TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
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TripleA Move Summary: Italy round 32
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 32 Research Technology - Italy Italy spend 0 on tech rolls Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 3 italianArtillerys, 8 italianInfantrys, 9 italianMech.Infantrys and 2 italianTanks moved from Western Anglo Egyptian Sudan to French Equatorial Africa 2 italianFighters and 4 italianNavalFighters moved from Cape Town to French Equatorial Africa 1 italianAirTransport and 1 italianParatrooper moved from Cape Town to French Equatorial Africa 1 italianNavalFighter moved from Abyssinia to French Equatorial Africa 1 italianTank moved from Anglo Egyptian Sudan to French Equatorial Africa 1 italianAirTransport and 1 italianAlpineInfantry moved from Abyssinia to French Equatorial Africa 1 italianAlpineInfantry, 2 italianArtillerys and 5 italianInfantrys moved from Abyssinia to Southern Anglo Egyptian Sudan -
@ubernaut got a couple battles for when you're around
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@colin up for battle if you are around
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@ubernaut ready now
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TripleA Turn Summary: Italy round 32
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 32 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 10,5,1,8,8,11,2,8,8,2,5,10,6,10,9,2,8,11 and gets 0 hits Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 3 italianArtillerys, 8 italianInfantrys, 9 italianMech.Infantrys and 2 italianTanks moved from Western Anglo Egyptian Sudan to French Equatorial Africa 2 italianFighters and 4 italianNavalFighters moved from Cape Town to French Equatorial Africa 1 italianAirTransport and 1 italianParatrooper moved from Cape Town to French Equatorial Africa 1 italianNavalFighter moved from Abyssinia to French Equatorial Africa 1 italianTank moved from Anglo Egyptian Sudan to French Equatorial Africa 1 italianAirTransport and 1 italianAlpineInfantry moved from Abyssinia to French Equatorial Africa 1 italianAlpineInfantry, 2 italianArtillerys and 5 italianInfantrys moved from Abyssinia to Southern Anglo Egyptian Sudan Combat - Italy ExiledAllies scrambles 4 units out of Cameroon to defend against the attack in French Equatorial Africa Battle in Southern Anglo Egyptian Sudan Italy attack with 1 italianAlpineInfantry, 2 italianArtillerys and 5 italianInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianAlpineInfantry, 2 italianArtillerys and 5 italianInfantrys in Southern Anglo Egyptian Sudan, round 2 : 5/8 hits, 1.75 expected hits Egypt roll dice for 1 britishInfantry in Southern Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Southern Anglo Egyptian Sudan Italy win, taking Southern Anglo Egyptian Sudan from Egypt with 1 italianAlpineInfantry, 2 italianArtillerys and 5 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in French Equatorial Africa Italy attack with 2 italianAirTransports, 1 italianAlpineInfantry, 3 italianArtillerys, 2 italianFighters, 8 italianInfantrys, 9 italianMech.Infantrys, 5 italianNavalFighters, 1 italianParatrooper and 3 italianTanks ExiledAllies defend with 1 Flagpole and 1 britishEntrenchment; Britain defend with 1 UnitsForVichyFrance, 1 britishAdvancedFighter, 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 3 britishFighters, 12 britishInfantrys and 4 britishParatroopers AntiTankGun fire in French Equatorial Africa : 0/1 hits, 0.17 expected hits Italy roll dice for 2 italianAirTransports, 1 italianAlpineInfantry, 3 italianArtillerys, 2 italianFighters, 8 italianInfantrys, 9 italianMech.Infantrys, 5 italianNavalFighters, 1 italianParatrooper and 3 italianTanks in French Equatorial Africa, round 2 : 13/34 hits, 9.08 expected hits Units damaged: 1 britishEntrenchment owned by the ExiledAllies ExiledAllies roll dice for 1 britishAdvancedFighter, 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 3 britishFighters, 12 britishInfantrys and 4 britishParatroopers in French Equatorial Africa, round 2 : 11/25 hits, 10.00 expected hits 11 britishInfantrys owned by the Britain, 3 italianMech.Infantrys owned by the Italy, 1 britishAntiTankGun owned by the Britain and 8 italianInfantrys owned by the Italy lost in French Equatorial Africa Italy roll dice for 2 italianAirTransports, 1 italianAlpineInfantry, 3 italianArtillerys, 2 italianFighters, 6 italianMech.Infantrys, 5 italianNavalFighters, 1 italianParatrooper and 3 italianTanks in French Equatorial Africa, round 3 : 5/23 hits, 6.92 expected hits ExiledAllies roll dice for 1 britishAdvancedFighter, 2 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 3 britishFighters, 1 britishInfantry and 4 britishParatroopers in French Equatorial Africa, round 3 : 8/13 hits, 6.25 expected hits 1 britishInfantry owned by the Britain, 5 italianMech.Infantrys owned by the Italy, 2 italianArtillerys owned by the Italy, 2 britishArtillerys owned by the Britain, 2 britishParatroopers owned by the Britain and 1 italianParatrooper owned by the Italy lost in French Equatorial Africa Italy roll dice for 2 italianAirTransports, 1 italianAlpineInfantry, 1 italianArtillery, 2 italianFighters, 1 italianMech.Infantry, 5 italianNavalFighters and 3 italianTanks in French Equatorial Africa, round 4 : 3/15 hits, 4.58 expected hits ExiledAllies roll dice for 1 britishAdvancedFighter, 1 britishCombatEngineer, 1 britishEntrenchment, 3 britishFighters and 2 britishParatroopers in French Equatorial Africa, round 4 : 8/8 hits, 4.42 expected hits 2 italianNavalFighters owned by the Italy, 1 italianMech.Infantry owned by the Italy, 1 italianArtillery owned by the Italy, 2 britishParatroopers owned by the Britain, 1 britishCombatEngineer owned by the Britain, 1 italianAlpineInfantry owned by the Italy and 3 italianTanks owned by the Italy lost in French Equatorial Africa Italy roll dice for 2 italianAirTransports, 2 italianFighters and 3 italianNavalFighters in French Equatorial Africa, round 5 : 1/7 hits, 2.00 expected hits ExiledAllies roll dice for 1 britishAdvancedFighter, 1 britishEntrenchment and 3 britishFighters in French Equatorial Africa, round 5 : 4/5 hits, 2.92 expected hits 1 britishEntrenchment owned by the ExiledAllies, 2 italianNavalFighters owned by the Italy and 2 italianFighters owned by the Italy lost in French Equatorial Africa retreated to French Equatorial Africa ExiledAllies win with 1 britishAdvancedFighter and 3 britishFighters remaining. Battle score for attacker is -99 Casualties for Italy: 1 italianAlpineInfantry, 3 italianArtillerys, 2 italianFighters, 8 italianInfantrys, 9 italianMech.Infantrys, 4 italianNavalFighters, 1 italianParatrooper and 3 italianTanks Casualties for Britain: 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 12 britishInfantrys