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    Ancient Empires: 222 BC

    Scheduled Pinned Locked Moved Maps & Mods
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    • N Offline
      Name
      last edited by Name

      Starting clear from a wiki image. Enlarging islands to a size where the even smallest region should fit 10 units at 100% scale, when the image gets to full, x5 size (22400x11200p). Should i got even larger?
      facf76df-281e-4e3e-b46a-6772632aae87-εικόνα.png

      Edit: @redrum with 9GB ram allowed, my old map (19000 x 9000) runs significantly smoother in the placement picker, and that's with firefox, gimp and a couple of minor programs open.

      HeppsH redrumR 2 Replies Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @Name
        last edited by Hepps

        @Name Here is an example of your Spartan Capital at the sizing you had initially posted.

        Placements.png

        When I did this it appeared your unit size was 36 pixel by 36 pixel.

        "A joyous heart sours with the burden of expectation"
        Hepster

        N 1 Reply Last reply Reply Quote 1
        • N Offline
          Name @Hepps
          last edited by

          @Hepps Units are 48x48, but I was using a smaller scale for that pic, not sure which one, but 75 makes sense with your dimensions. Mid sized territories like Sparta should be fine anyway, issue was with small and really small ones.

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Name
            last edited by redrum

            @Name Good to know. So that would indicate the limiting factor is ram and probably needing enough so that your map can all be held in memory and avoid swapping which is probably what can cause the slowness. Luckily these days most PCs have 12-16 GB so can handle editing that size of map then. The other obvious question is when you actually run a fully implemented map at that size, how it would run and how much memory it would potentially need. The engine does break the map into tiles when running an actual game so it should be a little more forgiving with memory than the map utilities.

            I'd say that probably a good size and as @Hepps shows if you are creative with placements and pack them in then you should be able to get a pretty good number even in smaller territories. Best thing to do would be take a few of the smaller territories and show how placements would look like @Hepps example (though using 48x48 instead). Usually islands need less as they usually don't have as many units so wouldn't worry as much about those (plus they are easier to just make larger if necessary).

            @Hepps Out of curiousity, what size is GD?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH N 2 Replies Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum said in Ancient Empires: 222 BC:

              @Hepps Out of curiousity, what size is GD?

              35000 x 12528

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • N Offline
                Name @redrum
                last edited by

                @redrum Never had performance issues in game with the 19x9k map, before increasing ram allowance. No clue what will happen with multiple times more territories and units though.

                Only thing worth mentioning is that if I reopened the map several times, without having exited the game (5+ I'd say), I experienced from small to total freezes. That should be already known I guess?

                I tried something similar to @Hepps' image and any island ter is able to hold 10+ at 100%.

                GD is? The larger map made so far?

                redrumR HeppsH 2 Replies Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Name
                  last edited by

                  @Name Alright, that's good. I do think we have a few memory leaks when relaunching games without restarting TripleA and a few may be fixed in the latest pre-release.

                  GD is Global Dominance which is probably the largest map "being made" but it still has a long way to go to become a working map: https://forums.triplea-game.org/topic/95/global-dominance

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @Name
                    last edited by

                    @Name Even with your unit counts I think your original size was pretty good.

                    If you factor in that most territories will never have 1 of every single; building, resource or unit... then you look like you are in pretty good shape. I have to imagine that you are not planning on loading the entire map and that lots of the map will be rather sparsely filled from the beginning. You may have to reconsider some smaller territories and SZ but if you use a template like Sparta while designing for the areas of the map that are likely to be loaded... you should be good.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Name @Hepps
                      last edited by Name

                      @Hepps I'm troubled because say 10% of the territories that might get loaded are smaller (often half or less size than sparta).

                      Also a new map will allow me to better define borders, if I ever get to find a way to draw them more smoothly. How did you do the ones in GD? What tool/settings and about how many pixels wide?

                      Edit: Here's progress so far (my old playable territories are ready). Drawing my own borders seems faster, I wonder how good they're going to look. Any feedback before I try remaking the XML?

                      b0a319ba-3638-41b2-a26b-5a8855aa6199-εικόνα.png

                      HeppsH C 2 Replies Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @Name
                        last edited by Hepps

                        @Name I like using either a 1 pixel by 1 pixel or 2 pixels by 2 pixels to draw my base map.

                        Now as far as lines... I spend an enormous ammount of time removing hard angles and adding a lot of shaping. That is really tedious... but I think it adds to the map in the end.

                        As far as finishing I would have to run you through a step by step process. But often it involves creating many layers of images.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        N 1 Reply Last reply Reply Quote 0
                        • Captain CrunchC Offline
                          Captain Crunch Banned
                          last edited by

                          good stuff Lafayette

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @Name
                            last edited by

                            @Name said in Ancient Empires: 222 BC:

                            @Hepps I'm troubled because say 10% of the territories that might get loaded are smaller (often half or less size than sparta).

                            Also a new map will allow me to better define borders, if I ever get to find a way to draw them more smoothly. How did you do the ones in GD? What tool/settings and about how many pixels wide?

                            Edit: Here's progress so far (my old playable territories are ready). Drawing my own borders seems faster, I wonder how good they're going to look. Any feedback before I try remaking the XML?

                            b0a319ba-3638-41b2-a26b-5a8855aa6199-εικόνα.png

                            That is why I think you should double up (meaning 4 times the area and space) on the dimensions you have shown. That going up from 75% to 100% (36 to 48) will mean that you have just about enough placement spots everywhere, as you will have about 2 times as much. So, my suggestion, go for that, directly, if you can, doubling with excel all you obtain, if you cannot.

