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    Achievable improvements to the Triplea User Interface

    Scheduled Pinned Locked Moved Development
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    • B Offline
      butterw
      last edited by butterw

      Unofficial v2.5-bu test build

      --Experimental build for cross-platform feedback, was tested on Win10 local play.

      • unzip to your triplea folder run from command-line in triplea folder:
        java -jar bin/triplea-game-headed-2.5-bu.jar
        On windows you can use the provided shortcut, but you'll likely need to correct the path for javaw.

      Please upvote features you would like to see it included in a future official Triplea release.
      Conversely, if you think a feature should NOT be included, please post your reasons. Bear in mind this is a work in progress and not all features are finished.

      1. Fix for Hi-Dpi display issues (Blurry images OR text too small issues with 125% dpi system setting).
        https://forums.triplea-game.org/topic/2810/fontsize-and-dpi-scaling
        +Engine Settings > UI >Custom Font and Image Scaling.
        Changes are applied when triplea is restarted.

      2. Fixed html (JEditorPane) display issues in Triplea with Dark Background Look&Feel.

      3. Modified Help Menu (merged with Web Menu, new About Triplea dialog with links and info relative to current dpi scaling, look&feel and font, +browse Games Notes).

      4. +Map unit count display option (1: normal count, 2 AI has fog, 3 All players have fog). View menu > Unit Size to refresh.
        https://forums.triplea-game.org/post/50575

      5. Right Sidebar
        Renamed Actions tab (CTRL-C) to:

      *Command* 
      

      The goal was to have a easier to find Tab with a consistent hotkey.

      1. Added a zoom display (ex: 80%) to the status bar. It gets displayed when a zoom hotkey/command is used, until cleared or overwritten.

      2. The Move UnitScroller starts collapsed.

      Work in progress:

      1. "Produce" Dialog enforces MaxBuiltPerPlayer, shows currently owned unit count in tooltip and displays Factory production capacity.

      2. When you quit a game in triplea, the current players are remembered. They will only be reset to map defaults when the map is changed.

      3. Debug Menu renamed Tools.

      4. Modified Export.

      5. +Keyboard Hotkeys Numpad +/- for zoom

      6. +Hotkey: Game Menu > Hide/unhide Right Sidebar (Ctrl-X)

      7. Removed buttons CTRL-B, CTRL+F from Territory Panel.

      8. Some panels/dialogs are named for dev purposes, this would be hidden with a dev option in future updates.

      1 Reply Last reply Reply Quote 2
      • B Offline
        butterw
        last edited by

        v2.5.3-bu available here:
        https://github.com/butterw/ui/releases/download/v2.5.3-bu/TripleA_v2.5-bu.zip

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Online
          TheDog @butterw
          last edited by

          @butterw
          Here is what I did

          Copied all of TripleA version 2.5.22294 folder to TripleA folder (as I donrt have one)

          Copied your .jar file to C:\Program Files\TripleA\bin

          Renamed triplea-game-headed-2.5.22294.jar to triplea-game-headed-2.5.22294.jar-org (to be able to return to the original if I need to)

          Renamed your triplea-game-headed-2.5-bu.jar to triplea-game-headed-2.5.22294.jar

          Ran TripleA.exe from C:\Program Files\TripleA

          Loaded a map/scenario

          I get [Play2] [ MainPanel Quit 2] buttons so I know its your changes.

          Will it work with 2.6.246 ?

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          B TheDogT B 3 Replies Last reply Reply Quote 2
          • B Offline
            butterw @TheDog
            last edited by butterw

            @thedog said in Achievable improvements to the Triplea User Interface:

            @butterw
            Here is what I did

            Copied all of TripleA version 2.5.22294 folder to TripleA folder (as I donrt have one)

            Copied your .jar file to C:\Program Files\TripleA\bin

            Renamed triplea-game-headed-2.5.22294.jar to triplea-game-headed-2.5.22294.jar-org (to be able to return to the original if I need to)

            Renamed your triplea-game-headed-2.5-bu.jar to triplea-game-headed-2.5.22294.jar

            Ran TripleA.exe from C:\Program Files\TripleA

            Loaded a map/scenario

            I get [Play2] [ MainPanel Quit 2] buttons so I know its your changes.

            Good point. You need to have an existing 2.5 or 2.6 installation/triplea folder to be able to use a .jar file (as it requires java11 and an assets folder).

