TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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TripleA Turn Summary: Italy round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 2,10,2,9,3,9,10,3,9 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 Material and 1 italianAirTransport moved from Istanbul to Southern Italy 1 italianAirTransport moved from Istanbul to Rome 1 Material and 1 Train moved from Rome to Southern Italy 1 Train moved from Southern Italy to Rome 1 italianAntiAirGun, 1 italianAntiTankGun, 5 italianInfantrys, 2 italianMech.Infantrys and 5 italianTanks moved from Tobruk to Cyrenaica 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from Istanbul to 52 Sea Zone 1 italianCombatEngineer, 2 italianCruisers, 3 italianDestroyers, 2 italianInfantrys, 2 italianMarines and 3 italianTransports moved from 52 Sea Zone to 50 Sea Zone 2 italianAlpineInfantrys moved from Greece to 50 Sea Zone 2 italianAlpineInfantrys, 1 italianCombatEngineer, 2 italianCruisers, 3 italianDestroyers, 2 italianInfantrys, 2 italianMarines and 3 italianTransports moved from 50 Sea Zone to 46 Sea Zone 2 italianAlpineInfantrys, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from 46 Sea Zone to Rome 1 italianArtillery moved from Southern Italy to Rome 1 italianTransport moved from 49 Sea Zone to 46 Sea Zone 3 italianAlpineInfantrys, 5 italianArtillerys, 1 italianCombatEngineer and 4 italianInfantrys moved from Northern Spain to Southern Spain 4 italianNavalFighters moved from Istanbul to Sicily Purchase Units - Italy Italy buy 4 italianAlpineInfantrys, 2 italianDestroyers, 1 italianHeavyDestroyer and 2 italianInfantrys; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy 1 italianAlpineInfantry and 2 italianInfantrys placed in Sicily 3 italianAlpineInfantrys placed in Rome 2 italianDestroyers and 1 italianHeavyDestroyer placed in 46 Sea Zone Turn Complete - Italy Italy collect 35 PUs; end with 35 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 38 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 41 PUs Units generate 9 techTokens; Italy end with 18 techTokens
Combat Hit Differential Summary :
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@ubernaut back to you
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@colin probably gonna have a battle soon you gonna bit up for a bit yet?
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@ubernaut yep
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TripleA Move Summary: Usa round 22
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 4 units repaired. 4 americanBattleship-damageds owned by the Usa removed in 115 Sea Zone 4 americanBattleships owned by the Usa added in 115 Sea Zone 1 americanCombatEngineer, 16 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone 2 americanAdvancedSubmarines, 2 americanBattleships, 2 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 8 americanDestroyers, 2 americanHeavyDestroyers, 16 americanInfantrys, 4 americanMarines, 6 americanNavalFighters, 8 americanSubmarines and 7 americanTransports moved from 61 Sea Zone to 43 Sea Zone 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters moved from 43 Sea Zone to Algeria
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@colin here we go… again
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TripleA Turn Summary: Usa round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 6,9,1,9,8,2,4,5,3,1,7,8,11,3,9,5,7,1 and gets 0 hits Combat Move - Usa Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 4 units repaired. 4 americanBattleship-damageds owned by the Usa removed in 115 Sea Zone 4 americanBattleships owned by the Usa added in 115 Sea Zone Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanCombatEngineer, 16 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone 2 americanAdvancedSubmarines, 2 americanBattleships, 2 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 8 americanDestroyers, 2 americanHeavyDestroyers, 16 americanInfantrys, 4 americanMarines, 6 americanNavalFighters, 8 americanSubmarines and 7 americanTransports moved from 61 Sea Zone to 43 Sea Zone 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters moved from 43 Sea Zone to Algeria Combat - Usa Battle in Algeria Usa attack with 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 2 germanEntrenchments; Germany defend with 1 UnitsForExiledAllies, 2 germanAlpineInfantrys and 1 germanCombatEngineer Usa roll dice for 2 americanBattleships, 2 americanCruisers, 8 americanDestroyers and 2 americanHeavyDestroyers in Algeria, round 2 : 2/16 hits, 4.33 expected hits Units damaged: 2 germanEntrenchments owned by the VichyFrance Usa roll dice for 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 2 : 4/27 hits, 6.25 expected hits VichyFrance roll dice for 2 germanAlpineInfantrys, 1 germanCombatEngineer and 2 germanEntrenchments in Algeria, round 2 : 3/5 hits, 2.58 expected hits 1 germanEntrenchment owned by the VichyFrance, 1 germanCombatEngineer owned by the Germany, 3 americanInfantrys owned by the Usa and 2 germanAlpineInfantrys owned by the Germany lost in Algeria Usa