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    TWW3 with zlefins debugged xml

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere yeah sorry still haven't had another chance to look at it yet 😛 next 3 weeks still likely to be bad but may have some time at some poiint

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere had a little more time to look at it today hopefully will be able to come up with some battles next time i look at it

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut I'm looking forward to it.

          ubernautU 2 Replies Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere should get better next week sometime going out of town this weekend

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: China round 1

              TripleA Turn Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 1
              
                  Combat Move - China
                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                      Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                      Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
              
                  Non Combat Move - China
                      Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                      1 chineseFighter moved from Chungking to Kansu
                      1 Material, 1 Train and 1 chineseAntiAirGun moved from Altay to Northern China
                      1 Train moved from Northern China to Singkiang
                      1 Material, 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia
                      1 Truck and 1 chineseArtillery moved from Altay to Northern China
                      1 Truck and 1 chineseCombatEngineer moved from Singkiang to Northern China
                      1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan
                      1 Truck moved from Eastern Szechwan to Chungking
                      1 Truck and 1 chineseArtillery moved from Eastern Szechwan to Kansu
                      1 chineseTank moved from Singkiang to Kansu
                      1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Kansu
                      1 chineseMech.Infantry moved from Kansu to Hupeh
                      1 chineseTank moved from Hupeh to Kansu
                      1 chineseAntiTankGun moved from Altay to Ningsia
                      2 chineseInfantrys moved from Ningsia to Kansu
                      1 chineseInfantry moved from Tsinghai to Kansu
                      1 chineseAlpineInfantry, 1 chineseAntiTankGun and 1 chineseArtillery moved from Northern China to Kansu
                      1 chineseInfantry moved from Kansu to Hupeh
                      1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Hupeh
                      1 chineseInfantry moved from Western Szechwan to Eastern Szechwan
                      2 chineseInfantrys moved from Hunan to Hupeh
                      2 chineseInfantrys moved from Kweichow to Hupeh
                      1 chineseInfantry moved from Yunnan to Eastern Szechwan
                      1 chineseInfantry moved from Kwangsi to Kweichow
              
                  Purchase Units - China
                      Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                      China buy 3 chineseAlpineInfantrys, 1 chineseEntrenchment and 2 chineseInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - China
                      Units in Northern China being upgraded or consumed: 1 Material
                      2 chineseAlpineInfantrys and 1 chineseEntrenchment placed in Northern China
                      1 chineseAlpineInfantry and 2 chineseInfantrys placed in Chungking
              
                  Turn Complete - China
                      China collect 25 PUs; end with 25 PUs
                      Units generate 3 techTokens; China end with 3 techTokens
              

              Combat Hit Differential Summary :

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Britain round 1

                TripleA Move Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 1
                
                    Research Technology - Britain
                        Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                        Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                        Britain spend 0 on tech rolls
                
                    Combat Move - Britain
                        Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                        Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                        Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                        Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                        Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                        Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                        Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                        Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                        Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                        Trigger LLquLL: Britain has 1 Pg placed in Queensland
                        Trigger LLabLL: Britain has 1 Pg placed in Labrador
                        1 britishStrategicBomber moved from London to 21 Sea Zone
                        1 britishDestroyer moved from 7 Sea Zone to 24 Sea Zone
                        1 britishDestroyer moved from 10 Sea Zone to 24 Sea Zone
                        1 britishFighter moved from Malta to Al Kufrah
                        1 britishNavalFighter and 1 britishTank moved from Cairo to Al Kufrah
                        1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys moved from Western Egypt to Al Kufrah
                        1 britishInfantry moved from Nigeria to French Central Africa
                              Britain take French Central Africa from VichyFrance
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere quick battle on deck

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut still up

                    ubernautU 2 Replies Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere yeah gotta go fast though

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere lol i guess u weren't

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut sorry I'm having a few holdups.

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                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut Now I'm there. Had to take care of a bit of family support as well as some difficulties with my computer.

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                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut Do you also get disconnected from the lobby?

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @Nothingtoseehere
                                last edited by

                                @nothingtoseehere Guess I'll see you later.

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                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut
                                  @nothingtoseehere said in 2.6 Testing (Report 2.6 problems here):

                                  Lately I get the error:
                                  Connection Lobby Closed:
                                  !Connection closed: Connection Idle timeout

                                  Is this newly implemented intended behaviour or is it a bug?
                                  If intended it seems to come pretty fast. Not even after 1 minute or so.

                                  @panther said in 2.6 Testing (Report 2.6 problems here):

                                  @nothingtoseehere
                                  IIRC the 2.6 lobby is deprecated and shut down.
                                  Use a current 2.7 prerelease instead.

                                  So I guess we better upgrade in ordeer to be able to do live games.
                                  In fact I already did

                                  ubernautU 1 Reply Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere odd there is no stable lobby what version did u upgrade to?

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 2 Replies Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut omw

                                      ubernautU 2 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by ubernaut

                                        @nothingtoseehere im still on the old version it works as long as u do something

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere nm i got booted what version r u on?

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut said in TWW3 with zlefins debugged xml:

                                            @nothingtoseehere odd there is no stable lobby what version did u upgrade to?

                                            I'm on the latest pre-release

                                            ubernautU 1 Reply Last reply Reply Quote 1

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