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    New Steampunk Advance Thread

    Scheduled Pinned Locked Moved Maps & Mods
    93 Posts 7 Posters 41.4k Views 5 Watching
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    • L Offline
      luhhlz @RogerCooper
      last edited by luhhlz

      @rogercooper

      Agree with your ideas

      It's very difficult to "balance out" imbalanced things (like some countries are stronger, some have unique units) but the imbalance is what makes it so fun. It's very hard to not throw out the baby with the bath water when balancing things.

      But assassins are disgustingly broken. 5/0 with 2 movement for 2 IPC, and all you can throw at them is infantry...plus they have militia. And their primary target is Austria, which already has about as much chances of surviving as France does in most WW2 games. It's unplayable. That's my strong argument. My weak argument is I personally don't enjoy the assassin play, it's not "fun" to send assassins in to take territory.

      There are many ways to balance, and I would defer to a more fun option, but the most straightforward way is to just remove assassins and give Austria more units. 10 infantry + a leviathan

      Maginots are ok as-is. Germany has a counterplay but it takes a while to find. More troubling is that St Petersburg can't be saved, it needs some units too.

      edit-reworded, I don't know AI dev. So I don't know that a revamp is necessary. So I'll just say that the AI doesn't currently do well in large maps, where it has to plan to attack a territory many territories away.

      board 3659B 1 Reply Last reply Reply Quote 2
      • board 3659B Offline
        board 3659 @RogerCooper
        last edited by

        @rogercooper Yeah I generally agree especially with Martian landings and Stronger US

        US being Stronger would make Germany decide to play safe and go to get Latin American lands or play risky and hit the US. It's not really a debate as of now b/c you get immense value in invading it

        Martian Landings would help the Martian Player a lot b/c currently your relying on quickly rushing to California from Alaska in Turn 6-7 when Germany is in a stalemate with US

        1 Reply Last reply Reply Quote 0
        • board 3659B Offline
          board 3659 @abendigos
          last edited by

          @abendigos Yeah the lack of Nemo Pirates makes The Alliance easily focus on stomping Austria

          I agree that if your quick enough you can basically capture Washington D.C easily from the US or basically make it be around 30-40 IPC making them irrelevent

          however it's not as OP as the kill russia in Turn 2-3 b/c you can position your Zeeplins in a way that by building max transports on Turn 1. You can naval invade St.Petersburg with Air Support and take it easily or take it next turn. It's one of the few ways as central powers you can survive against the Entente before they crush Austria

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @board 3659
            last edited by

            @board-3659 The new isAI feature might be good way of helping powers that are hard for the AI to play like the Nemo Pirates.

            L 1 Reply Last reply Reply Quote 1
            • L Offline
              luhhlz @RogerCooper
              last edited by luhhlz

              @rogercooper
              found the isAI thread. interesting. looking forward to 2.6 later this year!

              https://forums.triplea-game.org/topic/1976/isai-condition?_=1707405304500

              1 Reply Last reply Reply Quote 1
              • board 3659B Offline
                board 3659
                last edited by

                a huge issue with 4 player games is how hard it is to playtest. Like you can't really use AI here but getting 4 players isn't easy

                1 Reply Last reply Reply Quote 0
                • board 3659B Offline
                  board 3659 @luhhlz
                  last edited by

                  @luhhlz Imo Assassins make more sense as a sort of defensive unit similar to torpedos in Civil War: A House Divided but they can move around.

                  I also think part of the reason Alliance is so strong is the weak Nemo Presence in the Pacific (AI sucks using navy obviously) allowing them to put everything into soldiers

                  @abendigos @RogerCooper I think Martian Landings should be random similar to how Barbarian attacks in 270 BC are done to make it interesting. I also do believe that US should be stronger economically ... cities need more IPC's. I also believe that Germany should just have all of Mexico in the start of the game (or most of it) in exchange for Mexico City being reduced to 4 IPC's and maybe even US having a factory in California.

                  The manual does make the idea of a German-Mexican invasion of US to be a daring thing so it should be a quick attempt to take D.C instead of being slow crawl there like it usually is (part of it is turn 1 literally being a dud)

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @board 3659
                    last edited by

                    @board-3659 Those all sound like good ideas. Trying creating your own version of the mod to implement them.

                    board 3659B 1 Reply Last reply Reply Quote 1
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by

                      @rogercooper been doing that ... I just don't got time lol ...
                      I am also planning on eventually doing a 2nd American Civil War thing based on an ahistorical ISOT/Isekai scenario in AH.Com

                      1 Reply Last reply Reply Quote 0
                      • cameronC Offline
                        cameron
                        last edited by

                        y'all seem to agree that washington and st petersburg fall to easily which i've not found... although in the case of washington that's prob b/c for years i always play this map from a saved game where i added a bunch of units + techs including giving usa many factories...
                        the capitals i find super easy and quick to take are london (graf dropped airborne) and constantinople (pontoon bridged militia + artillery) - the ai can't seem to defend itself against attacks from across the sea; especially by air. [first noticed this on the great war map where the ai builds an aagun at every factory in range of a strategic bombing zeppelin except in britain b/c they can only be attacked from across the north sea.]
                        in my mod i've made things worse by making tokyo very likely to fall first turn to nemo... maybe i'll reinforce it with maginot.

