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    Limit AA Hits

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • B Offline
      beelee
      last edited by beelee

      Current functionality: ... (e.g. aaGun can hit with each shot)

      New functionality: ... (e.g. the maximum number of shots an aaGun can hit can be set)

      Project value: ... (e.g. could be used on any map)

      For example: an aaGun has 3 shots but can only get 1 hit even if all 3 hit. Can set to how many hits you want.

      I don't no of any current work around. I guess Low Luck comes the closest. Not sure how difficult this would be. Dealing with the Battle window/calculator thingy, so ... my guess is not easy or at least involved. 🙂

      Anyway, would be cool imo

      Edit
      I guess LL doing 1 shot at a 3 as opposed to 3 shots at a 1 isn't really that big a difference. I just don't like the auto kill if you have enough guns and planes.

      yea pretty low priority I guess 🙂

      Edit 2
      1 shot at a 3 as opposed to 3 shots at a 1 isn't really that big a difference

      Actually it'd be 42% vs 50% so not an entirely insignificant difference. Still, a low priority I suppose.

      frigorefF 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee
        last edited by

        Thinking on this some more, the aaGun gets used a lot for other stuff besides just shooting at air units. If you set to LL, it affects all of them then.

        So, a bit higher priority wise than I originally thought : )

        1 Reply Last reply Reply Quote 0
        • frigorefF Offline
          frigoref @beelee
          last edited by

          @beelee could you structure this a bit more please?
          Current functionality: ... (e.g. aaGun can hit with each shot)
          New functionality: ... (e.g. the maximum number of shots an aaGun can hit can be set)
          Project value: ... (e.g. New map feature for Global World 1940)

          Do we already have a way to sort the Feature Requests & Ideas?

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee
            last edited by

            @frigoref said in Limit AA Hits:

            Current functionality: ... (e.g. aaGun can hit with each shot)
            New functionality: ... (e.g. the maximum number of shots an aaGun can hit can be set)
            Project value: ... (e.g. New map feature for Global World 1940)

            Current functionality: ... (e.g. aaGun can hit with each shot) correct

            New functionality: ... (e.g. the maximum number of shots an aaGun can hit can be set) correct

            Project value: ... (e.g. New map feature for Global World 1940) could be used on any map.

            The aaGun code is used for many other things other than just shooting at air units. I believe some maps use it as an anti-tank gun as well for just one example.

            Do we already have a way to sort the Feature Requests & Ideas?
            I don't no. Used to be a place at git for it, but Dan says thats not there anymore. I just put it here because it said "Feature Requests and Ideas".

            There is the locked topic here https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

            frigorefF 1 Reply Last reply Reply Quote 0
            • frigorefF Offline
              frigoref @beelee
              last edited by

              @redrum Are you still maintaining the list @beelee has shared a link to?

              @beelee
              This forum category is the right one (also according to github).
              I would suggest to the structured summary of this topic in the first post, so that (maybe in a few months) later a developer can have an easy access and until then everyone who opens this topic can see the most recent state.
              Do you agree? Do you have a better way than those 3 points that I have suggested?

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @frigoref
                last edited by

                @frigoref sounds good to me I'll add it to the first post

                1 Reply Last reply Reply Quote 0

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