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Name @Hepps
                              last edited by Name

                              @Hepps I did this with 2x2. Seems to create smoother shapes than 1x1. I was thinking if there's some trick to skip most of the tedious part but I guess that's how it has to be. I'll ask for more advice when I'm about to create relief tiles.

                              @Cernel I'll try further multiplying the size to x6 instead of x5. I don't want to risk too much lag or mess with the excel method, and size should be mostly fine, since the new map will be roughly 27x13k instead of 19x9k.

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @Name
                                last edited by Hepps

                                @Name So the other option to you is also to distort the size and scale of certain regions of a map where you need more space for territories.

                                Distortion.png

                                I have done this when drawing many maps... where I expand certain areas relative to the surrounding geography but keep it accurate to its original shape and detail as best as possible. Remember much of this is about gaining just enough space for your plans... so a 10-15% increase in a regions size will often be more than enough to achieve your goals. From there you can often maximize placements by massaging the borders you had initially drawn between the bigger and smaller territories.

                                Just a suggestion as a way to keep the map size manageable while still getting the desired effect.

                                BTW this was just a quick rendering as an example. So the detail is not what it could be.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                C 1 Reply Last reply Reply Quote 5
                                • C Offline
                                  Cernel Moderators @Hepps
                                  last edited by

                                  @Hepps Yeah. The problem with many maps (a particularly extreme case may be World At War, but there are many) is that the part of the map that it is the most important is usually more detailed, that means tendentially split into smaller territories than the rest of the map, and, playing, it is usually also the busiest part of the map. The consequence of this is that, in actually most maps, you have less space where you need it the most and more space where you need it the least.

                                  Since the time is close, 270BC comes to mind, where you have a busy, important, but very small, "Athens" territory, while the most spacious territory on the map is the near-to-pointless "Sarai", on the far north-east.

                                  I can understand the desire of keeping close to real geography, for flavour, but playability is generally more important.

                                  1 Reply Last reply Reply Quote 2
                                  • N Offline
                                    Name
                                    last edited by Name

                                    The first version of the complete map is ready. I'll continue with improving details and enlarging some territories before re-implementing to reach the previously playable set up.
                                    da895796-e97f-41f1-bf90-7d9882d04a61-εικόνα.png

                                    C redrumR 2 Replies Last reply Reply Quote 1
                                    • C Offline
                                      Cernel Moderators @Name
                                      last edited by

                                      @Name As I expected, I see there is an enormous territory size difference between some areas (especially Greece) with very small territories and some other zones with way bigger territories. Just a warning this is going badly to impact on playability, because, then, you will have too few placement spots where the small territories are or you will have a very hard time looking around, for possible movements, where the big territories are (very few zones on the screen), or a combination of these two issues, unless you keep zooming in and out, that is not really something you want to keep doing, I tend to think, and anyways it is limited by the need of distinguishing the units.

                                      Anyways, this is a board game, where you can zoom, so I'm not saying you cannot go with such enormous territory size differences (and I still prefer them over cut-outs, like the Eastern Front of Civil War).

                                      Also, I believe the mountainous territories in Italy are strangely located and north Africa is lacking the two major choke points (El Alamein and Gabes, using current names).

                                      N 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Name
                                        last edited by

                                        @Name Looks cool. You might want to consider doing what Hepps showed and enlarge Greece a bit. You'll also want to be careful with some of the really large N.Africa territories as it could mean units can move very long distances across what is mostly desert.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • N Offline
                                          Name @Cernel
                                          last edited by

                                          So I tried to load the new map. Found out several good, mixed and bad things, including some mentioned by @Cernel @redrum

                                          • 27x13.5k is too much for the utilities even with 10 GB ram allowed. Had to revert to 24x12k to work without terrible lag.
                                          • My borders look ugly in game, will need a lot of work.
                                          • Large regions are an issue. Needs at least 75% zoom to be playable. I found 56% and 66% the best compromise between map view and unit readability. Reducing the large regions in size to help with that would result in too many regions. Still, it's anoying to move the screen around a region to check what's in each neighbouring one.
                                          • This size still won't allow for enough placements everywhere. Might need to enlarge Greece and further enlarge some islands. However a mix of placements (each region can hold almost 10 at least) and lines seems doable. The added map size leaves space for not overlapping lines even at the most crowded locations. Not sure what I'll do yet.
                                          • The minimap looks awesome being in an exactly scaled down ratio.
                                          • Light teal sea helps with minimap, but not map aesthetics.

                                          I'm not worried so much about balance and realism at this point. However, North Africa was more fertile back then, so not sure desert chokepoints are that needed. Huge regions like the biggest one in Africa (Garamantia) will be poor and full of large tribal armies, so rarely worth invading. Still, I'll consider both suggestions.

                                          75% zoom, 100% unit size (default)
                                          8fea722e-dda0-4302-9c0b-2363530115c6-εικόνα.png

                                          56%
                                          5c736ddb-00c8-455c-a9c4-89b2e6c5ea79-εικόνα.png

                                          redrumR C HeppsH 3 Replies Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @Name
                                            last edited by

                                            @Name Seems like a pretty good size and I think at least in greece placements would be decent at that size. The borders are definitely pretty rough looking. One thing that I noticed is that it doesn't look like the bottom 10-20% of the map has very many territories. Could consider cutting some of that off to reduce overall size a bit.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            N 1 Reply Last reply Reply Quote 0

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