                        i've never liked suicide units... so i dropped assassins and penal units in my mod.

                        when i started my mod i just meant to correct some missing connections and add some units to mars to make them playable... and then it snowballed. i added some units and objectives and gave the fiction based islands bonuses (+tech or +free units) and messed with the techs...
                        i suppose now that 2.6 has rolled out i'll have to make yet more changes...

                        i've only just started playing it so i'm not sure how much i've messed up the balance... oh yeah, this map was never balanced. 😉

                        don't know if anyone else would be interested in my mod or how we're supposed to share such things anyway...

                        board 3659B 1 Reply Last reply Reply Quote 1
                        • board 3659B Offline
                          board 3659 @cameron
                          last edited by

                          @cameron Washington D.C is easy to take from the AI if you just rush in and put resources into Mexico as Germany. Even if you can't, your still going to keep them at 30 IPC at most. As Martian, I been able to do it multiple times since AI can't react to the rush move half of the time.

                          St.Petersburg is basically building transports to bring Snipers + Infantry along with Graf's to attack the city. Hard for Russia to do much against this Turn 2 kill.

                          London and Constantinople is interesting. I never thought of quickly taking them but good on you ... I will take note on that.

                          Now I like suicide units and they fit the game IMO. I just think that Assassins need to be defense-minded. Penal's are fine since Russia's low production prevents spam

                          Martians IMO could use more units (A human mercenary troop could be cool IMO and help them be less weak to gas) though the big thing is that they should get random landings before their turn starts to make them a world threat. Now in terms of winning, I have won as all 4 nations with the hardest being Central Powers and Nemo Pirates

                          To Share the mod, try asking someone. I would be curious to see others focus on working on this game.

                          RogerCooperR cameronC 2 Replies Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @board 3659
                            last edited by

                            @board-3659 You can e-mail your mod and I will turn it from a tsvg to a proper mod. rogercoop@aol.com

                            board 3659B 1 Reply Last reply Reply Quote 1
                            • board 3659B Offline
                              board 3659 @RogerCooper
                              last edited by

                              @rogercooper I made a mod of it but it's unfinished. I think you meant to pin cameron since he made his mod

                              1 Reply Last reply Reply Quote 1
                              • cameronC Offline
                                cameron @board 3659
                                last edited by

                                @board-3659

                                i think the main reason i added a bunch of factories to usa, especially washington dc, probably was that they fell too easily. mainly b/c the bot would almost never reinforce washington dc. although i feel like over the years as the AI has improved the bots do actually build factories now. the AI really has come a long way from when i started playing triplea! 🙂

                                sounds like you do to st petersburg what i do to london. 🙂

                                board 3659B 1 Reply Last reply Reply Quote 0
                                • board 3659B Offline
                                  board 3659 @cameron
                                  last edited by

                                  @cameron yeah though you do need to send a cruiser to block a British attack on transports and send the fleet to wreak Russian in turn 1. It's not too hard though and once you do it's pretty easy to take turn 2 or 3

                                  1 Reply Last reply Reply Quote 0
                                  • board 3659B Offline
                                    board 3659
                                    last edited by

                                    I think the difficulty in having 4 players to do a playtest is hurting the ability to balance the game

                                    While there are obvious things we can fix, I think it would be helpful if we can somehow be able to get a playtest going

                                    1 Reply Last reply Reply Quote 0
                                    • board 3659B Offline
                                      board 3659
                                      last edited by

                                      Guys would a play by forum style game work?
                                      Who's up to playing

                                      cameronC 1 Reply Last reply Reply Quote 1
                                      • cameronC Offline
                                        cameron @board 3659
                                        last edited by

                                        @board-3659

                                        i've not actually played tripleA against humans in many many years...
                                        although play-by-forum would prob fit my playstyle of doing little bits at a time inbetween the rest of life...

                                        now that i'm more or less finished my steampunk mod i'm kinda focused on playing that a bit. keep on finding things i missed...

                                        1 Reply Last reply Reply Quote 1
                                        • cameronC Offline
                                          cameron
                                          last edited by cameron

                                          if anyone is interested in my mod here it is:

                                          https://drive.google.com/file/d/14_SlLRB_PrJOzgdd64bsXoz32eMJSYzt/view?usp=sharing

                                          hopefully it's not too much of a mess. i think that it's playable at least. although i need to learn about the new isAI feature to make the bots less daft.

                                          edit: bah. more things not working...

                                          edit 2: updated link

                                          edit 3: updated link again

                                          edit 4: updated link again

                                          edit 5: updated link again

                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @cameron
                                            last edited by

                                            @cameron I am receiving the message "File is in the owner's Trash"

                                            cameronC board 3659B 2 Replies Last reply Reply Quote 1

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