and 4 britishParatroopers Casualties for ExiledAllies: 1 britishEntrenchment Moving scrambled unit from French Equatorial Africa back to originating territory: Cameroon Moving scrambled unit from French Equatorial Africa back to originating territory: Cameroon Moving scrambled unit from French Equatorial Africa back to originating territory: Cameroon Moving scrambled unit from French Equatorial Africa back to originating territory: Cameroon Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianNavalFighter moved from French Equatorial Africa to Western Anglo Egyptian Sudan 2 italianAirTransports moved from French Equatorial Africa to Western Anglo Egyptian Sudan 1 italianArtillery and 1 italianInfantry moved from Anglo Egyptian Sudan to Western Anglo Egyptian Sudan 1 italianAlpineInfantry and 1 italianMech.Infantry moved from Central Egpyt to Western Anglo Egyptian Sudan 1 italianAirTransport and 1 italianCombatEngineer moved from Abyssinia to Western Anglo Egyptian Sudan 1 Material and 1 Truck moved from Cairo to Western Anglo Egyptian Sudan 1 Truck and 1 italianInfantry moved from Cairo to Western Anglo Egyptian Sudan 2 Trucks moved from Western Anglo Egyptian Sudan to Cairo 1 italianInfantry and 1 italianMech.Infantry moved from Cairo to Anglo Egyptian Sudan 2 italianArtillerys and 3 italianInfantrys moved from Cairo to Central Egpyt 1 italianInfantry and 1 italianMech.Infantry moved from Tripolitania to Tobruk 1 italianDestroyer moved from 47 Sea Zone to 43 Sea Zone 2 Materials and 1 Train moved from Rome to Southern Italy 1 Train moved from Southern Italy to Rome 1 italianNavalFighter moved from Northern Italy to Cairo 1 italianCruiser, 3 italianHeavyDestroyers and 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone 2 italianTransports moved from 53 Sea Zone to 48 Sea Zone Purchase Units - Italy Italy buy 1 italianAirfield, 3 italianAntiAirGuns, 1 italianArtillery, 4 italianDestroyers and 2 italianInfantrys; Remaining resources: 0 PUs; 18 techTokens; Place Units - Italy 1 italianArtillery and 2 italianInfantrys placed in Cairo 3 italianAntiAirGuns placed in Cape Town Units in Western Anglo Egyptian Sudan being upgraded or consumed: 1 Material 1 italianAirfield placed in Western Anglo Egyptian Sudan 4 italianDestroyers placed in 47 Sea Zone Turn Complete - Italy Italy collect 44 PUs; end with 44 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 47 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 50 PUs Units generate 9 techTokens; Italy end with 27 techTokensCombat Hit Differential Summary :
ExiledAllies : 7.42 AntiTankGun fire in French Equatorial Africa : : -0.17 Egypt : -0.25 Italy : 2.67 -
@ubernaut back to you
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TripleA Move Summary: Usa round 32
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 32 Research Technology - Usa Trigger americanaTIR: Usa gains access to ImprovedRockets Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover IncreasedTacticalBomberRange Combat Move - Usa Trigger americanISBR3: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to russianAirfield Trigger americanISBR3: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to russianAirfield Trigger americanISBR1: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to americanAirfield Trigger americanISBR1: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to americanAirfield Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanISBR5: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to spanishAirfield Trigger americanISBR5: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanISBR7: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to turkishAirfield Trigger americanISBR7: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to turkishAirfield Trigger americanISBR2: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to britishAirfield Trigger americanISBR2: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to britishAirfield Trigger americanISBR8: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to chineseAirfield Trigger americanISBR8: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to chineseAirfield Trigger americanISBR6: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to swedishAirfield Trigger americanISBR6: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to swedishAirfield Trigger americanISBR4: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to brazilianAirfield Trigger americanISBR4: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to brazilianAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 10 americanInfantrys moved from Western Sahara to 62 Sea Zone 2 americanBattleships, 2 americanCruisers, 4 americanDestroyers, 2 americanHeavyDestroyers, 10 americanInfantrys and 4 americanTransports moved from 62 Sea Zone to 61 Sea Zone 10 americanInfantrys moved from 61 Sea Zone to Morrocco 1 americanAdvancedNavalFighter, 1 americanAntiTankGun, 12 americanArtillerys, 2 americanCombatEngineers, 11 americanHeavyArtillerys, 1 americanHeavyTank, 10 americanInfantrys, 4 americanMarines, 2 americanMech.Infantrys, 2 americanMobileArtillerys, 6 americanNavalFighters and 3 americanTanks moved from Western Sahara to Morrocco 4 americanAdvancedNavalFighters and 2 americanNavalFighters moved from 62 Sea Zone to Morrocco 2 americanSubmarines moved from 128 Sea Zone to 148 Sea Zone 1 americanInfantry moved from Borneo to Brunei Britain take Brunei from Japan 7 americanAdvancedNavalFighters, 6 americanAdvancedSubmarines, 6 americanBattleships, 6 americanCarriers, 6 americanCruisers, 12 americanDestroyers, 6 americanHeavyDestroyers, 11 americanNavalFighters and 9 americanSubmarines moved from 93 Sea Zone to 148 Sea Zone 1 americanAdvancedNavalFighter moved from Dutch New Guinea to 148 Sea Zone -
@colin got two biggies here
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TripleA Turn Summary: Usa round 32
