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    Review of "estimatedResourceProduction"

    Feature Requests & Ideas
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    • W
      wc_sumpton last edited by

      @TheDog, @VictoryFirst, @Cernel, @beelee, @RogerCooper

      With the understanding that "hasResource" is kind of stuck in limbo. Basically, the process works, but there are some "requirements" that need to be ironed out. There are some questions with "territoryProduction".

      Should property "Multiply PUs" affect the returned value when "PUs" are checked?

      Should "Resource Modifiers" on the player selection screen be accounted for?

      Cheers...

      C TheDog 2 Replies Last reply Reply Quote 1
      • C
        Cernel Moderators @wc_sumpton last edited by

        @wc_sumpton said in Review of "estimatedResourceProduction":

        Should property "Multiply PUs" affect the returned value when "PUs" are checked?

        No.

        Should "Resource Modifiers" on the player selection screen be accounted for?

        No.

        1 Reply Last reply Reply Quote 0
        • TheDog
          TheDog @wc_sumpton last edited by

          @wc_sumpton
          Into the mix,
          The property "Economic Victory" & its associated properties might hold the values you are after.

          Is it worth checking to see how the above calculates its values?

          Also 1941 GCD industries produce PU each turn, so any units like Oil-Fields and Lend-Lease-Depots should also be taken into account, yes?

          W 1 Reply Last reply Reply Quote 3
          • B
            beelee @wc_sumpton last edited by

            @wc_sumpton said in Review of "estimatedResourceProduction":

            I did come down kind of hard on @VictoryFirst.

            Didn't seem that way to me. I don't think it did to Victory either 🙂

            You doing just fine brother. We are who we are at this point. You get high marks from me 🙂

            1 Reply Last reply Reply Quote 1
            • W
              wc_sumpton @TheDog last edited by

              @thedog said in Review of "estimatedResourceProduction":

              The property "Economic Victory"

              This property only checks for ownership of a territory, it does not check for blockade, convoy, convoy routes, contested etc... (Something the engine calls "Can the territory produce?").

              @thedog said in Review of "estimatedResourceProduction":

              Also 1941 GCD industries produce PU each turn, so any units like Oil-Fields and Lend-Lease-Depots should also be taken into account, yes?

              At this point "no". But I say this with caution, because getting this information is quite easy. It may require a new condition "territoryUnitProduction" created so it is not confusing.

              Also triggers/objectives cannot be added because triggers/objectives could use the condition.

              @beelee said in Review of "estimatedResourceProduction":

              You doing just fine brother. We are who we are at this point. You get high marks from me

              Thank you both.

              Cheers...

              1 Reply Last reply Reply Quote 3
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