TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain

    Scheduled Pinned Locked Moved Play By Forum
    285 Posts 5 Posters 153.3k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0
      last edited by

      @beelee

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 elite, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 artillery and 1 infantry moved from Suiyuyan to Kansu
              1 bomber moved from Anhwe to Kansu
              2 infantry moved from Hopei to Shensi
              1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
              2 infantry moved from Kweichow to Szechwan
              1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
              2 fighters, 6 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
              1 bomber moved from Anhwe to Kansu
      
          Combat - Japanese
              Battle in Kansu
                  Japanese attack with 1 artillery, 2 bombers and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kansu, round 2 : 3/4 hits, 2,00 expected hits
                      Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                      1 infantry owned by the Chinese lost in Kansu
                  Japanese win, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Szechwan
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 3 fighters, 6 infantry and 3 tactical_bombers
                  Chinese defend with 5 infantry
                      Japanese roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Yunnan, round 2 : 8/12 hits, 4,50 expected hits
                      Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits
                      5 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                  Casualties for Chinese: 5 infantry
              Battle in Shensi
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
      
          Non Combat Move - Japanese
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Korea
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan
              3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
              1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
              1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
              2 bombers moved from Kansu to Kweichow
              1 artillery and 4 infantry moved from Anhwe to Kweichow
              1 aaGun moved from Anhwe to Kweichow
              EDIT: 2 Japan_Engineers and 1 factory_minor moved from Kiangsu to Kweichow
              1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Korea
              1 J_Rail and 1 infantry moved from Kiangsu to Hunan
              1 infantry moved from Kiangsu to Anhwe
              1 Japanese_LCV moved from Kiangsu to 19 Sea Zone
              1 Japan_destroyer, 1 Japanese_LCV, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 Japanese_LCV moved from 6 Sea Zone to Japan
              1 air_transport moved from Hunan to Japan
              2 artilleries and 2 infantry moved from Korea to Manchuria
              4 infantry moved from Manchuria to Jehol
              1 armour, 1 elite and 2 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 elite and 2 infantry moved from 6 Sea Zone to Korea
              3 infantry moved from Hunan to Kwangsi
              1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
              1 battleship and 1 transport moved from 36 Sea Zone to 19 Sea Zone
      
          Place Units - Japanese
              1 factory_minor placed in Shantung
              1 factory_minor placed in Kiangsu
              1 artillery, 1 elite and 8 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 44 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,67
      Japanese regular : 4,50
      

      exp-game-7-panzer-J3.tsvg

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0 @beelee
        last edited by

        @beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:

        @Panzerstahl-Helm-0

        The JPN Engnieer needs improvement. The yanks and jerry's look good, Elk did those, but ... I can erase the roundel, maybe change the color.

        Idk, you have some skills. You're raising a familie though. @VictoryFirst might be able to do it. He's got 15 games going though lol

        Well I'll give it a shot. I'm not very good at the graphic stuff lol

        Edit
        Maybe I'll try using the Paratrooper. Erase his parachute. I'm not confident I can draw the wrench though 🙂

        I am afraid I am a complete free of talent, when it comes to this. Although I would like to know how to do things like that, so I could do my own map and design.
        May be one day I will find time to learn it... but currently hard to find some spare time. :S

        B 1 Reply Last reply Reply Quote 2
        • B Online
          beelee @Panzerstahl-Helm 0
          last edited by beelee

          @panzerstahl-helm-0

          Game History

          Round: 3
          
              Purchase Units - Americans
                  Americans buy 1 Fortification, 1 carrier, 3 destroyers, 1 elite, 1 submarine and 1 usa_fighter; Remaining resources: 0 PUs; 
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
          
              Combat - Americans
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
          
              Non Combat Move - Americans
                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                  1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 usa_tactical_bomber moved from 26 Sea Zone to Western United States
                  1 usa_fighter moved from Hawaiian Islands to Western United States
                  1 Rail and 1 elite moved from Eastern United States to Western United States
                  1 artillery moved from Eastern United States to Central United States
                  1 Rail and 1 infantry moved from Eastern United States to Western United States
          
              Place Units - Americans
                  1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                  2 destroyers placed in 101 Sea Zone
                  1 usa_fighter placed in Western United States
                  1 elite placed in Eastern United States
                  1 Fortification placed in Aleutian Islands
          
              Turn Complete - Americans
                  Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Americans collect 52 PUs; end with 52 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Chinese
                  1 fighter and 3 infantry moved from Sikang to Shensi
                  3 infantry moved from Tsinghai to Kansu
          
              Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1.00 expected hits
                          Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                          2 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                  Battle in Kansu
                      Chinese attack with 3 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
                          Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Japanese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                  1 fighter moved from Shensi to Tsinghai
          
              Place Units - Chinese
                  1 infantry placed in Sikang
                  4 infantry placed in Tsinghai
          
              Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 4 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
          
              Purchase Units - British
                  British buy 2 destroyers, 9 infantry, 2 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  2 infantry moved from Kenya to 72 Sea Zone
                  1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                  2 infantry moved from 80 Sea Zone to Iraq
                  2 uk_armours moved from Egypt to Syria
                  1 uk_fighter moved from Egypt to Syria
                  1 bomber moved from Belgian Congo to Syria
                  1 artillery and 1 infantry moved from Egypt to Alexandria
                  1 uk_fighter moved from Egypt to Alexandria
          