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 32 Research Technology - Usa Trigger americanaTIR: Usa gains access to ImprovedRockets Usa spend 0 on tech rolls Usa roll 10,11,5,4,10,9,12,5,1 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover IncreasedTacticalBomberRange Combat Move - Usa Trigger americanISBR3: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to russianAirfield Trigger americanISBR3: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to russianAirfield Trigger americanISBR1: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to americanAirfield Trigger americanISBR1: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to americanAirfield Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanISBR5: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to spanishAirfield Trigger americanISBR5: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanISBR7: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to turkishAirfield Trigger americanISBR7: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to turkishAirfield Trigger americanISBR2: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to britishAirfield Trigger americanISBR2: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to britishAirfield Trigger americanISBR8: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to chineseAirfield Trigger americanISBR8: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to chineseAirfield Trigger americanISBR6: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to swedishAirfield Trigger americanISBR6: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to swedishAirfield Trigger americanISBR4: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to brazilianAirfield Trigger americanISBR4: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to brazilianAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 10 americanInfantrys moved from Western Sahara to 62 Sea Zone 2 americanBattleships, 2 americanCruisers, 4 americanDestroyers, 2 americanHeavyDestroyers, 10 americanInfantrys and 4 americanTransports moved from 62 Sea Zone to 61 Sea Zone 10 americanInfantrys moved from 61 Sea Zone to Morrocco 1 americanAdvancedNavalFighter, 1 americanAntiTankGun, 12 americanArtillerys, 2 americanCombatEngineers, 11 americanHeavyArtillerys, 1 americanHeavyTank, 10 americanInfantrys, 4 americanMarines, 2 americanMech.Infantrys, 2 americanMobileArtillerys, 6 americanNavalFighters and 3 americanTanks moved from Western Sahara to Morrocco 4 americanAdvancedNavalFighters and 2 americanNavalFighters moved from 62 Sea Zone to Morrocco 2 americanSubmarines moved from 128 Sea Zone to 148 Sea Zone 1 americanInfantry moved from Borneo to Brunei Britain take Brunei from Japan 7 americanAdvancedNavalFighters, 6 americanAdvancedSubmarines, 6 americanBattleships, 6 americanCarriers, 6 americanCruisers, 12 americanDestroyers, 6 americanHeavyDestroyers, 11 americanNavalFighters and 9 americanSubmarines moved from 93 Sea Zone to 148 Sea Zone 1 americanAdvancedNavalFighter moved from Dutch New Guinea to 148 Sea Zone Combat - Usa Battle in Morrocco Usa attack with 5 americanAdvancedNavalFighters, 1 americanAntiTankGun, 12 americanArtillerys, 2 americanCombatEngineers, 11 americanHeavyArtillerys, 1 americanHeavyTank, 20 americanInfantrys, 4 americanMarines, 2 americanMech.Infantrys, 2 americanMobileArtillerys, 8 americanNavalFighters and 3 americanTanks VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield, 1 germanBarracks, 3 germanEntrenchments and 3 germanFortifications; Germany defend with 1 UnitsForExiledAllies, 4 germanAntiAirGuns, 3 germanAntiTankGuns, 12 germanArtillerys, 1 germanCombatEngineer, 24 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks; Spain defend with 1 spanishArtillery and 2 spanishInfantrys HvyTankFS fire in Morrocco : 1/1 hits, 0.25 expected hits AntiAircraftGun fire in Morrocco : 1/4 hits, 1.00 expected hits AntiTankGun fire in Morrocco : 2/3 hits, 1.00 expected hits Units damaged: 1 americanHeavyTank owned by the Usa 1 americanTank owned by the Usa, 1 americanAdvancedNavalFighter owned by the Usa and 1 germanAntiAirGun owned by the Germany lost in Morrocco 1 americanHeavyTank owned by the Usa lost in Morrocco 1 americanHeavyTank-damaged owned by the Usa added in Morrocco Usa roll dice for 2 americanBattleships, 2 americanCruisers, 4 americanDestroyers and 2 americanHeavyDestroyers in Morrocco, round 2 : 8/12 hits, 4.00 expected hits Units damaged: 3 germanEntrenchments owned by the VichyFrance and 3 germanFortifications owned by the VichyFrance Usa roll dice for 4 americanAdvancedNavalFighters, 1 americanAntiTankGun, 12 americanArtillerys, 2 americanCombatEngineers, 11 americanHeavyArtillerys, 1 americanHeavyTank-damaged, 20 americanInfantrys, 4 americanMarines, 2 americanMech.Infantrys, 2 americanMobileArtillerys, 8 americanNavalFighters and 2 americanTanks in Morrocco, round 2 : 26/69 hits, 27.58 expected hits VichyFrance roll dice for 3 germanAntiAirGuns, 3 germanAntiTankGuns, 12 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 3 germanFortifications, 24 germanInfantrys, 2 germanMech.Infantrys, 2 germanTanks, 1 spanishArtillery and 2 spanishInfantrys in Morrocco, round 2 : 21/56 hits, 19.83 expected hits 24 germanInfantrys owned by the Germany, 2 spanishInfantrys owned by the Spain, 1 spanishArtillery owned by the Spain, 1 germanArtillery owned by the Germany, 20 americanInfantrys owned by the Usa and 1 americanArtillery owned by the Usa lost in Morrocco 1 americanAntiTankGun, 11 americanArtillerys, 2 americanCombatEngineers, 11 americanHeavyArtillerys, 1 americanHeavyTank-damaged, 4 americanMarines, 2 americanMech.Infantrys, 2 americanMobileArtillerys and 2 americanTanks retreated to Western Sahara VichyFrance win with 3 germanAntiAirGuns, 3 germanAntiTankGuns, 11 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 3 germanFortifications, 2 germanMech.Infantrys and 2 germanTanks remaining. Battle score for attacker is -3 Casualties for Usa: 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanHeavyTank, 20 americanInfantrys and 1 americanTank Casualties for Germany: 1 germanAntiAirGun, 1 germanArtillery and 24 germanInfantrys Casualties for Spain: 1 spanishArtillery and 2 spanishInfantrys Battle in 148 Sea Zone Usa attack with 8 americanAdvancedNavalFighters, 6 americanAdvancedSubmarines, 6 americanBattleships, 6 americanCarriers, 6 americanCruisers, 12 americanDestroyers, 6 americanHeavyDestroyers, 11 americanNavalFighters and 11 americanSubmarines; Britain loiter and taunt Japan defend with 5 japaneseBattleships, 4 japaneseCarriers, 17 japaneseCruisers, 29 japaneseDestroyers, 3 japaneseSubmarines and 2 japaneseTransports DepthChargeAttack fire in 148 Sea Zone : 7/18 hits, 5.00 expected hits CruiserAntiAircraftGun fire in 148 Sea Zone : 2/17 hits, 2.83 expected hits 3 japaneseSubmarines owned by the Japan and 2 americanNavalFighters owned by the Usa lost in 148 Sea Zone Usa roll dice for 6 americanAdvancedSubmarines and 11 americanSubmarines in 148 Sea Zone, round 2 : 5/17 hits, 6.67 expected hits 2 japaneseTransports owned by the Japan and 3 japaneseDestroyers owned by the Japan lost in 148 Sea Zone Usa roll dice for 8 americanAdvancedNavalFighters, 6 americanBattleships, 6 americanCarriers, 6 americanCruisers, 12 americanDestroyers, 6 americanHeavyDestroyers and 9 americanNavalFighters in 148 Sea Zone, round 2 : 25/59 hits, 27.08 expected hits Japan roll dice for 5 japaneseBattleships, 4 japaneseCarriers, 17 japaneseCruisers and 26 japaneseDestroyers in 148 Sea Zone, round 2 : 21/57 hits, 22.75 expected hits Units damaged: 6 americanCarriers owned by the Usa 3 americanSubmarines owned by the Usa, 12 americanDestroyers owned by the Usa, 17 japaneseDestroyers owned by the Japan and 4 japaneseCarriers owned by the Japan lost in 148 Sea Zone 6 