Unit Scroller Issues & RFC on Changes
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@LaFayette It should be possible to shrink the right bar more. The minimum right bar should be settable per map (a way is having it determined by the wideness of the
smallMapimage) instead of being hardcoded.You can use my 270BC Wars map for testing.
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@LaFayette If you are shrinking the right bar, remember you can remove the Notes tab.
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@TheDog I don't think that is really related: even with the current minimum wideness, I think that is already too little for the tab (so you would widen the right bar anyway).
I agree that the notes feel a bit out of place as a tab, but I'm not sure about what is the better alternative, while the window one has a long history of issues for a gaming program with many other windows and prompts, mostly related to either hiding prompts or being hidden itself. For example (this issue is the same both for unit help and game notes):
https://github.com/triplea-game/triplea/issues/8607 -
@Frostion my perspective is informed from playing WaW, does that change your calculus? While '160' units to move is accurate, many of those could be in the same stack and effectively it's fewer.
If a person wants to cycle through all units one time before moving, couldn't they use the 'wake-all' functionality?
Is sleep used heavily in single-player games? In my experience vs AI, I would use it for a couple of AA, out of many units, it was kinda marginal. For multi-player, on WaW, it's kinda useless as a person rarely does more than 3-5 rounds.
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Let's stay focused on the UX so that the scroller can be made better. I still see many players not realizing they can use it at all, or what it is, and then make the rookie mistake of neglecting to move a unit.
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I'm still unsure about resurrecting the previous and next buttons. If a person really wants to cycle through all units before toggling them as moved, assuming sleep remains removed, why not cycle through all units once and then use alert-all to go back through them?
Can I get some more feedback on how exactly the previous button is useful as well. The ordering is not very deterministic, if you can see a unit on the same screen, then it seems that cycling is not super useful. On the other hand, if a unit is on the other side of the map, then previous also does not seem useful as well.
Please pay attention to exactly how you use this feature. IN which circumstances does everyone use the following?
- previous
- sleep
- wake-all
Really would appreciate as much feedback as possible here from those that have been using the unit scroller.
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So far (on v2.5 release) I haven't really used the Move unit scroller (I keep it collapsed). One thing I noticed is that Aircraft which combat moved are not counted in Non-combat moves, I think it would make sense to offer a separate count for those, as they need to be rebased.
Non-combat move scroller display would show: "42 +6" if 6 air units combat moved, instead of just "42". -
Im on 2.6.172, I only use Forward and Back buttons, using the back button is new for me.
When I move a unit, it appears to reset the unmoved stack and go back to the top of the stack, so I have to cycle round to the point of where the moved unit was and continue, this is not user friendly.
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@thedog said in Unit Scroller Issues & RFC on Changes:
When I move a unit, it appears to reset the unmoved stack and go back to the top of the stack, so I have to cycle round to the point of where the moved unit was and continue, this is not user friendly.
Would you mind describing this in more detail so I can more precisely understand what you are observing?
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@LaFayette
Before I was guessing what happened, but here is a little bit more detail;where letters = Territories and numbers = units in those territories.
D2 = Territory "D" with 2 units in it.A1, B1, C1, D2, E2, F1, G1
Say I move the 1st unit in E2, it should return to E2, but it actually goes to D2.
If I move the 2nd unit in E2, it should return to F1, but it actually goes to G1.
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