              Combat - British
                  Battle in Syria
                      British attack with 1 bomber, 2 uk_armours and 1 uk_fighter
                      Italians defend with 1 italian_para and 1 italian_paraBoost
                          British roll dice for 1 bomber, 2 uk_armours and 1 uk_fighter in Syria, round 2 : 2/4 hits, 2.17 expected hits
                          Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 0/1 hits, 0.50 expected hits
                          1 italian_para owned by the Italians lost in Syria
                          1 italian_paraBoost owned by the Italians lost in Syria
                      British win, taking Syria from Italians with 1 bomber, 2 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                  Battle in Alexandria
                      British attack with 1 artillery, 1 infantry and 1 uk_fighter
                      Italians defend with 1 artillery
                          British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
                          Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Italians lost in Alexandria
                      British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery
                  Battle in Iraq
                      British attack with 2 infantry
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
                          British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                          2 infantry owned by the British lost in Iraq
                          2 infantry owned by the Neutral_Axis lost in Iraq
                      Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 2 infantry
                      Casualties for Neutral_Axis: 2 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                  1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
                  1 uk_tactical_bomber moved from 96 Sea Zone to Egypt
                  1 uk_fighter moved from Alexandria to 96 Sea Zone
                  1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                  1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
                  1 bomber and 1 uk_fighter moved from Syria to Egypt
                  1 artillery moved from Kenya to 72 Sea Zone
                  1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                  1 artillery moved from 81 Sea Zone to Egypt
                  3 infantry moved from India to Burma
                  2 transports moved from 86 Sea Zone to 66 Sea Zone
          
              Place Units - British
                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                  2 destroyers placed in 110 Sea Zone
                  5 infantry and 1 uk_armour placed in India
                  2 infantry and 1 uk_armour placed in Egypt
                  2 infantry and 3 uk_paras placed in United Kingdom
          
              Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,5
                  British collect 47 PUs (3 lost to blockades); end with 47 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 2.50
          Italians regular : -0.83
          Japanese regular : -1.00
          Neutral_Axis regular : 1.00
          British regular : 1.17
          

          EXP Game 7 Stahl UK3.tsvg

          Edit
          Right arm. When the wee one gets older, Elk has several map making guides that explain in detail how to do stuff. I'm just still not very good at it but I'll give it a shot 🙂

          1 Reply Last reply Reply Quote 0
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @beelee

            Game History

            Round: 3
            
                Purchase Units - Italians
                    Italians buy 1 Italian_LCV, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    EDIT: 1 Italian_LCV and 1 artillery moved from Western Germany to Scotland
                    EDIT: Italians undo move 1.
                    EDIT: 1 Italian_LCV, 1 armour and 1 artillery moved from Western Germany to Scotland
                    EDIT: 1 bomber moved from Western Germany to Scotland
                    1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 96 Sea Zone
                    1 fighter moved from Libya to 96 Sea Zone
                    1 bomber and 1 fighter moved from France to 96 Sea Zone
                    1 Italian_LCV, 1 artillery and 1 infantry moved from Algeria to Morocco
            
                Combat - Italians
                    Battle in 96 Sea Zone
                        Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines
                        British defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 uk_fighters
                            Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                            Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                        Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                            British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 uk_fighters in 96 Sea Zone, round 2 : 7/9 hits, 4,50 expected hits
                        Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                            1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 submarines owned by the Italians lost in 96 Sea Zone
                            1 destroyer owned by the British lost in 96 Sea Zone
                        1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
                        1 battleship owned by the Italians and 1 carrier owned by the Italians retreated to 97 Sea Zone
                        British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is -30
                        Casualties for Italians: 2 cruisers, 1 destroyer and 2 submarines
                        Casualties for British: 1 destroyer
                    Battle in Morocco
                        Italians attack with 1 Italian_LCV, 1 artillery and 1 infantry
                        French defend with 1 infantry
                            Italians roll dice for 1 Italian_LCV, 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                            French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                            1 infantry owned by the Italians lost in Morocco
                            1 infantry owned by the French lost in Morocco
                        Italians win, taking Morocco from French with 1 Italian_LCV and 1 artillery remaining. Battle score for attacker is 0
                        Casualties for Italians: 1 infantry
                        Casualties for French: 1 infantry
                    Battle in Scotland
                        Italians attack with 1 Italian_LCV, 1 armour, 1 artillery and 1 bomber
                        British defend with 1 airfield and 1 elite
                            Italians roll dice for 1 Italian_LCV, 1 armour, 1 artillery and 1 bomber in Scotland, round 2 : 3/3 hits, 1,50 expected hits
                            British roll dice for 1 elite in Scotland, round 2 : 1/2 hits, 0,67 expected hits
                            1 Italian_LCV owned by the Italians lost in Scotland
                            1 elite owned by the British lost in Scotland
                        Italians win, taking Scotland from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                        Casualties for Italians: 1 Italian_LCV
                        Casualties for British: 1 elite
                        2 uk_fighters owned by the British forced to land in Malta
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
            
                Non Combat Move - Italians
                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                    1 bomber moved from Scotland to Western Germany
                    1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                    1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                    2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                    1 bomber moved from 96 Sea Zone to Southern Italy
                    2 fighters moved from 96 Sea Zone to Southern Italy
                    2 infantry moved from Tobruk to Libya
            
                Place Units - Italians
                    1 transport placed in 97 Sea Zone
                    1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy
                    2 infantry placed in Northern Italy
            