americanCarriers owned by the Usa lost in 148 Sea Zone 6 americanCarrier-damageds owned by the Usa added in 148 Sea Zone CruiserAntiAircraftGun fire in 148 Sea Zone : 3/17 hits, 2.83 expected hits 2 americanNavalFighters owned by the Usa and 1 americanAdvancedNavalFighter owned by the Usa lost in 148 Sea Zone Usa roll dice for 6 americanAdvancedSubmarines and 8 americanSubmarines in 148 Sea Zone, round 3 : 4/14 hits, 5.67 expected hits 4 japaneseDestroyers owned by the Japan lost in 148 Sea Zone Usa roll dice for 7 americanAdvancedNavalFighters, 6 americanBattleships, 6 americanCarrier-damageds, 6 americanCruisers, 6 americanHeavyDestroyers and 7 americanNavalFighters in 148 Sea Zone, round 3 : 20/44 hits, 21.75 expected hits Japan roll dice for 5 japaneseBattleships, 17 japaneseCruisers and 5 japaneseDestroyers in 148 Sea Zone, round 3 : 21/32 hits, 16.17 expected hits Units damaged: 6 americanBattleships owned by the Usa 8 americanSubmarines owned by the Usa, 5 japaneseCruisers owned by the Japan, 5 japaneseDestroyers owned by the Japan, 1 americanHeavyDestroyer owned by the Usa, 5 japaneseBattleships owned by the Japan and 6 americanAdvancedSubmarines owned by the Usa lost in 148 Sea Zone 6 americanBattleships owned by the Usa lost in 148 Sea Zone 6 americanBattleship-damageds owned by the Usa added in 148 Sea Zone 6 americanBattleship-damageds owned by the Usa, 6 americanCruisers owned by the Usa, 5 americanHeavyDestroyers owned by the Usa and 6 americanCarrier-damageds owned by the Usa retreated to 93 Sea Zone Japan win with 12 japaneseCruisers remaining. Battle score for attacker is -29 Casualties for Usa: 1 americanAdvancedNavalFighter, 6 americanAdvancedSubmarines, 6 americanBattleships, 6 americanCarriers, 12 americanDestroyers, 1 americanHeavyDestroyer, 4 americanNavalFighters and 11 americanSubmarines Casualties for Japan: 5 japaneseBattleships, 4 japaneseCarriers, 5 japaneseCruisers, 29 japaneseDestroyers, 3 japaneseSubmarines and 2 japaneseTransports Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 3 Materials, 1 americanAntiAirGun, 1 americanArtillery, 1 americanCombatEngineer, 4 americanInfantrys and 2 americanMarines moved from Wake Island to 124 Sea Zone 3 Materials, 1 americanAntiAirGun, 1 americanArtillery, 1 americanCombatEngineer, 4 americanInfantrys, 2 americanMarines and 4 americanTransports moved from 124 Sea Zone to 127 Sea Zone 3 Materials, 1 americanAntiAirGun, 1 americanArtillery, 1 americanCombatEngineer, 4 americanInfantrys and 2 americanMarines moved from 127 Sea Zone to Phillippines 1 americanSubmarine moved from 115 Sea Zone to 126 Sea Zone 1 americanTransport moved from 124 Sea Zone to 115 Sea Zone 2 americanAlpineInfantrys, 1 americanArtillery, 1 americanInfantry and 2 americanMarines moved from Hawaiian Islands to 115 Sea Zone 2 americanAlpineInfantrys, 1 americanArtillery, 1 americanInfantry, 2 americanMarines and 2 americanTransports moved from 115 Sea Zone to 124 Sea Zone 2 americanAlpineInfantrys, 1 americanArtillery, 1 americanInfantry and 2 americanMarines moved from 124 Sea Zone to Wake Island 2 Materials and 1 americanAirTransport moved from Los Angeles to Wake Island 1 americanAdvancedNavalFighter moved from Los Angeles to Dutch New Guinea 2 americanAdvancedNavalFighters and 2 americanNavalFighters moved from 148 Sea Zone to Phillippines 4 americanAdvancedNavalFighters and 2 americanNavalFighters moved from Morrocco to 61 Sea Zone 1 americanHeavyTank moved from Washington to 30 Sea Zone 3 americanArtillerys, 2 americanHeavyArtillerys, 1 americanMech.Infantry and 1 americanMobileArtillery moved from New York to 30 Sea Zone 3 americanArtillerys, 2 americanHeavyArtillerys, 1 americanHeavyTank, 1 americanMech.Infantry, 1 americanMobileArtillery and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone 3 americanArtillerys, 2 americanHeavyArtillerys, 1 americanHeavyTank, 1 americanMech.Infantry and 1 americanMobileArtillery moved from 39 Sea Zone to Azores 1 americanAdvancedNavalFighter moved from Washington to Azores 2 americanAdvancedNavalFighters moved from Washington to Western Sahara 3 americanNavalFighters moved from Morrocco to Azores 3 americanNavalFighters moved from Morrocco to Western Sahara 2 americanAdvancedSubmarines and 8 americanSubmarines moved from 60 Sea Zone to 61 Sea Zone 2 Materials and 1 americanAirTransport moved from Washington to Eastern Brazil 1 americanAirTransport moved from Rio de Janeiro to Eastern Brazil 1 americanCombatEngineer moved from Rio de Janeiro to Eastern Brazil 2 americanAdvancedSubmarines, 2 americanCarriers, 4 americanSubmarines and 5 americanTransports moved from 62 Sea Zone to 61 Sea Zone 1 americanAdvancedNavalFighter and 1 americanNavalFighter moved from 148 Sea Zone to Phillippines 1 americanAdvancedNavalFighter and 1 americanNavalFighter moved from 148 Sea Zone to Phillippines 3 americanAdvancedNavalFighters and 3 americanNavalFighters moved from 148 Sea Zone to Sumatra 1 americanTransport moved from 62 Sea Zone to 65 Sea Zone Purchase Units - Usa Trigger americanRock1: buyamericanRocket added to americanProduction Usa buy 3 Materials, 1 americanAirTransport, 1 americanAirfield, 1 americanCombatEngineer, 4 americanDestroyers, 5 americanInfantrys and 3 americanSubmarines; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Phillippines being upgraded or consumed: 1 Material 1 americanAirfield placed in Phillippines 1 americanCombatEngineer placed in Wake Island 1 americanDestroyer placed in 124 Sea Zone 1 americanDestroyer and 1 americanSubmarine placed in 115 Sea Zone 2 americanDestroyers and 2 americanSubmarines placed in 156 Sea Zone 3 Materials placed in Rio de Janeiro 1 americanAirTransport and 3 americanInfantrys placed in Washington 2 americanInfantrys placed in New York Activate Technology - Usa Usa activating IncreasedTacticalBomberRange Trigger americanITBR1: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to americanAirfield Turn Complete - Usa Usa collect 87 PUs; end with 87 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 90 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 93 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa : -4.75 VichyFrance : 1.17 AntiAircraftGun fire in Morrocco : : 0.00 AntiTankGun fire in Morrocco : : 1.00 DepthChargeAttack fire in 148 Sea Zone : : 2.00 Japan : 3.08 HvyTankFS fire in Morrocco : : 0.75 CruiserAntiAircraftGun fire in 148 Sea Zone : : -0.67 -
@colin go for

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TripleA Turn Summary: Finland round 33