            On Windows, if you have used the exe installer it creates an exe launcher, in which case you can rename the jar file to match the installed version. Otherwise you can modify the provided shortcut to use your javaw.exe path (ex: "C:\Program Files\Triplea\jre\bin\javaw.exe").

            There is a single html file to be added to assets to demo the "Help > browse Game Notes" command, as embedded Game Notes from v2.5 cannot be viewed in browser.

            Will it work with 2.6.246 ?

            Yes your method should also works with a 2.6 installation.

            1 Reply Last reply Reply Quote 0
            • TheDogT Online
              TheDog @TheDog
              last edited by

              10. Production
              The < should really be ≤
              Oooh and its a counter, it counts down if you bought that unit in previous turns.
              Liking the Factory production capacity.

              The Construction tab, could be renamed as Place Anywhere ?

              5. Right Sidebar
              The ideal size of the mini map/smallMap.jpg is 240 x 240 pixels or less.
              See here.
              https://forums.triplea-game.org/topic/2637/standard-image-sizes

              So to that end the Command/Action, Players, Resources, Territory menu bar should also be 240 pixels or less so that it stays in just one level and does not double up, as it does now. (I know we will lose the Notes and the ** of the command).

              6. Map Zoom another ++Good function.

              New
              Can the File, View, Game, Export, Tools, Help menu fit in to the right hand panel of 240-ish pixels and its space be freed up so the main map can replace the space freed up by the File ... menu bar?

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              TheDogT B 2 Replies Last reply Reply Quote 0
              • TheDogT Online
                TheDog @TheDog
                last edited by

                @butterw
                A quick test on 2.6.246, your file does load/work and the Zoom works, I shall test further.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                1 Reply Last reply Reply Quote 0
                • B Offline
                  butterw @TheDog
                  last edited by butterw

                  I will try ≤ for the Production panel and will use it, if it works. Thanks For the suggestion. I used < because it is a standard character (always available and typically more readable).

                  @thedog said in Achievable improvements to the Triplea User Interface:

                  New
                  Can the File, View, Game, Export, Tools, Help menu fit in to the right hand panel of 240-ish pixels and its space be freed up so the main map can replace the space freed up by the File ... menu bar?

                  Seems doubtful. Different look&feels/fonts/font sizes can be used, so what you see on your screen may not be the same as what others see (ex: with HiDPi Font scaling or on a different OS).
                  Beyond that, putting the main toolbar in a side panel instead of the main frame is non standard, and would require extensive code modifications. So it's not just a question of whether it fits or looks OK.

                  EDIT: Adding an option to shorten some text displays in the interface is something I will consider.
                  I will try out displaying abbreviated names ex: player "BRI" instead of "British". But, maybe this simplification should be done at the map xml level instead.

                  TheDogT 1 Reply Last reply Reply Quote 1
                  • TheDogT Online
                    TheDog @butterw
                    last edited by

                    @butterw
                    As an aside I thought your UI was running faster than my usual 2.6.246.

                    So I did my standard test, see here;
                    https://github.com/triplea-game/triplea/issues/9001
                    and I got 41 seconds

                    I thought fluke 39s
                    and 39s

                    Sadly not many people will appreciate what you have done as its about the same speed as v2.5 so they will not see the massive speed difference.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      butterw @TheDog
                      last edited by

                      @thedog My code isn't optimized.
                      If your results are correct it would suggest there is a performance issue with v2.6.

                      TheDogT 1 Reply Last reply Reply Quote 0
                      • TheDogT Online
                        TheDog @butterw
                        last edited by

                        A minor formatting problem.

                        883f21a1-b9cb-4d82-9ae0-93d7f8bf6add-image.png

                        Above the "-Can Summon a unit" is a tooltip comes from the file tooltips.properties.

                        e9093254-22af-4c09-93ba-21afbd7473b5-image.png

                        Above the unit without a tool tip.

                        So "currently owned:" needs a capital C ?
                        And catering for tool tips.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        TheDogT 1 Reply Last reply Reply Quote 0
                        • TheDogT Online
                          TheDog @TheDog
                          last edited by

                          d85cbb10-8152-4cd3-a154-04b16e49d6c6-image.png

                          For me its CTRL (not ALT) while Scrolling the Mouse Wheel.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          TheDogT 1 Reply Last reply Reply Quote 0
                          • TheDogT Online
                            TheDog @TheDog
                            last edited by TheDog

                            044acefe-d9c0-40ca-b632-156b6344a971-image.png

                            17 this is fantastic and correct, 7 Factories that can produce 2 units each and 3 Sorcerers that can produce 1 unit each, total 17.