                Turn Complete - Italians
                    Italians collect 21 PUs; end with 21 PUs
                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                    Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            

            Combat Hit Differential Summary :

            French regular : 0,67
            Italians regular : 0,50
            British regular : 2,83
            

            exp-game-7-stahl-IT3.tsvg

            1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0 @beelee
              last edited by

              @beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:

              @panzerstahl-helm-0

              The bloke Fleet is trapped lol

              Jep, and it sems they are very angry about it. The Italians got a bloody nose from them 🙂

              B 1 Reply Last reply Reply Quote 1
              • B Online
                beelee @Panzerstahl-Helm 0
                last edited by beelee

                @panzerstahl-helm-0

                Hallo

                Game History

                Round: 3
                
                    Purchase Units - ANZAC
                        ANZAC buy 2 Fortifications, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 
                
                    Combat Move - ANZAC
                
                    Combat - ANZAC
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        1 aaGun and 1 infantry moved from Java to 42 Sea Zone
                        1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                        1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                              ANZAC take Sumatra from Dutch
                        1 fighter moved from Java to India
                        2 infantry moved from Queensland to Northern Territory
                        1 transport moved from 44 Sea Zone to 55 Sea Zone
                        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                        1 air_transport moved from New South Wales to New Zealand
                        1 artillery moved from New South Wales to Queensland
                
                    Place Units - ANZAC
                        1 Fortification placed in Java
                        1 Fortification placed in Celebes
                        1 fighter and 2 infantry placed in New South Wales
                
                    Turn Complete - ANZAC
                        ANZAC collect 21 PUs; end with 24 PUs
                        Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                
                    Non Combat Move - French
                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        EDIT: 1 infantry moved from French Equatorial Africa to Egypt
                        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                EXP Game 7 Stahl F3.tsvg

                Oh boy howdy they did. Brits musta ran out of rum and were on their A game 🙂

                Moved F INF with UK Rail

                1 Reply Last reply Reply Quote 0
                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0
                  last edited by

                  @beelee

                  Guten Abend,

                  scramble in SZ110.

                  Bild_2024-10-23_002023297.png

                  exp-game-7-stahl-g4_scramble.tsvg

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @Panzerstahl-Helm 0
                    last edited by beelee

                    @panzerstahl-helm-0

                    No Thanks

                    Edit
                    Here's a small Changer Flag Victory made. You can rename and use it for your large ones too if you use those.

                    The TimeTable will show better for you.

                    Changer_small.png

                    1 Reply Last reply Reply Quote 0
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @beelee

                      Oh man, the Brits are truly on their A game.....were on their A game.

                      Game History

                      Round: 4
                      
                          Research Technology - Germans
                      
                          Purchase Units - Germans
                              Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                              Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                              Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                              Trigger FrenchEscortsA3: buyEscort added to productionFrench
                              Trigger BritishEscortsA3: buyEscort added to productionBritish
                              Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                              Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                              Trigger RussiansEscortsA3: buyEscort added to productionRussians
                              Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                              Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                              Trigger GermansEscortsA3: buyEscort added to productionGermans
                              triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                              triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                              triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                              triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                              Germans buy 1 GermanUBoat, 1 German_Heavy_BB, 1 Panzer_Grndrs, 2 artilleries, 1 elite, 3 infantry, 2 transports and 2 waffen_infantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - Germans
                              Units in Germany being upgraded or consumed: 2 infantry
                              2 waffen_infantrys placed in Germany
                      
                          Combat Move - Germans
                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                              2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone
                              2 GermanUBoats moved from 109 Sea Zone to 110 Sea Zone
                              2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
                              4 GermanUBoats and 1 Wolfpack moved from 91 Sea Zone to 96 Sea Zone
                              3 fighters moved from Southern Italy to 96 Sea Zone
                              3 tactical_bombers moved from Western Germany to 96 Sea Zone
                              1 bomber moved from Western Germany to 96 Sea Zone
                              1 bomber moved from Western Germany to 110 Sea Zone
                      
                          Combat - Germans
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Trigger Wolfpack at96 SeaZones: Germans has 1 Wolfpack placed in 96 Sea Zone
                              Battle in 96 Sea Zone
                                  Germans attack with 4 GermanUBoats, 2 Wolfpacks, 1 bomber, 3 fighters and 3 tactical_bombers
                                  British defend with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer
                                  Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
                                  Casualties for Germans: 4 GermanUBoats, 2 Wolfpacks and 1 fighter
                                  Casualties for British: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer
                              Battle in 110 Sea Zone
                                  Germans attack with 4 GermanUBoats, 1 Wolfpack, 1 bomber, 2 fighters and 2 tactical_bombers
                                  British defend with 2 destroyers
                                  Germans win with 4 GermanUBoats, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                                  Casualties for British: 2 destroyers
                                  Casualties for Germans: 1 Wolfpack
                      
