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    Russian Revolution

    Scheduled Pinned Locked Moved Map Making
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    • wc_sumptonW Offline
      wc_sumpton @VictoryFirst
      last edited by

      @victoryfirst said in Russian Revolution:

      Although not sure how to do this. It was easier without the invert, then it worked correctly.

      LoL :)!

      Let's take each condition separately.

      @victoryfirst said in Russian Revolution:

      Germany and its allies should control at least 3 of the Moscow border territories, so the enemy (Russia) should control 2 or fewer.

      This does not make since. If Germany controls 3 then Russia controls 2 or fewer. I think you ment to say 2 or more?

      The problem here is you are putting to many statements inside you condition. For a condition to be true all statements inside that condition must be true.
      Statement "alliedOwnershipTerritories" 3 of 5 "Livonia:Karelia:Belarus:Ukraine:Tatarstan" will be true if Russia own 3 of these territories.
      Statement "alliedOwnershipTerritories" 5 of 5 "Poland:Sevastopol:Kazakhstan:Finland" will be true if Russia owns all 5 of these territories.
      If both statements are true, the condition is true. Invert the condition and it will be false. If one of these statements are false, Germany owns Finland, then the condition is false. Invert the condition will make it true. This is not what you want. So, each statement should be in its own condition.

      Cheers...

      VictoryFirstV 1 Reply Last reply Reply Quote 2
      • VictoryFirstV Offline
        VictoryFirst @wc_sumpton
        last edited by

        @wc_sumpton

        Thank you. Yeah I mean 2 or fewer. Germany needs to control 3 or more border territories out of 5. That means Russia should control 2 or fewer. If it controls more than 2 than Germany controls fewer than 3, and the Revolutoin should not kick in then. Unless of course you want to make the final statement false so that the invert makes it true.

        How do I put each statement in its own condition?

        wc_sumptonW B 3 Replies Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton @VictoryFirst
          last edited by

          @victoryfirst

          RL interference. I am working on something but want to test it first. Will get back to you in about 30 minutes.

          Cheers...

          1 Reply Last reply Reply Quote 2
          • B Online
            beelee @VictoryFirst
            last edited by beelee

            @victoryfirst

            Here's a Trigger with multiple conditions

            Screenshot from 2024-07-21 10-36-57.png

            Screenshot from 2024-07-21 10-34-53.png

            Screenshot from 2024-07-21 10-35-41.png

            So it will default to "AND" meaning both conditions need to be true for the trigger to fire.

            You can also have "OR" which means only one of the conditions needs to be true.

            Screenshot from 2024-07-21 10-38-57.png

            And you can also put multiple conditions into one condition.

            Screenshot from 2024-07-21 10-42-40.png

            Edit
            Also, you need to list the conditions in the order they come in the xml. The first condition needs to be the first one in the xml and so on.

            Unless this has changed, but I don't think it has

            1 Reply Last reply Reply Quote 2
            • VictoryFirstV Offline
              VictoryFirst
              last edited by VictoryFirst

              Ah ok I see, so you use ":" to separate the multiple conditions, and then you can use conditionType to change it to AND or OR. Awesome!

              I just went for a walk and I got a bright idea to make the trigger optional. I was thinking about creating two separate territories called "YES" and "NO", somewhere on the edge of the map, where there is a Russian infantry located in the territory "NO". Before the Russian player ends his turn, he quickly looks if the conditions for the revolution have been met. Then they ask the Central Powers player if he accepts the Revolution and if yes, the Russian player moves his infantry from "NO" to "YES". I can then add a condition for the trigger that there needs to be a Russian infantry in "YES".

              B 1 Reply Last reply Reply Quote 1
              • B Online
                beelee @VictoryFirst
                last edited by beelee

                @victoryfirst

                Yea, I think Total World War has something similar. You may want to check it out

                Edit
                You should be able to use "userAction" to also make it optional

                Screenshot from 2024-07-21 11-04-56.png

                1 Reply Last reply Reply Quote 1
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by VictoryFirst

                  @beelee

                  So like this?

                  <attachment name="userActionAttachmentRussianRevolution" attachTo="Germans" javaClass="games.strategy.triplea.attachment.UserActionAttachment" type="player">
                  	<option name="conditions" value="conditionAttachmentRussianRevolution"/>
                  	<option name="text" value="Russian_Revolution"/>
                  	<option name="chance" value="6:6"/>
                  	<option name="activateTrigger" value="triggerAttachmentRussianRevolution:1:true:false:false:false"/>
                  	<option name="actionAccept" value="Germans"/>
                  </attachment>
                  
                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton @VictoryFirst
                    last edited by

                    @victoryfirst

                    Ok, I'm going back to the original condition, but will include some extra comments to show what going on.