                            .
                            A feature request.
                            The ability to cycle round "Production" capable Units with a CTRL+P or similar, in any phase of the game.
                            This would be "isFactory" units but might also include "canProduceUnits"?

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              butterw @TheDog
                              last edited by

                              Improved Production Panel

                              @thedog

                              • Does adding <br> to the last entry of your tooltips.properties solve the issue (also check, if you get an empty line with regular triplea) ?

                              • "currently owned" isn't capitalized because it's helpful for dev to know it was added to the tooltip.

                              • The MoveHelpMenu ui was added to v2.6-pre. I need to backport my latest version to this build.

                              • ≤ looks OK.

                              • There is currently no check on placement restriction (if applicable), so that aspect could still be improved.

                              • Tabs of the Right-Hand side Panel could fit in a single line if the title is shortened (with the full text in the tooltip).
                                alt text

                              v2.5.31-bu patch with Win10 @100%dpi (custom scaling with font scaling%: 125)
                              L&F: Nimbus (Font: sansserif-15).
                              I've shortened the player name from Germans to GER in the map and I'm using a 24x24 pixel player flag

                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Online
                                TheDog @butterw
                                last edited by

                                78344fa7-5266-4d9c-ae5a-39c6cb9ed644-image.png

                                Putting <br> at the end of the tooltip works, but its not common practice, so all maps with tooltips will need this adding.

                                Can the currently owned be placed before the tooltips?

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                TheDogT B 2 Replies Last reply Reply Quote 0
                                • TheDogT Online
                                  TheDog @TheDog
                                  last edited by

                                  @butterw "There is currently no check on placement restriction"

                                  Im not sure what the above means.

                                  For example, in two of my maps I have placement restriction, an aircraft carrier cannot be placed or move into a river, whereas a Destroyer can.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  TheDogT B 2 Replies Last reply Reply Quote 0
                                  • TheDogT Online
                                    TheDog @TheDog
                                    last edited by TheDog

                                    @butterw
                                    I dont appear to be able to use the Battle Calculator as I used to, how do I activate it?

                                    Also it does not detect the nations in the fight and default always to the same two.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      butterw @TheDog
                                      last edited by

                                      Battle Calculator

                                      @thedog
                                      Battle Calculator is launched via CTRL+B or Game Menu.

                                      I didn't intentionnally change how it works. But it's unclear what the current ways to use it are (Probably needs to be documented ?)

                                      TheDogT 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        butterw @TheDog
                                        last edited by

                                        @thedog said in Achievable improvements to the Triplea User Interface:

                                        @butterw "There is currently no check on placement restriction"

                                        Im not sure what the above means.

                                        For example, in two of my maps I have placement restriction, an aircraft carrier cannot be placed or move into a river, whereas a Destroyer can.

                                        Ideally, you would get a warning when you attempt to purchase more units than you are currently able to place because of placement restrictions.

                                        TheDogT 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          butterw @TheDog
                                          last edited by butterw

                                          @thedog said in Achievable improvements to the Triplea User Interface:

                                          78344fa7-5266-4d9c-ae5a-39c6cb9ed644-image.png

                                          Putting <br> at the end of the tooltip works, but its not common practice, so all maps with tooltips will need this adding.

                                          Can the currently owned be placed before the tooltips?

                                          • putting it after the main tooltip, but before the appended properties tooltip would not be easy.
                                            TooltipProperties.java joins the .properties tooltip and the main tooltip defined in UnitAttachment.java by toStringShortAndOnlyImportantDifferences().
                                          • It could be put before the main tooltip, which may be a better solution:
                                          **2** Sorcerer: Type Land
                                          
                                          TheDogT 1 Reply Last reply Reply Quote 0
                                          • TheDogT Online
                                            TheDog @butterw
                                            last edited by

                                            @butterw
                                            I used to be able to hover over a territory before a battle, press ctrl+b and it would populate the Battle Calculator with the units from the territory, this does not happen now. As mentioned it does not even detect the factions involved.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            B 1 Reply Last reply Reply Quote 0

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