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 33 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 3 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 11 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 11,11,3,5,5,7,11,4,2 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanISBR1: Setting givesMovement to 5:germanStrategicBomber for unitAttachment attached to germanAirfield Trigger germanISBR1: Setting givesMovement to 4:germanAirTransport for unitAttachment attached to germanAirfield Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanISBR2: Setting givesMovement to 5:germanStrategicBomber for unitAttachment attached to japaneseAirfield Trigger germanISBR2: Setting givesMovement to 4:germanAirTransport for unitAttachment attached to japaneseAirfield Trigger germanISBR6: Setting givesMovement to 5:germanStrategicBomber for unitAttachment attached to swedishAirfield Trigger germanISBR6: Setting givesMovement to 4:germanAirTransport for unitAttachment attached to swedishAirfield Trigger germanISBR5: Setting givesMovement to 5:germanStrategicBomber for unitAttachment attached to spanishAirfield Trigger germanISBR5: Setting givesMovement to 4:germanAirTransport for unitAttachment attached to spanishAirfield Trigger germanISBR4: Setting givesMovement to 5:germanStrategicBomber for unitAttachment attached to brazilianAirfield Trigger germanISBR4: Setting givesMovement to 4:germanAirTransport for unitAttachment attached to brazilianAirfield Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanISBR7: Setting givesMovement to 5:germanStrategicBomber for unitAttachment attached to turkishAirfield Trigger germanISBR7: Setting givesMovement to 4:germanAirTransport for unitAttachment attached to turkishAirfield Trigger germanISBR3: Setting givesMovement to 5:germanStrategicBomber for unitAttachment attached to italianAirfield Trigger germanISBR3: Setting givesMovement to 4:germanAirTransport for unitAttachment attached to italianAirfield Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Turning on Edit Mode EDIT: Removing units owned by VichyFrance from Morrocco: 3 germanEntrenchments and 3 germanFortifications EDIT: Adding units owned by VichyFrance to Morrocco: 3 germanEntrenchments and 3 germanFortifications EDIT: Turning off Edit Mode Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 5 germanInfantrys, 1 germanMarine, 2 germanMech.Infantrys and 4 germanTanks moved from Trans Jordan to Iraq Germany take Iraq from Britain 6 germanInfantrys moved from Northern France to 23 Sea Zone 1 germanBattleship moved from 23 Sea Zone to 25 Sea Zone 6 germanInfantrys moved from 23 Sea Zone to Southern Britain 3 germanNavalFighters moved from Northern France to Southern Britain 2 germanNavalFighters moved from Low Countries to Southern Britain 3 germanInfantrys moved from Northern France to 23 Sea Zone 3 germanInfantrys moved from 23 Sea Zone to Southern Britain Combat - Germany Germany creates battle in territory 55 Sea Zone Battle in Southern Britain Germany attack with 9 germanInfantrys and 5 germanNavalFighters Britain defend with 1 Flagpole, 1 Material and 1 britishMarine Germany roll dice for 1 germanBattleship in Southern Britain, round 2 : 1/2 hits, 0.83 expected hits Britain roll dice for 1 britishMarine in Southern Britain, round 2 : 0/1 hits, 0.33 expected hits 1 britishMarine owned by the Britain lost in Southern Britain Germany win, taking Southern Britain from Britain with 9 germanInfantrys and 5 germanNavalFighters remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishMarine Trigger LiberationTurkey5: Setting switch to true for conditionAttachmentLiberationTurkey attached to Turkey Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanDestroyer moved from 23 Sea Zone to 22 Sea Zone 4 germanNavalFighters moved from Southern Britain to Low Countries 3 germanTransports moved from 23 Sea Zone to 25 Sea Zone 2 Trains moved from Northern France to Southern Spain 2 Trains and 6 germanInfantrys moved from Southern Spain to Northern France 2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Morrocco to Algeria 3 germanAntiTankGuns, 11 germanArtillerys, 1 germanCombatEngineer and 2 germanTanks moved from Morrocco to Algeria 1 germanParatrooper moved from Crete to 53 Sea Zone 1 germanArtillery moved from Crete to 53 Sea Zone 1 germanArtillery, 1 germanCruiser, 1 germanDestroyer, 1 germanParatrooper and 2 germanTransports moved from 53 Sea Zone to 48 Sea Zone 1 germanArtillery and 1 germanParatrooper moved from 48 Sea Zone to Tunisia 1 germanCombatEngineer and 2 germanInfantrys moved from Western France to Northern France 4 germanParatroopers moved from Paris to Northern France 2 germanInfantrys moved from Eastern Germany to Northern Germany 1 germanArtillery moved from Western Germany to Low Countries 2 germanInfantrys moved from Northern Germany to Low Countries 1 germanAirTransport moved from Eastern Germany to Northern France 1 Train moved from Paris to Vichy France 1 germanNavalFighter moved from Southern Britain to Low Countries 1 germanFighter moved from Southern Spain to Low Countries 1 germanFighter moved from Eastern Germany to Low Countries 1 Material and 1 Truck moved from Berlin to Low Countries 1 Truck moved from Low Countries to Berlin 1 germanArtillery and 3 germanInfantrys moved from Western Ukraine to Romania 1 Material and 1 Train moved from Vichy France to Romania 1 germanCombatEngineer moved from Western Ukraine to Romania 7 germanInfantrys moved from Western Ukraine to Eastern Poland 2 germanArtillerys moved from Lithuania to Eastern Poland 1 germanAntiTankGun moved from Lithuania to Eastern Poland 1 germanAntiTankGun and 1 germanMech.Infantry moved from Lithuania to Romania 2 Trucks moved from Poland to Berlin 1 Truck moved from Poland to Northern Germany 4 germanInfantrys moved from Romania to Bulgaria 1 germanHeavyTank moved from Western Ukraine to Romania 1 germanHeavyTank moved from Western Ukraine to Eastern Poland 1 germanCombatEngineer moved from Northern France to Low Countries Purchase Units - Germany Germany buy 1 germanAirfield, 3 germanDestroyers, 2 germanMarines, 4 germanParatroopers and 3 germanTransports; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany 2 germanMarines placed in Northern France 1 germanTransport placed in 23 Sea Zone 2 germanDestroyers and 2 germanTransports placed in 25 Sea Zone 1 germanDestroyer placed in 25 Sea Zone Units in Low Countries being upgraded or consumed: 1 Material 1 germanAirfield placed in Low Countries 4 germanParatroopers placed in Paris Turn Complete - Germany Germany collect 63 PUs; end with 63 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 66 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 69 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 2 germanCombatEngineers Some Units in Finland change ownership: 2 germanCombatEngineers Some Units in Romania change ownership: 1 Material and 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 2 germanArtillerys and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material and 1 germanInfantry placed in Algeria 2 germanArtillerys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 12 PUs; end with 12 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 8 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material, 2 germanCombatEngineers and 1 germanInfantry Some Units in Tunisia change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 germanArtillerys Purchase Units - DanubeAxis DanubeAxis buy 1 germanEntrenchment and 3 germanInfantrys; Remaining resources: 2 PUs; Place Units - DanubeAxis Units in Romania being upgraded or consumed: 1 Material 1 germanEntrenchment and 3 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 14 PUs Some Units in Romania change ownership: 1 germanCombatEngineer and 3 germanInfantrys Purchase Units - Finland Finland buy 1 germanInfantry; Remaining resources: 0 PUs; Place Units - Finland 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 3 PUs; end with 3 PUs Some Units in Finland change ownership: 2 germanCombatEngineers and 1 germanInfantryCombat Hit Differential Summary :
