 japaneseCombatEngineer moved from 127 Sea Zone to Luzon 5 japaneseBattleships moved from 99 Sea Zone to 127 Sea Zone Japan take 127 Sea Zone from Usa 1 japaneseCarrier, 1 japaneseCombatEngineer, 2 japaneseCruisers, 5 japaneseDestroyers, 1 japaneseMarine, 6 japaneseSubmarines and 1 japaneseTransport moved from 86 Sea Zone to 87 Sea Zone 2 japaneseFighters moved from Shanghai to Shantung 2 japaneseAdvancedNavalFighters moved from Shanghai to Sumatra 1 japaneseCombatEngineer, 1 japaneseInfantry and 2 japaneseMarines moved from 87 Sea Zone to Sumatra 1 japaneseTacticalBomber moved from Thailand to Sumatra Combat - Japan Battle in 76 Sea Zone Japan attack with 2 japaneseNavalFighters Britain defend with 2 britishTransports Japan roll dice for 2 japaneseNavalFighters in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Britain roll dice for 2 britishTransports in 76 Sea Zone, round 2 : 0/2 hits, 0.17 expected hits 2 britishTransports owned by the Britain lost in 76 Sea Zone Japan win with 2 japaneseNavalFighters remaining. Battle score for attacker is 14 Casualties for Britain: 2 britishTransports Battle in Phillippines Islands Battle in Luzon Battle in Phillippines Battle in Shansi Japan attack with 1 japaneseFighter and 5 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 5 japaneseInfantrys in Shansi, round 2 : 1/6 hits, 1.33 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shansi Japan win, taking Phillippines Islands from Usa, taking Luzon from Usa, taking Phillippines from Usa, taking Shansi from China with 1 japaneseFighter and 5 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Sumatra Japan attack with 3 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 1 japaneseTacticalBomber ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishAlpineInfantry Japan roll dice for 2 japaneseCruisers in Sumatra, round 2 : 0/2 hits, 0.50 expected hits Japan roll dice for 3 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 1 japaneseTacticalBomber in Sumatra, round 2 : 2/8 hits, 2.42 expected hits ExiledAllies roll dice for 1 britishAlpineInfantry in Sumatra, round 2 : 0/1 hits, 0.50 expected hits 1 britishAlpineInfantry owned by the Britain lost in Sumatra Japan win, taking Sumatra from ExiledAllies with 3 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishAlpineInfantry Battle in Shantung Japan attack with 2 japaneseFighters, 3 japaneseInfantrys and 6 japaneseNavalFighters China defend with 1 Flagpole and 3 chineseInfantrys Japan roll dice for 2 japaneseFighters, 3 japaneseInfantrys and 6 japaneseNavalFighters in Shantung, round 2 : 6/11 hits, 3.83 expected hits China roll dice for 3 chineseInfantrys in Shantung, round 2 : 0/3 hits, 0.75 expected hits 3 chineseInfantrys owned by the China lost in Shantung Japan win, taking Shantung from China with 2 japaneseFighters, 3 japaneseInfantrys and 6 japaneseNavalFighters remaining. Battle score for attacker is 9 Casualties for China: 3 chineseInfantrys Battle in Suiyuan Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 3 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 3 japaneseInfantrys in Suiyuan, round 2 : 2/5 hits, 1.33 expected hits China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Suiyuan Japan win, taking Suiyuan from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 3 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseAdvancedNavalFighter moved from Suiyuan to Shanghai 1 japaneseFighter moved from Shansi to Shanghai 2 japaneseFighters and 6 japaneseNavalFighters moved from Shantung to Shanghai 1 japaneseDestroyer moved from 99 Sea Zone to 119 Sea Zone 1 japaneseDestroyer moved from 99 Sea Zone to 121 Sea Zone 1 japaneseDestroyer moved from 99 Sea Zone to 123 Sea Zone 3 japaneseCarriers, 15 japaneseCruisers, 20 japaneseDestroyers and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 3 japaneseAdvancedNavalFighters moved from Sumatra to 87 Sea Zone 1 japaneseTacticalBomber moved from Sumatra to Burma 3 japaneseInfantrys moved from Thailand to Burma 2 japaneseNavalFighters moved from 76 Sea Zone to Italian Somaliland 1 Material and 1 Truck moved from Calcutta to Burma 1 Train moved from Western Bengal to Calcutta 1 Train and 1 japaneseAntiAirGun moved from Calcutta to Burma 1 Train moved from Burma to Western Bengal 1 japaneseInfantry moved from New Dehli to Kashmir 1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic 4 japaneseInfantrys moved from Eastern Evenki to Far Eastern Republic 3 japaneseAlpineInfantrys, 5 japaneseArtillerys and 3 japaneseInfantrys moved from Yakut to Far Eastern Republic 2 Trucks, 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Shanghai 1 Truck moved from Shanghai to Manchuria 1 japaneseAirTransport moved from Manchuria to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 japaneseCombatEngineer moved from Tokyo to Japan Purchase Units - Japan Japan buy 2 japaneseAntiAirGuns, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseDestroyers and 5 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseDestroyers placed in 97 Sea Zone 1 japaneseCombatEngineer and 3 japaneseInfantrys placed in Tokyo 2 japaneseAntiAirGuns and 2 japaneseArtillerys placed in Japan 2 japaneseInfantrys placed in Calcutta Activate Technology - Japan Japan activating AdvancedAntiAircraft Trigger japaneseAdvAA2: Setting targetsAA to russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket for unitAttachment attached to japaneseFighter Trigger japaneseAdvAA1: Setting defense to 3 for unitAttachment attached to japaneseAntiAirGun Trigger japaneseAdvAA1: Setting attackAA to 3 for