                    <!-- Germans check for Russian Revolution -->
                    <!-- In the absents of "players" conditions use "attachTo" -->
                    <attachment name="conditionAttachmentRussianRevolution" attachTo="Germans" javaClass="RulesAttachment" type="player">
                            <!-- The same as saying "always do this" and is not needed -->
                    	<option name="rounds" value="1-+"/>
                    	<option name="alliedOwnershipTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
                            <!-- Allied to whom? In the absents of "players", "attachTo" is used -->
                            <!-- So, Germany and its allies will need to own 3 or more of the listed territories -->
                    	<option name="enemyExclusionTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
                            <!-- Enemies to Germany must not be present in 3 or 5 of the listed territories -->
                    	<option name="alliedOwnershipTerritories" value="Poland:Sevastopol:Kazakhstan:Finland" count="1"/>
                            <!-- Germany or its allies will need to own 1 or more of the listed territories -->
                    	<option name="alliedOwnershipTerritories" value="Moscow" count="1"/>
                            <!-- Germany or its allies will need to own Moscow -->
                    	<!-- Oops No <option name="invert" value="true"/> -->
                    </attachments>
                    

                    @VictoryFirst is looking through Germany, where I was looking through Russia. Perspective counts!!

                    Cheers...

                    1 Reply Last reply Reply Quote 2
                    • VictoryFirstV Offline
                      VictoryFirst
                      last edited by

                      @beelee

                      I am getting this error:
                      7c13d194-a2d5-4269-b6ad-067f52447235-image.png

                      I added the UserAction as a step to the sequence but I apparently did it incorrectly?

                      1 Reply Last reply Reply Quote 0
                      • VictoryFirstV Offline
                        VictoryFirst
                        last edited by

                        @beelee I got it to work 🙂 It had to be UserActions lol, an extra -s.

                        Can you, or someone please explain what all these messages mean?

                        f100fc6a-1987-43dd-9e59-c6203f6b174b-image.png

                        df45ad0c-e41d-4867-ac8b-b015a07713c4-image.png

                        ea9064ea-2142-41c6-aef4-fc593b5f1e3c-image.png

                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @VictoryFirst
                          last edited by

                          @victoryfirst

                          You will need to create a actionstext.properties file as a text file, with something like:

                          Russian_Revolution.BUTTON=[Begin] Begin the Russian Revolution
                          Russian_Revolution.DESCRIPTION=The Russian have revolted, will you allow this.
                          Russian_Revolution.NOTIFICATION_SUCCESS=The Russian Revolution has begon.
                          Russian_Revolution.OTHER_NOTIFICATION_SUCCESS=The Russians are in a revolution.
                          Russian_Revolution.NOTIFICATION_FAILURE=You have chosen to stop the revolution!
                          Russian_Revolution.OTHER_NOTIFICATION_FAILURE=Germany has not allowed the Russian to revolt!
                          Russian_Revolution.ACCEPT_QUESTION=Do you agree with Germany to begin your revolution?
                          

                          And it should me save in you "map" directory like "map.properties"

                          Cheers...

                          VictoryFirstV 1 Reply Last reply Reply Quote 3
                          • VictoryFirstV Offline
                            VictoryFirst @wc_sumpton
                            last edited by

                            @wc_sumpton

                            Ah so that's how you edit that text! Thank you very much @wc_sumpton!

                            Heh heh I love this 🙂 I didn't know this was possible 😁

                            f1c87e23-1742-4df7-8df5-2627ce721de6-image.png

                            8e837c98-cc10-4e57-a993-0ad1c124a7e9-image.png

                            Thank you for the suggestion @beelee it works perfectly!

                            wc_sumptonW 1 Reply Last reply Reply Quote 2
                            • wc_sumptonW Offline
                              wc_sumpton @VictoryFirst
                              last edited by

                              @victoryfirst

                              @beelee tag-teem!👍 😉

                              Cheers...