roll dice for 1 americanCombatEngineer, 13 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 3 : 3/24 hits, 5.75 expected hits VichyFrance roll dice for 1 germanEntrenchment in Algeria, round 3 : 1/1 hits, 0.58 expected hits 1 germanEntrenchment owned by the VichyFrance and 1 americanInfantry owned by the Usa lost in Algeria Some non-combat units are destroyed: Usa win, taking Algeria from VichyFrance with 1 americanCombatEngineer, 12 americanInfantrys, 4 americanMarines and 6 americanNavalFighters remaining. Battle score for attacker is 12 Casualties for Usa: 4 americanInfantrys Casualties for Germany: 2 germanAlpineInfantrys and 1 germanCombatEngineer Casualties for VichyFrance: 2 germanEntrenchments Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Morrocco Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Morrocco Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia Trigger MorroccoVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Morrocco Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France Trigger MorroccoVichyFlagpole1: Germany has 1 Flagpole placed in Morrocco Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 6 americanNavalFighters moved from Algeria to 43 Sea Zone 1 americanAirTransport and 2 americanInfantrys moved from Central Britain to Gibraltar 2 americanNavalFighters moved from San Francisco to 115 Sea Zone 1 americanAirTransport and 2 americanInfantrys moved from San Francisco to Hawaiian Islands 2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands 1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to 61 Sea Zone 1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanTank and 3 americanTransports moved from 61 Sea Zone to 42 Sea Zone 1 americanParatrooper moved from Gibraltar to 42 Sea Zone 1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper, 1 americanTank and 3 americanTransports moved from 42 Sea Zone to 43 Sea Zone 1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper and 1 americanTank moved from 43 Sea Zone to Algeria 1 americanBattleship, 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 115 Sea Zone 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from San Francisco to Washington Purchase Units - Usa Usa buy 1 americanAdvancedSubmarine, 1 americanAirTransport, 1 americanHeavyDestroyer, 1 americanHull, 3 americanInfantrys, 1 americanMarine, 1 americanParatrooper and 3 americanTransports; Remaining resources: 0 PUs; 18 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanAdvancedSubmarine, 1 americanHeavyDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone 1 americanAirTransport, 1 americanInfantry and 1 americanParatrooper placed in Washington 2 americanTransports placed in 115 Sea Zone 2 americanInfantrys and 1 americanMarine placed in San Francisco Activate Technology - Usa Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanArtillery Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanHeavyArtillery Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMech.Infantry Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanTank Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMobileArtillery Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAntiTankGun Trigger americanASW1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican2 Turn Complete - Usa Usa collect 70 PUs; end with 70 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Usa end with 27 techTokens
Combat Hit Differential Summary :
Usa : -7.33 VichyFrance : 0.83
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@colin stats
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TripleA Turn Summary: Turkey round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Combat Move - Turkey 1 turkishDestroyer and 1 turkishSubmarine moved from 61 Sea Zone to 43 Sea Zone Combat - Turkey Germany scrambles 1 units out of Morrocco to defend against the attack in 43 Sea Zone Battle in 43 Sea Zone Usa loiter and taunt; Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine Germany defend with 1 germanFighter and 1 germanTransport Turkey roll dice for 1 turkishSubmarine in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Turkey roll dice for 1 turkishDestroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanFighter and 1 germanTransport in 43 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 turkishDestroyer owned by the Turkey lost in 43 Sea Zone 1 turkishSubmarine owned by the Turkey Submerged Germany win with 1 germanFighter and 1 germanTransport remaining. Battle score for attacker is -8 Casualties for Turkey: 1 turkishDestroyer Moving scrambled unit from 43 Sea Zone back to originating territory: Morrocco Non Combat Move - Turkey 1 turkishInfantry moved from Eastern Turkey to Turkey Purchase Units - Turkey Turkey buy 1 turkishTank; Remaining resources: 0 PUs; Place Units - Turkey 1 turkishTank placed in Turkey Turn Complete - Turkey Turkey collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Turkey : -0.50 Germany : 0.50
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@colin R22
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@colin we still going here?