unitAttachment attached to japaneseAntiAirGun Turn Complete - Japan Japan collect 66 PUs; end with 66 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 3 japaneseCombatEngineers Some Units in Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAlpineInfantry, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria Units in Manchuria being upgraded or consumed: 1 Material 1 japaneseAlpineInfantry, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 2 japaneseInfantrys Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 Material, 1 japaneseAirfield and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 1 japaneseInfantry placed in Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Burma Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 3 japaneseCombatEngineers Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantryCombat Hit Differential Summary :
ExiledAllies : -0.50 Japan : 2.42 China : -1.25 Britain : -0.17 -
@ubernaut back to you
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TripleA Move Summary: China round 28
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 28 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 2 chineseInfantrys moved from Inner Mongolia to Shansi 2 chineseInfantrys moved from Shensi to Shansi 2 chineseFighters moved from Hupeh to Shansi 2 chineseFighters moved from Kweichow to Shantung 1 chineseFighter moved from Chungking to Shantung 6 chineseFighters moved from Hunan to Shantung 4 chineseInfantrys moved from Anhwei to Shantung -
@colin scramble on deck
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TripleA Turn Summary: China round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 28 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseInfantrys moved from Inner Mongolia to Shansi 2 chineseInfantrys moved from Shensi to Shansi 2 chineseFighters moved from Hupeh to Shansi 2 chineseFighters moved from Kweichow to Shantung 1 chineseFighter moved from Chungking to Shantung 6 chineseFighters moved from Hunan to Shantung 4 chineseInfantrys moved from Anhwei to Shantung Combat - China Battle in Shansi China attack with 2 chineseFighters and 4 chineseInfantrys Japan defend with 1 Flagpole and 5 japaneseInfantrys China roll dice for 2 chineseFighters and 4 chineseInfantrys in Shansi, round 2 : 2/6 hits, 1.50 expected hits Japan roll dice for 5 japaneseInfantrys in Shansi, round 2 : 2/5 hits, 1.25 expected hits 2 chineseInfantrys owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shansi China roll dice for 2 chineseFighters and 2 chineseInfantrys in Shansi, round 3 : 1/4 hits, 1.17 expected hits Japan roll dice for 3 japaneseInfantrys in Shansi, round 3 : 0/3 hits, 0.75 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi China roll dice for 2 chineseFighters and 2 chineseInfantrys in Shansi, round 4 : 1/4 hits, 1.17 expected hits Japan roll dice for 2 japaneseInfantrys in Shansi, round 4 : 0/2 hits, 0.50 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi China roll dice for 2 chineseFighters and 2 chineseInfantrys in Shansi, round 5 : 1/4 hits, 1.17 expected hits Japan roll dice for 1 japaneseInfantry in Shansi, round 5 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi China win, taking Shansi from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 9 Casualties for China: 2 chineseInfantrys Casualties for Japan: 5 japaneseInfantrys Battle in Shantung China attack with 9 chineseFighters and 4 chineseInfantrys Japan defend with 1 Flagpole and 3 japaneseInfantrys China roll dice for 9 chineseFighters and 4 chineseInfantrys in Shantung, round 2 : 3/13 hits, 3.67 expected hits Japan roll dice for 3 japaneseInfantrys in Shantung, round 2 : 2/3 hits, 0.75 expected hits 2 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung China win, taking Shantung from Japan with 9 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 2 chineseInfantrys Casualties for Japan: 3 japaneseInfantrys Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 2 chineseInfantrys moved from Northern China to Inner Mongolia 1 Truck and 1 chineseAntiAirGun moved from Anhwei to Inner Mongolia 1 Truck and 1 chineseInfantry moved from Anhwei to Inner Mongolia 2 Trucks moved from Inner Mongolia to Northern China 1 Truck and 1 chineseAntiTankGun moved from Kansu to Anhwei 1 Material and 1 Truck moved from Hunan to Shensi 1 chineseCombatEngineer moved from Anhwei to Shensi 3 chineseFighters moved from Shantung to Shensi 2 chineseFighters moved from Shansi to Hupeh 6 chineseFighters moved from Shantung to Hunan 2 chineseAlpineInfantrys moved from Kweichow to Eastern Szechwan 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Chungking to Eastern Szechwan 2 Trucks moved from Chungking to Singkiang 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Singkiang to Kashi Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 4 chineseAlpineInfantrys and 8 chineseInfantrys; Remaining resources: 0 PUs; 18 techTokens; Place Units - China Units in Shensi being upgraded or consumed: 1 Material 1 chineseAirfield and 2 chineseInfantrys placed in Shensi 2 chineseInfantrys placed in Northern China 2 chineseAlpineInfantrys placed in Kweichow 1 chineseAlpineInfantry and 2 chineseInfantrys placed in Singkiang 1 chineseAlpineInfantry and 2 chineseInfantrys placed in Chungking Turn Complete - China China collect 37 PUs; end with 37 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 40 PUs Units generate 3 techTokens; China end with 21 techTokensCombat Hit Differential Summary :
China : -0.67 Japan : 0.50 -
@colin :spain:
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