                              B 1 Reply Last reply Reply Quote 3
                              • B Online
                                beelee @wc_sumpton
                                last edited by

                                @wc_sumpton

                                heh heh you did the heavy lifting 🙂

                                1 Reply Last reply Reply Quote 3
                                • VictoryFirstV Offline
                                  VictoryFirst
                                  last edited by VictoryFirst

                                  @wc_sumpton

                                  I realized my conditions for triggering the revolution don't work for all cases. To list the rules once again:

                                  All of the following needs to be accomplished by the Central Powers:

                                  • 3 or more territories adjacent to Moscow controlled (NOT contested)
                                  • 1 more original Russian territory controlled/contested
                                  • Moscow is controlled by Russia or contested (NOT controlled by Central Powers)

                                  This is my code:

                                  <attachment name="conditionAttachmentBorderTerritories" attachTo="Germans" javaClass="games.strategy.triplea.attachment.RulesAttachment" type="player">
                                  	<option name="rounds" value="1-+"/>
                                  	<option name="alliedOwnershipTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
                                  	<option name="enemyExclusionTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
                                  </attachment>
                                  
                                  <attachment name="conditionAttachmentOtherTerritory" attachTo="Germans" javaClass="games.strategy.triplea.attachment.RulesAttachment" type="player">
                                  	<option name="rounds" value="1-+"/>
                                  	<option name="alliedPresenceTerritories" value="Poland:Sevastopol:Kazakhstan:Finland" count="1"/>
                                  </attachment>
                                  
                                  <attachment name="conditionAttachmentMoscowRussianControlled" attachTo="Russians" javaClass="games.strategy.triplea.attachment.RulesAttachment" type="player">
                                  	<option name="rounds" value="1-+"/>
                                  	<option name="alliedOwnershipTerritories" value="Moscow" count="1"/>
                                  </attachment>
                                  

                                  The message to trigger the revolution incorrectly shows up in this situation:
                                  ebba0b9a-3bcf-4b4c-baae-b54ab8f8306c-image.png

                                  It might be because my way of checking if the territory is contested is a bit weird, but I can't think of any other way. Any ideas on how to do that in a way that will work?

                                  B wc_sumptonW 2 Replies Last reply Reply Quote 0
                                  • VictoryFirstV Offline
                                    VictoryFirst
                                    last edited by

                                    So for "conditionAttachmentBorderTerritories" I somehow need to be able to check BOTH for allied ownership as well as enemy exclusion, for all territories because that essentially means territories are controlled and also not contested. Now the conditions are separately and will checks things independently.

                                    1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @VictoryFirst
                                      last edited by

                                      @victoryfirst

                                      so in your shot, Livonia is German controlled but contested by Russia ? It needs to be uncontested ? as in no Russians present ?

                                      If so, try a separate condition for enemyExclusion and add units to it set to zero.

                                      Screenshot from 2024-07-22 06-29-46.png

                                      1 Reply Last reply Reply Quote 0
                                      • wc_sumptonW Offline
                                        wc_sumpton @VictoryFirst
                                        last edited by wc_sumpton

                                        @victoryfirst said in Russian Revolution:

                                        3 or more territories adjacent to Moscow controlled (NOT contested)

                                        This is the problem, you want the same area as being controlled and also not contested.

                                                <!-- This will check for control 3 of 5 -->
                                        	<option name="alliedOwnershipTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
                                                <!-- This will check for enemy in 3 of 5, but those 3 may not be the same as controlled -->
                                        	<option name="enemyExclusionTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
                                        

                                        To do what you want to do you will need 5 separated conditions

                                        <attachment name="conditionAttachmentControlOfKarelia" attachTo="Germans" javaClass="RulesAttachment" type="player">
                                        	<option name="alliedOwnershipTerritories" value="Karelia" count="1"/>
                                        	<option name="enemyExclusionTerritories" value="Karelia" count="1"/>
                                        </attachment>
                                        <attachment name="conditionAttachmentControlOfLivonia" attachTo="Germans" javaClass="RulesAttachment" type="player">
                                        	<option name="alliedOwnershipTerritories" value="Livonia" count="1"/>
                                        	<option name="enemyExclusionTerritories" value="Livonia" count="1"/>
                                        </attachment>
                                        ...
                                        ...
                                        ...
                                        <!-- Now a 6th condition to bring these 5 together -->
                                        <attachment name="conditionAttachmentControl3Of5" attachTo="Germans" javaClass="RulesAttachment" type="player">
                                        	<option name="conditions" value="conditionAttachmentControlOfLivonia:conditionAttachmentControlOfKarelia:etc..."/>
                                                <!-- conditionType 3-5 means 3 or more conditions must be true for the condition to be true -->
                                        	<option name="conditionType" value="3-5"/>
                                        </attachment>
                                        

                                        There would also need to be separate conditions for 1 of 4.

                                        Cheers...

                                        P.S. count was removed from "conditionType" on edit. Sorry!!

                                        1 Reply Last reply Reply Quote 2
                                        • VictoryFirstV Offline
                                          VictoryFirst
                                          last edited by VictoryFirst

                                          this post is deleted

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                                          • VictoryFirstV Offline
                                            VictoryFirst
                                            last edited by VictoryFirst

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