TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2
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TripleA Turn Summary: Russia round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 11,11,10,4,5,6,1,5,7,8,5,9,12,6,11,4,10,8,7,7,5,2,3,5,10,3,8 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover ImprovedProduction Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Leningrad 1 russianFighter moved from Moscow to Caucasus 2 russianInfantrys moved from Southern Caucasus to Caucasus 3 russianFighters moved from Volgarod to Caucasus 1 russianAntiTankGun, 5 russianArtillerys, 1 russianCombatEngineer and 13 russianInfantrys moved from Kansk to Eastern Siberia Combat - Russia Russia lands units in Leningrad Russia creates battle in territory Leningrad Some non-combat units are destroyed: Battle in Caucasus Russia attack with 4 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 4 russianFighters and 2 russianInfantrys in Caucasus, round 2 : 2/6 hits, 1.67 expected hits Germany roll dice for 2 germanInfantrys in Caucasus, round 2 : 0/2 hits, 0.50 expected hits 2 germanInfantrys owned by the Germany lost in Caucasus Russia win, taking Leningrad from Germany, taking Caucasus from Germany with 4 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Eastern Siberia Russia attack with 1 russianAntiTankGun, 5 russianArtillerys, 1 russianCombatEngineer and 13 russianInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry Russia roll dice for 1 russianAntiTankGun, 5 russianArtillerys, 1 russianCombatEngineer and 13 russianInfantrys in Eastern Siberia, round 2 : 3/20 hits, 3.67 expected hits Japan roll dice for 1 japaneseInfantry in Eastern Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Eastern Siberia Russia win, taking Eastern Siberia from Japan with 1 russianAntiTankGun, 5 russianArtillerys, 1 russianCombatEngineer and 13 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianAirTransport moved from Leningrad to Vologda 3 russianInfantrys moved from Volgarod to Stalingrad 3 russianFighters moved from Caucasus to Volgarod 1 russianFighter moved from Caucasus to Stalingrad 2 russianInfantrys moved from Siberia to Novosibirsk 2 russianInfantrys moved from Omsk to Novosibirsk 1 russianAntiAirGun and 1 russianMech.Infantry moved from Kansk to Novosibirsk 1 Train and 2 russianInfantrys moved from Urals to Moscow 1 Train moved from Moscow to Urals 3 russianInfantrys moved from Vologda to Moscow 3 Trucks moved from Moscow to Omsk 2 Trucks moved from Stalingrad to Novosibirsk 1 Truck moved from Stalingrad to Novosibirsk 1 russianAntiTankGun moved from Moscow to Vologda 1 Train and 1 russianAntiAirGun moved from Moscow to Vologda 1 Train moved from Vologda to Urals Purchase Units - Russia Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun and 13 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 3 russianInfantrys placed in Southern Caucasus 1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianInfantry placed in Stalingrad 4 russianInfantrys placed in Moscow 2 russianInfantrys placed in Omsk 2 russianInfantrys placed in Vologda 1 russianInfantry placed in Volgarod Activate Technology - Russia Russia activating ImprovedProduction Turn Complete - Russia Russia collect 49 PUs; end with 49 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 52 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Japan : -0.33 Germany : -0.50 Russia : -0.33 -
@ubernaut back to you
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TripleA Move Summary: Japan round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Japan Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseInfantry moved from Irkutsk to Kansk Japan take Kansk from Russia 1 japaneseInfantry moved from Yunnan to Kweichow 2 japaneseFighters and 3 japaneseInfantrys moved from Hunan to Kweichow 2 japaneseFighters moved from French Indochina to Kweichow 1 japaneseFighter and 1 japaneseTacticalBomber moved from Thailand to Kweichow 2 japaneseFighters moved from Shansi to Kweichow 1 japaneseCombatEngineer, 7 japaneseInfantrys and 2 japaneseMarines moved from Palau Island to 130 Sea Zone 4 japaneseBattleships, 1 japaneseCombatEngineer, 4 japaneseCruisers, 7 japaneseInfantrys, 2 japaneseMarines and 5 japaneseTransports moved from 130 Sea Zone to 123 Sea Zone 1 japaneseCombatEngineer, 7 japaneseInfantrys and 2 japaneseMarines moved from 123 Sea Zone to Marianas Island 7 japaneseNavalFighters moved from 130 Sea Zone to Marianas Island 1 japaneseNavalFighter moved from Japan to Marianas Island -
