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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin here we go… again 😛

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Usa round 22

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 22
        
            Research Technology - Usa
                Usa spend 0 on tech rolls
                    Usa roll 6,9,1,9,8,2,4,5,3,1,7,8,11,3,9,5,7,1 and gets 0 hits
        
            Combat Move - Usa
                Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island
                Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
                Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast
                Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
                Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                4 units repaired.
                    4 americanBattleship-damageds owned by the Usa removed in 115 Sea Zone
                    4 americanBattleships owned by the Usa added in 115 Sea Zone
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                1 americanCombatEngineer, 16 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone
                2 americanAdvancedSubmarines, 2 americanBattleships, 2 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 8 americanDestroyers, 2 americanHeavyDestroyers, 16 americanInfantrys, 4 americanMarines, 6 americanNavalFighters, 8 americanSubmarines and 7 americanTransports moved from 61 Sea Zone to 43 Sea Zone
                1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters moved from 43 Sea Zone to Algeria
        
            Combat - Usa
                Battle in Algeria
                    Usa attack with 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters
                    VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 2 germanEntrenchments; Germany defend with 1 UnitsForExiledAllies, 2 germanAlpineInfantrys and 1 germanCombatEngineer
                        Usa roll dice for 2 americanBattleships, 2 americanCruisers, 8 americanDestroyers and 2 americanHeavyDestroyers in Algeria, round 2 : 2/16 hits, 4.33 expected hits
                    Units damaged: 2 germanEntrenchments owned by the VichyFrance
                        Usa roll dice for 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 2 : 4/27 hits, 6.25 expected hits
                        VichyFrance roll dice for 2 germanAlpineInfantrys, 1 germanCombatEngineer and 2 germanEntrenchments in Algeria, round 2 : 3/5 hits, 2.58 expected hits
                        1 germanEntrenchment owned by the VichyFrance, 1 germanCombatEngineer owned by the Germany, 3 americanInfantrys owned by the Usa and 2 germanAlpineInfantrys owned by the Germany lost in Algeria
                        Usa roll dice for 1 americanCombatEngineer, 13 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 3 : 3/24 hits, 5.75 expected hits
                        VichyFrance roll dice for 1 germanEntrenchment in Algeria, round 3 : 1/1 hits, 0.58 expected hits
                        1 germanEntrenchment owned by the VichyFrance and 1 americanInfantry owned by the Usa lost in Algeria
                    Some non-combat units are destroyed: 
                    Usa win, taking Algeria from VichyFrance with 1 americanCombatEngineer, 12 americanInfantrys, 4 americanMarines and 6 americanNavalFighters remaining. Battle score for attacker is 12
                    Casualties for Usa: 4 americanInfantrys
                    Casualties for Germany: 2 germanAlpineInfantrys and 1 germanCombatEngineer
                    Casualties for VichyFrance: 2 germanEntrenchments
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Morrocco
                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
                Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria
                Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria
                Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Morrocco
                Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia
                Trigger MorroccoVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Morrocco
                Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria
                Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia
                Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
                Trigger MorroccoVichyFlagpole1: Germany has 1 Flagpole placed in Morrocco
                Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria
        
            Non Combat Move - Usa
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria
                Trigger americanProd1: Usa has 1 Material placed in Washington
                Trigger americanAP2: Usa has 1 Material placed in Washington
                6 americanNavalFighters moved from Algeria to 43 Sea Zone
                1 americanAirTransport and 2 americanInfantrys moved from Central Britain to Gibraltar
                2 americanNavalFighters moved from San Francisco to 115 Sea Zone
                1 americanAirTransport and 2 americanInfantrys moved from San Francisco to Hawaiian Islands
                2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
                1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to 61 Sea Zone
                1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanTank and 3 americanTransports moved from 61 Sea Zone to 42 Sea Zone
                1 americanParatrooper moved from Gibraltar to 42 Sea Zone
                1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper, 1 americanTank and 3 americanTransports moved from 42 Sea Zone to 43 Sea Zone
                1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper and 1 americanTank moved from 43 Sea Zone to Algeria
                1 americanBattleship, 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 115 Sea Zone
                2 Materials and 1 Train moved from Washington to Los Angeles
                1 Train moved from San Francisco to Washington
        
            Purchase Units - Usa
                Usa buy 1 americanAdvancedSubmarine, 1 americanAirTransport, 1 americanHeavyDestroyer, 1 americanHull, 3 americanInfantrys, 1 americanMarine, 1 americanParatrooper and 3 americanTransports; Remaining resources: 0 PUs; 18 techTokens; 
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Usa
                1 americanAdvancedSubmarine, 1 americanHeavyDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone
                1 americanAirTransport, 1 americanInfantry and 1 americanParatrooper placed in Washington
                2 americanTransports placed in 115 Sea Zone
                2 americanInfantrys and 1 americanMarine placed in San Francisco
        