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@ubernaut hey sorry I've been a bit busy the last couple days and forgot to say something, but I don't think there's any way for me to come back now. And since I'm starting an internship soon, it could be a good time to start that 2v2 we were going to do, otherwise I'll probably need to take a break for a bit since I won't have much time
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@colin i think they are still going and honestly, that game will be much more time consuming i think than either this one or a mirror match for our 3rd set anyway. at any rate, i havent had much time this week either but just wanted to check in. seems like the game nearly over but i thought this round might be somewhat interesting still but maybe not. anywaty open to whatever whenever we always have good battles.
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@ubernaut the reason the other one might be better is cause I'd only have one turn every turn. I do have some time this week so maybe we do one more turn in this one just to see what happens, so I'll do it tomorrow morning
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i feel like if we are going to have a competitive match we will need to coordinate on both sets of turns that's definitely how they were doing it when they played me as a team. let's not forget also they have played map at least 5 times as many times as we have.
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TripleA Turn Summary: Finland round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 9 PUs Research Technology - Germany Trigger germanaTAT: Germany gains access to AdvancedTanks Germany spend 0 on tech rolls Germany roll 12,6,7,12,11,3,12,4,1 and gets 3 hits Germany removing all Technology Tokens after successful research. Germany discover AdvancedTanks Execute Operation Lila - Germany Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5 for Trigger SZ44PlaceGermanBattleship) Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7 for Trigger SZ44PlaceGermanCruiser) Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12 for Trigger SZ44PlaceGermanDestroyer) Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4 for Trigger SZ44PlaceGermanDestroyer) Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7 for Trigger SZ44PlaceGermanSubmarine) Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12 for Trigger SZ44PlaceGermanSubmarine) Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7 for Trigger SZ44PlaceGermanTransport) Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 units repaired. 2 germanBattleship-damageds owned by the Germany removed in 34 Sea Zone 2 germanBattleships owned by the Germany added in 34 Sea Zone Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanBattleship and 1 germanHeavyDestroyer moved from 26 Sea Zone to 23 Sea Zone 2 germanBattleships and 7 germanCruisers moved from 34 Sea Zone to 23 Sea Zone 3 germanStrategicBombers moved from Northern Spain to 23 Sea Zone 1 germanNavalFighter moved from Southern Germany to 23 Sea Zone 2 germanNavalFighters moved from Northern France to 23 Sea Zone 1 germanInfantry moved from Belorussia to Orel Kursk Germany take Orel Kursk from Russia 1 germanInfantry moved from Eastern Poland to Pinsk Marshes Germany take Pinsk Marshes from Russia 1 germanInfantry moved from Western Ukraine to Kharkov 2 germanInfantrys moved from Southern Ukraine to Kharkov 4 germanFighters moved from Romania to Kharkov 1 germanTransport moved from 43 Sea Zone to 46 Sea Zone Combat - Germany Battle in Kharkov Germany attack with 4 germanFighters and 3 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 4 germanFighters and 3 germanInfantrys in Kharkov, round 2 : 4/7 hits, 2.42 expected hits Russia roll dice for 2 russianInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits 2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov Germany win, taking Kharkov from Russia with 4 germanFighters and 2 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianInfantrys Battle in 23 Sea Zone Germany attack with 3 germanBattleships, 7 germanCruisers, 1 germanHeavyDestroyer, 3 germanNavalFighters and 3 germanStrategicBombers Britain defend with 4 britishSubmarines DepthChargeAttack fire in 23 Sea Zone : 0/4 hits, 0.58 expected hits 4 britishSubmarines owned by the Britain Submerged Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 4 germanFighters moved from Kharkov to Southern Ukraine 1 germanMech.Infantry moved from Bessarabia to Southern Ukraine 1 germanAirTransport and 2 germanInfantrys moved from Romania to Southern Ukraine 1 germanAirTransport moved from Southern Ukraine to Romania 1 Truck and 1 germanInfantry moved from Romania to Southern Ukraine 1 Truck moved from Southern Ukraine to Hungary Slovakia 1 Truck moved from Romania to Hungary Slovakia 1 