                          Non Combat Move - Germans
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
                              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                              1 bomber moved from 96 Sea Zone to Western Germany
                              1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                              EDIT: 6 German_LCVs, 6 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Germany to Scotland
                              4 G_air_transports, 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Western Germany to Scotland
                              1 Panzer_Grndrs moved from Western Germany to Holland Belgium
                              1 infantry moved from Southern France to France
                              1 waffen_infantry moved from Germany to Holland Belgium
                              1 G_air_transport and 1 Panzer_General moved from Germany to Scotland
                              5 infantry moved from Finland to Norway
                              1 Wolfpack, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 111 Sea Zone
                              1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
                              2 fighters moved from 110 Sea Zone to Scotland
                              1 tactical_bomber moved from 110 Sea Zone to Scotland
                              1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                              2 waffen_infantrys moved from Germany to Holland Belgium
                              1 elite moved from Germany to Slovakia Hungary
                              10 mine_unarmeds moved from Germany to Slovakia Hungary
                              2 fighters moved from 96 Sea Zone to Western Germany
                              3 tactical_bombers moved from 96 Sea Zone to Southern Italy
                              1 bomber moved from 110 Sea Zone to Western Germany
                      
                          Place Units - Germans
                              1 elite placed in Germany
                              1 GermanUBoat, 1 German_Heavy_BB and 2 transports placed in 112 Sea Zone
                              1 Panzer_Grndrs and 3 infantry placed in Western Germany
                              1 artillery placed in Germany
                              Germans undo move 3.
                              1 Panzer_Grndrs placed in Germany
                              1 artillery and 3 infantry placed in Western Germany
                              Turning on Edit Mode
                              EDIT: Removing units owned by Germans from Holland Belgium: 1 waffen_infantry
                              EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry
                              EDIT: Turning off Edit Mode
                      
                          Turn Complete - Germans
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Germans collect 40 PUs; end with 40 PUs
                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs
                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                      

                      exp-game-7-stahl-g4..tsvg

                      B 2 Replies Last reply Reply Quote 0
                      • B Online
                        beelee @Panzerstahl-Helm 0
                        last edited by

                        @panzerstahl-helm-0

                        hmm ... guess the tommies are gonna have to start taking Home Defense seriously.

                        Put the Louisville Slugger away and break out the Winchester Defender lol

                        1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @Panzerstahl-Helm 0
                          last edited by beelee

                          @panzerstahl-helm-0

                          Game History

                          Round: 4
                          
                              Purchase Units - Russians
                                  Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                  Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                  Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                  Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                  Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                  Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 3 armour, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                          
                              Politics - Russians
                                  Russians takes Political Action: Political Action Russians To War With Germans
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                  Russians takes Political Action: Political Action Russians To War With Italians
                                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Russians to Caucasus: 1 russian_paraBoost
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                      EDIT: Russians takes Bulgaria from Germans
                                      EDIT: Turning off Edit Mode
                                  3 russian_paras and 1 russian_paraBoost moved from Caucasus to Iraq
                                  EDIT: 1 russian_para moved from Caucasus to Bulgaria
                                  1 elite moved from Karelia to Finland
                                        Russians take Finland from Germans
                                  2 fighters and 1 tactical_bomber moved from Novgorod to Poland
                                  1 armour moved from Novgorod to Poland
                                  1 infantry moved from Eastern Poland to Poland
                                  1 infantry moved from Baltic States to Poland
                          
                              Combat - Russians
                                  Battle in Iraq
                                      Russians attack with 3 russian_paras and 1 russian_paraBoost
                                      Neutral_Axis defend with 1 infantry
                                          Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Iraq, round 2 : 2/3 hits, 1.50 expected hits
                                          Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Neutral_Axis lost in Iraq
                                          1 russian_paraBoost owned by the Russians lost in Iraq
                                      Russians win, taking Iraq from Neutral_Axis with 3 russian_paras remaining. Battle score for attacker is 3
                                      Casualties for Neutral_Axis: 1 infantry
                                      Casualties for Russians: 1 russian_paraBoost
                                  Battle in Poland
                                      Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                                      Germans defend with 1 infantry
                                          Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/6 hits, 2.50 expected hits
                                          Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Germans lost in Poland
                                      Russians win, taking Poland from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                      Casualties for Germans: 1 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus
                                  2 fighters and 1 tactical_bomber moved from Poland to Belarus
                                  1 aaGun moved from Belarus to Novgorod
                                  1 Soviet_Commisar, 1 aaGun, 1 armour, 3 artilleries and 10 infantry moved from Karelia to Finland
                                  6 mine_unarmeds moved from Bryansk to Western Ukraine
                                  2 armour moved from Bryansk to Novgorod
                                  1 armour moved from Ukraine to Belarus
                                  1 mech_infantry moved from Caucasus to Iraq
                                  2 infantry moved from Caucasus to Rostov
                                  9 mine_unarmeds moved from Bryansk to Belarus
                                  1 Russian_Engineer and 1 elite moved from Russia to Belarus
                                  1 Tank_General moved from Russia to Belarus
                                  1 Russian_Rail moved from Russia to Urals
                                  3 armour moved from Novgorod to Belarus
                                  1 Russian_Rail and 1 armour moved from Urals to Belarus
                                  1 Soviet_Commisar and 1 mech_infantry moved from Bryansk to Novgorod
                                  EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Novgorod to 1st Corps
                                  EDIT: 1 1stCorps moved from 1st Corps to Novgorod
                                  EDIT: 1 1stTankArmy moved from 1st Tank to Belarus
                                  EDIT: 1 Tank_General and 5 armour moved from Belarus to 1st Tank
                                  EDIT: 1 Soviet_Commisar, 1 armour and 2 infantry moved from Finland to 2nd Corps
                                  EDIT: 1 2ndCorps moved from 2nd Corps to Finland
                                  1 Russian_Engineer moved from Russia to Belarus
                                  1 artillery and 1 infantry moved from Bryansk to Belarus
                                  1 aaGun moved from Bryansk to Belarus
                                  1 aaGun moved from Bryansk to Western Ukraine
                          
