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    How to: Missile land units Support for Sea units

    Map Making
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    • ebbe
      ebbe last edited by

      hej there, yes still around being very busy with SHOGUN game with THE DOG.. pleasant cooperation making great progress:

      I want to have Missile units to support navy units when onboard;

      I think that is an essential element of naval warfare these days...
      but support doesn't work in the regular way ...

      anyone knows how to solve this?
      or a nice workaround?

      <!-- support of missile units on ships-->
      <attachment name="supportAttachmentYumiOnShips" attachTo="Yumi-Ashigaru" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="faction" value="allied"/>
      <option name="unitType" value="Atakebune:Sekibune:Kobaya:Jong:Geobukseon:Panokseon"/>
      <option name="side" value="offence:defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="4"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="MissileSupport"/>
      <option name="players" value="Wako"/>
      </attachment>

      thanks....
      here a screenshot of our project..
      testing players welcome, just let us know....

      example.png

      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @ebbe last edited by

        Hi @ebbe

        So you have a Sea unit that has transport capacity that when the missle unit is on board it gives support to the Sea/Naval unit ? If so, I remember someone wanted something similar a while back but I never followed up on it.

        I'm not sure if supportAttachment recognizes cargo on a transport. Haven't tried it. I think I was gonna try and use unitPresence, the missile unit in this case, to trigger the support or change the combat values with <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
        then trigger back if there weren't any present.

        I never tried it tho. I'll think on it some

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