v3 41 Handsome (ax) v ubernaut (al)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Caucasus to Ukraine Russians take Ukraine from Germans 1 armour moved from Ukraine to Caucasus Combat - Russians 1 aaGun and 1 infantry moved from Russia to Archangel 1 armour and 1 fighter moved from Russia to Caucasus 2 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Persia 1 aaGun moved from Novosibirsk to Russia 1 infantry moved from Chinghai to Sikang 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Place Units - Russians 1 artillery and 5 infantry placed in Russia 1 armour and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Russians collect 6 PUs from War Bonds; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Russians rolls : : 1.00 -
@Handsome the russian industrial engine has started a lucky tech hit for war bonds has the locals wondering why their communist leaders need more money if the government has done away with capitalism. At rate the printing presses are running at full steam for now.
go for 
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Lending Money??? Der Führer is furious! Why doesn't anyone lend us money?? I will teach these bankers a lesson!
Will have a look at the Board, can't promise I will be able to decide my move today.
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@Handsome haha no problem either way.

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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 artilleries moved from Australia to 39 Sea Zone 2 infantry moved from Australia to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 artilleries moved from 48 Sea Zone to New Guinea 2 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Ningxia to Sikang 2 infantry moved from Hupeh to Sikang 1 armour moved from Fukien to Sikang Japanese take Yunnan from Chinese 2 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 artilleries moved from Australia to 39 Sea Zone 2 infantry moved from Australia to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 artilleries moved from 48 Sea Zone to New Guinea 2 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Ningxia to Sikang 2 infantry moved from Hupeh to Sikang 1 armour moved from Fukien to Sikang Japanese take Yunnan from Chinese 2 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British Combat - Japanese Battle in Sikang Japanese attack with 1 armour and 5 infantry Chinese defend with 2 infantry; Russians defend with 1 infantry Japanese roll dice for 1 armour and 5 infantry in Sikang, round 2 : 1/6 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour and 3 infantry in Sikang, round 3 : 2/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 infantry moved from Kwangtung to French Indo-China Thailand 1 infantry moved from Fukien to Hupeh 1 aaGun moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 aaGun, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 1 aaGun moved from 48 Sea Zone to New Guinea 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 carrier moved from 50 Sea Zone to 48 Sea Zone 2 fighters moved from 50 Sea Zone to 48 Sea Zone 1 carrier moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 2 destroyers moved from 62 Sea Zone to 50 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 5 infantry moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 5 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. Place Units - Japanese 1 factory placed in Manchuria 3 destroyers placed in 62 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese rolls : : 1,00 Chinese : 0,33 Japanese : 0,67Dice Statistics:
Total 1 was rolled 55 times 2 was rolled 59 times 3 was rolled 33 times 4 was rolled 35 times 5 was rolled 47 times 6 was rolled 42 times Average roll : 3,317 Median : 3,000 Variance : 2,048 Standard Deviation : 1,431 Total rolls : 271 Null / Other 1 was rolled 13 times 2 was rolled 15 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3,422 Median : 3,000 Variance : 1,354 Standard Deviation : 1,164 Total rolls : 64 Germans Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 8 times Average roll : 3,065 Median : 3,000 Variance : 0,940 Standard Deviation : 0,969 Total rolls : 62 British Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,526 Median : 3,000 Variance : 0,380 Standard Deviation : 0,616 Total rolls : 19 Italians Combat 1 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4,083 Median : 4,000 Variance : 1,636 Standard Deviation : 1,279 Total rolls : 12 Americans Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 2,600 Median : 2,500 Variance : 0,593 Standard Deviation : 0,770 Total rolls : 10 Chinese Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 2,909 Median : 3,000 Variance : 1,083 Standard Deviation : 1,041 Total rolls : 11 Russians Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3,345 Median : 3,000 Variance : 0,530 Standard Deviation : 0,728 Total rolls : 29 Japanese Combat 1 was rolled 13 times 2 was rolled 15 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3,422 Median : 3,000 Variance : 1,354 Standard Deviation : 1,164 Total rolls : 64 -
@ubernaut The Mitsubishi Company has a breaktrough in researching an new and advanced bomber! According to the company spokesman their bombers will never miss their targets again. If only we had any bombers.....
General Han Som Yamashita is complaining to the Emperor - Why does Admiral Yamamoto get all the new toys?? I want toys too!...…. We need to conquer the British Jewel, not playing arround sunbathing in the Pacific!
I was Lucky now. after long planning and testing, I acctually forgot to bring a FTR to Sikang. And it turned into an tactical advantage for me.
Over to the old empire.
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@Handsome first hit twice in a row, the good guys need to kidnap some of your mad scientists.

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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. 1 transport moved from 12 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 artillery and 1 infantry moved from Brazil to 22 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 22 Sea Zone to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria 3 infantry moved from India to Burma 2 fighters moved from India to Burma Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Burma British attack with 2 fighters and 3 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 2 fighters and 3 infantry in Burma, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Morocco Algeria British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 artillery British roll dice for 1 battleship in Morocco Algeria, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 1 artillery and 2 infantry moved from Persia to India 2 fighters moved from Burma to India 2 infantry moved from Rhodesia to Union of South Africa 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 2 infantry placed in United Kingdom 1 armour and 1 artillery placed in Union of South Africa 2 armour and 1 artillery placed in India Turn Complete - British British collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 0.67 British : -0.67 British rolls : : 0.00 Japanese : 0.00 -
@Handsome another successful bombing run will have to be my consolation prize for my inept scientists.
go for :italy: -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 aaGun, 1 armour and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 armour moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans Non Combat Move - Italians 1 aaGun moved from Italy to France Place Units - Italians 1 aaGun, 1 armour and 4 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 46 times 2 was rolled 47 times 3 was rolled 32 times 4 was rolled 33 times 5 was rolled 35 times 6 was rolled 33 times Average roll : 3,279 Median : 3,000 Variance : 1,064 Standard Deviation : 1,031 Total rolls : 226 Null / Other 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,333 Median : 3,000 Variance : 0,400 Standard Deviation : 0,632 Total rolls : 6 Germans Combat 1 was rolled 14 times 2 was rolled 16 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 8 times Average roll : 3,048 Median : 3,000 Variance : 1,089 Standard Deviation : 1,043 Total rolls : 63 British Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 2 times 6 was rolled 6 times Average roll : 3,567 Median : 3,500 Variance : 0,690 Standard Deviation : 0,830 Total rolls : 30 Italians Combat 1 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4,083 Median : 4,000 Variance : 1,636 Standard Deviation : 1,279 Total rolls : 12 Americans Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 2,600 Median : 2,500 Variance : 0,593 Standard Deviation : 0,770 Total rolls : 10 Chinese Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 2,909 Median : 3,000 Variance : 1,083 Standard Deviation : 1,041 Total rolls : 11 Russians Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3,345 Median : 3,000 Variance : 0,530 Standard Deviation : 0,728 Total rolls : 29 Japanese Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 13 times 6 was rolled 11 times Average roll : 3,354 Median : 3,000 Variance : 1,263 Standard Deviation : 1,124 Total rolls : 65 -
@ubernaut The Italians, suffering from a terrible hangover after the celebration of the New Roman Empire, was not capable of gaining anymore territory this spring.
In Berlin, Der Führer orders von Bock to launch an all out attack on Moscow. Our brilliant scientists with their genious minds will contribute to a large technological advantage over our enemies, he states.
Over to USA and their Chinese friends:)
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@Handsome you forgot the #1 rule for evildoers, don't tell the good guys your plans. that always causes the tides to turn.

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@ubernaut :). That was Der Führers plan, luckily he has a general staff with some capability to consider the odds...…:)
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Combat Move - Americans 2 bombers moved from United Kingdom to Germany -
@Handsome the bombing of berlin continues… intercept?
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@ubernaut Luftwaffe takes off and the Messershmidt bf 109's will blow the americans out of the sky!
Yes, we intercept:)
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@Handsome wow you are lucky

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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans Air Battle in Germany Americans attacks with 2 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 2/2 hits, 0.33 expected hits 2 bombers owned by the Americans lost in Germany Air Battle is over, the attackers have all died Cleaning up after air battles 2 bombers moved from United Kingdom to Germany Non Combat Move - Americans 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Alaska to Western Canada Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Defenders Fire, : : 1.67 Americans rolls : : 0.00 Attackers Fire, : : -0.33 -
@Handsome ok so despite tech and aa dice demons being firmly on your side the good guys fight on!
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