                              Place Units - Russians
                                  3 armour placed in Novgorod
                                  4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
                          
                              Turn Complete - Russians
                                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                  Russians collect 44 PUs; end with 44 PUs
                                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
                          

                          Combat Hit Differential Summary :

                          Germans regular : -0.33
                          Russians regular : 0.00
                          Neutral_Axis regular : -0.33
                          

                          EXP Game 7 Stahl R4.tsvg

                          got a jag on. Think edits are all good 🙂

                          Edit
                          Forgot to activate the Armies 🙂
                          EXP Game 7 Stahl R4edit.tsvg

                          Edit2
                          Forgot to move the Ukrainians lol

                          EXP Game 7 Stahl R4edit2.tsvg

                          1 Reply Last reply Reply Quote 0
                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by

                            @beelee

                            Game History

                            Round: 4
                            
                                Purchase Units - Japanese
                                    Japanese buy 1 elite, 15 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                            
                                Politics - Japanese
                                    Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
                            
                                Combat Move - Japanese
                                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                    4 infantry moved from Kweichow to Shensi
                                    1 infantry moved from Szechwan to Sikang
                                    2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
                                    2 fighters and 2 tactical_bombers moved from Hunan to Shensi
                                    2 bombers moved from Kweichow to Shensi
                            
                                Combat - Japanese
                                    Battle in Sikang
                                        Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                                        Chinese defend with 1 infantry
                                            Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 4/5 hits, 2,50 expected hits
                                            Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                                            1 infantry owned by the Japanese lost in Sikang
                                            1 infantry owned by the Chinese lost in Sikang
                                        Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                                        Casualties for Japanese: 1 infantry
                                        Casualties for Chinese: 1 infantry
                                    Battle in Shensi
                                        Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                                        Chinese defend with 3 infantry
                                            Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Shensi, round 2 : 3/10 hits, 4,33 expected hits
                                            Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                                            1 infantry owned by the Japanese lost in Shensi
                                            3 infantry owned by the Chinese lost in Shensi
                                        Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                                        Casualties for Japanese: 1 infantry
                                        Casualties for Chinese: 3 infantry
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                            
                                Non Combat Move - Japanese
                                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                                    2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
                                    2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
                                    2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
                                    2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
                                    1 infantry moved from Anhwe to Kweichow
                                    1 aaGun and 1 artillery moved from Kweichow to Yunnan
                                    2 Japan_Engineers moved from Kweichow to Shantung
                                    1 artillery and 1 infantry moved from Manchuria to Jehol
                                    4 infantry moved from Jehol to Chahar
                                    1 transport moved from 19 Sea Zone to 36 Sea Zone
                                    1 battleship moved from 19 Sea Zone to 6 Sea Zone
                                    1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                                    EDIT: 1 Japanese_LCV moved from Korea to Japan
                                    EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
                                    1 armour moved from Korea to Manchuria
                                    2 infantry moved from Korea to Manchuria
                                    1 air_transport and 1 elite moved from Japan to Kweichow
                                    6 infantry moved from Japan to 6 Sea Zone
                                    2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
                                    2 infantry moved from 34 Sea Zone to Paulau Island
                                    4 infantry moved from 6 Sea Zone to Korea
                            
                                Place Units - Japanese
                                    1 transport placed in 6 Sea Zone
                                    3 infantry placed in Kweichow
                                    3 infantry placed in Shantung
                                    3 infantry placed in Kiangsu
                                    1 elite and 6 infantry placed in Japan
                            
                                Turn Complete - Japanese
                                    Japanese collect 35 PUs; end with 35 PUs
                                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
                                    Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese regular : 0,67
                            Japanese regular : 0,17
                            

                            exp-game-7-stahl-J4.tsvg

                            1 Reply Last reply Reply Quote 0
                            • Panzerstahl-Helm 0P Offline
                              Panzerstahl-Helm 0
                              last edited by

                              @beelee

                              Howdy. I noticed that the AT can move 6 fields while loaded + starting from an airbase, instead of only 5.
                              Not sure this was always player enforced, or I just noticed that today.
                              I moved the AT correctly 5 fields in our game.

                              BR

                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @Panzerstahl-Helm 0
                                last edited by beelee

                                @panzerstahl-helm-0

                                Game History

                                Round: 4
                                
                                    Purchase Units - Americans
                                        Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                        Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
                                
                                    Politics - Americans
                                        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                
                                    Combat Move - Americans
                                        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                        1 elite moved from Eastern United States to 101 Sea Zone
                                        1 artillery moved from Central United States to 101 Sea Zone
                                        1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                        1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
                                
                                    Combat - Americans
                                        Battle in Gibraltar
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                
                                    Non Combat Move - Americans
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                        1 bomber moved from Eastern United States to United Kingdom
                                        3 usa_fighters moved from Eastern United States to 91 Sea Zone
                                        2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone
                                        4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
                                        1 Rail and 1 aaGun moved from Eastern United States to Alaska
                                        1 elite and 1 infantry moved from Western United States to 10 Sea Zone
                                        1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                        1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                        1 transport moved from 26 Sea Zone to 10 Sea Zone
                                
