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    Broken Air battles with 2.6

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee
      last edited by

      @Azimuth

      Oh i had already forgotten this. I'll right it down on mlist of todos 🙂

      1 Reply Last reply Reply Quote 1
      • A Offline
        Azimuth @beelee
        last edited by

        @beelee I think I am lost in this discussion 😉

        But I tried some time ago a trick that seems to work for units that have special bonus for first round only:

        Make them isSuicideOnAttack and then whenHitPointsDamagedChangesInto to switch to another unit with the lower attack rolls. And they join the second round.

        Give it a try!

        B 2 Replies Last reply Reply Quote 2
        • B Offline
          beelee @Azimuth
          last edited by

          @azimuth

          hey Great Idea ! Will do

          Hopefully myrd just busts out a support attachment for us 🙂

          But yea, that seems as if it should totally work 🙂 Have to add a few extra dudes but better than doing it in edit lol

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          • wc_sumptonW Offline
            wc_sumpton
            last edited by

            @Azimuth is correct in this assumption that air battles are broken and I have created an issue within GitHub so that it may be reviewed.

            As to @beelee discussion about subs and paratroopers in Axis & Allies Global 1940 House Rules Expansion, this should be moved to the Feature Request & Ideas topic.

            Cheers...

            B 1 Reply Last reply Reply Quote 2
            • B Offline
              beelee @wc_sumpton
              last edited by

              @wc_sumpton

              yea already got asvitikine aware of it on git. I shouldn't have hitchhiked on this thread though.

              But I'm glad I did, as azimuth gave me a solution wether it gets coded or not lol

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              • B Offline
                beelee @Azimuth
                last edited by

                @azimuth

                yea cernel pointed out on git that there'd be no way to take it as a hit though. It auto dies and changes to the new unit. How do we make it take a hit ? Multiple hit points maybe ?

                but then if you didn't get a hit that wouldn't be right either

                hmm ... seems as if there'd be some way to make it work 🙂

                A 1 Reply Last reply Reply Quote 1
                • A Offline
                  Azimuth @beelee
                  last edited by

                  @beelee True...

                  Sorry, I used it for something else and didn't think of the invulnerability stuff...

                  B 1 Reply Last reply Reply Quote 2
                  • B Offline
                    beelee @Azimuth
                    last edited by

                    @azimuth

                    no worries I still think it has possibillities 🙂

                    hmmm ... dont think i spelled that right lol

                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @beelee
                      last edited by

                      @beelee, @Azimuth

                      This has been fixed with the latest pre-release.

                      Topic can be closed!

                      Cheers...

                      P.S. Thank you @Azimuth for bringing this to our attention! 👍

                      A 1 Reply Last reply Reply Quote 1
                      • A Offline
                        Azimuth @wc_sumpton
                        last edited by

                        @wc_sumpton Great news! Thank you!

                        1 Reply Last reply Reply Quote 0

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