Truck and 1 germanArtillery moved from Hungary Slovakia to Bessarabia 1 germanAntiTankGun, 1 germanCombatEngineer, 1 germanInfantry and 1 germanTank moved from Eastern Poland to Belorussia 1 germanAirTransport and 2 germanInfantrys moved from Poland to Belorussia 1 germanAirTransport moved from Belorussia to Poland 1 Train moved from Northern Italy to Austria 1 Train and 2 germanAlpineInfantrys moved from Austria to Northern Spain 3 germanFighters moved from Northern Spain to Morrocco 1 germanCombatEngineer moved from Northern Spain to Vichy France 1 germanTransport moved from 44 Sea Zone to 46 Sea Zone 2 Materials and 1 germanAirTransport moved from Vichy France to Morrocco 2 germanAlpineInfantrys moved from Northern Spain to Southern Spain 6 germanArtillerys moved from Northern Spain to Southern Spain 10 germanInfantrys moved from Northern Spain to Vichy France 12 germanInfantrys moved from Northern Spain to Southern Spain 1 Train and 2 germanAntiAirGuns moved from Northern Spain to Vichy France 1 Train moved from Eastern France to Northern France 1 Train and 2 germanAntiAirGuns moved from Northern France to Vichy France 1 Train moved from Berlin to Northern Germany 1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France 1 Train moved from Vichy France to Berlin 1 Train moved from Vichy France to Low Countries 1 Train moved from Vichy France to Eastern France 3 germanNavalFighters and 3 germanStrategicBombers moved from 23 Sea Zone to Northern France 1 Train moved from Northern Spain to Austria 1 germanCombatEngineer moved from Western France to Northern Spain 1 germanCombatEngineer moved from Northern France to Western France 1 germanCombatEngineer moved from Low Countries to Northern France 1 germanArtillery and 2 germanInfantrys moved from Finland to 29 Sea Zone 1 germanArtillery and 2 germanInfantrys moved from 29 Sea Zone to Leningrad 1 Truck moved from Eastern Finland to Finland Purchase Units - Germany Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction Germany buy 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanEntrenchment, 1 germanFighter, 1 germanFortification, 3 germanInfantrys and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Morrocco being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Morrocco Germany undo move 1. Units in Morrocco being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Morrocco Germany undo move 1. 1 germanDestroyer placed in 22 Sea Zone 2 germanDestroyers placed in 23 Sea Zone 1 germanAlpineInfantry and 2 germanInfantrys placed in Austria 1 germanCombatEngineer and 1 germanInfantry placed in Northern Germany 1 germanFighter placed in Southern Germany 1 germanArtillery and 1 germanTank placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germany to Morrocco: 1 germanFortification EDIT: Removing units owned by Germany from Morrocco: 2 Materials EDIT: Turning off Edit Mode Activate Technology - Germany Germany activating AdvancedTanks Trigger germanAdvTanks2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankAdvgerman Turn Complete - Germany Germany collect 73 PUs; end with 73 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Morrocco change ownership: 2 germanCombatEngineers Some Units in Vichy France change ownership: 1 Material and 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - VichyFrance 3 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 4 PUs; end with 4 PUs Units Change Ownership Some Units in Morrocco change ownership: 2 germanCombatEngineers Some Units in Vichy France change ownership: 1 Material, 1 germanCombatEngineer and 3 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 1 germanArtillery and 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 1 germanArtillery placed in Hungary Slovakia 3 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanArtillery Some Units in Romania change ownership: 3 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
Combat Hit Differential Summary :
DepthChargeAttack fire in 23 Sea Zone : : -0.58 Germany : 1.58 Russia : 0.33
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@ubernaut the way I thought we were going to do it was with fairly limited communication, since to me that's kind of the point of having several players on each team, that it's less organized. and the fact they've played more shouldn't matter since I think they were planning to be on different teams
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@colin no they will definitely be coordinating if we don't i do not think we stand a chance to beat them.
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@Nothingtoseehere yeah i did but we thought it might make more sense to stick together as a team you weren't part of that conversation. at any rate, seems like maybe the whole thing is bust at this point since @colin is probably going to be strapped for time.