            Activate Technology - Usa
                Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanArtillery
                Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanHeavyArtillery
                Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMech.Infantry
                Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanTank
                Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMobileArtillery
                Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAntiTankGun
                Trigger americanASW1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican2
        
            Turn Complete - Usa
                Usa collect 70 PUs; end with 70 PUs
                Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                Units generate 9 techTokens; Usa end with 27 techTokens
        

        Combat Hit Differential Summary :

        Usa : -7.33
        VichyFrance : 0.83
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin :united_states: stats

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Turkey round 22

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 22
            
                Combat Move - Turkey
                    1 turkishDestroyer and 1 turkishSubmarine moved from 61 Sea Zone to 43 Sea Zone
            
                Combat - Turkey
                    Germany scrambles 1 units out of Morrocco to defend against the attack in 43 Sea Zone
                    Battle in 43 Sea Zone
                        Usa loiter and taunt; Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                        Germany defend with 1 germanFighter and 1 germanTransport
                            Turkey roll dice for 1 turkishSubmarine in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                            Turkey roll dice for 1 turkishDestroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                            Germany roll dice for 1 germanFighter and 1 germanTransport in 43 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                            1 turkishDestroyer owned by the Turkey lost in 43 Sea Zone
                        1 turkishSubmarine owned by the Turkey Submerged
                        Germany win with 1 germanFighter and 1 germanTransport remaining. Battle score for attacker is -8
                        Casualties for Turkey: 1 turkishDestroyer
                    Moving scrambled unit from 43 Sea Zone back to originating territory: Morrocco
            
                Non Combat Move - Turkey
                    1 turkishInfantry moved from Eastern Turkey to Turkey
            
                Purchase Units - Turkey
                    Turkey buy 1 turkishTank; Remaining resources: 0 PUs; 
            
                Place Units - Turkey
                    1 turkishTank placed in Turkey
            
                Turn Complete - Turkey
                    Turkey collect 6 PUs; end with 6 PUs
            

            Combat Hit Differential Summary :

            Turkey : -0.50
            Germany : 0.50
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin :germany: R22

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin we still going here?

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  @ubernaut hey sorry I've been a bit busy the last couple days and forgot to say something, but I don't think there's any way for me to come back now. And since I'm starting an internship soon, it could be a good time to start that 2v2 we were going to do, otherwise I'll probably need to take a break for a bit since I won't have much time

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin i think they are still going and honestly, that game will be much more time consuming i think than either this one or a mirror match for our 3rd set anyway. at any rate, i havent had much time this week either but just wanted to check in. 🙂 seems like the game nearly over but i thought this round might be somewhat interesting still but maybe not. 😛 anywaty open to whatever whenever we always have good battles. 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • C Offline
                      colin
                      last edited by

                      @ubernaut the reason the other one might be better is cause I'd only have one turn every turn. I do have some time this week so maybe we do one more turn in this one just to see what happens, so I'll do it tomorrow morning

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        i feel like if we are going to have a competitive match we will need to coordinate on both sets of turns that's definitely how they were doing it when they played me as a team. let's not forget also they have played map at least 5 times as many times as we have. 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Finland round 23

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 23
                          
                              Reconnaissance Missions - Finland
                                  Finland collect 0 PUs; end with 10 PUs
                          
                              Reinforcing - DanubeAxis
                                  DanubeAxis collect 0 PUs; end with 13 PUs
                          
                              Counter Intelligence Operations - VichyFrance
                                  VichyFrance collect 0 PUs; end with 9 PUs
                          
                              Research Technology - Germany
                                  Trigger germanaTAT: Germany gains access to AdvancedTanks
                                  Germany spend 0 on tech rolls
                                      Germany roll 12,6,7,12,11,3,12,4,1 and gets 3 hits
                                  Germany removing all Technology Tokens after successful research.
                                  Germany discover AdvancedTanks
                          
                              Execute Operation Lila - Germany
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
                                  Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
                                  Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5  for Trigger SZ44PlaceGermanBattleship)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
                                  Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
                                  Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanCruiser)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                  Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanDestroyer)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                  Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4  for Trigger SZ44PlaceGermanDestroyer)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                  Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanSubmarine)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                  Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanSubmarine)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport
                                  Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport
                                  Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanTransport)
                          