                                    Place Units - Americans
                                        1 Fortification placed in Midway
                                        1 Fortification placed in Guam
                                        1 carrier placed in 10 Sea Zone
                                        1 artillery and 1 infantry placed in Western United States
                                        1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                                        1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                                        Americans undo move 6.
                                        1 ArmoredInfantry and 2 artilleries placed in Central United States
                                        1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                                
                                    Turn Complete - Americans
                                        Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                                        Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                                        Americans collect 52 PUs; end with 52 PUs
                                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
                                
                                    Combat Move - Chinese
                                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                        1 infantry moved from Kansu to Suiyuyan
                                              Chinese take Suiyuyan from Japanese
                                        1 fighter moved from Tsinghai to Shensi
                                        2 infantry moved from Kansu to Shensi
                                        4 infantry moved from Tsinghai to Shensi
                                
                                    Combat - Chinese
                                        Battle in Shensi
                                            Chinese attack with 1 fighter and 6 infantry
                                            Japanese defend with 3 infantry
                                                Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits
                                                Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                                                1 infantry owned by the Chinese lost in Shensi
                                                3 infantry owned by the Japanese lost in Shensi
                                            Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                                            Casualties for Chinese: 1 infantry
                                            Casualties for Japanese: 3 infantry
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                
                                    Non Combat Move - Chinese
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                        1 fighter moved from Shensi to Tsinghai
                                
                                    Place Units - Chinese
                                        1 infantry placed in Sikang
                                        1 infantry placed in Tsinghai
                                
                                    Turn Complete - Chinese
                                        Chinese collect 5 PUs; end with 6 PUs
                                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                                
                                    Purchase Units - British
                                        Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                                        Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                                        British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                
                                    Place Units - British
                                        Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
                                        1 Hvy_Undg_2 placed in United Kingdom
                                
                                    Combat Move - British
                                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                        Turning on Edit Mode
                                            EDIT: British takes Normandy Bordeaux from Germans
                                            EDIT: British takes Southern France from Germans
                                            EDIT: Turning off Edit Mode
                                        EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                                        EDIT: 1 uk_para moved from United Kingdom to Southern France
                                
                                    Combat - British
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                
                                    Non Combat Move - British
                                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                        2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India
                                        1 artillery and 1 infantry moved from Persia to Iraq
                                        1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                                        1 artillery moved from Alexandria to Egypt
                                        2 uk_fighters moved from Malta to Egypt
                                        2 transports moved from 66 Sea Zone to 86 Sea Zone
                                
                                    Place Units - British
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        1 destroyer placed in 110 Sea Zone
                                        1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom
                                
                                    Turn Complete - British
                                        Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                        Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                        British collect 53 PUs; end with 53 PUs
                                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : 2.50
                                Japanese regular : 0.00
                                

                                EXP Game 7 Stahl UK4.tsvg

                                Yea they have to be PE. Triplea can't do it exact.

                                London town close to burning down 🙂 See if tommy can hang on. The yanks are on their way 🙂

                                Edit
                                hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.

                                The units are land units and givesMovement won't work over water.

                                I'll look again but pretty sure it won't work.

                                Edit 2
                                Forgot to deactivate the AA with the FlakTower present.

                                It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
                                Can use our old thread at A&A with dicebot or Victory's new roller.

                                Also, I'll activate Home Defense if you go all out attack on London 🙂

                                EXP Game 7 Stahl UK4edit.tsvg

                                Oh, I guess italy still has to go lol 🙂

                                Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                                • Panzerstahl-Helm 0P Offline
                                  Panzerstahl-Helm 0
                                  last edited by

                                  @beelee

                                  Game History

                                  Round: 4
                                  
                                      Purchase Units - Italians
                                          Italians buy 1 Escort, 1 Italian_LCV, 1 Repair_BB, 1 Repair_Carrier, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Italians
                                          1 Repair_BB and 1 Repair_Carrier placed in 97 Sea Zone
                                  
                                      Combat Move - Italians
                                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                          2 units repaired.
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 97 Sea Zone
                                          Trigger Italians RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Italians in 97 Sea Zone
                                          2 fighters moved from Southern Italy to 98 Sea Zone
                                          2 infantry moved from Northern Italy to Southern France
                                          1 bomber moved from Western Germany to Southern France
                                          2 infantry moved from Greece to 97 Sea Zone
                                          2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                                          EDIT: 1 Italian_LCV and 1 artillery moved from Morocco to Gibraltar
                                          EDIT: 2 infantry moved from 92 Sea Zone to Gibraltar
                                          1 bomber moved from Southern Italy to Gibraltar
                                  
                                      Combat - Italians
                                          Battle in Gibraltar
                                              Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry
                                              British defend with 1 harbour; Americans defend with 1 artillery and 1 elite
                                                  Italians roll dice for 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits
                                                  British roll dice for 1 artillery and 1 elite in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
                                                  1 elite owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                                              Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                                              Casualties for Americans: 1 artillery and 1 elite
                                          Battle in 98 Sea Zone
                                              Italians attack with 2 fighters
                                              French defend with 1 destroyer
                                                  Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                                                  French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                                  1 fighter owned by the Italians lost in 98 Sea Zone
                                                  1 destroyer owned by the French lost in 98 Sea Zone
                                              Italians win with 1 fighter remaining. Battle score for attacker is -2
                                              Casualties for Italians: 1 fighter
                                              Casualties for French: 1 destroyer
                                          Battle in Southern France
                                              Italians attack with 1 bomber and 2 infantry
                                              British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                                                  Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                                                  British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                                                  1 uk_para owned by the British lost in Southern France
                                                  1 uk_paraBoost owned by the British lost in Southern France
                                              Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                                              Casualties for British: 1 uk_para and 1 uk_paraBoost
                                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                  
                                      Non Combat Move - Italians
                                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                          Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                                          1 bomber moved from Southern France to Southern Italy
                                          1 fighter moved from 98 Sea Zone to 97 Sea Zone
                                          1 armour and 1 mech_infantry moved from Libya to Tunisia
                                          1 bomber moved from Gibraltar to Tunisia
                                          EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Algeria
                                  