Britain : -0.33 Germany : 0.17 -
@ubernaut I thought it unlikely you would scramble but if I was wrong we can redo it
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TripleA Move Summary: Russia round 33
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 33 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedLogistics Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 unit repaired. 1 russianHeavyTank-damaged owned by the Russia removed in Leningrad 1 russianHeavyTank owned by the Russia added in Leningrad 1 russianInfantry moved from Belorussia to Lativa Estonia Russia take Lativa Estonia from Germany 1 russianInfantry moved from Syria to Trans Jordan 3 russianNavalFighters moved from Turkey to Trans Jordan 1 russianInfantry moved from Caucasus to 56 Sea Zone 1 russianInfantry moved from Turkey to 56 Sea Zone 1 russianDestroyer, 2 russianInfantrys, 6 russianSubmarines and 2 russianTransports moved from 56 Sea Zone to 55 Sea Zone 1 russianInfantry moved from 55 Sea Zone to Southern Ukraine 1 russianInfantry moved from 55 Sea Zone to Crimea 1 russianHeavyArtillery, 2 russianHeavyTanks and 3 russianInfantrys moved from Kharkov to Western Ukraine -
@colin got a strange one here ool could get funky
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TripleA Turn Summary: Russia round 33
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 33 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 11,8,6,4,8,9,12,6,1,1,11,6,4,1,12,8,7,1 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedLogistics Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 unit repaired. 1 russianHeavyTank-damaged owned by the Russia removed in Leningrad 1 russianHeavyTank owned by the Russia added in Leningrad Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Belorussia to Lativa Estonia Russia take Lativa Estonia from Germany 1 russianInfantry moved from Syria to Trans Jordan 3 russianNavalFighters moved from Turkey to Trans Jordan 1 russianInfantry moved from Caucasus to 56 Sea Zone 1 russianInfantry moved from Turkey to 56 Sea Zone 1 russianDestroyer, 2 russianInfantrys, 6 russianSubmarines and 2 russianTransports moved from 56 Sea Zone to 55 Sea Zone 1 russianInfantry moved from 55 Sea Zone to Southern Ukraine 1 russianInfantry moved from 55 Sea Zone to Crimea 1 russianHeavyArtillery, 2 russianHeavyTanks and 3 russianInfantrys moved from Kharkov to Western Ukraine Combat - Russia Battle in Western Ukraine Russia attack with 1 russianHeavyArtillery, 2 russianHeavyTanks and 3 russianInfantrys Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 3 germanEntrenchments HvyTankFS fire in Western Ukraine : 1/2 hits, 0.50 expected hits 1 germanAntiAirGun owned by the Germany lost in Western Ukraine Russia roll dice for 1 russianHeavyArtillery, 2 russianHeavyTanks and 3 russianInfantrys in Western Ukraine, round 2 : 4/6 hits, 2.67 expected hits Units damaged: 2 germanEntrenchments owned by the Germany Germany roll dice for 3 germanEntrenchments in Western Ukraine, round 2 : 2/3 hits, 1.25 expected hits Units damaged: 2 russianHeavyTanks owned by the Russia 1 germanEntrenchment owned by the Germany lost in Western Ukraine 2 russianHeavyTanks owned by the Russia lost in Western Ukraine 2 russianHeavyTank-damageds owned by the Russia added in Western Ukraine 3 russianInfantrys owned by the Russia, 1 russianHeavyArtillery owned by the Russia and 2 russianHeavyTank-damageds owned by the Russia retreated to Kharkov Germany win with 2 germanEntrenchments remaining. Battle score for attacker is -10 Casualties for Germany: 1 germanAntiAirGun and 1 germanEntrenchment Casualties for Russia: 2 russianHeavyTanks Battle in 55 Sea Zone Russia attack with 1 russianDestroyer, 6 russianSubmarines and 2 russianTransports Germany defend with 3 germanSubmarines DepthChargeAttack fire in 55 Sea Zone : 0/1 hits, 0.08 expected hits 3 germanSubmarines owned by the Germany Submerged Russia roll dice for 6 russianSubmarines in 55 Sea Zone, round 2 : 5/6 hits, 1.50 expected hits Battle in Southern Ukraine Battle in Crimea Battle in Trans Jordan Russia attack with 1 russianInfantry and 3 russianNavalFighters Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianInfantry and 3 russianNavalFighters in Trans Jordan, round 2 : 1/4 hits, 1.42 expected hits Germany roll dice for 1 germanInfantry in Trans Jordan, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Trans Jordan Russia winRussia win with 1 russianDestroyer, 6 russianSubmarines and 2 russianTransports remaining, taking Southern Ukraine from Germany, taking Crimea from Germany, taking Trans Jordan from Germany with 1 russianInfantry and 3 russianNavalFighters remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 3 russianNavalFighters moved from Trans Jordan to Turkey 1 russianAirTransport and 1 russianAlpineInfantry moved from Turkey to Eastern Iran 1 russianAirTransport moved from Eastern Iran to Southern Caucasus 1 russianAlpineInfantry, 1 russianArtillery and 1 russianCombatEngineer moved from Eastern Turkey to Southern Caucasus 2 Trucks and 2 russianInfantrys moved from Omsk to Uzbek 1 Truck moved from Caucasus to Stalingrad 1 Truck and 1 russianAntiTankGun moved from Stalingrad to Uzbek 2 russianInfantrys moved from Stalingrad to Western Kazahk 2 Trucks and 2 russianInfantrys moved from Kazahk to Eastern Iran 2 Trucks moved from Eastern Iran to Uzbek 2 Trains, 2 russianAlpineInfantrys and 2 russianArtillerys moved from Novosibirsk to Irkutsk 2 Trains moved from Irkutsk to Novosibirsk 2 Trains, 3 russianAlpineInfantrys and 1 russianArtillery moved from Novosibirsk to Irkutsk 1 Train moved from Kansk to Novosibirsk 1 Train and 2 russianAlpineInfantrys moved from Novosibirsk to Eastern Iran 1 Train moved from Eastern Iran to Kazahk 5 russianInfantrys moved from Novosibirsk to Kazahk 3 russianInfantrys moved from Novosibirsk to Kansk 1 Material and 1 russianAirTransport moved from Moscow to Kharkov 