                              Combat Move - Germany
                                  Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                  2 units repaired.
                                      2 germanBattleship-damageds owned by the Germany removed in 34 Sea Zone
                                      2 germanBattleships owned by the Germany added in 34 Sea Zone
                                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                  1 germanBattleship and 1 germanHeavyDestroyer moved from 26 Sea Zone to 23 Sea Zone
                                  2 germanBattleships and 7 germanCruisers moved from 34 Sea Zone to 23 Sea Zone
                                  3 germanStrategicBombers moved from Northern Spain to 23 Sea Zone
                                  1 germanNavalFighter moved from Southern Germany to 23 Sea Zone
                                  2 germanNavalFighters moved from Northern France to 23 Sea Zone
                                  1 germanInfantry moved from Belorussia to Orel Kursk
                                        Germany take Orel Kursk from Russia
                                  1 germanInfantry moved from Eastern Poland to Pinsk Marshes
                                        Germany take Pinsk Marshes from Russia
                                  1 germanInfantry moved from Western Ukraine to Kharkov
                                  2 germanInfantrys moved from Southern Ukraine to Kharkov
                                  4 germanFighters moved from Romania to Kharkov
                                  1 germanTransport moved from 43 Sea Zone to 46 Sea Zone
                          
                              Combat - Germany
                                  Battle in Kharkov
                                      Germany attack with 4 germanFighters and 3 germanInfantrys
                                      Russia defend with 1 Flagpole and 2 russianInfantrys
                                          Germany roll dice for 4 germanFighters and 3 germanInfantrys in Kharkov, round 2 : 4/7 hits, 2.42 expected hits
                                          Russia roll dice for 2 russianInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits
                                          2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov
                                      Germany win, taking Kharkov from Russia with 4 germanFighters and 2 germanInfantrys remaining. Battle score for attacker is 3
                                      Casualties for Germany: 1 germanInfantry
                                      Casualties for Russia: 2 russianInfantrys
                                  Battle in 23 Sea Zone
                                      Germany attack with 3 germanBattleships, 7 germanCruisers, 1 germanHeavyDestroyer, 3 germanNavalFighters and 3 germanStrategicBombers
                                      Britain defend with 4 britishSubmarines
                                          DepthChargeAttack fire in 23 Sea Zone : 0/4 hits, 0.58 expected hits
                                      4 britishSubmarines owned by the Britain Submerged
                          
                              Non Combat Move - Germany
                                  Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                  Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                  Trigger germanAP2: Germany has 1 Material placed in Berlin
                                  Trigger germanProd: Germany has 1 Material placed in Berlin
                                  4 germanFighters moved from Kharkov to Southern Ukraine
                                  1 germanMech.Infantry moved from Bessarabia to Southern Ukraine
                                  1 germanAirTransport and 2 germanInfantrys moved from Romania to Southern Ukraine
                                  1 germanAirTransport moved from Southern Ukraine to Romania
                                  1 Truck and 1 germanInfantry moved from Romania to Southern Ukraine
                                  1 Truck moved from Southern Ukraine to Hungary Slovakia
                                  1 Truck moved from Romania to Hungary Slovakia
                                  1 Truck and 1 germanArtillery moved from Hungary Slovakia to Bessarabia
                                  1 germanAntiTankGun, 1 germanCombatEngineer, 1 germanInfantry and 1 germanTank moved from Eastern Poland to Belorussia
                                  1 germanAirTransport and 2 germanInfantrys moved from Poland to Belorussia
                                  1 germanAirTransport moved from Belorussia to Poland
                                  1 Train moved from Northern Italy to Austria
                                  1 Train and 2 germanAlpineInfantrys moved from Austria to Northern Spain
                                  3 germanFighters moved from Northern Spain to Morrocco
                                  1 germanCombatEngineer moved from Northern Spain to Vichy France
                                  1 germanTransport moved from 44 Sea Zone to 46 Sea Zone
                                  2 Materials and 1 germanAirTransport moved from Vichy France to Morrocco
                                  2 germanAlpineInfantrys moved from Northern Spain to Southern Spain
                                  6 germanArtillerys moved from Northern Spain to Southern Spain
                                  10 germanInfantrys moved from Northern Spain to Vichy France
                                  12 germanInfantrys moved from Northern Spain to Southern Spain
                                  1 Train and 2 germanAntiAirGuns moved from Northern Spain to Vichy France
                                  1 Train moved from Eastern France to Northern France
                                  1 Train and 2 germanAntiAirGuns moved from Northern France to Vichy France
                                  1 Train moved from Berlin to Northern Germany
                                  1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France
                                  1 Train moved from Vichy France to Berlin
                                  1 Train moved from Vichy France to Low Countries
                                  1 Train moved from Vichy France to Eastern France
                                  3 germanNavalFighters and 3 germanStrategicBombers moved from 23 Sea Zone to Northern France
                                  1 Train moved from Northern Spain to Austria
                                  1 germanCombatEngineer moved from Western France to Northern Spain
                                  1 germanCombatEngineer moved from Northern France to Western France
                                  1 germanCombatEngineer moved from Low Countries to Northern France
                                  1 germanArtillery and 2 germanInfantrys moved from Finland to 29 Sea Zone
                                  1 germanArtillery and 2 germanInfantrys moved from 29 Sea Zone to Leningrad
                                  1 Truck moved from Eastern Finland to Finland
                          