                                      Place Units - Italians
                                          1 Escort placed in 97 Sea Zone
                                          1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy
                                          1 artillery and 1 infantry placed in Northern Italy
                                  
                                      Turn Complete - Italians
                                          Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
                                          Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
                                          Italians collect 24 PUs; end with 24 PUs
                                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs
                                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                                  

                                  Combat Hit Differential Summary :

                                  French regular : 0,67
                                  Italians regular : 0,50
                                  British regular : -1,50
                                  

                                  exp-game-7-stahl-IT4.tsvg

                                  1 Reply Last reply Reply Quote 0
                                  • Panzerstahl-Helm 0P Offline
                                    Panzerstahl-Helm 0 @beelee
                                    last edited by

                                    @beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:

                                    @panzerstahl-helm-0

                                    Game History

                                    Round: 4
                                    
                                        Purchase Units - Americans
                                            Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                            Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
                                    
                                        Politics - Americans
                                            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                    
                                        Combat Move - Americans
                                            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                            1 elite moved from Eastern United States to 101 Sea Zone
                                            1 artillery moved from Central United States to 101 Sea Zone
                                            1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                            1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
                                    
                                        Combat - Americans
                                            Battle in Gibraltar
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                    
                                        Non Combat Move - Americans
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                            1 bomber moved from Eastern United States to United Kingdom
                                            3 usa_fighters moved from Eastern United States to 91 Sea Zone
                                            2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone
                                            4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
                                            1 Rail and 1 aaGun moved from Eastern United States to Alaska
                                            1 elite and 1 infantry moved from Western United States to 10 Sea Zone
                                            1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                            1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                            1 transport moved from 26 Sea Zone to 10 Sea Zone
                                    
                                        Place Units - Americans
                                            1 Fortification placed in Midway
                                            1 Fortification placed in Guam
                                            1 carrier placed in 10 Sea Zone
                                            1 artillery and 1 infantry placed in Western United States
                                            1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                                            1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                                            Americans undo move 6.
                                            1 ArmoredInfantry and 2 artilleries placed in Central United States
                                            1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                                    
                                        Turn Complete - Americans
                                            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                                            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                                            Americans collect 52 PUs; end with 52 PUs
                                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                    
                                        Purchase Units - Chinese
                                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
                                    
                                        Combat Move - Chinese
                                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                            1 infantry moved from Kansu to Suiyuyan
                                                  Chinese take Suiyuyan from Japanese
                                            1 fighter moved from Tsinghai to Shensi
                                            2 infantry moved from Kansu to Shensi
                                            4 infantry moved from Tsinghai to Shensi
                                    
                                        Combat - Chinese
                                            Battle in Shensi
                                                Chinese attack with 1 fighter and 6 infantry
                                                Japanese defend with 3 infantry
                                                    Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits
                                                    Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                                                    1 infantry owned by the Chinese lost in Shensi
                                                    3 infantry owned by the Japanese lost in Shensi
                                                Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                                                Casualties for Chinese: 1 infantry
                                                Casualties for Japanese: 3 infantry
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                    
                                        Non Combat Move - Chinese
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                            1 fighter moved from Shensi to Tsinghai
                                    
                                        Place Units - Chinese
                                            1 infantry placed in Sikang
                                            1 infantry placed in Tsinghai
                                    
                                        Turn Complete - Chinese
                                            Chinese collect 5 PUs; end with 6 PUs
                                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                                    
                                        Purchase Units - British
                                            Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                                            Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                                            British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                    
                                        Place Units - British
                                            Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
                                            1 Hvy_Undg_2 placed in United Kingdom
                                    
                                        Combat Move - British
                                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                            Turning on Edit Mode
                                                EDIT: British takes Normandy Bordeaux from Germans
                                                EDIT: British takes Southern France from Germans
                                                EDIT: Turning off Edit Mode
                                            EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                                            EDIT: 1 uk_para moved from United Kingdom to Southern France
                                    
                                        Combat - British
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                    
                                        Non Combat Move - British
                                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                            2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India
                                            1 artillery and 1 infantry moved from Persia to Iraq
                                            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                                            1 artillery moved from Alexandria to Egypt
                                            2 uk_fighters moved from Malta to Egypt
                                            2 transports moved from 66 Sea Zone to 86 Sea Zone
                                    
                                        Place Units - British
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                            1 destroyer placed in 110 Sea Zone
                                            1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom
                                    
                                        Turn Complete - British
                                            Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                            Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                            British collect 53 PUs; end with 53 PUs
                                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese regular : 2.50
                                    Japanese regular : 0.00
                                    

                                    EXP Game 7 Stahl UK4.tsvg

                                    Yea they have to be PE. Triplea can't do it exact.

