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    Balancing Scenarios in TripleA

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      I have been conducting some experiments with the AI to determine how to balance scenarios based upon the boardgames. I have been posting my results at https://axisandallies.fandom.com/wiki/Balance_in_TripleA. Keep in mind the AI plays some powers better than others, but if you are playing against the AI, using all AI for balance makes sense.

      Here is what I have so far.

      Classic balances well with the Russian first turn movement restriction

      Revised needs a 10% income bonus for the Allies

      V5 (1942 second edition) needs a 20% income bonus for the Allies.

      RogerCooperR 1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        @rogercooper For World War II v3 1941, 11% is needed for the Allies.
        For World War II v3 1942, 15% is need for the Allies.

        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          @rogercooper V5 (2nd edition) should have been 32% for the allies (it is very unbalanced).

          Axis & Allies Europe (the old version) needs 19% for the allies

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