1 russianAirTransport moved from Kharkov to Stalingrad 1 russianAirTransport moved from Stalingrad to Moscow 1 Material and 1 Truck moved from Moscow to Kharkov 2 russianHeavyTanks, 3 russianMech.Infantrys, 3 russianMobileArtillerys and 3 russianTanks moved from Eastern Finland to Leningrad 2 russianAntiTankGuns and 2 russianInfantrys moved from Leningrad to Eastern Finland 2 russianInfantrys moved from Pskov to Leningrad 1 Train moved from Leningrad to Volgarod 1 Train and 2 russianInfantrys moved from Volgarod to Leningrad 2 russianInfantrys moved from Vologda to Novgorod 1 russianMech.Infantry, 1 russianMobileArtillery and 1 russianTank moved from Kharkov to Pskov 1 russianAntiTankGun and 3 russianInfantrys moved from Smolensk to Pskov 1 russianAntiAirGun, 1 russianMech.Infantry, 1 russianMobileArtillery and 1 russianTank moved from Kharkov to Pskov 1 Truck and 1 russianAntiAirGun moved from Smolensk to Kharkov 1 Truck moved from Kharkov to Voronezh 1 russianMech.Infantry moved from Orel Kursk to Smolensk 1 russianAntiAirGun and 1 russianMech.Infantry moved from Smolensk to Orel Kursk 1 russianCombatEngineer moved from Orel Kursk to Pskov 1 russianCombatEngineer moved from Kharkov to Orel Kursk 4 russianInfantrys moved from Moscow to Smolensk 1 russianDestroyer moved from 32 Sea Zone to 61 Sea Zone 4 russianAlpineInfantrys, 8 russianArtillerys, 1 russianHeavyArtillery and 8 russianInfantrys moved from Turkey to Eastern Turkey 2 russianAntiTankGuns moved from Turkey to Eastern Turkey Purchase Units - Russia Russia buy 1 Material, 2 russianAlpineInfantrys, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianDestroyer, 1 russianFactory, 2 russianHeavyArtillerys, 5 russianInfantrys, 1 russianTank and 2 russianTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Kharkov being upgraded or consumed: 3 Materials 1 russianFactory placed in Kharkov 1 russianDestroyer and 2 russianTransports placed in 55 Sea Zone 1 Material, 1 russianHeavyArtillery and 1 russianInfantry placed in Stalingrad 2 russianInfantrys placed in Irkutsk 2 russianAlpineInfantrys placed in Omsk 1 russianTank placed in Novosibirsk Russia undo move 3. 1 Material, 1 russianAntiTankGun and 1 russianHeavyArtillery placed in Stalingrad 2 russianArtillerys placed in Leningrad 1 russianCombatEngineer, 1 russianHeavyArtillery and 2 russianInfantrys placed in Moscow 1 russianInfantry placed in Volgarod Activate Technology - Russia Russia activating ImprovedLogistics Trigger americanITBR3: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to russianAirfield Trigger russianIL1: Setting maxScrambleCount to 3 for unitAttachment attached to russianAirfield Turn Complete - Russia Russia collect 82 PUs; end with 82 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 85 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 88 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
HvyTankFS fire in Western Ukraine : : 0.50 Germany : 0.50 DepthChargeAttack fire in 55 Sea Zone : : -0.08 Russia : 4.42 -
@colin :brazil: up
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TripleA Move Summary: Japan round 33
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 33 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedProduction Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 12 japaneseCruisers moved from 148 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters and 1 japaneseTacticalBomber moved from Burma to 93 Sea Zone 3 japaneseAdvancedNavalFighters and 5 japaneseNavalFighters moved from Shanghai to 93 Sea Zone 2 japaneseAdvancedNavalFighters moved from Manchuria to 93 Sea Zone 1 japaneseAirTransport and 1 japaneseParatrooper moved from Shanghai to Hokkaido 1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Bonin Island 3 japaneseInfantrys moved from Shanghai to Shantung 1 japaneseNavalFighter moved from Manchuria to Shantung 3 japaneseFighters and 2 japaneseNavalFighters moved from Northern Manchuria to Shantung 2 japaneseNavalFighters moved from Japan to Shantung 3 japaneseAlpineInfantrys, 14 japaneseArtillerys, 1 japaneseCombatEngineer and 45 japaneseInfantrys moved from Yakut to Eastern Mongolia 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseInfantry moved from Northern Manchuria to Eastern Mongolia -
@ubernaut got a couple battles
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TripleA Turn Summary: Thailand round 33
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 33 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 5,4,1,11,2,11,12,3,1,8,6,12,7,1,6,11,10,10 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedProduction Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 12 japaneseCruisers moved from 148 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters and 1 japaneseTacticalBomber moved from Burma to 93 Sea Zone 3 japaneseAdvancedNavalFighters and 5 japaneseNavalFighters moved from Shanghai to 93 Sea Zone 2 japaneseAdvancedNavalFighters moved from Manchuria to 93 Sea Zone 1 japaneseAirTransport and 1 japaneseParatrooper moved from Shanghai to Hokkaido 1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Bonin Island 3 japaneseInfantrys moved from Shanghai to Shantung 1 japaneseNavalFighter moved from Manchuria to Shantung 3 japaneseFighters and 2 japaneseNavalFighters moved from Northern Manchuria to Shantung 2 japaneseNavalFighters moved from Japan to Shantung 3 japaneseAlpineInfantrys, 14 japaneseArtillerys, 1 japaneseCombatEngineer and 45 japaneseInfantrys moved from Yakut to Eastern Mongolia 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseInfantry moved from Northern Manchuria to Eastern Mongolia Combat - Japan Japan lands units in Bonin Island Japan creates battle in territory Bonin Island Japan lands units in Hokkaido Japan creates battle in territory Hokkaido Battle in Shantung Japan attack with 3 japaneseFighters, 3 japaneseInfantrys and 5 japaneseNavalFighters China defend with 1 Flagpole and 3 chineseInfantrys Japan roll dice for 3 japaneseFighters, 3 japaneseInfantrys and 5 japaneseNavalFighters in Shantung, round 2 : 5/11 hits, 3.83 expected hits China roll dice for 3 chineseInfantrys in Shantung, round 2 : 0/3 hits, 0.75 expected hits 3 chineseInfantrys owned by the China lost in Shantung Japan win, taking Bonin Island from Usa, taking Hokkaido from Britain, taking Shantung from China with 3 japaneseFighters, 3 japaneseInfantrys and 5 japaneseNavalFighters remaining. Battle score for attacker is 9 Casualties for China: 3 chineseInfantrys Battle in Eastern Mongolia Japan attack with 4 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers and 46 japaneseInfantrys Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment, 1 Flagpole and 4 Infantrys Japan roll dice for 4 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers and 46 japaneseInfantrys in Eastern Mongolia, round 2 : 14/69 hits, 15.42 expected hits Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys in Eastern Mongolia, round 2 : 2/9 hits, 2.67 expected hits 1 Entrenchment owned by the Neutral, 4 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral, 1 AntiTankGun owned by the Neutral, 1 AntiAirGun owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Eastern Mongolia Japan loses 0 PUs for violating Eastern Mongolias neutrality. Japan win, taking Eastern Mongolia from Neutral with 4 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers and 44 japaneseInfantrys remaining. Battle score for attacker is 28 Casualties for Japan: 2 japaneseInfantrys Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys Battle in 93 Sea Zone Japan attack with 5 japaneseAdvancedNavalFighters, 12 japaneseCruisers, 7 japaneseNavalFighters and 1 japaneseTacticalBomber Usa defend with 6 americanBattleship-damageds, 6 americanCarrier-damageds, 6 americanCruisers, 5 americanHeavyDestroyers and 1 americanTransport; Britain defend with 1 britishInfantry; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport CruiserAntiAircraftGun fire in 93 Sea Zone : 1/6 hits, 1.00 expected hits 1 japaneseNavalFighter owned by the Japan lost in 93 Sea Zone Usa roll dice for 1 russianSubmarine in 93 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits Japan roll dice for 5 japaneseAdvancedNavalFighters, 12 japaneseCruisers, 6 japaneseNavalFighters and 1 japaneseTacticalBomber in 93 Sea Zone, round 2 : 12/24 hits, 13.17 expected hits Usa roll dice for 6 americanBattleship-damageds, 6 americanCarrier-damageds, 6 americanCruisers, 5 americanHeavyDestroyers, 1 americanTransport, 1 russianDestroyer and 1 russianTransport in 93 Sea Zone, round 2 : 8/26 hits, 10.00 expected hits 1 britishInfantry owned by the Britain, 1 russianTransport owned by the Russia, 7 japaneseCruisers owned by the Japan, 1 russianDestroyer owned by the Russia, 2 americanHeavyDestroyers owned by the Usa, 1 americanTransport owned by the Usa, 1 russianSubmarine owned by the Russia, 6 americanCarrier-damageds owned by the Usa and 1 japaneseTacticalBomber owned by the Japan lost in 93 Sea Zone CruiserAntiAircraftGun fire in 93 Sea Zone : 1/6 hits, 1.00 expected hits 1 japaneseNavalFighter owned by the Japan lost in 93 Sea Zone Japan roll dice for 5 japaneseAdvancedNavalFighters, 5 japaneseCruisers and 5 japaneseNavalFighters in 93 Sea Zone, round 3 : 8/15 hits, 8.75 expected hits Usa roll dice for 6 americanBattleship-damageds, 6 americanCruisers and 3 americanHeavyDestroyers in 93 Sea Zone, round 3 : 8/15 hits, 7.75 expected hits 5 americanBattleship-damageds owned by the Usa, 5 japaneseCruisers owned by the Japan, 3 japaneseNavalFighters owned by the Japan and 3 americanHeavyDestroyers owned by the Usa lost in 93 Sea Zone CruiserAntiAircraftGun fire in 93 Sea Zone : 1/6 hits, 1.00 expected hits 1 japaneseNavalFighter owned by the Japan lost in 93 Sea Zone Japan roll dice for 5 japaneseAdvancedNavalFighters and 1 japaneseNavalFighter in 93 Sea Zone, round 4 : 4/6 hits, 3.92 expected hits Usa roll dice for 1 americanBattleship-damaged and 6 americanCruisers in 93 Sea Zone, round 4 : 5/7 hits, 4.00 expected hits 4 japaneseAdvancedNavalFighters owned by the Japan, 1 americanBattleship-damaged owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 3 americanCruisers owned by the Usa lost in 93 Sea Zone retreated to 93 Sea Zone Usa win with 3 americanCruisers remaining. Battle score for attacker is 31 Casualties for Japan: 4 japaneseAdvancedNavalFighters, 12 japaneseCruisers, 7 japaneseNavalFighters and 1 japaneseTacticalBomber Casualties for Russia: 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport Casualties for Usa: 6 americanBattleship-damageds, 6 americanCarrier-damageds, 3 americanCruisers, 5 americanHeavyDestroyers and 1 americanTransport Casualties for Britain: 1 britishInfantry Trigger LiberationBrazil81: Setting switch to true for conditionAttachmentLiberationBrazil attached to Brazil Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseAlpineInfantrys and 3 japaneseMech.Infantrys moved from Bengal to Burma 3 japaneseInfantrys moved from Thailand to Burma 2 japaneseAlpineInfantrys and 3 japaneseInfantrys moved from Baluchistan to New Dehli 1 Truck moved from Western Bengal to Calcutta 1 Material and 1 Truck moved from Calcutta to Western Bengal 1 Truck and 1 japaneseCombatEngineer moved from Burma to Western Bengal 1 Truck moved from Western Bengal to New Dehli 1 Truck moved from Western Bengal to New Dehli 4 japaneseInfantrys moved from Western Bengal to Calcutta 5 japaneseArtillerys and 5 japaneseInfantrys moved from Western Bengal to Bengal 1 japaneseAdvancedNavalFighter moved from 93 Sea Zone to Burma 1 japaneseAlpineInfantry, 1 japaneseArtillery and 3 japaneseInfantrys moved from Peking to Chahar 3 Trucks moved from Northern Manchuria to Manchuria 3 Trucks, 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Eastern Mongolia 1 Truck moved from Northern Manchuria to Manchuria 1 japaneseAirTransport moved from Bonin Island to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 japaneseAirTransport moved from Manchuria to Shanghai 5 japaneseNavalFighters moved from Shantung to Shanghai 3 japaneseFighters moved from Shantung to Shanghai 1 Train moved from Burma to Calcutta 1 Train and 1 japaneseInfantry moved from Calcutta to Burma 1 japaneseAirTransport moved from Hokkaido to Tokyo 3 japaneseInfantrys moved from Burma to Thailand Purchase Units - Japan Japan buy 1 Rail, 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAntiAirGun, 3 japaneseInfantrys and 3 japaneseParatroopers; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Western Bengal being upgraded or consumed: 1 Material 1 Rail placed in Western Bengal 1 japaneseAntiAirGun and 1 japaneseInfantry placed in Calcutta 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport and 2 japaneseParatroopers placed in Japan 2 japaneseInfantrys and 1 japaneseParatrooper placed in Shanghai Activate Technology - Japan Japan activating ImprovedProduction Turn Complete - Japan Japan collect 52 PUs; end with 52 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 55 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Eastern Mongolia change ownership: 3 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 14 PUs Units Change Ownership Some Units in Eastern Mongolia change ownership: 3 japaneseCombatEngineers Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 2 japaneseAntiAirGuns and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseAntiAirGuns and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 2 japaneseAntiAirGuns and 1 japaneseInfantryCombat Hit Differential Summary :
Neutral : -0.67 Usa : -0.83 Japan : -2.08 China : -0.75 CruiserAntiAircraftGun fire in 93 Sea Zone : : 0.00 -
@ubernaut back to you
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