                                    London town close to burning down 🙂 See if tommy can hang on. The yanks are on their way 🙂

                                    Edit
                                    hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.

                                    The units are land units and givesMovement won't work over water.

                                    I'll look again but pretty sure it won't work.

                                    Edit 2
                                    Forgot to deactivate the AA with the FlakTower present.

                                    It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
                                    Can use our old thread at A&A with dicebot or Victory's new roller.

                                    Also, I'll activate Home Defense if you go all out attack on London 🙂

                                    EXP Game 7 Stahl UK4edit.tsvg

                                    Oh, I guess italy still has to go lol 🙂

                                    I did a test run for the attack on London.
                                    With the AAAs being still active, I could use their hits as casualities for the "1" instead hand roll them for the fighters. Or would hat cause issues?
                                    I will do the battle in edit mode and take the casualities accordingly.
                                    Befor the first round I would only hand roll for the home defense (inf at "3" and fighters at "5"). That will be a hell of a ride for the Luftwaffe.

                                    BR

                                    B 2 Replies Last reply Reply Quote 1
                                    • B Online
                                      beelee @Panzerstahl-Helm 0
                                      last edited by beelee

                                      @panzerstahl-helm-0

                                      Yea I forgot, I should have added the Home Defense token and it will auto roll the 5s and 3s for 1st rd. I need to remember how it works. Might be able to edit it in still.

                                      the inactive aaGuns will still take a hit. They just won't shoot at the planes. Ahh, I see what you mean now. Yes, that seems promising. I'd just add up the Ftrs and make sure there are enough AA for them or as you say, in edit it won't matter.

                                      Yea Good idea. That should work.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @Panzerstahl-Helm 0
                                        last edited by beelee

                                        @panzerstahl-helm-0

                                        Guten Morgen
                                        I forgot to test Home Defense Token. Will do now 🙂

                                        Game History

                                        Round: 4
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 Escort, 3 Fortifications, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - ANZAC
                                        
                                            Combat - ANZAC
                                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                        
                                            Non Combat Move - ANZAC
                                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                                Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                                1 transport moved from 41 Sea Zone to 56 Sea Zone
                                                2 infantry moved from Northern Territory to 55 Sea Zone
                                                2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                                                2 infantry moved from 42 Sea Zone to Java
                                                1 fighter moved from New South Wales to Queensland
                                                2 infantry moved from New South Wales to Queensland
                                                2 artilleries moved from Queensland to Northern Territory
                                                1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                                                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                                1 air_transport and 1 infantry moved from New Zealand to Java
                                        
                                            Place Units - ANZAC
                                                3 Fortifications placed in Java
                                                1 factory_minor placed in Queensland
                                                1 armour and 1 infantry placed in New South Wales
                                                1 Escort placed in 62 Sea Zone
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 21 PUs; end with 21 PUs
                                                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
                                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
                                        
                                            Combat Move - French
                                        
                                            Combat - French
                                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                        
                                            Non Combat Move - French
                                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                                Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                        
                                            Turn Complete - French
                                        

                                        Combat Hit Differential Summary :

                                        EXP Game 7 Stahl F4.tsvg

                                        Edit
                                        I will change the "aaGunNo" to only fire at Ftrs. Any extra shots won't go to the Bmbrs, although doing the attack in edit, it won't matter 🙂

                                        Edit2
                                        Yea that'll work good. If the aaGuns fire more shots than Ftrs, just count the shots in order and disregard the others. S o 4 Ftrs and 6 rolls, just count the first 4.

                                        You were probably already gonna do it that way lol Great idea by you 🙂 I'll let @VictoryFirst know too.

                                        The HD token works. Just edit him in before battle.

                                        Edit3
                                        You have to place HD token Before Combat. So During CM or sooner

                                        Edit 4
                                        I will keep the yank Bmbr alive until all the bloke Inf are dead

                                        1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @beelee
                                          last edited by beelee

                                          @Panzerstahl-Helm-0

                                          Here is latest with 1st Waffen deactivated.

                                          EXP Game 7 Stahl F4edit.tsvg

                                          Edit

                                          Actually, use this one. It has HD deployed. I guess the defender should just do it and if it's a minor attack it can be deleted. Idk lol

                                          EXP Game 7 Stahl F4edit2.tsvg

                                          Edit 2

                                          Best to save after each battle rd with the big edit battles. You have to use mouse to save. Hot key won't work.

                                          I'll be up for one more bier probably, but I imagine it'll be your traditional play time when you attack. So I'll be back on by 8-10 pm your time.

                                          No hurries. If it's a few days that's all good too. Sorry Got my jag on right now 🙂

                                          Last edit 🙂
                                          So OOL is pretty straightforward. Go ahead and whack that Yank Bmbr early. Don't take the last Flak hit.

                                          Remember to kill your AG when no longer active and don't count as a hit.
                                          Also your PG needs to die first when the Panzer Army is no longer intact. If it comes to that 🙂

                                          London Town is burning down. Ashes ... ashes ... lol

                                          1 Reply Last reply Reply Quote 1
                                          • Panzerstahl-Helm 0P Offline
                                            Panzerstahl-Helm 0
                                            last edited by

                                            @beelee

                                            Here the CM before any battle.
                                            Attack on London is underway.

                                            exp-game-7-stahl-G5.tsvg

                                            B 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 14
                                            • 15
                                            • 3 / 15
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums