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    First map; error: Unable to load expected resource: polygons.txt

    Scheduled Pinned Locked Moved Map Making
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    • H Offline
      Hidde2k @Cernel
      last edited by

      @Cernel as in anywhere or just the downloadedmaps?
      cuz there is just a Adam_met_de_bois-master
      and i copied other maps having a Adam_met_de_bois-master.zip PROPERTIES file
      so that is in there too
      in other places on the computer there are a bunch of folders called Adam_met_de_bois

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators Lobby Moderators @Hidde2k
        last edited by

        @Hidde2k Why are you calling it Adam_met_de_bois-master? Just call it "Adam_met_de_bois", as I said.

        downloadedMaps/Adam_met_de_bois/games/Adam_met_de_bois.xml

        and, of course:

        downloadedMaps/Adam_met_de_bois/polygons.txt

        H 1 Reply Last reply Reply Quote 0
        • H Offline
          Hidde2k @Cernel
          last edited by

          @Cernel its now called Adam-met_de_bois
          but i found an issue
          because every map i downloaded was a zip file i zipped my map every time
          but when you open a zip file it becomes
          downloadedMaps/Adam_met_de_bois/Adam_met_de_bois/polygons.txt
          so i tried it unzipped and the error didnt show up!! (now the flags are giving me issues)
          but i have a question
          why are all the downloaded maps zips and remain zips
          wile my map should be unzipped?

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators Lobby Moderators @Hidde2k
            last edited by Cernel

            @Hidde2k The maps are zipped for a number of reasons that may be fully known to the developers (let them answer to this). The maps are supposed to work both zipped and unzipped and, at least for the simplest case I suggested you following, they do, as long as the path is the same (which, of course, it is not the case if you create an additional subfolder when unzipping).

            Correct, you need having:
            downloadedMaps/Adam_met_de_bois/polygons.txt

            not:
            downloadedMaps/Adam_met_de_bois/Adam_met_de_bois/polygons.txt

            Glad you figured out, and, actually, you don't need to zip. The zip is created in the moment you download from GitHub, but, when you have the map ready, you would be creating a repository of the same name, then uploading your map named as just "map", instead of "Adam_met_de_bois", inside the thus named repository.

            Also, you should change "Adam_met_de_bois" to "adam_met_de_bois" at that point, for general policy of using only lower case (also in the xml reference, of course).

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            • H Offline
              Hidde2k
              last edited by

              thank you very much
              i changed the capital A to a lower case a

              1 Reply Last reply Reply Quote 2
              • H Offline
                Hidde2k
                last edited by

                thank you all for helping
                i just got my map to work and i get no more errors
                you made this map possible
                I have one last question tho
                how do you make the territories have the colour of the owner?
                the background is quite ugly on its own, i expected the territories to be coloured.
                but again, thank you very much

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Hidde2k
                  last edited by redrum

                  @Hidde2k You can set player territory ownership color in the map.properties file and an example is here: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/map.properties#L3

                  EDIT: I just glanced at your relief tiles and some portions are very dark so the player color won't show up very well on those areas. You generally want light colored relief tiles unless you don't want the player colors to show.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  C 1 Reply Last reply Reply Quote 2
                  • C Offline
                    Cernel Moderators Lobby Moderators @redrum
                    last edited by

                    @redrum Well, even if he didn't set any, he would receive some default colours assigned, so I guess the issue is another one.

                    @Hidde2k Assuming not all territories of your map are impassable (which prevails over ownership, as colourization), the colours are underneath the relief tiles, so, if you are not seeing them, I assuming you are using no transparency, there. If you want to see the colour you can set
                    map.hasRelief=false
                    in map.properties.

                    Or you can obtain transparency effects by using blends, for example adding this to map.properties.

                    map.mapBlends=true
                    map.mapBlendMode=NORMAL
                    map.mapBlendAlpha=0.3f
                    
                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Cernel
                      last edited by

                      @Cernel Yeah, either reworking the relief tiles or adding some transparency to them is probably the solution.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • H Offline
                        Hidde2k
                        last edited by

                        ok
                        first i set the the blend to NORMAL, it was in overlay
                        blend was already on
                        but i still only saw the relief without any colour
                        then i put relief on false but i still got to see the relief, maybe i did something wrong elsewhere?
                        you can check it here
                        https://drive.google.com/open?id=10hNTHtrmpys6Nj16Rb_3Lw-gTIYMoG4q

                        H 1 Reply Last reply Reply Quote 0
                        • H Offline
                          Hidde2k @Hidde2k
                          last edited by

                          @Hidde2k i even tried making the entire properties file again but to no avail

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators Lobby Moderators @Hidde2k
                            last edited by

                            @Hidde2k You need to have transparent base tiles underneath the coloured polygons, for that particular blend to work the way I assume you want to. Practically, it switches relief and base over, while adding an alpha to the colour ownerships.

                            H 1 Reply Last reply Reply Quote 0
                            • H Offline
                              Hidde2k @Cernel
                              last edited by

                              @Cernel thx man, i had to make the reliefTiles map a bit transparent, cut it up with the imagetilebreaker and replaced the old reliefTiles with the new ones.
                              The map is, apart from some balancing basicly ready thanks to you guy.
                              you're legends
                              Hidde2k

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