@colin got a quickie here
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@ubernaut sorry wasn't around yesterday, but I am today
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@colin up for battle
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@ubernaut sorry for some reason the email notifications haven't been showing up lately, but I'm ready now
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TripleA Turn Summary: Thailand round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 1,6,5,10,2,1,11,7,4 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Irkutsk to Kansk Japan take Kansk from Russia 1 japaneseInfantry moved from Yunnan to Kweichow 2 japaneseFighters and 3 japaneseInfantrys moved from Hunan to Kweichow 2 japaneseFighters moved from French Indochina to Kweichow 1 japaneseFighter and 1 japaneseTacticalBomber moved from Thailand to Kweichow 2 japaneseFighters moved from Shansi to Kweichow 1 japaneseCombatEngineer, 7 japaneseInfantrys and 2 japaneseMarines moved from Palau Island to 130 Sea Zone 4 japaneseBattleships, 1 japaneseCombatEngineer, 4 japaneseCruisers, 7 japaneseInfantrys, 2 japaneseMarines and 5 japaneseTransports moved from 130 Sea Zone to 123 Sea Zone 1 japaneseCombatEngineer, 7 japaneseInfantrys and 2 japaneseMarines moved from 123 Sea Zone to Marianas Island 7 japaneseNavalFighters moved from 130 Sea Zone to Marianas Island 1 japaneseNavalFighter moved from Japan to Marianas Island Combat - Japan Battle in Kweichow Japan attack with 7 japaneseFighters, 4 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 chineseAntiAirGun and 3 chineseInfantrys AntiAircraftGun fire in Kweichow : 0/1 hits, 0.17 expected hits Japan roll dice for 7 japaneseFighters, 4 japaneseInfantrys and 1 japaneseTacticalBomber in Kweichow, round 2 : 4/12 hits, 4.00 expected hits China roll dice for 1 chineseAntiAirGun and 3 chineseInfantrys in Kweichow, round 2 : 0/4 hits, 1.17 expected hits 3 chineseInfantrys owned by the China and 1 chineseAntiAirGun owned by the China lost in Kweichow Japan win, taking Kweichow from China with 7 japaneseFighters, 4 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 13 Casualties for China: 1 chineseAntiAirGun and 3 chineseInfantrys Battle in Marianas Island Japan attack with 1 japaneseCombatEngineer, 7 japaneseInfantrys, 2 japaneseMarines and 8 japaneseNavalFighters Britain defend with 1 Flagpole, 2 britishInfantrys and 2 britishMarines Japan roll dice for 4 japaneseBattleships and 4 japaneseCruisers in Marianas Island, round 2 : 4/12 hits, 4.33 expected hits Britain roll dice for 2 britishInfantrys and 2 britishMarines in Marianas Island, round 2 : 2/4 hits, 1.50 expected hits 2 britishInfantrys owned by the Britain, 2 britishMarines owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Marianas Island Japan win, taking Marianas Island from Britain with 1 japaneseCombatEngineer, 5 japaneseInfantrys, 2 japaneseMarines and 8 japaneseNavalFighters remaining. Battle score for attacker is 8 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 2 britishInfantrys and 2 britishMarines Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 8 japaneseNavalFighters moved from Marianas Island to 123 Sea Zone 2 japaneseFighters moved from Kweichow to Thailand 2 japaneseFighters moved from Kweichow to Shansi 1 japaneseFighter and 1 japaneseTacticalBomber moved from Kweichow to French Indochina 2 japaneseFighters moved from Kweichow to Hunan 1 Material and 1 japaneseAirTransport moved from Shanghai to Hunan 1 japaneseAirTransport moved from Hunan to Shanghai 2 japaneseAirTransports moved from Shanghai to Tokyo 2 japaneseAirTransports moved from Japan to Tokyo 1 japaneseAirTransport moved from French Indochina to Tokyo 2 japaneseTransports moved from 96 Sea Zone to 99 Sea Zone 4 japaneseDestroyers and 1 japaneseSubmarine moved from 96 Sea Zone to 123 Sea Zone 4 japaneseCarriers, 2 japaneseDestroyers and 2 japaneseSubmarines moved from 130 Sea Zone to 123 Sea Zone 3 japaneseSubmarines moved from 148 Sea Zone to 128 Sea Zone 1 Train and 2 japaneseArtillerys moved from Manchuria to Shansi 1 Train moved from Shansi to Shanghai 1 Train and 2 japaneseInfantrys moved from Shanghai to Shansi 1 Train and 2 japaneseArtillerys moved from Korea to Yakut 1 Train moved from Yakut to Peking 1 japaneseMech.Infantry moved from Irkutsk to Yakut 1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Yakut to Irkutsk 1 Material and 1 Truck moved from Shansi to Hunan 1 Truck moved from Hunan to Kwangtung 2 Trucks moved from Anhwei to Shanghai 1 Truck and 1 japaneseAntiAirGun moved from Shanghai to Shansi 1 Truck and 1 japaneseAntiAirGun moved from Shanghai to Hunan 1 Truck moved from Hunan to French Indochina 1 Material and 1 Truck moved from French Indochina to Burma 2 Trucks moved from Hunan to Peking 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseInfantry moved from Peking to Shansi 1 japaneseInfantry moved from Shensi to Hunan 1 japaneseInfantry moved from Shansi to Shensi 1 japaneseCombatEngineer moved from Shanghai to Anhwei 1 japaneseInfantry moved from Hong Kong to Kwangtung 1 japaneseInfantry moved from Burma to Yunnan 2 japaneseInfantrys moved from Rangoon to Burma 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseCombatEngineer moved from Tokyo to Japan 8 japaneseArtillerys and 8 japaneseInfantrys moved from Irkutsk to Western Evenki Purchase Units - Japan Japan buy 1 Rail, 2 japaneseAlpineInfantrys, 2 japaneseCombatEngineers, 2 japaneseDestroyers, 2 japaneseEntrenchments, 6 japaneseInfantrys, 2 japaneseMarines, 2 japaneseSubmarines and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan Units in Irkutsk being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Irkutsk Units in Hunan being upgraded or consumed: 2 Materials 1 Rail and 1 japaneseEntrenchment placed in Hunan 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 1 japaneseMarine placed in Kyushu Shikoku 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseMarine placed in Tokyo Japan undo move 4. 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine placed in Tokyo 1 japaneseDestroyer, 2 japaneseSubmarines and 1 japaneseTransport placed in 99 Sea Zone 1 japaneseDestroyer placed in 99 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hong Kong 2 japaneseInfantrys placed in Shanghai Turn Complete - Japan Japan collect 82 PUs; end with 82 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 85 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 88 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry Purchase Units - Thailand Thailand repair damage of 1x Rail; Remaining resources: 8 PUs; Thailand buy 1 japaneseArtillery, 1 japaneseEntrenchment and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Burma 1 japaneseArtillery and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantryCombat Hit Differential Summary :
AntiAircraftGun fire in Kweichow : : -0.17 Japan : -0.33 China : -1.17 Britain : 0.50 -
@colin go for :china: :spain: :united_kingdom: :sweden:
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TripleA Turn Summary: Sweden round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - Sweden Trigger LiberationSweden10: Setting switch to false for conditionAttachmentLiberationSweden attached to Sweden Turn Complete - SwedenCombat Hit Differential Summary :
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@ubernaut back to you
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TripleA Move Summary: Italy round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedTacticalBombers Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 2 italianAlpineInfantrys and 1 italianArtillery moved from Northern Iran to Southern Iran 1 italianAlpineInfantry, 1 italianArtillery and 1 italianParatrooper moved from Northern Iran to Eastern Iran 2 italianArtillerys, 1 italianCombatEngineer and 1 italianInfantry moved from Eastern Turkey to Iraq 1 italianCombatEngineer and 1 italianMarine moved from Cairo to 72 Sea Zone 2 italianArtillerys moved from Abyssinia to 72 Sea Zone 1 italianArtillery, 1 italianCombatEngineer, 5 italianInfantrys and 3 italianMarines moved from Kenya Uganda to 76 Sea Zone 1 italianTransport moved from 76 Sea Zone to 73 Sea Zone 2 italianCombatEngineers moved from Abyssinia to 73 Sea Zone 1 italianArtillery, 2 italianBattleships, 1 italianCombatEngineer, 2 italianCruisers, 5 italianDestroyers, 5 italianInfantrys, 3 italianMarines, 5 italianSubmarines and 5 italianTransports moved from 76 Sea Zone to 75 Sea Zone 2 italianCombatEngineers and 1 italianTransport moved from 73 Sea Zone to 75 Sea Zone 2 italianArtillerys, 1 italianCombatEngineer, 1 italianDestroyer, 1 italianMarine, 1 italianSubmarine and 2 italianTransports moved from 72 Sea Zone to 75 Sea Zone 3 italianArtillerys, 4 italianCombatEngineers, 5 italianInfantrys and 4 italianMarines moved from 75 Sea Zone to Bombay 3 italianFighters, 3 italianNavalFighters, 1 italianStrategicBomber and 2 italianTacticalBombers moved from Abyssinia to Bombay -
@colin got a somwhat biggie here
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