                              Purchase Units - Germany
                                  Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction
                                  Germany buy 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanEntrenchment, 1 germanFighter, 1 germanFortification, 3 germanInfantrys and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Germany
                                  Units in Morrocco being upgraded or consumed: 1 Material
                                  1 germanEntrenchment placed in Morrocco
                                  Germany undo move 1.
                                  Units in Morrocco being upgraded or consumed: 1 Material
                                  1 germanEntrenchment placed in Morrocco
                                  Germany undo move 1.
                                  1 germanDestroyer placed in 22 Sea Zone
                                  2 germanDestroyers placed in 23 Sea Zone
                                  1 germanAlpineInfantry and 2 germanInfantrys placed in Austria
                                  1 germanCombatEngineer and 1 germanInfantry placed in Northern Germany
                                  1 germanFighter placed in Southern Germany
                                  1 germanArtillery and 1 germanTank placed in Western Germany
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Germany to Morrocco: 1 germanFortification
                                  EDIT: Removing units owned by Germany from Morrocco: 2 Materials
                                  EDIT: Turning off Edit Mode
                          
                              Activate Technology - Germany
                                  Germany activating AdvancedTanks
                                  Trigger germanAdvTanks2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankAdvgerman
                          
                              Turn Complete - Germany
                                  Germany collect 73 PUs; end with 73 PUs
                                  Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs
                                  Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs
                                  Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs
                                  Units generate 9 techTokens; Germany end with 9 techTokens
                                  Units Change Ownership
                                      Some Units in Morrocco change ownership: 2 germanCombatEngineers
                                      Some Units in Vichy France change ownership: 1 Material and 1 germanCombatEngineer
                          
                              Purchase Units - VichyFrance
                                  VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - VichyFrance
                                  3 germanInfantrys placed in Vichy France
                          
                              Turn Complete - VichyFrance
                                  VichyFrance collect 4 PUs; end with 4 PUs
                                  Units Change Ownership
                                      Some Units in Morrocco change ownership: 2 germanCombatEngineers
                                      Some Units in Vichy France change ownership: 1 Material, 1 germanCombatEngineer and 3 germanInfantrys
                          
                              Purchase Units - DanubeAxis
                                  DanubeAxis buy 1 germanArtillery and 3 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - DanubeAxis
                                  1 germanArtillery placed in Hungary Slovakia
                                  3 germanInfantrys placed in Romania
                          
                              Turn Complete - DanubeAxis
                                  DanubeAxis collect 12 PUs; end with 12 PUs
                                  Units Change Ownership
                                      Some Units in Hungary Slovakia change ownership: 1 germanArtillery
                                      Some Units in Romania change ownership: 3 germanInfantrys
                          
                              Purchase Units - Finland
                                  Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Finland
                                  1 germanArtillery and 2 germanInfantrys placed in Finland
                          
                              Turn Complete - Finland
                                  Finland collect 10 PUs; end with 10 PUs
                                  Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
                          

                          Combat Hit Differential Summary :

                          DepthChargeAttack fire in 23 Sea Zone : : -0.58
                          Germany : 1.58
                          Russia : 0.33
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut the way I thought we were going to do it was with fairly limited communication, since to me that's kind of the point of having several players on each team, that it's less organized. and the fact they've played more shouldn't matter since I think they were planning to be on different teams

                            ubernautU 2 Replies Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin no they will definitely be coordinating if we don't i do not think we stand a chance to beat them.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut like @colin said I thought me and Gully were splitting up between the teams as would you guys. Mabe you didn't remember that part of the conversation in the planing thread.

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @Nothingtoseehere yeah i did but we thought it might make more sense to stick together as a team you weren't part of that conversation. 🙂 at any rate, seems like maybe the whole thing is bust at this point since @colin is probably going to be strapped for time.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin i think you need to redo your purchase phase not sure why you edited in your purchase it looked like it was working but you just never added the fort i guess it wouldnt let you for soem reason, but either way you now have a fort and a trench in your placement phase that are essentially free since you never removed the ip's to build them.

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut I figured since we're not doing much more in this game, I can just leave them unplaced and it's as if I bought them. As for the other game, I can make some time, but I didn't want to do the whole game myself right now is what I was saying

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by ubernaut

                                        @colin i think we should maybe chat in a bit i'll have a battle in a minute. 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut ok I have to leave in like 15 minutes though

                                          ubernautU 4 Replies Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin it wil be less than that almost ready now 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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